The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.
Me thinks you aren't that familiar with modern technology. Say each item is 1kb of data, pretty large for a few lines of code, but bare with me on this example. How many kilobytes are in a terabyte? 1 Billion! If you obtained one item every second how long would it take you to reach a terabyte? Roughly 31.7 YEARS!
I have right now inside my PC, purchased for a little under $30, room to store every item I will ever find in ESO even if I found one every second from now until 2046.
No it's not a technological limitation. It's a limitation of the talent, skill, and ability to innovate by a developer. It's a copy and pasted inventory management system that's over 15 years old, from back in a day when data storage was an issue once upon a time. Modern servers and databases move more data in a minute than all stored data in known existence prior to 1990.
Don't blame my precious beautiful tech, it's in no way responsible for ESO's bull *** inventory system.
Holy crap I guess I was way off. I only collected from one alliance I guess lol. So if you collect one stack of everything for crafting alone that is almost 300 slots.
Holy crap I guess I was way off. I only collected from one alliance I guess lol. So if you collect one stack of everything for crafting alone that is almost 300 slots.
Well, the 32 count was right for one Alliance, and I would imagine most would focus on that one alliance. However I have a provisioner at 50, he gets all the recipes and makes all the food for the characters I have. I don't have the skill points to spend on Provisioning along with the other two crafting lines with one character and have them survive any combat.
It is difficult, but not impossible, for a character to be a skilled fighter, have a couple of craft skills, and Provision. Not to mention Alchemy and Enchanting too.
In fact, this is where the crafting friction that Matt Fiore seems to love so much comes from, not the limited bank space. That is not game friction just pure frustration.
Technical limitations...memory...lag...i could go on forever...
Well, imagine your bank. Your bank doesn't offer you unlimited storage space...
The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.
Me thinks you aren't that familiar with modern technology. Say each item is 1kb of data, pretty large for a few lines of code, but bare with me on this example. How many kilobytes are in a terabyte? 1 Billion! If you obtained one item every second how long would it take you to reach a terabyte? Roughly 31.7 YEARS!
I have right now inside my PC, purchased for a little under $30, room to store every item I will ever find in ESO even if I found one every second from now until 2046.
No it's not a technological limitation. It's a limitation of the talent, skill, and ability to innovate by a developer. It's a copy and pasted inventory management system that's over 15 years old, from back in a day when data storage was an issue once upon a time. Modern servers and databases move more data in a minute than all stored data in known existence prior to 1990.
Don't blame my precious beautiful tech, it's in no way responsible for ESO's bull *** inventory system.
Come on now you can't come here talking about not understanding technology then say something that absurd. No one is saying that a database hard drive is going to fill up lmao really??? This is about the databases ability to handle hundreds of thousands of requests with millions of records. It has nothing to do with size limitations on a hard drive .. and no one uses single hard drives anymore they use NAS and SANs.
The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.
Me thinks you aren't that familiar with modern technology. Say each item is 1kb of data, pretty large for a few lines of code, but bare with me on this example. How many kilobytes are in a terabyte? 1 Billion! If you obtained one item every second how long would it take you to reach a terabyte? Roughly 31.7 YEARS!
I have right now inside my PC, purchased for a little under $30, room to store every item I will ever find in ESO even if I found one every second from now until 2046.
No it's not a technological limitation. It's a limitation of the talent, skill, and ability to innovate by a developer. It's a copy and pasted inventory management system that's over 15 years old, from back in a day when data storage was an issue once upon a time. Modern servers and databases move more data in a minute than all stored data in known existence prior to 1990.
Don't blame my precious beautiful tech, it's in no way responsible for ESO's bull *** inventory system.
Come on now you can't come here talking about not understanding technology then say something that absurd. No one is saying that a database hard drive is going to fill up lmao really??? This is about the databases ability to handle hundreds of thousands of requests with millions of records. It has nothing to do with size limitations on a hard drive .. and no one uses single hard drives anymore they use NAS and SANs.
A request is a request is a request. Just a matter of bandwidth and processing power. It's the same for 1 request to ask for 1 item in 1 billion as it is to ask for 1 item in 10 since all that inventory space really is, is just a UI showing cached data. It doesn't have to process anything more than the request. That's a limitation to the volume of processes at a given moment (server bottlenecking) not number of items that could possibly be processed (database size).
Arsenic_Touch wrote: »
What's funny, you get more bank and bag space with ESO than you do with most mmos. It's funny about this game, they adopt models that other mmos have done and people blow a god damned gasket, it's hilarious. They adopt models from games they praise and they still blow a gasket.
No the thing is the adopted a similar approach to storage space as other MMOs then put in far more items to potentially store and at the same time took items that other MMOs don't count against your bag space and made them something you need to store (trophies, pets, maps etc). I don't know who is "blowing these gaskets" as you love to say but you can't have fifty times as many crafting mats as these other MMOs then state they adopted the same model.
Arsenic_Touch wrote: »No the thing is the adopted a similar approach to storage space as other MMOs then put in far more items to potentially store and at the same time took items that other MMOs don't count against your bag space and made them something you need to store (trophies, pets, maps etc). I don't know who is "blowing these gaskets" as you love to say but you can't have fifty times as many crafting mats as these other MMOs then state they adopted the same model.
Far more items? haha. That's hilarious. When was the last time you actually played another mmo? Rift, GW2, WoW, Aion, they all have many more items than this game does. They actually simplified a lot of the things in this game, it's kind of mind boggling that you would even try to use that argument.
Fairydragon3 wrote: »in what MMO is there unlimited bank space?
eve online
Fairydragon3 wrote: »in what MMO is there unlimited bank space?
eve online
You dont have unlimited storage in Eve Online, mind you it has been a while since I was active there, but I do believe the max number of stacks you can have is 1000.
you could off course then have 1000 storage containers with 1000 stacks in, making it 1 million, in each station.
I give you that is alot of storage, but it is not unlimited.
Fairydragon3 wrote: »in what MMO is there unlimited bank space?
eve online
You dont have unlimited storage in Eve Online, mind you it has been a while since I was active there, but I do believe the max number of stacks you can have is 1000.
you could off course then have 1000 storage containers with 1000 stacks in, making it 1 million, in each station.
I give you that is alot of storage, but it is not unlimited.
ok yea not unlimited but i highly doubt someone could ever fill up all the stations in that game with items.
The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.
Me thinks you aren't that familiar with modern technology. Say each item is 1kb of data, pretty large for a few lines of code, but bare with me on this example. How many kilobytes are in a terabyte? 1 Billion! If you obtained one item every second how long would it take you to reach a terabyte? Roughly 31.7 YEARS!
I have right now inside my PC, purchased for a little under $30, room to store every item I will ever find in ESO even if I found one every second from now until 2046.
No it's not a technological limitation. It's a limitation of the talent, skill, and ability to innovate by a developer. It's a copy and pasted inventory management system that's over 15 years old, from back in a day when data storage was an issue once upon a time. Modern servers and databases move more data in a minute than all stored data in known existence prior to 1990.
Don't blame my precious beautiful tech, it's in no way responsible for ESO's bull *** inventory system.
Come on now you can't come here talking about not understanding technology then say something that absurd. No one is saying that a database hard drive is going to fill up lmao really??? This is about the databases ability to handle hundreds of thousands of requests with millions of records. It has nothing to do with size limitations on a hard drive .. and no one uses single hard drives anymore they use NAS and SANs.
A request is a request is a request. Just a matter of bandwidth and processing power. It's the same for 1 request to ask for 1 item in 1 billion as it is to ask for 1 item in 10 since all that inventory space really is, is just a UI showing cached data. It doesn't have to process anything more than the request. That's a limitation to the volume of processes at a given moment (server bottlenecking) not number of items that could possibly be processed (database size).
That is not true at all. If you have a database with a billion entries and you make a request it takes a lot more than for it to search a database with ten items. You are right when you say a matter of bandwidth and processing power and the more requests with the larger the database you require more of both. Both of those cost more money so that is managed by inventory space being limited.
Every item that every person that has ever made an account in this game is all stored. If you increase everyone's storage by ten your database can grow tenfold. That require more bandwidth and more processing power and costs you more money.
We are talking potentially hundreds of thousands of people making requests over the internet on a database storing millions of records and expecting instant results in real time. That is not the same as you running a query on your access database from your office.
When you find a harddrive that does not get more expensive with increasing capacity and servers that costs the same wheter they service 100 thousend request per second or a 1 Billion, tell us.Why would any rational person put a limit on bank space you can buy?
It is one of the few gold sinks in this game.
After reaching 240 spaces in the bank no more?
I would love to see how they broke the rules of Physics to archieve that.
They cannot offer more bank space at the current time. Too high cost in scaling the servers up.
Arsenic_Touch wrote: »No the thing is the adopted a similar approach to storage space as other MMOs then put in far more items to potentially store and at the same time took items that other MMOs don't count against your bag space and made them something you need to store (trophies, pets, maps etc). I don't know who is "blowing these gaskets" as you love to say but you can't have fifty times as many crafting mats as these other MMOs then state they adopted the same model.
Far more items? haha. That's hilarious. When was the last time you actually played another mmo? Rift, GW2, WoW, Aion, they all have many more items than this game does. They actually simplified a lot of the things in this game, it's kind of mind boggling that you would even try to use that argument.
Laerania_ESO wrote: »The list of F2P games with more inventory and storage space available than ESO is very long. How can you people still have guts to defend this?
Arsenic_Touch wrote: »No the thing is the adopted a similar approach to storage space as other MMOs then put in far more items to potentially store and at the same time took items that other MMOs don't count against your bag space and made them something you need to store (trophies, pets, maps etc). I don't know who is "blowing these gaskets" as you love to say but you can't have fifty times as many crafting mats as these other MMOs then state they adopted the same model.
Far more items? haha. That's hilarious. When was the last time you actually played another mmo? Rift, GW2, WoW, Aion, they all have many more items than this game does. They actually simplified a lot of the things in this game, it's kind of mind boggling that you would even try to use that argument.
Which one of those games has 300+ items just for crafting?
Because when you've already spent nearly a million gold on bank space, you need to have it limited so "it limits your ability to do every craft." Lulz
When you figure it out, let us know.
Stupidest inventory system ever seen in an MMO.
Fairydragon3 wrote: »in what MMO is there unlimited bank space?
The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.
Me thinks you aren't that familiar with modern technology. Say each item is 1kb of data, pretty large for a few lines of code, but bare with me on this example. How many kilobytes are in a terabyte? 1 Billion! If you obtained one item every second how long would it take you to reach a terabyte? Roughly 31.7 YEARS!
I have right now inside my PC, purchased for a little under $30, room to store every item I will ever find in ESO even if I found one every second from now until 2046.
No it's not a technological limitation. It's a limitation of the talent, skill, and ability to innovate by a developer. It's a copy and pasted inventory management system that's over 15 years old, from back in a day when data storage was an issue once upon a time. Modern servers and databases move more data in a minute than all stored data in known existence prior to 1990.
Don't blame my precious beautiful tech, it's in no way responsible for ESO's bull *** inventory system.
Come on now you can't come here talking about not understanding technology then say something that absurd. No one is saying that a database hard drive is going to fill up lmao really??? This is about the databases ability to handle hundreds of thousands of requests with millions of records. It has nothing to do with size limitations on a hard drive .. and no one uses single hard drives anymore they use NAS and SANs.
That is not true at all. If you have a database with a billion entries and you make a request it takes a lot more than for it to search a database with ten items. You are right when you say a matter of bandwidth and processing power and the more requests with the larger the database you require more of both. Both of those cost more money so that is managed by inventory space being limited.
Fairydragon3 wrote: »in what MMO is there unlimited bank space?
