"Full Loot" "Server"

Hassgrinsen
I would really love to see a "full loot" server, where, if you die the enemy can take all of your stuff. Because of the loot rule gear would be devalued, so there wouldn't be a need for bind on equip etc, so that would be done away with. Gold would also need to be bank-deposit-able.

As for world-pve/pvp, I would suggest that when you die in PVE other players be able to loot you, but if anyone sees them then they become a criminal / subject to justice system. Any items recovered by guards would be given back to you at some point.

Other than that the game is mostly good to go. The dynamics of the game really lend themselves to this kind of gameplay already. It's the type of game many "Old UO Veterans" have been looking for since 1997, I think console players and TES fans would get a kick out of it too.

Aside from player-run servers ESO would be the only source of this type of gameplay. Thousands of people play buggy armature MMOs or player-run UO and Shadowbane servers to satisfy their want for this gameplay type. Whichever AAA dev does this first will make a truckload of money serving this nitch.

PS: I understand not everyone is a fan of this type of gameplay and doesn't want resources wasted, but it could be implemented in such a simple/clever way that it would have little to no impact on dev resources, we're talking a few minor changes to the ESO scripts. With the money they make less resources would be lost than found.

After all, this is the kind of thing armature UO:Gamers devs do from scratch in teams of 4 over the course of a few weekends; it would likely bring in more resources than it would use. If the codebase is such a pile of spaghetti that it would be a chore to implement it likely needs refactoring anyway.
Edited by ZOS_LodieA on July 23, 2014 11:16AM
  • Tabbycat
    Tabbycat
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    ESO doesn't have servers and shards. They have megaservers. I don't see them doing this.
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • MercyKilling
    MercyKilling
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    How about no.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Arsenic_Touch
    Arsenic_Touch
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    ...how would this be even remotely feasible?
    Is it better to out-monster the monster or to be quietly devoured?

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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    ...how would this be even remotely feasible?

    Many many games have done this, UO comes to mind.

    It's rather fun and I would definitely make a character, assuming it is world pvp oriented.

    Gear isn't really grind if you can craft in this game so it would be less traumatic than it might seem.
    Dear Sister, I do not spread rumors, I create them.
  • Synfaer
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    All that effort to please about 5% of the game population....not gonna happen.
    That and the amount of money poured into these AAA MMO's. They are not going to hand out their game code to anyone unless large sums of money are involved or they have a fire-sale when the game ages.

    Eve Online has the kind of action you desire, plenty of people there would be happy to take your stuff :D

    Edited by Synfaer on July 22, 2014 11:18PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Synfaer wrote: »
    All that effort to please about 5% of the game population....not gonna happen.

    hmm where are your numbers from exactly? I haven't been able to find statistics on that. :?.
    Dear Sister, I do not spread rumors, I create them.
  • Cody
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    it would be nice if we could get gold from player corpses in PvP. idk about actual items though. I would not enjoy having to craft my VR12 legendary daedric bow of nights silence(yes, even though the set is broke I still use it) with a flame enchantment on it, again:/.
    Edited by Cody on July 22, 2014 11:11PM
  • kimboh
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    Only if it's also a permadeath server.
    Status: offline
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  • Liquid_Time
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    Would be nice to have a dedicated campaign for this.. However I don't see it being implemented anytime soon.. even if there were many requests.
    ¸.•¨)
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  • Synfaer
    Synfaer
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    Synfaer wrote: »
    All that effort to please about 5% of the game population....not gonna happen.

    hmm where are your numbers from exactly? I haven't been able to find statistics on that. :?.

    Just a hunch based on the quantity of MMO's available that are have world PvP where your gear and possessions are lost on death.
    Supply and demand sometimes have impact on what gets developed and released.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Synfaer wrote: »
    Synfaer wrote: »
    All that effort to please about 5% of the game population....not gonna happen.

    hmm where are your numbers from exactly? I haven't been able to find statistics on that. :?.

    Just a hunch based on the quantity of MMO's available that are have world PvP where your gear and possessions are lost on death.
    Supply and demand sometimes have impact on what gets developed and released.

    so you have no evidence. There are a number of MMOs available, free and pay that have this, they're just not up your alley.

    Habbo Hotel isn't up my alley, personally. Not everything is for everyone. It doesn't mean there is no interest in it.
    Dear Sister, I do not spread rumors, I create them.
  • Synfaer
    Synfaer
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    Synfaer wrote: »
    Synfaer wrote: »
    All that effort to please about 5% of the game population....not gonna happen.

    hmm where are your numbers from exactly? I haven't been able to find statistics on that. :?.

    Just a hunch based on the quantity of MMO's available that are have world PvP where your gear and possessions are lost on death.
    Supply and demand sometimes have impact on what gets developed and released.

    so you have no evidence. There are a number of MMOs available, free and pay that have this, they're just not up your alley.

    Habbo Hotel isn't up my alley, personally. Not everything is for everyone. It doesn't mean there is no interest in it.

    Evidence is in the number of games developed and released with this aspect.
    You are correct that they are not up my alley, but that has no relevance to my statement. I also did not state there was no interest, I stated that there was not sufficient interest to warrant development in that direction.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Synfaer wrote: »
    Synfaer wrote: »
    Synfaer wrote: »
    All that effort to please about 5% of the game population....not gonna happen.

    hmm where are your numbers from exactly? I haven't been able to find statistics on that. :?.

    Just a hunch based on the quantity of MMO's available that are have world PvP where your gear and possessions are lost on death.
    Supply and demand sometimes have impact on what gets developed and released.

    so you have no evidence. There are a number of MMOs available, free and pay that have this, they're just not up your alley.

    Habbo Hotel isn't up my alley, personally. Not everything is for everyone. It doesn't mean there is no interest in it.

    Evidence is in the number of games developed and released with this aspect.
    You are correct that they are not up my alley, but that has no relevance to my statement. I also did not state there was no interest, I stated that there was not sufficient interest to warrant development in that direction.

    right, so then you have the statistic for the number of games that do this and their success then, obv
    Dear Sister, I do not spread rumors, I create them.
  • Rhoric
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    Quit debating scematics. The small minority this idea would be catered to. The majority don't care for this.
  • Synfaer
    Synfaer
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    Synfaer wrote: »
    Synfaer wrote: »
    Synfaer wrote: »
    All that effort to please about 5% of the game population....not gonna happen.

    hmm where are your numbers from exactly? I haven't been able to find statistics on that. :?.

    Just a hunch based on the quantity of MMO's available that are have world PvP where your gear and possessions are lost on death.
    Supply and demand sometimes have impact on what gets developed and released.

    so you have no evidence. There are a number of MMOs available, free and pay that have this, they're just not up your alley.

    Habbo Hotel isn't up my alley, personally. Not everything is for everyone. It doesn't mean there is no interest in it.

    Evidence is in the number of games developed and released with this aspect.
    You are correct that they are not up my alley, but that has no relevance to my statement. I also did not state there was no interest, I stated that there was not sufficient interest to warrant development in that direction.

    right, so then you have the statistic for the number of games that do this and their success then, obv

    If I have time I will go and do some statistics on the number of MMO's that have world PvP + loot right to the victor, if that will make you happy. I think that is fairly obvious though that these types of MMO's are in the minority. Even the OP thinks so and I'd say he has looked around considering his passion for that type of game.
  • Oberon
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    I would really love to see a "full loot" server, where, if you die the enemy can take all of your stuff.

    As for world-pve/pvp, I would suggest that when you die in PVE other players be able to loot you
    This would be financial suicide for any MMO company, which is why you see it only in niche games.

    The big money is made from the casual, regular Joe who enjoys logging on for a few hours here and there to do a little PvE, and he most definitely does not want to lose his items to griefers. Very little income is generated from the hard core crowd, so designing such features into a game is counter-productive to the operation of a successful MMO business.
  • isengrimb16_ESO
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    [...]

    When you've had your RL stuff taken, twice over, and your RL screwed around by others, you don't want this in some stupid computer game that's supposed to be a fun, relaxing escape from RL horrors.

    It's too bad the horror people had to take up gaming, too.

    Yes, I'm aware that multiplayer games started out like that - Diablo 1 online was AWFUL, and so was D2 online. At least D3 fixed that ear-slicing, loot-robbing stuff that really should only appeal to hardened criminals who play from jail.

    There's a reason games have moved away from psychopathy - there's enough psychopaths running free doing what they will; at least a game can restrict them better than the law seems willing to do.

    And I'd be interested to know how many people who like to use the word "carebear" for people who don't care for PvP in games, are also the first to whine and cry when an enemy terrorist cries "abuse!", or a soldier kills a pirate.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_LodieA on July 23, 2014 11:47AM
  • rotiferuk
    rotiferuk
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    I would really love to see a "full loot" server, where, if you die the enemy can take all of your stuff. Because of the loot rule gear would be devalued, so there wouldn't be a need for bind on equip etc, so that would be done away with. Gold would also need to be bank-deposit-able.

    As for world-pve/pvp, I would suggest that when you die in PVE other players be able to loot you, but if anyone sees them then they become a criminal / subject to justice system. Any items recovered by guards would be given back to you at some point.

    Other than that the game is mostly good to go. The dynamics of the game really lend themselves to this kind of gameplay already. It's the type of game many "Old UO Veterans" have been looking for since 1997, I think console players and TES fans would get a kick out of it too.

    Aside from player-run servers ESO would be the only source of this type of gameplay. Thousands of people play buggy armature MMOs or player-run UO and Shadowbane servers to satisfy their want for this gameplay type. Whichever AAA dev does this first will make a truckload of money serving this nitch.

    PS: I understand not everyone is a fan of this type of gameplay and doesn't want resources wasted, but it could be implemented in such a simple/clever way that it would have little to no impact on dev resources, we're talking a few minor changes to the ESO scripts. With the money they make less resources would be lost than found.

    After all, this is the kind of thing armature UO:Gamers devs do from scratch in teams of 4 over the course of a few weekends; it would likely bring in more resources than it would use. If the codebase is such a pile of spaghetti that it would be a chore to implement it likely needs refactoring anyway.

    I would NOT get a kick out of the type of game you describe. AFAIAC is sounds ridiculous. If you want something like this go and play one of those silly, post apocalypse survival MMO's.
    EU Server.
  • Akiainavas
    Akiainavas
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    It could work and would be fun for some people - but it would require shards or servers. And since ESO is built around a Megaserver, I don't see that happening, ever.
    [...]

    No, it's called an era of adult people who have lives, who work and can't spend 20 hours a day playing and restarting their progress because some bored teenager who spends his entire day in mom's basement decided to kill them and grab everything they worked for making further progress impossible and requiring to start over at least part of their game - therefore this would be a deal breaker for them.

    I deal with a lot of *** and idiots at work. When I come back home, I want to play, relax and have fun - not deal with another bunch of stress and problems in game.

    Want World PvP and grabing someone's loot ? Get your kicks from it ? Great! Have it your way - on a separate server, or only with people who consent to this.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_LodieA on July 23, 2014 11:47AM
  • fromtesonlineb16_ESO
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    ...how would this be even remotely feasible?

    Many many games have done this, UO comes to mind..
    Actually, "many many" is probably two or three at most and none probably this century .. EVE of course is excepted here, it has little in common with any other MMO really.

  • tordr86b16_ESO
    tordr86b16_ESO
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    go play darkfall /thread

    and there aren't any "shards" in eso. we have the us and eu datacenters without any specific server "rules", so stop asking for it. it'll save you time and headaches.
    Edited by tordr86b16_ESO on July 23, 2014 11:36AM
  • vyndral13preub18_ESO
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    It really isn't that hard. They are already working on alternate rule AvAvA. If they were to make one campaign full loot it could be fun for those who wanted it.

    But with the way the mega server is id be real surprised if you ever see it in the open world.
    Edited by vyndral13preub18_ESO on July 23, 2014 11:55AM
  • Tavore1138
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    Another 'me want to grief other people' thread?

    Has anyone mentioned carebears yet?

    I'm just interested for my thread bingo game...
  • Tabbycat
    Tabbycat
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    Another 'me want to grief other people' thread?

    Has anyone mentioned carebears yet?

    I'm just interested for my thread bingo game...

    Just for you. Carebears. ;) Because caring is sharing. Or is it sharing is caring? meh, whatever.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Tavore1138
    Tavore1138
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    Squeee! I think I won a prize!
  • isengrimb16_ESO
    isengrimb16_ESO
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    Squeee! I think I won a prize!

    You win .. Birthday Bear! Because he's the only one I can remember offhand.
  • Delith
    Delith
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    In this thread:

    People so risk averse that they cannot even stand the idea of OTHER people playing the game the way they want.

    And to the people saying there are "no servers," we were told we would get a checklist of things to mark so that we would only be phased with the types of players we want to play with.

    Adding "full loot" to this implementation so we are only phased with other volunteers would work fine. Stop being babies.
  • Akula
    Akula
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    Delith wrote: »
    In this thread:

    People so risk averse that they cannot even stand the idea of OTHER people playing the game the way they want.

    And to the people saying there are "no servers," we were told we would get a checklist of things to mark so that we would only be phased with the types of players we want to play with.

    Adding "full loot" to this implementation so we are only phased with other volunteers would work fine. Stop being babies.

    This isn't just as simple as a toggle button. This would need to change the fundamental basics of the game. Like a complete redesign of all loot, how looting itself would work and a bunch of other base systems. This is just another ridiculous request in a long line of daily ridiculous requests that don't understand how development works and thinks it's just adding some pixie magic.

    I don't have anything against full loot pvp. But if you like that sort of thing, go play Darkfall Unholy Wars. It's part of that games base mechanics. It's not part of this one.
  • Vahrokh
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    go play darkfall /thread

    and there aren't any "shards" in eso. we have the us and eu datacenters without any specific server "rules", so stop asking for it. it'll save you time and headaches.

    There's also Project Entropia. It has a "space planet" with such hard core loot rules that makes EvE and DFO look carebear games in comparison.
  • kitsinni
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    ...how would this be even remotely feasible?

    Many many games have done this, UO comes to mind.

    It's rather fun and I would definitely make a character, assuming it is world pvp oriented.

    Gear isn't really grind if you can craft in this game so it would be less traumatic than it might seem.

    I wouldn't say "many games" have done this .. basically a small hand full the most well known being UO which was from a time where you could do stuff like that. If you tried to implement that style of game play MMOs would have almost no subs at all.
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