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0 Value Junk Is Still In The Nodes! >.<

Blade_07
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Well, they still have not taken the 0 value crap outta the nodes. I REALLY HATE THIS because I farm nodes for motifs & provisioning. The white crap gimps the drop rate of good things!!! This is VERY frustrating to most everybody! How can they think this is what we want? Nobody likes it at all and we want to see it gone! We are the customers here and we dont like this 0 value junk in the way! Please remove it or at least give us a good reason as to why it needs to stay!!!
smiley_angry019.gif
Wish they would just come out and say why they have screwed up the nodes with this 0 value junk! Face_Palm.gif
“Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • DenverRalphy
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    They haven't gimped anything. Motifs and Recipes still have the same drop rate. Provisioning items still holds the same drop rate. The new items only seem to have interfered with the Lockpick drop rate (which is a good thing).
  • Artemiisia
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    lol. they put it in both to make relog farming more difficult, and well to make it more realistic environment.
  • Arsenic_Touch
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    They haven't gimped anything. Motifs and Recipes still have the same drop rate. Provisioning items still holds the same drop rate. The new items only seem to have interfered with the Lockpick drop rate (which is a good thing).

    Yet every person that has reported on it has said that the white items have taken the place of the majority of drops, reducing their other drops. Go figure. Clearly all the complainers are imagining things and you really know the score. Any other stunning observations you'd like to share with the class?
    Edited by Arsenic_Touch on July 21, 2014 8:32PM
    Is it better to out-monster the monster or to be quietly devoured?

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  • jrgray93
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    Is this really a problem? Don't loot them. Bam, problem solved. I await my Nobel prize.

    EDIT: Apologies, if it in fact is hindering the drop rates of useful things, instead of useless lockpicks or something. Now that is a good point.
    Edited by jrgray93 on July 21, 2014 8:35PM
    EP: Slania Isara : Harambe Was an Inside Job
  • Slurg
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    Because nothing represents realism better than finding a pair of pants in a sack of beans. :)
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • DenverRalphy
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    They haven't gimped anything. Motifs and Recipes still have the same drop rate. Provisioning items still holds the same drop rate. The new items only seem to have interfered with the Lockpick drop rate (which is a good thing).

    Yet every person that has reported on it has said that the white items have taken the place of the majority of drops, reducing their other drops. Go figure. Clearly all the complainers are imagining things and you really know the score. Any other stunning observations you'd like to share with the class?

    No. Not everybody. Only those with a need to complain without foundation.

    Those who don't understand the concept of loot/database tables like to point fingers at their current streak of bad luck.
  • Evergnar
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    They haven't gimped anything. Motifs and Recipes still have the same drop rate. Provisioning items still holds the same drop rate. The new items only seem to have interfered with the Lockpick drop rate (which is a good thing).
    ^This. Like I needed another lockpick anyways.
  • Artemiisia
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    I cant seem to get below 80 in lockpicks :) no matter how hard I try there aint enough chests in the world anymore since the nerf of them in dungeons.
  • Woogawoman
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    Indeed. I recall thinking at one point "Geez, every single drawer in Tamriel has a lockpick in it. Why would anyone bother ever locking anything, if everyone has picks?" :)

    I'd rather have fewer lockpicks and more "crap" gear that can still be deconstructed, even if for very small amounts of crafting experience.
    Aetherium Oblivion Alliance - 40+ Mature Gamers Guild (NA)
  • Evergnar
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    Woogawoman wrote: »
    Indeed. I recall thinking at one point "Geez, every single drawer in Tamriel has a lockpick in it. Why would anyone bother ever locking anything, if everyone has picks?" :)

    I'd rather have fewer lockpicks and more "crap" gear that can still be deconstructed, even if for very small amounts of crafting experience.
    LoL, thought the exact same thing. Is everybody in Tamriel a thief now? Freak'n lockpicks everywhere.
  • DenverRalphy
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    Woogawoman wrote: »
    Indeed. I recall thinking at one point "Geez, every single drawer in Tamriel has a lockpick in it. Why would anyone bother ever locking anything, if everyone has picks?" :)

    I'd rather have fewer lockpicks and more "crap" gear that can still be deconstructed, even if for very small amounts of crafting experience.

    I've had a stack of 100 Lockpicks since before the change. I still have 100 (I just never seem to break them anymore). But what I have noticed that I no longer sigh with "Yay another Lockpick" anywhere as often as I used to.

    Basically, the new zero value items just merged with other zero value items. The only difference being the ability to stack said items.
  • Reivax
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    Slurg wrote: »
    Because nothing represents realism better than finding a pair of pants in a sack of beans. :)

    Some of the best food I ever ate was made from beef and lard I found in an urn located in an ancient crypt!

  • Blade_07
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    They haven't gimped anything. Motifs and Recipes still have the same drop rate. Provisioning items still holds the same drop rate. The new items only seem to have interfered with the Lockpick drop rate (which is a good thing).

    And you got this information from where?

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Blade_07
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    Slurg wrote: »
    Because nothing represents realism better than finding a pair of pants in a sack of beans. :)

    lmoa! BLAMMMM....so true!

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Blade_07
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    No. Not everybody. Only those with a need to complain without foundation.

    Well, I only have one thing to say to you..............
    https://www.youtube.com/watch?v=W7bheBcD5z0&amp;feature=youtu.be

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Blade_07
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    Reivax wrote: »
    Slurg wrote: »
    Because nothing represents realism better than finding a pair of pants in a sack of beans. :)

    Some of the best food I ever ate was made from beef and lard I found in an urn located in an ancient crypt!

    Yeah, realism went out the fricken door on that! smiley_laughing014.gif

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • DenverRalphy
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    Blade_07 wrote: »
    They haven't gimped anything. Motifs and Recipes still have the same drop rate. Provisioning items still holds the same drop rate. The new items only seem to have interfered with the Lockpick drop rate (which is a good thing).

    And you got this information from where?

    From the tons of threads that blossomed when the change first took place and a Staff Dev/Mod member (can't remember which off the top of my head) finally confirmed it. It's been a few weeks now and I'm in no mood to go dig it back up.

    Needless to say, this topic has had numerous threads started.
  • twev
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    Reivax wrote: »
    Slurg wrote: »
    Because nothing represents realism better than finding a pair of pants in a sack of beans. :)

    Some of the best food I ever ate was made from beef and lard I found in an urn located in an ancient crypt!

    That wasn't 'beef'.....

    Just sayin'....
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • nerevarine1138
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    This thread seems to assume that they were planning on removing it.

    Drop rates haven't changed. The plural of anecdote is not data.
    ----
    Murray?
  • Blade_07
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    Blade_07 wrote: »
    They haven't gimped anything. Motifs and Recipes still have the same drop rate. Provisioning items still holds the same drop rate. The new items only seem to have interfered with the Lockpick drop rate (which is a good thing).

    And you got this information from where?

    From the tons of threads that blossomed when the change first took place and a Staff Dev/Mod member (can't remember which off the top of my head) finally confirmed it. It's been a few weeks now and I'm in no mood to go dig it back up.

    Needless to say, this topic has had numerous threads started.

    Sorry, that dont make sense! So when I loot a node and a piece of gear is in it then it would be wrong of me to wonder what would have dropped had that gear not taken its place? Hmmm......I still think it effects the drop rate of something useful.

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • nerevarine1138
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    Blade_07 wrote: »
    Blade_07 wrote: »
    They haven't gimped anything. Motifs and Recipes still have the same drop rate. Provisioning items still holds the same drop rate. The new items only seem to have interfered with the Lockpick drop rate (which is a good thing).

    And you got this information from where?

    From the tons of threads that blossomed when the change first took place and a Staff Dev/Mod member (can't remember which off the top of my head) finally confirmed it. It's been a few weeks now and I'm in no mood to go dig it back up.

    Needless to say, this topic has had numerous threads started.

    Sorry, that dont make sense! So when I loot a node and a piece of gear is in it then it would be wrong of me to wonder what would have dropped had that gear not taken its place? Hmmm......I still think it effects the drop rate of something useful.

    And you're still wrong.

    White gear doesn't "take the place" of anything. The calculations for loot drops are done independently.
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    Murray?
  • Blade_07
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    This thread seems to assume that they were planning on removing it.

    Drop rates haven't changed. The plural of anecdote is not data.

    How can you say that when the crappy white gear actually takes the place of something possibly good. So, really the white gear makes the drop rate less.

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • nerevarine1138
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    Blade_07 wrote: »
    This thread seems to assume that they were planning on removing it.

    Drop rates haven't changed. The plural of anecdote is not data.

    How can you say that when the crappy white gear actually takes the place of something possibly good. So, really the white gear makes the drop rate less.

    Ok, pretend that each container in the world can drop 1-3 items. The probability of it dropping a blue item is 5%, while the probability of a white drop is 75% (entirely made-up). That means that if the container is going to have 3 items, each of those slots has a 5% chance of being blue. If a white item drops, it doesn't change the rate of blue drops. It didn't "take its place." You still have a 5% chance of a blue drop in each of those slots.

    Probability doesn't work the way you appear to think it does.
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    Murray?
  • Blade_07
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    Blade_07 wrote: »
    Blade_07 wrote: »
    They haven't gimped anything. Motifs and Recipes still have the same drop rate. Provisioning items still holds the same drop rate. The new items only seem to have interfered with the Lockpick drop rate (which is a good thing).

    And you got this information from where?

    From the tons of threads that blossomed when the change first took place and a Staff Dev/Mod member (can't remember which off the top of my head) finally confirmed it. It's been a few weeks now and I'm in no mood to go dig it back up.

    Needless to say, this topic has had numerous threads started.

    Sorry, that dont make sense! So when I loot a node and a piece of gear is in it then it would be wrong of me to wonder what would have dropped had that gear not taken its place? Hmmm......I still think it effects the drop rate of something useful.

    And you're still wrong.

    White gear doesn't "take the place" of anything. The calculations for loot drops are done independently.

    OK....if the white drops and not a food item then aint that taking the place of something of value? No white gear= something of value dropping and when a piece of white gear drops it most certainly dose take the place of something valuable! Wow, you cant see that? Sorry but thats just plain common sense man! Face_Palm.gif

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • nerevarine1138
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    Blade_07 wrote: »
    Blade_07 wrote: »
    Blade_07 wrote: »
    They haven't gimped anything. Motifs and Recipes still have the same drop rate. Provisioning items still holds the same drop rate. The new items only seem to have interfered with the Lockpick drop rate (which is a good thing).

    And you got this information from where?

    From the tons of threads that blossomed when the change first took place and a Staff Dev/Mod member (can't remember which off the top of my head) finally confirmed it. It's been a few weeks now and I'm in no mood to go dig it back up.

    Needless to say, this topic has had numerous threads started.

    Sorry, that dont make sense! So when I loot a node and a piece of gear is in it then it would be wrong of me to wonder what would have dropped had that gear not taken its place? Hmmm......I still think it effects the drop rate of something useful.

    And you're still wrong.

    White gear doesn't "take the place" of anything. The calculations for loot drops are done independently.

    OK....if the white drops and not a food item then aint that taking the place of something of value? No white gear= something of value dropping and when a piece of white gear drops it most certainly dose take the place of something valuable! Wow, you cant see that? Sorry but thats just plain common sense man! Face_Palm.gif

    No, it doesn't. If no white items drop, you may not get any drops at all. Or you may get gold, depending on the container. The drop rate isn't affected. Again, think about it as a math problem instead of thinking that the container of doing you a personal injury.
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    Murray?
  • Blade_07
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    Thnx, you have explained your self very well and I totally get what your saying now. So, I guess it boils down to make one wonder if the white gear takes the place of the container being empty? But, I still find containers that are empty all the time so then it brings me back to thinking that if the white gear was not there that a provisioning item would drop in its place. Still think that the white gear has an effect on the valuable items. Remove the white gear from the drop table then the container is gunna be empty or have a provisioning item. Right now it can be white gear, provisioning item, and empty. 3 possibilities instead of 2. That 3rd possibility adds to the drop table a chance of a possible 3rd chance instead of just 2 chances. Personally I would rather go with 2 possible outcomes instead of 3. Also I dont think they touched the drop rate of items from nodes you just have this other item now that has a chance to drop instead of something good.

    Well, maybe I'm the one that cant see the common sense to all this. I think we can all agree though that the 0 value white gear is annoying. Thumbs_up.gif
    Edited by Blade_07 on July 22, 2014 12:59AM
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Blade_07
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    0 value gear is still in provisioning and some other nodes. I was hoping and figured that this should have been fixed in this last update. Now I'm beginning to wonder if they gunna fix it at all.
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Artemiisia
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    Blade wake up......its suppose to be there, stop looting it, move on to the next and see if it has anything in it.

    and no I dont find it annoying, just people that want it all on a silver platter
  • kitsinni
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    Blade_07 wrote: »
    0 value gear is still in provisioning and some other nodes. I was hoping and figured that this should have been fixed in this last update. Now I'm beginning to wonder if they gunna fix it at all.

    It isn't broken it is just how it is. We get you don't like it but that doesn't mean it is broken.
  • UrQuan
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    Slurg wrote: »
    Because nothing represents realism better than finding a pair of pants in a sack of beans. :)
    If you can think of a better place for me to keep my pants, I'd like to hear it!
    Blade_07 wrote: »
    Well, maybe I'm the one that cant see the common sense to all this. I think we can all agree though that the 0 value white gear is annoying. Thumbs_up.gif
    The 0 value white gear is good for people who are brand spanking new out of the wailing prison, and for people who don't want to pay repair costs or craft their own gear while leveling, and would prefer to sell/decon every piece of gear they get that is worth money. I don't fall into either of those categories, but I can see the usefulness in the gear for those people.

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