Arsenic_Touch wrote: »...how would this be even remotely feasible?
smeeprocketnub19_ESO wrote: »
smeeprocketnub19_ESO wrote: »
Just a hunch based on the quantity of MMO's available that are have world PvP where your gear and possessions are lost on death.
Supply and demand sometimes have impact on what gets developed and released.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »
Just a hunch based on the quantity of MMO's available that are have world PvP where your gear and possessions are lost on death.
Supply and demand sometimes have impact on what gets developed and released.
so you have no evidence. There are a number of MMOs available, free and pay that have this, they're just not up your alley.
Habbo Hotel isn't up my alley, personally. Not everything is for everyone. It doesn't mean there is no interest in it.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »
Just a hunch based on the quantity of MMO's available that are have world PvP where your gear and possessions are lost on death.
Supply and demand sometimes have impact on what gets developed and released.
so you have no evidence. There are a number of MMOs available, free and pay that have this, they're just not up your alley.
Habbo Hotel isn't up my alley, personally. Not everything is for everyone. It doesn't mean there is no interest in it.
Evidence is in the number of games developed and released with this aspect.
You are correct that they are not up my alley, but that has no relevance to my statement. I also did not state there was no interest, I stated that there was not sufficient interest to warrant development in that direction.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »
Just a hunch based on the quantity of MMO's available that are have world PvP where your gear and possessions are lost on death.
Supply and demand sometimes have impact on what gets developed and released.
so you have no evidence. There are a number of MMOs available, free and pay that have this, they're just not up your alley.
Habbo Hotel isn't up my alley, personally. Not everything is for everyone. It doesn't mean there is no interest in it.
Evidence is in the number of games developed and released with this aspect.
You are correct that they are not up my alley, but that has no relevance to my statement. I also did not state there was no interest, I stated that there was not sufficient interest to warrant development in that direction.
right, so then you have the statistic for the number of games that do this and their success then, obv
This would be financial suicide for any MMO company, which is why you see it only in niche games.Hassgrinsen wrote: »I would really love to see a "full loot" server, where, if you die the enemy can take all of your stuff.
As for world-pve/pvp, I would suggest that when you die in PVE other players be able to loot you
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Hassgrinsen wrote: »I would really love to see a "full loot" server, where, if you die the enemy can take all of your stuff. Because of the loot rule gear would be devalued, so there wouldn't be a need for bind on equip etc, so that would be done away with. Gold would also need to be bank-deposit-able.
As for world-pve/pvp, I would suggest that when you die in PVE other players be able to loot you, but if anyone sees them then they become a criminal / subject to justice system. Any items recovered by guards would be given back to you at some point.
Other than that the game is mostly good to go. The dynamics of the game really lend themselves to this kind of gameplay already. It's the type of game many "Old UO Veterans" have been looking for since 1997, I think console players and TES fans would get a kick out of it too.
Aside from player-run servers ESO would be the only source of this type of gameplay. Thousands of people play buggy armature MMOs or player-run UO and Shadowbane servers to satisfy their want for this gameplay type. Whichever AAA dev does this first will make a truckload of money serving this nitch.
PS: I understand not everyone is a fan of this type of gameplay and doesn't want resources wasted, but it could be implemented in such a simple/clever way that it would have little to no impact on dev resources, we're talking a few minor changes to the ESO scripts. With the money they make less resources would be lost than found.
After all, this is the kind of thing armature UO:Gamers devs do from scratch in teams of 4 over the course of a few weekends; it would likely bring in more resources than it would use. If the codebase is such a pile of spaghetti that it would be a chore to implement it likely needs refactoring anyway.
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Actually, "many many" is probably two or three at most and none probably this century .. EVE of course is excepted here, it has little in common with any other MMO really.smeeprocketnub19_ESO wrote: »Arsenic_Touch wrote: »...how would this be even remotely feasible?
Many many games have done this, UO comes to mind..
SuraklinPrime wrote: »Another 'me want to grief other people' thread?
Has anyone mentioned carebears yet?
I'm just interested for my thread bingo game...
SuraklinPrime wrote: »Squeee! I think I won a prize!
In this thread:
People so risk averse that they cannot even stand the idea of OTHER people playing the game the way they want.
And to the people saying there are "no servers," we were told we would get a checklist of things to mark so that we would only be phased with the types of players we want to play with.
Adding "full loot" to this implementation so we are only phased with other volunteers would work fine. Stop being babies.
tordr86b16_ESO wrote: »go play darkfall /thread
and there aren't any "shards" in eso. we have the us and eu datacenters without any specific server "rules", so stop asking for it. it'll save you time and headaches.
smeeprocketnub19_ESO wrote: »Arsenic_Touch wrote: »...how would this be even remotely feasible?
Many many games have done this, UO comes to mind.
It's rather fun and I would definitely make a character, assuming it is world pvp oriented.
Gear isn't really grind if you can craft in this game so it would be less traumatic than it might seem.