tordr86b16_ESO wrote: »did they ever state that spellcrafting could not make stamina abilities?!
tordr86b16_ESO wrote: »did they ever state that spellcrafting could not make stamina abilities?!
tordr86b16_ESO wrote: »did they ever state that spellcrafting could not make stamina abilities?!
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I am starting to think there is a philosophy behind creating imbalance classes. You purposely boost one group of classes or abilities so everyone can play it and after a while just as they are about to get bored boost the other to keep them interested and get them to reroll and grind.
ruze84b14_ESO wrote: »I think that players have made an issue out of something that was never intended to be.
I don't think the devs ever intended there to be a build that only used one stat pool. In fact, if it wasn't considered an 'Elder Scrolls Thing', I don't think any of our abilities would use stamina at all. It would only be used for finesse abilities, like block, sprint, etc.
But many players, myself included, don't like playing mages. And from this, players have intentionally built themselves into a corner by bending their builds to use what can only be seen as 'accessory' skills. These aren't main abilities at all.
It's like someone trying to armor out in nothing but jewelry, rings and necklaces. Certain games (and certain TES mods) allow it, but most games would look at you funny.
I believe ZOS is rectifying the issue, though, rethinking their design to compensate for players doing what players do ... sticking forks in the gears, every time.
But this has many facets to consider. Average damage and output per skill. Average CC ability per skill. Gain per stamina or magicka attribute point. Gear set bonuses. Food and drink bonuses. Finesse use. Mundus Stone bonuses.
There is a lot they are reevaluating and changing to bring this playstyle up to par.
I would love to see an option in spellcrafting to allow the abilities to draw from stamina or magicka, etc. This would be an amazing addition.
Of course, one player made a suggestion I also loved, something along the lines of 'Martial Training'. Similar to spellcrafting, allowing players to combine the martial styles of various races by collecting books and manuscripts, and build our own fighting arts. You could be part Yokudan swordmaster, part bladesinger, etc, etc.
Why then would they give you an equal number of abilities in each skill line for mag and stam?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Nope, Spellcrafting will enhance Stamina based builds.
How? Is there any confirmation that they're all Magicka based?
Some could be Stamina based
Just because they're a spell, doesn't mean they're completely mage orientated, or magicka orientated tbh..
The_Sadist wrote: »
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I've got to disagree with that last part. I think it should've always been that way (open Class system) in which any player could be a summoner, or a warrior type, or magey type, or sneaky-stabby type, etc. Spellcrafting will move ESO that much closer to true TES games which are an open Class system. We will always have useful Class abilities and passive, but Spellcrafting will give everyone so many more option in how to play the game it only serves to improve it.The_Sadist wrote: »Pretty much this. If there are Magicka based spells which act as CC / convert Magicka into Stamina / buff general damage / armour / summons etc etc they will bolster Stamina based builds who don't utilise Magicka.
Yes the Magicka damage spells will benefit those who use them, but general supporting spells will probably prove more beneficial for a Stamina user so they can optimise their Stamina usage.
My issue with spell crafting is that it may make a majority of the class spells redundant. I'm already annoyed that anyone can summon a Flame Atronach yet a Sorcerer who specialises in Daedric summoning cannot.