Laerania_ESO wrote: »- LotRO in a couple of hours create a free account = 2 characters x 45 slots + 120 personal bank slots; at lvl 15 standard house with chest upgradable up to 60 slots.
- Tibia (2D game) has unlimited store space as long as the player own a house. Free accounts with 1k slots in each city depot. I'm talking of thousands of items.
- Rift, personal vault 32 slots + 8 x Bag (biggest bag is 32 slots)
5 characters are enough to make a guild and get access to a guild bank with 105 slots per tab.
- SWTOR 80 inventory slots + cargo hold 80 x 5 bays per character.
The list of F2P games with more inventory and storage space available than ESO is very long. How can you people still have guts to defend this?
Fairydragon3 wrote: »in what MMO is there unlimited bank space?
Fairydragon3 wrote: »in what MMO is there unlimited bank space?
indytims_ESO wrote: »Wow... if 'inventory management' is sooooo difficult for some people, maybe you're playing the wrong game.
Inventory management isn't done for you, nor do you have the luxury of hoarding. No, I take that back. You CAN hoard. You just have to be selective in what you hoard.
And that's the way it should be.
When you find a harddrive that does not get more expensive with increasing capacity and servers that costs the same wheter they service 100 thousend request per second or a 1 Billion, tell us.Why would any rational person put a limit on bank space you can buy?
It is one of the few gold sinks in this game.
After reaching 240 spaces in the bank no more?
I would love to see how they broke the rules of Physics to archieve that.
They cannot offer more bank space at the current time. Too high cost in scaling the servers up.
The limit of bankspace is not the main issues anyway.
That you need that much bank space, is the issue.
Betwen Crafting Materials and Trophies the needed inventory space got a bit bigger then originally planned.
I am pretty sure they are putting of a "Jewelry" crafting skill until they got thier solution implemented. No point adding even more inventory sink while there is already too much.
Once they found a feasible way to store this data without too much extra server infrastrcuture, the bank and inventory space avalible will propably be appropirate.
Don't buy a game that early if you want it fully polished. If you do anyway:
Your choices. Your consequences. Welcome to the world of the Grown Ups.
Another classic "I have no problem so there is no problem" post. An even better specimen than the earlier one, even.
You have two vet level toons that you craft for and your bank is full? There's the first indication of a problem right there.
Not everyone only wants to play vet levels. Or two toons. If you had 7 toons of various levels that you wanted to craft for, your bank situation would be a lot different, wouldn't it?
In fact, this sums up the whole problem.....This ridiculous inventory system is supposed to limit crafting all crafts. But it doesn't. What it does limit is people just being able to play the game with the 8 character slots that they pay for. If your bank is full that means every new char has to always carry everything. It's absurd.
You don't care to keep your trophies and destroy them? Good for you. Not everyone wants to destroy unique items they've earned.
The items and gear "you will never use" is easy to sort out when you limit yourself to two of eight characters.
I'm happy that it works for you. But to present yourself as typical of the hundreds of thousands of people playing this game or to suggest this is how everyone should Olay simply because of bank limitations is ridiculous.
Personally, I would love to see a 4 tab bank system, if they want it to be a money sink, make each tab expandable at a cost...
Tab 1 - Personal Bank - Items here are only available to the individual character but only in the bank.
Tab 2 - Joint Bank - Items here are available to every character on the account but only in the bank.
Tab 3 - Crafting Bank - All Craft Materials deposited in the bank go here, they are available to all characters on the account both at the bank and at crafting locations.
Tab 4 - Trophies and Vanity Pets (mobile Trophies) open to all characters on the account, only at the bank.
As an altaholic with every crafting skill (not all on the same character) I understand that if I found an item on one character that would benefit another character, I could drop it in the bank (Joint tab) but to deconstruct it, I would have to withdraw it from the bank and carry it to the crafting area, I could make things without carrying the materials, but not destruct things, raw components would fall into the Crafting Tab.
If the price for Bank Slots was set so that Joint and Crafting slots cost somewhat more then personal and Trophy slots and items fill by type...
Only Trophy items can go in the Trophy Bank, if it's full they go into the Joint slots then the personal...
Only Crafting Materials can go into the Crafting Bank, if it's full they go into the Joint then Personal banks
if the Joint Bank is full and the item is neither crafting or trophy, then you can only put it in the personal bank...
if everything is full... well, then you have worse problems then even I do
If each tab started with say 40 slots, the cost to expand is 100/200 gold for the first 10 extra slots, second 10 slots are 300/600, followed by larger and larger values topping at say 10,000 and 30,000...
I think I had better put my pipe down now, this dream will never happen...
Guild Wars 2 isn't unlimited but it does it very very well, all crafting materials go into its own window which stacks up to 255 each which leaves your main bank free for just armor and weapons and special items.Fairydragon3 wrote: »in what MMO is there unlimited bank space?
Mightylink wrote: »Guild Wars 2 isn't unlimited but it does it very very well, all crafting materials go into its own window which stacks up to 255 each which leaves your main bank free for just armor and weapons and special items.Fairydragon3 wrote: »in what MMO is there unlimited bank space?
Akiainavas wrote: »And why would anyone expect an unlimited bank inventory ? Sry but this is a ridiculous idea.
To get to the current max you have to spend something on the order of 800k.
If someone has the means and wants to spend more than that, why limit them? Why would you care one way or the other?
As said before, it just boggles the mind that aside from a few boss fights here and there, the most consistently challenging thing in this game is just keeping the stupid inventory sorted out because some dev thinks it's some kind of check on crafting...In a game that's just ridiculously easy in every other respect.
I'm betting this is a Matt Firor pet project. I have no idea if he was behind similar decisions in DAoC but this smacks of that stupidity. In that game there was no market system for the longest time....when they finally put it in they made it so others part of housing which was very expensive and gold was not as easy to come by as it is here. If you played certain classes you were either extremely limited in your ability to farm cash, if you could at all or you had to roll alts to do it. Basically, participation in the marketplace as a seller was a luxury. And everybody scratched their heads as to why the economy always sucked. Meanwhile, there was a limit on the amount of gold an individual character could have, ostensibly to combat gold sellers. The list goes on and on...
And it's like deja vu all over again, here. And just as ridiculous.
Heck, at least in DAoC you had a shared bank, a personal bank, and you could get extra storage in your house. This is just a complete joke.
Catches_the_Sun wrote: »
Yeah, 400 inventory slots just won't do. What in the world are you guys hoarding? Seriously? I don't have my bank close to max yet and I don't even have to try to manage inventory...don't even have to pay attention to it really.
Alchemy - 7 solvents and 18 Reagents - 25 base mats
Blacksmithing - 4 upgrade mats, 8 ores, 14 style stones 16 trait stones *8 more if you have a stack of unrefined and refined ores 42 *50 if you keep unrefined and refined which most do
Clothier - 4 upgrade mats, 18 leathers and cloth unrefined, 14 style stones (all shared between crafts) 8 armor traits (shared between blacksmithing) 22 Unique 40 if you keep both refined and unrefined mats
Woodworking - 4 upgrade mats, 9 unrefined woods, shared armor and style traits. 13 unique 21 with both refined and unrefined
Enchanting - 3 apsect runes, 28 potency runes, 17 Essence Rune 48 Runes
Provisioning - I believe 32 different ingredients might be a little off
So say you do all crafting which I do and only keep one stack of each item and no unrefined mats at all. 182 with no duplicates. Now if you are like most people and have unrefined until they get to 10 and refined which keeps you with a stack of both usually because you almost never end up with exactly 10 217 with no duplicates.
So for exactly one stack of all crafting mats including refined and unrefined 217 bank slots.
You start with 60 slots on your person and 60 bank slots ... how is it hard to figure out why this adds up?
Alchemy - 7 solvents and 18 Reagents - 25 base mats
Blacksmithing - 4 upgrade mats, 8 ores, 14 style stones 16 trait stones *8 more if you have a stack of unrefined and refined ores 42 *50 if you keep unrefined and refined which most do
Clothier - 4 upgrade mats, 18 leathers and cloth unrefined, 14 style stones (all shared between crafts) 8 armor traits (shared between blacksmithing) 22 Unique 40 if you keep both refined and unrefined mats
Woodworking - 4 upgrade mats, 9 unrefined woods, shared armor and style traits. 13 unique 21 with both refined and unrefined
Enchanting - 3 apsect runes, 28 potency runes, 17 Essence Rune 48 Runes
Provisioning - I believe 32 different ingredients might be a little off
So say you do all crafting which I do and only keep one stack of each item and no unrefined mats at all. 182 with no duplicates. Now if you are like most people and have unrefined until they get to 10 and refined which keeps you with a stack of both usually because you almost never end up with exactly 10 217 with no duplicates.
So for exactly one stack of all crafting mats including refined and unrefined 217 bank slots.
You start with 60 slots on your person and 60 bank slots ... how is it hard to figure out why this adds up?
there are 19 essence runestones, Lire and 1 other (I am drawing a blank on the name) show up with a ? even if you know them all, they only come from hirelings...
Provisioning - I believe 32 different ingredients might be a little off
Provisioning - I believe 32 different ingredients might be a little off
Close to 90 Provisioning Mats across all the alliances. I did a rough count, it might be more like 96 total
http://tamrieljournal.com/eso-provisioning-ingredients/
True, low level mats don't help high level players. But, low level players can't use high level foods, so if I am going to provide for all my alts, I am going to need some serious space just for Provisioning.
The real reason has nothing to do with the game but it is database limitations. They can't have an infinitely growing database and have it work quickly. Where they screwed up is having such an absurd amount of mats to deal with. If you do all the crafting and keep one stack of every mat it would take more than all the bank slots you can even buy, and that is assuming you don't keep anything other than crafting mats.