Rescorla_ESO wrote: »For the sake of discussion lets just assume for every VR rank a player acquires the equivalent of 5 champion points. I am making that value up for example purposes. When the system goes live, a VR12 character would start off with 60 champion points (VR12 x 5 points per VR rank) right off the bat to spend. That is how I understand the system will work.
What I haven't seen explained anywhere is what will happen to a VR12 character's VR12-quality gear. I imagine a lot of players have yellow-quality VR12 gear, which means it has the highest stats possible in the game. Will VR12 gear get converted to level 50 gear but now require a minimum number of Champion points to equip? In other words, it retains the same exact stats, but a level 50 can only equip it if they have accumulated 60 champion points. Something like this would allow ZOS to add more end game progression content with progressively better loot rewards tailored to players with the highest champion point total.
I'm confused and can' be bothered to read up on this new system, so I'm going to keep playing as though it was never mentioned. Then when it's implemented, I will proceed to run around like Chicken Little and shake my fist at the sky. My strategy is soundproof.
(This sounds like sarcasm, but this is actually my plan.)
But equally, when asked in an ESOTR podcast, Paul Sage said Veteran Ranks would not be going away.... hence the reason this needs clarification.I thought in the first webcast where they initially announced it they said that Champion points would replace veteran ranks and 50 would be the top level?
Regardless I don't see why you would park your vet level character for months unless you just want to level alts. Otherwise what is the point of playing the game at all?
bwilson.homeb16_ESO wrote: »Will there be something more to do for these 'Champ points' once you've completed the 3 factions, other than joining mindless grind trains?
I've not found anywhere to get V12 gear from on my own, so I'm currently finishing off the group quests in Craglorn on the rare occasions I find someone else willing to do them. Can't join my guildies because, due to an arbitrary keypress on the char selection screen made before I know they were all playing, I'm the wrong faction.
After 16+ zones cleared solo, is that 'game over' for the solo gamer in the times he can't dedicate a solid chunk of time to finding a group and then progressing through the V12 content?
Rescorla_ESO wrote: »For the sake of discussion lets just assume for every VR rank a player acquires the equivalent of 5 champion points. I am making that value up for example purposes. When the system goes live, a VR12 character would start off with 60 champion points (VR12 x 5 points per VR rank) right off the bat to spend. That is how I understand the system will work.
What I haven't seen explained anywhere is what will happen to a VR12 character's VR12-quality gear. I imagine a lot of players have yellow-quality VR12 gear, which means it has the highest stats possible in the game. Will VR12 gear get converted to level 50 gear but now require a minimum number of Champion points to equip? In other words, it retains the same exact stats, but a level 50 can only equip it if they have accumulated 60 champion points.
***>Something like this would allow ZOS to add more end game progression content with progressively better loot rewards tailored to players with the highest champion point total.<***