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Bank space is limited? Why!

  • kieso
    kieso
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    But I don't want to have to delete my trophies and disguises. :cry:
  • Adrastes
    Adrastes
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    in what MMO is there unlimited bank space?

    eve online
  • kitsinni
    kitsinni
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    Obscure wrote: »
    kitsinni wrote: »
    The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.

    Me thinks you aren't that familiar with modern technology. Say each item is 1kb of data, pretty large for a few lines of code, but bare with me on this example. How many kilobytes are in a terabyte? 1 Billion! If you obtained one item every second how long would it take you to reach a terabyte? Roughly 31.7 YEARS!

    I have right now inside my PC, purchased for a little under $30, room to store every item I will ever find in ESO even if I found one every second from now until 2046.

    No it's not a technological limitation. It's a limitation of the talent, skill, and ability to innovate by a developer. It's a copy and pasted inventory management system that's over 15 years old, from back in a day when data storage was an issue once upon a time. Modern servers and databases move more data in a minute than all stored data in known existence prior to 1990.

    Don't blame my precious beautiful tech, it's in no way responsible for ESO's bull *** inventory system.

    Come on now you can't come here talking about not understanding technology then say something that absurd. No one is saying that a database hard drive is going to fill up lmao really??? This is about the databases ability to handle hundreds of thousands of requests with millions of records. It has nothing to do with size limitations on a hard drive .. and no one uses single hard drives anymore they use NAS and SANs.
  • Nestor
    Nestor
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    kitsinni wrote: »

    Holy crap I guess I was way off. I only collected from one alliance I guess lol. So if you collect one stack of everything for crafting alone that is almost 300 slots.

    Well, the 32 count was right for one Alliance, and I would imagine most would focus on that one alliance. However I have a provisioner at 50, he gets all the recipes and makes all the food for the characters I have. I don't have the skill points to spend on Provisioning along with the other two crafting lines with one character and have them survive any combat.

    It is difficult, but not impossible, for a character to be a skilled fighter, have a couple of craft skills, and Provision. Not to mention Alchemy and Enchanting too.

    In fact, this is where the crafting friction that Matt Fiore seems to love so much comes from, not the limited bank space. That is not game friction just pure frustration.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • kitsinni
    kitsinni
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    Nestor wrote: »
    kitsinni wrote: »

    Holy crap I guess I was way off. I only collected from one alliance I guess lol. So if you collect one stack of everything for crafting alone that is almost 300 slots.

    Well, the 32 count was right for one Alliance, and I would imagine most would focus on that one alliance. However I have a provisioner at 50, he gets all the recipes and makes all the food for the characters I have. I don't have the skill points to spend on Provisioning along with the other two crafting lines with one character and have them survive any combat.

    It is difficult, but not impossible, for a character to be a skilled fighter, have a couple of craft skills, and Provision. Not to mention Alchemy and Enchanting too.

    In fact, this is where the crafting friction that Matt Fiore seems to love so much comes from, not the limited bank space. That is not game friction just pure frustration.

    I have one character that has all the crafts and fighting skills. I took doing all of the skill point quests, all of the group public dungeon achievements and every skyshard in the game though lol.
  • arena25
    arena25
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    Technical limitations...memory...lag...i could go on forever...

    Well, imagine your bank. Your bank doesn't offer you unlimited storage space...other people need space too. For what, you ask? Oh, for passports, for very important documents, for a special coin collectiion, whatever. And banks need space for storing the cay-sh.

    Just as you don't have unlimited space IRL, you don't have unlimited bank space in ESO, except this time, chalk it up to technical limitations and memory, although that isn't likely the only two reasons.

    Now back to reading the newspaper.
    If you can't handle the heat...stay out of the kitchen!
  • Nestor
    Nestor
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    arena25 wrote: »
    Technical limitations...memory...lag...i could go on forever...

    Well, imagine your bank. Your bank doesn't offer you unlimited storage space...

    My Bank will let me deposit as much money as I want to or can. They never complain or tell me that they have no more room.

    With Safety Deposit Boxes, that is something else entirely, those are things that are accessed infrequently or rarely. And you can get a pretty big SDB if you really want to.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Obscure
    Obscure
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    kitsinni wrote: »
    Obscure wrote: »
    kitsinni wrote: »
    The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.

    Me thinks you aren't that familiar with modern technology. Say each item is 1kb of data, pretty large for a few lines of code, but bare with me on this example. How many kilobytes are in a terabyte? 1 Billion! If you obtained one item every second how long would it take you to reach a terabyte? Roughly 31.7 YEARS!

    I have right now inside my PC, purchased for a little under $30, room to store every item I will ever find in ESO even if I found one every second from now until 2046.

    No it's not a technological limitation. It's a limitation of the talent, skill, and ability to innovate by a developer. It's a copy and pasted inventory management system that's over 15 years old, from back in a day when data storage was an issue once upon a time. Modern servers and databases move more data in a minute than all stored data in known existence prior to 1990.

    Don't blame my precious beautiful tech, it's in no way responsible for ESO's bull *** inventory system.

    Come on now you can't come here talking about not understanding technology then say something that absurd. No one is saying that a database hard drive is going to fill up lmao really??? This is about the databases ability to handle hundreds of thousands of requests with millions of records. It has nothing to do with size limitations on a hard drive .. and no one uses single hard drives anymore they use NAS and SANs.

    A request is a request is a request. Just a matter of bandwidth and processing power. It's the same for 1 request to ask for 1 item in 1 billion as it is to ask for 1 item in 10 since all that inventory space really is, is just a UI showing cached data. It doesn't have to process anything more than the request. That's a limitation to the volume of processes at a given moment (server bottlenecking) not number of items that could possibly be processed (database size).
  • Divinius
    Divinius
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    ESO's inventory isn't stupid because it isn't infinite. Asking for "infinite" inventory space is indeed a totally ludicrous request.

    ESO's inventory is stupid because it is grossly insufficient given the number storable items in the game that players may reasonably want to keep. It's an insane gold sink to cap out, and even when capped out, is still woefully inadequate to accommodate supporting multiple characters for anyone that doesn't want to throw away 70% of the items they pick up.

    For anyone out there claiming that they have "no problems" with the inventory space constraints in this game, I'm happy for you. Truly, I am. But please realize that not everyone is as minimalistic as you, and for many people, having enough space to allow us to be able to enjoy everything the game has to offer (without spending half of our playtime juggling items between mules) doesn't seem like it should be an unreasonable request.

    [Edited for typos]
    Edited by Divinius on July 22, 2014 6:03PM
  • Arsenic_Touch
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    Don't know if it's been covered yet, not reading through the posts. It was an intentional limitation to be the equivalent of a softcap for professions. The original design was to have a set amount of crafting professions that each character could learn, just like one alliance zone per character.

    Then they took into consideration feedback and general feeling among players that they'd prefer to have all the zones available and all the crafting professions available on one character.

    There is a finite amount of skill points in this game, especially early on. So you either slowly level one profession along with your main skills or you forgo your main skills and power level professions, they gave you a choice on what to do. The limited bank space is so you have to think about what you want to do.

    If you're going to level all professions, your bag space is going to be limited to contain all the materials and as such, you'll have to deal with the double edge sword of not being able to carry as much or horde as much. Or you can stop being lazy and use alts like the majority of players do.

    What's funny, you get more bank and bag space with ESO than you do with most mmos. It's funny about this game, they adopt models that other mmos have done and people blow a god damned gasket, it's hilarious. They adopt models from games they praise and they still blow a gasket.

    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • kitsinni
    kitsinni
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    Obscure wrote: »
    kitsinni wrote: »
    Obscure wrote: »
    kitsinni wrote: »
    The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.

    Me thinks you aren't that familiar with modern technology. Say each item is 1kb of data, pretty large for a few lines of code, but bare with me on this example. How many kilobytes are in a terabyte? 1 Billion! If you obtained one item every second how long would it take you to reach a terabyte? Roughly 31.7 YEARS!

    I have right now inside my PC, purchased for a little under $30, room to store every item I will ever find in ESO even if I found one every second from now until 2046.

    No it's not a technological limitation. It's a limitation of the talent, skill, and ability to innovate by a developer. It's a copy and pasted inventory management system that's over 15 years old, from back in a day when data storage was an issue once upon a time. Modern servers and databases move more data in a minute than all stored data in known existence prior to 1990.

    Don't blame my precious beautiful tech, it's in no way responsible for ESO's bull *** inventory system.

    Come on now you can't come here talking about not understanding technology then say something that absurd. No one is saying that a database hard drive is going to fill up lmao really??? This is about the databases ability to handle hundreds of thousands of requests with millions of records. It has nothing to do with size limitations on a hard drive .. and no one uses single hard drives anymore they use NAS and SANs.

    A request is a request is a request. Just a matter of bandwidth and processing power. It's the same for 1 request to ask for 1 item in 1 billion as it is to ask for 1 item in 10 since all that inventory space really is, is just a UI showing cached data. It doesn't have to process anything more than the request. That's a limitation to the volume of processes at a given moment (server bottlenecking) not number of items that could possibly be processed (database size).

    That is not true at all. If you have a database with a billion entries and you make a request it takes a lot more than for it to search a database with ten items. You are right when you say a matter of bandwidth and processing power and the more requests with the larger the database you require more of both. Both of those cost more money so that is managed by inventory space being limited.

    Every item that every person that has ever made an account in this game is all stored. If you increase everyone's storage by ten your database can grow tenfold. That require more bandwidth and more processing power and costs you more money.

    We are talking potentially hundreds of thousands of people making requests over the internet on a database storing millions of records and expecting instant results in real time. That is not the same as you running a query on your access database from your office.
  • Logan9a
    Logan9a
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    I'm not asking for free bank space - I am willing to pay gold for it. Lots and lots of gold.

    As to the people who advocate making the 'hard decisions' - hey folks, it's a *game*. If some people want to have fun by *buying* more bank slots, why stop them? Just charge them a lot of gold.

    I'm not understanding why some people are arguing about it.
  • kitsinni
    kitsinni
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    What's funny, you get more bank and bag space with ESO than you do with most mmos. It's funny about this game, they adopt models that other mmos have done and people blow a god damned gasket, it's hilarious. They adopt models from games they praise and they still blow a gasket.

    No the thing is the adopted a similar approach to storage space as other MMOs then put in far more items to potentially store and at the same time took items that other MMOs don't count against your bag space and made them something you need to store (trophies, pets, maps etc). I don't know who is "blowing these gaskets" as you love to say but you can't have fifty times as many crafting mats as these other MMOs then state they adopted the same model.
  • Arsenic_Touch
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    kitsinni wrote: »
    No the thing is the adopted a similar approach to storage space as other MMOs then put in far more items to potentially store and at the same time took items that other MMOs don't count against your bag space and made them something you need to store (trophies, pets, maps etc). I don't know who is "blowing these gaskets" as you love to say but you can't have fifty times as many crafting mats as these other MMOs then state they adopted the same model.

    Far more items? haha. That's hilarious. When was the last time you actually played another mmo? Rift, GW2, WoW, Aion, they all have many more items than this game does. They actually simplified a lot of the things in this game, it's kind of mind boggling that you would even try to use that argument.
    Edited by Arsenic_Touch on July 22, 2014 6:21PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • kitsinni
    kitsinni
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    kitsinni wrote: »
    No the thing is the adopted a similar approach to storage space as other MMOs then put in far more items to potentially store and at the same time took items that other MMOs don't count against your bag space and made them something you need to store (trophies, pets, maps etc). I don't know who is "blowing these gaskets" as you love to say but you can't have fifty times as many crafting mats as these other MMOs then state they adopted the same model.

    Far more items? haha. That's hilarious. When was the last time you actually played another mmo? Rift, GW2, WoW, Aion, they all have many more items than this game does. They actually simplified a lot of the things in this game, it's kind of mind boggling that you would even try to use that argument.

    Which one of those games has 300+ items just for crafting?
  • kitsinni
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    I actually played all four of those and could list a dozen more and have never had the storage issues I have in this game and never spent nearly as much time on inventory management either.
  • Bazzakrak
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    Adrastes wrote: »
    in what MMO is there unlimited bank space?

    eve online

    You dont have unlimited storage in Eve Online, mind you it has been a while since I was active there, but I do believe the max number of stacks you can have is 1000.

    you could off course then have 1000 storage containers with 1000 stacks in, making it 1 million, in each station.
    I give you that is alot of storage, but it is not unlimited.
    We're born, we live, we die. And along the way, you do the best with whatever crap you step in :p

    I'm stranded all alone in the gas station of love, And I have to use the self-service pumps <3

    Post Hoc Ergo Proptor Hoc o:)

    Motivation alone is not enough. If i had an idiot with me and i motivated him, then i will have a motivated idiot to do stuff :s
  • Adrastes
    Adrastes
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    Bazzakrak wrote: »
    Adrastes wrote: »
    in what MMO is there unlimited bank space?

    eve online

    You dont have unlimited storage in Eve Online, mind you it has been a while since I was active there, but I do believe the max number of stacks you can have is 1000.

    you could off course then have 1000 storage containers with 1000 stacks in, making it 1 million, in each station.
    I give you that is alot of storage, but it is not unlimited.

    ok yea not unlimited but i highly doubt someone could ever fill up all the stations in that game with items. :D
  • Bazzakrak
    Bazzakrak
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    Adrastes wrote: »
    Bazzakrak wrote: »
    Adrastes wrote: »
    in what MMO is there unlimited bank space?

    eve online

    You dont have unlimited storage in Eve Online, mind you it has been a while since I was active there, but I do believe the max number of stacks you can have is 1000.

    you could off course then have 1000 storage containers with 1000 stacks in, making it 1 million, in each station.
    I give you that is alot of storage, but it is not unlimited.

    ok yea not unlimited but i highly doubt someone could ever fill up all the stations in that game with items. :D

    That is correct, if anyone could do it, it might be Chribba :smile:
    We're born, we live, we die. And along the way, you do the best with whatever crap you step in :p

    I'm stranded all alone in the gas station of love, And I have to use the self-service pumps <3

    Post Hoc Ergo Proptor Hoc o:)

    Motivation alone is not enough. If i had an idiot with me and i motivated him, then i will have a motivated idiot to do stuff :s
  • Obscure
    Obscure
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    kitsinni wrote: »
    Obscure wrote: »
    kitsinni wrote: »
    Obscure wrote: »
    kitsinni wrote: »
    The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.

    Me thinks you aren't that familiar with modern technology. Say each item is 1kb of data, pretty large for a few lines of code, but bare with me on this example. How many kilobytes are in a terabyte? 1 Billion! If you obtained one item every second how long would it take you to reach a terabyte? Roughly 31.7 YEARS!

    I have right now inside my PC, purchased for a little under $30, room to store every item I will ever find in ESO even if I found one every second from now until 2046.

    No it's not a technological limitation. It's a limitation of the talent, skill, and ability to innovate by a developer. It's a copy and pasted inventory management system that's over 15 years old, from back in a day when data storage was an issue once upon a time. Modern servers and databases move more data in a minute than all stored data in known existence prior to 1990.

    Don't blame my precious beautiful tech, it's in no way responsible for ESO's bull *** inventory system.

    Come on now you can't come here talking about not understanding technology then say something that absurd. No one is saying that a database hard drive is going to fill up lmao really??? This is about the databases ability to handle hundreds of thousands of requests with millions of records. It has nothing to do with size limitations on a hard drive .. and no one uses single hard drives anymore they use NAS and SANs.

    A request is a request is a request. Just a matter of bandwidth and processing power. It's the same for 1 request to ask for 1 item in 1 billion as it is to ask for 1 item in 10 since all that inventory space really is, is just a UI showing cached data. It doesn't have to process anything more than the request. That's a limitation to the volume of processes at a given moment (server bottlenecking) not number of items that could possibly be processed (database size).

    That is not true at all. If you have a database with a billion entries and you make a request it takes a lot more than for it to search a database with ten items. You are right when you say a matter of bandwidth and processing power and the more requests with the larger the database you require more of both. Both of those cost more money so that is managed by inventory space being limited.

    Every item that every person that has ever made an account in this game is all stored. If you increase everyone's storage by ten your database can grow tenfold. That require more bandwidth and more processing power and costs you more money.

    We are talking potentially hundreds of thousands of people making requests over the internet on a database storing millions of records and expecting instant results in real time. That is not the same as you running a query on your access database from your office.

    Yet it does this hundreds of thousands of times a second across its servers processing multiple complex reports from positions, movement, skills, damage, status effects, AoE effects, etc., etc., etc. and your arguing there is some manner of hang up involved when a single non complex request to a CACHED DATABASE (I.E. the search process has already been done) is performed? No.

    1 billion items that don't need to be searched for (since it always already processed where they are before you made the request) takes the same bandwidth and processing power to perform the task as a singular item sitting around all by itself in that same cached database architecture. The only limit there is the size of that cached database.
  • Tubben
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    zgrssd wrote: »
    Logan9a wrote: »
    Why would any rational person put a limit on bank space you can buy?

    It is one of the few gold sinks in this game.

    After reaching 240 spaces in the bank no more?
    When you find a harddrive that does not get more expensive with increasing capacity and servers that costs the same wheter they service 100 thousend request per second or a 1 Billion, tell us.
    I would love to see how they broke the rules of Physics to archieve that.

    They cannot offer more bank space at the current time. Too high cost in scaling the servers up.

    LOL.

    Really. Do you belive this?

    Lets say 4 bytes per item. You store 100k items - thats 400.000 bytes (400kb) (i know, it's 1024 bytes per kb, but whatever). Now we say there are 10 million accounts. Thats 4 TB of storage.

    And about the requests = bandwidth, they wont deliever the whole 100k items at the same time. Thats really and absolute no problem.

    And we both know you dont store 100k items, and there arent 10 million accounts. But even it there would be 100 million accounts and you store 1 million items - storage wise it would be no problem.
    Edited by Tubben on July 22, 2014 8:05PM
  • Nestor
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    Google, Amazon, Yahoo, etc are all just huge databases with billions if not trillions of entries all being accessed by millions of people at a time. Their stuff works. And, the Mega Server is built on the same technology that Amazon runs their stuff on. I would not be surprised if ZOS is leasing Server Capacity from Amazon for this game. (it's a business that Amazon does, leasing out their excess server capacity)

    Giving MMO players a hundred more bag slots and a 50 slot Trophy bag is not going to bring down the server farm.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Robotukas
    Robotukas
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    kitsinni wrote: »
    No the thing is the adopted a similar approach to storage space as other MMOs then put in far more items to potentially store and at the same time took items that other MMOs don't count against your bag space and made them something you need to store (trophies, pets, maps etc). I don't know who is "blowing these gaskets" as you love to say but you can't have fifty times as many crafting mats as these other MMOs then state they adopted the same model.

    Far more items? haha. That's hilarious. When was the last time you actually played another mmo? Rift, GW2, WoW, Aion, they all have many more items than this game does. They actually simplified a lot of the things in this game, it's kind of mind boggling that you would even try to use that argument.

    You speaking like you know WoW, GW2 or others. But looks like you comparing wrong games man. Don't compare WoW with GW2. Don't compare ESO with GW2. GW2 is example for most MMO how bank system should work and how to store materials. ESO have many items than you think, because you forgot some thing: Each race has own armour style, where plenty sets, weapons, materials, what about treasure map, trophy, pets, horses. I am not talking about infinity amount but I am talking about better system, not old fashion way. For me is better to make a Guild for bank than use own bank. This is that game designer was thinking?
    Edited by Robotukas on July 22, 2014 10:16PM
  • enem
    enem
    The list of F2P games with more inventory and storage space available than ESO is very long. How can you people still have guts to defend this?

    and another example:

    Path of Exile - F2P diabloesque game - provides 24 character slots and 4 tabs of account-wide shared storage per (free) account. They even encourage you to create more accounts if you need to hoard more gear but also offer the ability to purchase more stash tabs as a microtransaction.

    ( as it is I have 110 stash tabs in PoE :blush: )

    at minimum increasing the stack size would help (most specifically the 20 stack limit on blue runestones)
  • Animal_Mother
    Animal_Mother
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    kitsinni wrote: »
    kitsinni wrote: »
    No the thing is the adopted a similar approach to storage space as other MMOs then put in far more items to potentially store and at the same time took items that other MMOs don't count against your bag space and made them something you need to store (trophies, pets, maps etc). I don't know who is "blowing these gaskets" as you love to say but you can't have fifty times as many crafting mats as these other MMOs then state they adopted the same model.

    Far more items? haha. That's hilarious. When was the last time you actually played another mmo? Rift, GW2, WoW, Aion, they all have many more items than this game does. They actually simplified a lot of the things in this game, it's kind of mind boggling that you would even try to use that argument.

    Which one of those games has 300+ items just for crafting?

    Rift certainly does. And it really has no limit on how many professions you can pursue - if you have money to spend.
  • sotonin
    sotonin
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    Fleymark wrote: »
    Because when you've already spent nearly a million gold on bank space, you need to have it limited so "it limits your ability to do every craft." Lulz

    When you figure it out, let us know.

    Stupidest inventory system ever seen in an MMO.

    Agreed. but this falls in line with Zeni's apparently usual habit of implementing the most *** bizarre systems of any mmo i've played. Guild stores? really? fail. Inventory artificially limited with only a SINGLE shared bank account between ALL your characters... Fail.
  • sotonin
    sotonin
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    in what MMO is there unlimited bank space?

    It doesn't have to be unlimited. But it's pretty much industry standard to give each character on your account their own personal private bank account and then if the game is GOOD, a single shared bank account they can all use. Why zeni opted to implement ONLY the shared one is a mystery and completely ***
  • sotonin
    sotonin
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    kitsinni wrote: »
    Obscure wrote: »
    kitsinni wrote: »
    The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.

    Me thinks you aren't that familiar with modern technology. Say each item is 1kb of data, pretty large for a few lines of code, but bare with me on this example. How many kilobytes are in a terabyte? 1 Billion! If you obtained one item every second how long would it take you to reach a terabyte? Roughly 31.7 YEARS!

    I have right now inside my PC, purchased for a little under $30, room to store every item I will ever find in ESO even if I found one every second from now until 2046.

    No it's not a technological limitation. It's a limitation of the talent, skill, and ability to innovate by a developer. It's a copy and pasted inventory management system that's over 15 years old, from back in a day when data storage was an issue once upon a time. Modern servers and databases move more data in a minute than all stored data in known existence prior to 1990.

    Don't blame my precious beautiful tech, it's in no way responsible for ESO's bull *** inventory system.

    Come on now you can't come here talking about not understanding technology then say something that absurd. No one is saying that a database hard drive is going to fill up lmao really??? This is about the databases ability to handle hundreds of thousands of requests with millions of records. It has nothing to do with size limitations on a hard drive .. and no one uses single hard drives anymore they use NAS and SANs.

    Go look at amazon and ebay and come back and try to tell me millions and billions of transactions is impossible. It's not and fairly common these days.
  • Tubben
    Tubben
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    kitsinni wrote: »
    That is not true at all. If you have a database with a billion entries and you make a request it takes a lot more than for it to search a database with ten items. You are right when you say a matter of bandwidth and processing power and the more requests with the larger the database you require more of both. Both of those cost more money so that is managed by inventory space being limited.

    There is no search involved if you request your inventory. The server knows where your data is. It's only a matter of bandwidth, and there is enough of that.


  • babylon
    babylon
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    in what MMO is there unlimited bank space?

    Anarchy Online had a system where you could fill your bank and backpacks with more backpacks, so it was basically infinite.

    Ultimate_Backpack2.jpg
    Edited by babylon on July 23, 2014 8:43PM
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