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What is the point?

Kafolarbear
Kafolarbear
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What is the point of stealing and murdering with the upcoming justice system? I was hoping that all us thiefs could maybe pickpocket some NPC's, or if we killed them could loot their bodies for even more gold than we could possibly pickpocket, pretty much making being mischievous actually profitable. And yet, it looks like we can't even loot the dead NPC's, and when we "steal" something from a crate what is it worth? 1 gold, a whole 1 gold. The worst part is that I could get these same items before they implement the justice system without any risk at all.

So please, I beg those who are currently working on this system: make crime profitable! Create a black market system connected to the thieves guild, make dead bodies lootable, or even just darastically increase the value of stolen items when sold to certain black market type NPC's. As of what we have seen so far, we murder a single NPC and have a 1k bounty on our heads and the profit is nothing zip, zero, nada nothing. For mostly RP and the purpose of having some fun with semi open world PvP I wanted to be a thief, and I probably will be no matter what. But with this I want it to be profitable, not something to do when I feel bored.
Edited by Kafolarbear on July 22, 2014 2:49AM
Veteran Rank 5 Khajiit Nightblade.

For the Queen; for Elswyr!
  • dharbert
    dharbert
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    I haven't read much on the justice system, but what's to keep a group of VR12's from treating every city like an overland dungeon. They start at one end of Daggerfall and work their way to the other end, murdering every NPC in sight. Rinse, repeat....
  • MonkeyAssassin24
    MonkeyAssassin24
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    Yeah if they make it profitable to a point then you will see a lot of people simply murder farming, which honestly sounds pretty horrific from multiple angles. I also assume that this is more about preparation for the TG/DB update than anything.

    TBH I don't really care about killing/stealing for reward (unless it's a quest for the guilds) and simply may find myself attacking npc's out of annoyance instead (quit repeating the same gossip topics every two damn minutes!!!)
    On second thought, let's not go to the forums. 'Tis a silly place.
  • dharbert
    dharbert
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    Welcome to the Bank of Daggerf..... what are you doing? Ahhhhh! Nooooo!

    There are several NPC's in the game whose annoyance factor is high enough for me to want to murder them.
  • jamie.goddenrwb17_ESO
    You are basing your assumptions on a 1 min video used to outline a future content update that would currently be considered pre-alpha.

    Wait until more information is available. There is no way to know final item values yet, they are likely just using place holders. Additionally, just because they haven't finished pickpocketing or added a loot table to dead npc's it does not mean they won't.

    Chill, it's still months away anyway ;)
    I can has typing!
  • twev
    twev
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    You are basing your assumptions on a 1 min video used to outline a future content update that would currently be considered pre-alpha.

    Wait until more information is available. There is no way to know final item values yet, they are likely just using place holders. Additionally, just because they haven't finished pickpocketing or added a loot table to dead npc's it does not mean they won't.

    Chill, it's still months away anyway ;)
    Imagine how many bugs they could otherwise squash in those 'months'....

    :)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Kafolarbear
    Kafolarbear
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    Yeah if they make it profitable to a point then you will see a lot of people simply murder farming, which honestly sounds pretty horrific from multiple angles. I also assume that this is more about preparation for the TG/DB update than anything.

    TBH I don't really care about killing/stealing for reward (unless it's a quest for the guilds) and simply may find myself attacking npc's out of annoyance instead (quit repeating the same gossip topics every two damn minutes!!!)

    Yea that really is a disturbing thought... (good thing we are talking a game, eh? :) ) and also, I have not seen any topics on the justice system other than people worried about the death of essential NPC's.

    Edit: Wow that post made me feel horrible and now I'm thinking that I am giving people the impression I am some sort of mentally disturbed person getting his kicks from in- game deaths.
    Edited by Kafolarbear on July 22, 2014 5:11AM
    Veteran Rank 5 Khajiit Nightblade.

    For the Queen; for Elswyr!
  • Nox_Aeterna
    Nox_Aeterna
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    It is not such simple issue.

    They cant make crime generate huge amounts of profit , neither can the bounty hunter, first , because not everyone wants to take part in this.

    But if the best by far way to get gold in the game is this , people will feel forced , you can bet , the nerf would follow.

    Outside that , there is also the issue of exploits that can suface if the players can profit a lot from killing bounties , they would just trade this.

    And the list of possible issues goes on.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Arsenic_Touch
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    You are basing your assumptions on a 1 min video used to outline a future content update that would currently be considered pre-alpha.

    Wait until more information is available. There is no way to know final item values yet, they are likely just using place holders. Additionally, just because they haven't finished pickpocketing or added a loot table to dead npc's it does not mean they won't.

    Chill, it's still months away anyway ;)

    Nailed it.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • darkmadman187
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    Maybe they are putting this in place not so much for the profit value but to make provisioning more difficult to level, atm it is far too easy imo. As provisioning mats are the most common in cities it will encourage players to go out into the open world & find these or take the risk of getting caught when stealing. As for killing NPC's as is reflected in another post, it may just be a case of preparing the game for TG & DB quests, which I assume would be stealing (TG) & murdering NPC's (DB), I personally hope they will make it so essential NPC's are not killable e.g. bankers, merchants, quest givers etc. But as said by other people this is in the very early stages of development so more information will be released closer to the time. I think its good that there is a risk to acquiring items from cities as it will create more of an economy for motifs & provisioning, the purple & gold motifs are meant to be rare but atm players are logging in, looting, logging for a few mins, logging in & all the containers are reset, if there is a risk to looting city containers it may actually make them rare again.
  • Mr.Turtlesworth
    Mr.Turtlesworth
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    yolo
    I r robot
    hear me roar
  • CirithValaria
    CirithValaria
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    Well they said that you can't give quest givers. I believe it extends to all essential npc's which are merchants, bankers etc. All random npc's that got 1 line to speak are the ones to be slaughtered :disappointed_relieved:

    Ofc speculating is nice and all but hey let's just not yet at least doom this great future content. Yes I said great because it will be, if not right away then we will improve it so that it will be! Hooray^^
    Motto:
    “What we have done for ourselves alone dies with us...
    What we have done for others and the world, it remains and is immortal...”

    About me:
    @Cirith-Valar'ia & @Lilith-Valar'ia (in-game)
    | hardcore-casual | pc-eu / ps4-eu | pve | pvp | player since early beta | subscriber since early-launch |
    | The Sanctum Sanctorum - founder & guild master |

    Characters:
    @Cirith-Valar'ia(pc-eu)
    Cirith Valar'ia | Dunmer (F) | Lady of Light, Templar DD (stamina) | (ex)VR 16 | Aldmeri Dominion (Master Crafter - all crafts, traits & styles.)
    Nezghul Sithis | Breton (F) | Winter Ward, Warden Tank (magic) | lvl 50 | Aldmeri Dominion
    Hakrate Hecate | Orc (F) | Dying Light, Templar DD (stamina, PvP) | lvl 50 | Aldmeri Dominion
    Tummien-Vesien-Tulkki | Argonian (M) | Blood Shield, Nightblade Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Valonkantaja | Argonian (F) | Healer of the Hist, Templar Healer | (ex)VR 16 | Ebonheart Pact
    Tulenvalaja | Argonian (M) | Guardian of the Hist, Dragonknight DD (magic) | (ex)VR 16 | Ebonheart Pact
    Kuolon-Raatojen-Kaitsija | Argonian (M) | Corpsekeeper of the Hist, Necromancer Tank (magic) | lvl 20 | Ebonheart Pact
    Kal-Mah | Argonian (F) | Spawn of Wamasu, Sorcerer Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Puutiainen | Bosmer (F) | Horny Ravager, Sorcerer DD (stamina) | (ex)VR 16 | Daggerfall Covenant
    Musta-Surma | Khajiit (F) | Nightpawler, Nightblade DD - thief/murderer (stamina) | (ex)VR 16 | Daggerfall Covenant
    T'Sok Shiar | Altmer (F) | Touched by Daedra, Sorcerer DD (magic) | (ex)VR 1 | Daggerfall Covenant (Master Cook - all recipes.)
    S'auron | Khajiit (M) | Poison Paw, Dragonknight DD (stamina) | lvl 50 | Daggerfall Covenant
    (1100CP)

    @Lilith-Valar'ia(pc-eu)
    Lilith Valar'ia | Dunmer (F) | Phœnix, Dragonknight Healer | lvl 25 | Aldmeri Dominion
    Stormpaw | Khajiit (F) | Cpt. Pirate Puss, Sorcerer DD (stamina) | lvl 25 | Aldmeri Dominion
    Iliath Valar'ia | Dunmer (F) | Storm Ward, Sorcerer Tank (magic) | lvl 25 | Aldmeri Dominion
    Haudantakainen | Argonian (M) | Pale Avenger, Nightblade DD (magic) | lvl 25 | Ebonheart Pact
    Kira Tal'Shiar | Breton (F) | Warrior of Light, Templar DD (magic) | lvl 10 | Ebonheart Pact
    Sunpaw | Khajiit (M) | Crescent Moon Guardian, Templar Tank (stamina, PvP) | lvl 40 | Daggerfall Covenant
    Shangri Shadowtusk | Orc (F) | Shadowtusk, Nightblade DD (stamina) | lvl 50 | Daggerfall Covenant
    (180CP)

    @CirithValaria(ps4-eu)
    Topaz-dar | Khajiit (F) | Mysticat, Sorcerer DD (stamina) | lvl 5 | Aldmeri Dominion
    Her-Frozen-Heart | Argonian (F) | Frozen Shield, Warden Tank (magicka) | lvl 5 | Daggerfall Covenant
    Neazgûl | Redguard (F) | Bear Matron, Warden DD (stamina) | lvl 50 | Daggerfall Covenant
    (160CP)
  • BRogueNZ
    BRogueNZ
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    I've been to the bank a million times how about 'this one' just gives me a friendly nod before I'm become tempted to knock his block off if I'm given the opportunity.
  • Nova Sky
    Nova Sky
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    Hmm. Maybe ESO can limit NPC kills to only once every 12 to 24 hours per account? That would alleviate fears about NPCs being "harvested" in cities, but it might also open up a whole 'nother can of worms.
    "Wheresoever you go, go with all of your heart."
  • CirithValaria
    CirithValaria
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    I hope when some guild chooses to slaughter all unimportant npc's and slay the guards and all pc's who try to arrest them....some divine hand comes down from the heavens and tosses all in prison! :wink:
    Motto:
    “What we have done for ourselves alone dies with us...
    What we have done for others and the world, it remains and is immortal...”

    About me:
    @Cirith-Valar'ia & @Lilith-Valar'ia (in-game)
    | hardcore-casual | pc-eu / ps4-eu | pve | pvp | player since early beta | subscriber since early-launch |
    | The Sanctum Sanctorum - founder & guild master |

    Characters:
    @Cirith-Valar'ia(pc-eu)
    Cirith Valar'ia | Dunmer (F) | Lady of Light, Templar DD (stamina) | (ex)VR 16 | Aldmeri Dominion (Master Crafter - all crafts, traits & styles.)
    Nezghul Sithis | Breton (F) | Winter Ward, Warden Tank (magic) | lvl 50 | Aldmeri Dominion
    Hakrate Hecate | Orc (F) | Dying Light, Templar DD (stamina, PvP) | lvl 50 | Aldmeri Dominion
    Tummien-Vesien-Tulkki | Argonian (M) | Blood Shield, Nightblade Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Valonkantaja | Argonian (F) | Healer of the Hist, Templar Healer | (ex)VR 16 | Ebonheart Pact
    Tulenvalaja | Argonian (M) | Guardian of the Hist, Dragonknight DD (magic) | (ex)VR 16 | Ebonheart Pact
    Kuolon-Raatojen-Kaitsija | Argonian (M) | Corpsekeeper of the Hist, Necromancer Tank (magic) | lvl 20 | Ebonheart Pact
    Kal-Mah | Argonian (F) | Spawn of Wamasu, Sorcerer Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Puutiainen | Bosmer (F) | Horny Ravager, Sorcerer DD (stamina) | (ex)VR 16 | Daggerfall Covenant
    Musta-Surma | Khajiit (F) | Nightpawler, Nightblade DD - thief/murderer (stamina) | (ex)VR 16 | Daggerfall Covenant
    T'Sok Shiar | Altmer (F) | Touched by Daedra, Sorcerer DD (magic) | (ex)VR 1 | Daggerfall Covenant (Master Cook - all recipes.)
    S'auron | Khajiit (M) | Poison Paw, Dragonknight DD (stamina) | lvl 50 | Daggerfall Covenant
    (1100CP)

    @Lilith-Valar'ia(pc-eu)
    Lilith Valar'ia | Dunmer (F) | Phœnix, Dragonknight Healer | lvl 25 | Aldmeri Dominion
    Stormpaw | Khajiit (F) | Cpt. Pirate Puss, Sorcerer DD (stamina) | lvl 25 | Aldmeri Dominion
    Iliath Valar'ia | Dunmer (F) | Storm Ward, Sorcerer Tank (magic) | lvl 25 | Aldmeri Dominion
    Haudantakainen | Argonian (M) | Pale Avenger, Nightblade DD (magic) | lvl 25 | Ebonheart Pact
    Kira Tal'Shiar | Breton (F) | Warrior of Light, Templar DD (magic) | lvl 10 | Ebonheart Pact
    Sunpaw | Khajiit (M) | Crescent Moon Guardian, Templar Tank (stamina, PvP) | lvl 40 | Daggerfall Covenant
    Shangri Shadowtusk | Orc (F) | Shadowtusk, Nightblade DD (stamina) | lvl 50 | Daggerfall Covenant
    (180CP)

    @CirithValaria(ps4-eu)
    Topaz-dar | Khajiit (F) | Mysticat, Sorcerer DD (stamina) | lvl 5 | Aldmeri Dominion
    Her-Frozen-Heart | Argonian (F) | Frozen Shield, Warden Tank (magicka) | lvl 5 | Daggerfall Covenant
    Neazgûl | Redguard (F) | Bear Matron, Warden DD (stamina) | lvl 50 | Daggerfall Covenant
    (160CP)
  • EliteZ
    EliteZ
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    twev wrote: »
    You are basing your assumptions on a 1 min video used to outline a future content update that would currently be considered pre-alpha.

    Wait until more information is available. There is no way to know final item values yet, they are likely just using place holders. Additionally, just because they haven't finished pickpocketing or added a loot table to dead npc's it does not mean they won't.

    Chill, it's still months away anyway ;)
    Imagine how many bugs they could otherwise squash in those 'months'....

    :)

    The same amount without working on this feature, as they are done by two different teams.

    And 1 gold is better then 0 gold which those same items are worth at the moment.

    If they make the rewards too high, everybody will feel as if they have t commit crimes even if they really don't want to. It should be a gimmick for those people that actually care about it.
    Edited by EliteZ on July 22, 2014 7:30AM
  • Sindala
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    I agree that it's far to early to tell anything about the system yet. We only had a small video of concept.
    I also think it's a given that the Town Guards will get a serious 'upgrade' once the justice system is launched.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • twev
    twev
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    EliteZ wrote: »
    twev wrote: »
    You are basing your assumptions on a 1 min video used to outline a future content update that would currently be considered pre-alpha.

    Wait until more information is available. There is no way to know final item values yet, they are likely just using place holders. Additionally, just because they haven't finished pickpocketing or added a loot table to dead npc's it does not mean they won't.

    Chill, it's still months away anyway ;)
    Imagine how many bugs they could otherwise squash in those 'months'....

    :)

    The same amount without working on this feature, as they are done by two different teams.

    And 1 gold is better then 0 gold which those same items are worth at the moment.

    If they make the rewards too high, everybody will feel as if they have t commit crimes even if they really don't want to. It should be a gimmick for those people that actually care about it.
    People keep saying 'two different teams' like it's a magic incantation.

    Try this one:
    'There's a budget, and both teams get paid out of the budget.
    When the dev team gets bigger, but the budget stays the same size, the bug team gets smaller.'
    Just one example:
    http://forums.elderscrollsonline.com/discussion/118603/potency-runes-why-do-they-only-stack-up-to-20#latest
    Still a bug, still causing probs with people's storage, and they hope to fix it 'eventually'.

    Zeni may be big, but they aren't awarded an infinite budget to make both teams huge. They make the teams as big as they need to be without going over the budget.
    And if the bug team was bigger, and or made up of more of the people with a working knowledge of the coding on the dev side, the bugs would be squished faster.

    'Budget'.
    It aint infinite, and it's never enough to do a lot of the work 'now'.
    They just hope it's enough to do the work 'soon' before soon becomes 'someday', or 'never'.

    Believe it or not, that does tie back into discussions of whether the game was released too soon to fix some of the bugs at launch, and how many of the bugs were there because the budget constrained the manpower to work on many of the issues pointed out in beta testing.
    A lot of those bugs we saw at launch were still there from beta because the 'budget' wasn't big enough to do all the code fixing 'before' launch, so we're still seeing issues 'after' launch.

    The bug squishing team is only big enough to make progress when they can and at least try to tread water.
    Budgets don't care about '2 different teams', they only care about 'total people on the payroll'.

    Clearly, the dev team has to innovate or the game stagnates.
    Just as clearly, the bugs have to be fixed.
    And a lot of that initial fanbase zerg rush unsubbed in the first month due to bugs than due to stagnation. And a lot of people are still buying the game and unsubbing due to bugs either new or still there.

    Edited to insert the link.
    Edited by twev on July 22, 2014 8:30AM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Kulthax
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    Why all of the discussion about the justice system. They stated that this would not be out for at least a year. :|
  • Fleymark
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    I'm kind of indifferent to the whole thing. Aside from a justice system being in earlier tes titles I've yet to understand why people are so frothing at the mouth about it and have been ever since it was announced. It seems like something that'll be marginally fun and interesting on the first day or two and then will be a monumental pita every day after that lol, but I'll reserve actual judgement till I see it.

    What I do not understand is why this is a priority, along with any other number of superficial features that are coming, but class balance and balance between stamina and magicka builds must be done "incrementally," they are saying, over a year.

    I would think half the classes and half the builds being wildly out of balance, in a PvP game at that, would take priority over this trivial fluff, but maybe that's just me.
    Edited by Fleymark on July 22, 2014 8:33AM
  • Logan9a
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    dharbert wrote: »
    There are several NPC's in the game whose annoyance factor is high enough for me to want to murder them.

    Bards and musicians.

  • khele23eb17_ESO
    khele23eb17_ESO
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    Logan9a wrote: »
    dharbert wrote: »
    There are several NPC's in the game whose annoyance factor is high enough for me to want to murder them.

    Bards and musicians.

    Im pretty sure quest givers, bankers, vendors will be off limits.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Fleymark
    Fleymark
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    Logan9a wrote: »
    dharbert wrote: »
    There are several NPC's in the game whose annoyance factor is high enough for me to want to murder them.

    Bards and musicians.

    You've got me kind of digging this already, when you mention that
  • Ranger
    Ranger
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    It must be a precursor to Thieves Guild, Dark Brotherhood content. Didn't like those 2 in Skyrim that much, thought Oblivion handled it better.
    Killing an NPC that deserves it ( evil type, wronged someone, self defence ) is one thing but murdering an innocent?

    Socially detrimental and one of the reasons games now come with ratings, if you remember all the hysteria a few years back.
    Edited by Ranger on July 22, 2014 9:39AM
  • Kafolarbear
    Kafolarbear
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    Ranger wrote: »
    It must be a precursor to Thieves Guild, Dark Brotherhood content. Didn't like those 2 in Skyrim that much, thought Oblivion handled it better.
    Killing an NPC that deserves it ( evil type, wronged someone, self defence ) is one thing but murdering an innocent?

    Socially detrimental and one of the reasons games now come with ratings, if you remember all the hysteria a few years back.

    Well said, killing an NPC should have some serious consequences but you should also have a reason for it and profit in some way from the action. In fact, I wholly agree with your point in murdering innocents, that's one of the reasons I though that the Quakecon video was so wrong, the presenter just decided to go on a murder spree and instead of paying off bounty he could just die to avoid paying up, so that is why a more serious punishment that is harder to get out of is mandatory but when you DO decide to kill, you should at least make some gold from it.

    And I actually plan to murder all those Dunmer slavers in the Ebonheart Pact , just too bad most of them are essential NPC's. :(
    Edited by Kafolarbear on July 22, 2014 1:32PM
    Veteran Rank 5 Khajiit Nightblade.

    For the Queen; for Elswyr!
  • Csub
    Csub
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    Kulthax wrote: »
    Why all of the discussion about the justice system. They stated that this would not be out for at least a year. :|

    Where/when did they state this?
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • DeLindsay
    DeLindsay
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    What is the point of stealing and murdering with the upcoming justice system?
    Have you ever even played a TES game before? The point of the Justice system is to bring ESO closer to an actual TES game than it is now, making an effort to deal with it being an MMO and not a single player game. Everybody needs to calm down, the Justice system will be implemented just fine and players won't be wrecking your game.
  • Kafolarbear
    Kafolarbear
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    DeLindsay wrote: »
    What is the point of stealing and murdering with the upcoming justice system?
    Have you ever even played a TES game before? The point of the Justice system is to bring ESO closer to an actual TES game than it is now, making an effort to deal with it being an MMO and not a single player game. Everybody needs to calm down, the Justice system will be implemented just fine and players won't be wrecking your game.

    Yes I have in fact, Morrowind, Oblivion, Skyrim. I do appreciate that they are attempting to do this, however it would be nice for role-players (like me) to be able to get something out of criminal acts, I don't want to kill for the sake of killing, I want to get something out of it, same goes for stealing, I do not get a pleasure from going on in game killing sprees or stealing everything in sight if I either don't need to, or I cant get some good gold for it. (The exception is some NPC's that just tick me off.)
    Edited by Kafolarbear on July 22, 2014 1:57PM
    Veteran Rank 5 Khajiit Nightblade.

    For the Queen; for Elswyr!
  • Sallington
    Sallington
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    dharbert wrote: »
    I haven't read much on the justice system, but what's to keep a group of VR12's from treating every city like an overland dungeon. They start at one end of Daggerfall and work their way to the other end, murdering every NPC in sight. Rinse, repeat....

    To be honest, that's the kind of sandboxish element I wish there was more of in the game.

    Imagine being level 25, turning in some quests or crafting town. Out of nowhere, you see people running past you, yelling about a group of raiders pillaging the town. You try to find a hiding spot hoping no one finds you.

    That's the kind of player-driven excitement I'd like to see more of.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
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