Sorcerer
Summoning
Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.
demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
Simply amazing that you can say that with a straight face.
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
Sorcerer
Come on ZOS. This bug wasn't even happening for everyone. My Vol Familiar explosions were never blowing up twice and I even checked in PVP. Complete garbage that now this skill is nerfed for everyone, even if they did not PVP. I try to stick up for you all as much as possible but this is just lazy. You might as well have just removed the skill entirely while you fix it because for all of those people that the skill was not bugging out on will never use it now.
This temporary fix better be remedied soon.
Whilst I agree that nerfs generally don't make people happy, I have to disagree with you on this.
It only does double damage to players, and not to NPC's (So players in PVE wouldn't even notice it)
When it does double damage on players, you don't see it in any combat log, recount etc. So you can't rely on that for information.
And honestly, it doesn't matter if it was only affecting 1% of the population, it still needs fixing.
Cyrodiil is rife with players spamming this ability because they know that it not only does what I consider to be pretty high damage, but because it hits twice.
Personally I think they should remove the explosion on un-summoning (leave it on death)
Yes I have a sorc, before you ask.
DenverRalphy wrote: »If they removed the explosion on unsummoning, these forums would absolutely explode more so than they already do. Worse even than the current Vanity Pet diatribe.
kb.lang_ESO wrote: »DenverRalphy wrote: »If they removed the explosion on unsummoning, these forums would absolutely explode more so than they already do. Worse even than the current Vanity Pet diatribe.
do you think they would explode twice lol
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
You choose to ignore the fact that for some people it has never given two explosions?
kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
Only if I didn't see DK, NB, and Temp all doing it as well.
Hypertionb14_ESO wrote: »kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
Only if I didn't see DK, NB, and Temp all doing it as well.
ok... you are a moron if you think PETS are the best way for a Sorcerer to do this...
And like the second guy said... Any class can do that, its pretty much in how well you play and use the abilities at your disposal.
DenverRalphy wrote: »Simply amazing that you can say that with a straight face.
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
If you could indeed breeze through that type of content using Volatile Familiar, then you were indeed getting much more from it than you should (double explosions).
I'm happy about this. I've seen quite a few of my deaths to a certain super angry mage that was nothing but familiar explosions coming from the familiar and from himself somehow.
demonlkojipub19_ESO wrote: »12% from 20% with 2 explosions is still stronger than the 1 explosion @ 20% that it is supposed to be. Why didn't they go to 10% instead temporarily.
Sorcerer
Summoning
Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.
Come on ZOS. This bug wasn't even happening for everyone.
Sorcerer
Summoning
Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.
Come on ZOS. This bug wasn't even happening for everyone. My Vol Familiar explosions were never blowing up twice and I even checked in PVP. Complete garbage that now this skill is nerfed for everyone, even if they did not PVP. I try to stick up for you all as much as possible but this is just lazy. You might as well have just removed the skill entirely while you fix it because for all of those people that the skill was not bugging out on will never use it now.
This temporary fix better be remedied soon.
Hypertionb14_ESO wrote: »kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
Only if I didn't see DK, NB, and Temp all doing it as well.
ok... you are a moron if you think PETS are the best way for a Sorcerer to do this...
And like the second guy said... Any class can do that, its pretty much in how well you play and use the abilities at your disposal.
Wait what? You're calling me a moron because I said I solo'd pre-nerf VR content with a Volatile Familiar? Shaking my head at the reasons people resort to being rude to people.DenverRalphy wrote: »Simply amazing that you can say that with a straight face.
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
If you could indeed breeze through that type of content using Volatile Familiar, then you were indeed getting much more from it than you should (double explosions).
It never double exploded in PVE. I can see enemy HP and I can see what 20% of my magicka is.I'm happy about this. I've seen quite a few of my deaths to a certain super angry mage that was nothing but familiar explosions coming from the familiar and from himself somehow.
I did tests with someone in PVP and my vol fam never hit twice. If certain people out there were reliably having their familiar explode twice, they found some sort of bug that they were able to exploit. So 1% of the population is exploiting a bug, so let's nerf that ability for everyone? That is the problem. ZOS is so behind on their game that they can't even debug one skill and instead decide to nerf it because they can not fix it.
tordr86b16_ESO wrote: »Sorcerer
Summoning
Volatile Familiar: Reduced the damage of this ability to 12% maximum magicka from 20% maximum magicka. This is a temporary solution until we completely resolve the issue where the Familiar is exploding twice.
Come on ZOS. This bug wasn't even happening for everyone. My Vol Familiar explosions were never blowing up twice and I even checked in PVP. Complete garbage that now this skill is nerfed for everyone, even if they did not PVP. I try to stick up for you all as much as possible but this is just lazy. You might as well have just removed the skill entirely while you fix it because for all of those people that the skill was not bugging out on will never use it now.
This temporary fix better be remedied soon.
stop the childish whine. this was an emergency fix eg "bandaid" until they have found out the problem.
the amount of whine on these forums is making me sick to the stomach.
Hypertionb14_ESO wrote: »kb.lang_ESO wrote: »You don't think it might be a little op if you are soloing everything like dolmens, group delve, and world bosses. Things that should be done as a group.
Only if I didn't see DK, NB, and Temp all doing it as well.
ok... you are a moron if you think PETS are the best way for a Sorcerer to do this...
And like the second guy said... Any class can do that, its pretty much in how well you play and use the abilities at your disposal.
Wait what? You're calling me a moron because I said I solo'd pre-nerf VR content with a Volatile Familiar? Shaking my head at the reasons people resort to being rude to people.DenverRalphy wrote: »Simply amazing that you can say that with a straight face.
According to who? Not useful for group pve for sure, but this thing was a total beast in solo pve. I primarily used this skill to solo almost all dolmens, group delve, world bosses in pre-nerf vet content.
If you could indeed breeze through that type of content using Volatile Familiar, then you were indeed getting much more from it than you should (double explosions).
It never double exploded in PVE. I can see enemy HP and I can see what 20% of my magicka is.I'm happy about this. I've seen quite a few of my deaths to a certain super angry mage that was nothing but familiar explosions coming from the familiar and from himself somehow.
I did tests with someone in PVP and my vol fam never hit twice. If certain people out there were reliably having their familiar explode twice, they found some sort of bug that they were able to exploit. So 1% of the population is exploiting a bug, so let's nerf that ability for everyone? That is the problem. ZOS is so behind on their game that they can't even debug one skill and instead decide to nerf it because they can not fix it.
:'( It was hitting twice, even if you refused to see it.