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Active World PvP

Zabus
Zabus
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Anybody excited for this? I understand people have concerns over griefing, but I don't think it will be that much of an issue.

Don't want to be killed? Pay your bounty. Don't want to pay a bounty? Either suffer the consequences, bribe/intimidate/persuade if those are an option or don't get caught.

You can only hunt down people by becoming a guard, and in order to hunt down that player he must have a bounty. There will most likely be limitations on being a guard and possibly only things like only being able to hunt players in the zone you're in.

If the system is the way I imagine it, there will be no hunting lowbies in stonefalls etc. With that said, I am pretty excited for this xD

Edited by Zabus on July 19, 2014 10:02AM
Zavus - Khajiit Nightblade EP | AR 50
Zāv - Imperial Templar | AR 24
Zavbags - Argonian Nightblade EP | AR 19
Zabus - Redguard Nightblade DC | AR 13
Negate Three - Breton Sorcerer EP | AR 19
  • iaintoff
    iaintoff
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    It sounds amazing
    Also forcing pve players into cryodiil will be awesome and we'll worth the gank or two

    Can't wait.
  • Khafar
    Khafar
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    To me, it sounds anywhere from "irrrelevant" (if the bounties or chances of getting caught are low) to "obnoxious" (if neither of those is the case). I have zero interest in active world PvP, and if that were to become a regular occurrence for me, I'll play something else. I've done some PvP in Cyrodiil, but I'd rather keep it there.
  • Tabbycat
    Tabbycat
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    Fairly sure your only options if your bounty is too high is to fight or flee. At least I didn't see any other options in the Quakecon video.
    Khafar wrote: »
    To me, it sounds anywhere from "irrrelevant" (if the bounties or chances of getting caught are low) to "obnoxious" (if neither of those is the case). I have zero interest in active world PvP, and if that were to become a regular occurrence for me, I'll play something else. I've done some PvP in Cyrodiil, but I'd rather keep it there.

    Don't get caught stealing and don't kill innocent NPCs and you won't have to worry about getting caught up in pvp.
    Edited by Tabbycat on July 19, 2014 8:44PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Zabus
    Zabus
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    Tabbycat wrote: »
    Fairly sure your only options if your bounty is too high is to fight or flee. At least I didn't see any other options in the Quakecon video.
    Khafar wrote: »
    To me, it sounds anywhere from "irrrelevant" (if the bounties or chances of getting caught are low) to "obnoxious" (if neither of those is the case). I have zero interest in active world PvP, and if that were to become a regular occurrence for me, I'll play something else. I've done some PvP in Cyrodiil, but I'd rather keep it there.

    Don't get caught stealing and don't kill innocent NPCs and you won't have to worry about getting caught up in pvp.

    I'm pretty sure it's a work in progress so things are susceptible to change, and I don't see why we wouldn't be able to bribe guards.

    And I agree.
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • jeevin
    jeevin
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    I'm looking forward to it for sure. Could be an interesting twist to game and has a lot of potential to take the game in a different direction.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I am very excited. All this talk by carebears about how killing npcs somehow results in griefing them had made me even more excited.

    Normally I don't want to harsh anyone else's gig, but if that's griefing, sign me up!
    Dear Sister, I do not spread rumors, I create them.
  • Apophiss
    Apophiss
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    iaintoff wrote: »
    It sounds amazing
    Also forcing pve players into cryodiil will be awesome and we'll worth the gank or two

    Can't wait.

    Another good game taken down the road to PVP land.
    I am very excited. All this talk by carebears about how killing npcs somehow results in griefing them had made me even more excited.

    Normally I don't want to harsh anyone else's gig, but if that's griefing, sign me up!

    If this is the typical player that Zenimax wants to keep, then they will lose this subscriber. It is looking more and more that my money isn't as good as the PVP players. Time to take it somewhere else.
    "Just when I think you have said the stupidest thing possible, you keep talking."
    -Hank Hill
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Apophiss wrote: »
    iaintoff wrote: »
    It sounds amazing
    Also forcing pve players into cryodiil will be awesome and we'll worth the gank or two

    Can't wait.

    Another good game taken down the road to PVP land.
    I am very excited. All this talk by carebears about how killing npcs somehow results in griefing them had made me even more excited.

    Normally I don't want to harsh anyone else's gig, but if that's griefing, sign me up!

    If this is the typical player that Zenimax wants to keep, then they will lose this subscriber. It is looking more and more that my money isn't as good as the PVP players. Time to take it somewhere else.

    see, I feel the same way about your behavior. PVE'rs by default think that their money matters more. You feel it is griefing just for me to kill non-essential NPCs. That is ridiculous and entitled, and we need less of that kind of player. I really don't care if I am killing your atmosphere, this is a multiplayer game, my happiness is as important as your happiness.
    Dear Sister, I do not spread rumors, I create them.
  • Apophiss
    Apophiss
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    Proves the point that PVE and PVP can never exist equally in a single game world.
    "Just when I think you have said the stupidest thing possible, you keep talking."
    -Hank Hill
  • Zabus
    Zabus
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    Apophiss wrote: »
    Proves the point that PVE and PVP can never exist equally in a single game world.

    I think they said something about players only stealing if they enter stealth. If you loot the containers normally I'm not sure if it's any different than it is now. Now if you don't get punished for looting them normally, then you really can't complain if you steal, right?
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • Vizier
    Vizier
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    I wholeheartedly support any increase in opportunity for open world PvP. Nobody likes being ganked. I know I don't. What I like more than that though is the drama and challenge open world pvp provides. We should have to deal with "player bandits" and bounty hunters. It just makes the game more exciting and raises the bar on the skills we have to develop as players.

    There may have to be some changes and tweaks to be fair. Lessen effectiveness of some stun locks and perhaps make horses faster and more effectively avoid throwing their riders. Perhaps some tweaks to stamina use to allow more speed and dodging to provide incentives for actual investment of skill points in Stamina etc. Anyway you get the idea.

    Thumbs up on this ZOS. :D

    edit corrected typo.
    Edited by Vizier on July 20, 2014 6:42PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Vizier wrote: »
    I wholeheartedly support any increase in opportunity for open world PvP. Nobody likes being ganked. I know I don't. What I like more than that though is the drama and challenge open world pvp provides. We should have to deal with "player bandits" and bounty hunters. It just makes the game more exciting and raises the bar on the skills we have to develop as players.

    There may have to be some changes and tweaks to be fair. Lessen effectiveness of some stun locks and perhaps make horses faster and more effectively avoid throwing their riders. Perhaps some tweaks to stamina use to allow more speed and dodging to provide incentives for actual investment of skill points in Stamina etc. Anyway you get the idea.

    Thumbs up on this ZOS. :D

    edit corrected typo.

    the thing is, no one who doesn't want to pvp will have to. I'm not even sure if stealing a few times will flag you to be killed. That would be either if you rack up a high bounty, and/or do not pay your bounty.

    If my bounty gets too high I'm going to battle a friend (actually battle not stand there and die) to work it off. I don't mind running a bounty up, but I don't want to sit on a 17k bounty where I am kos to guards and kos to everyone, including people that otherwise wouldn't take the risk of opting in to the pvp content.

    I played in a game with world pvp, and some of the most underhanded, poor sportsmen were pve'rs who had purchased their way to being OP (it was a pay for perks game). They wouldn't stick around for a challenge, but any lowbie on the other side they could kill without repercussions or any raid they could do where they were assured a win, even just getting 20+ people in a group to kill an assassin.

    Generally the people that complain the most about pvp are willing to pvp if they are assured a win. They seem to be more likely to exploit or cheat, as well.
    Dear Sister, I do not spread rumors, I create them.
  • Zabus
    Zabus
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    Vizier wrote: »
    I wholeheartedly support any increase in opportunity for open world PvP. Nobody likes being ganked. I know I don't. What I like more than that though is the drama and challenge open world pvp provides. We should have to deal with "player bandits" and bounty hunters. It just makes the game more exciting and raises the bar on the skills we have to develop as players.

    There may have to be some changes and tweaks to be fair. Lessen effectiveness of some stun locks and perhaps make horses faster and more effectively avoid throwing their riders. Perhaps some tweaks to stamina use to allow more speed and dodging to provide incentives for actual investment of skill points in Stamina etc. Anyway you get the idea.

    Thumbs up on this ZOS. :D

    edit corrected typo.

    I doubt there'll be changes, it'll just be like Cyrodiil PvP but outside of it. Which means abilities that hit for more in PvE will be reduced to their pvp equivalents as soon as we engage in a battle.

    At least that's what I'm hoping for. Stamina is something they'll be working on to bring more on par with magicka that really has nothing with this active world pvp.
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • DCGoth_OTG
    DCGoth_OTG
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    Unless there is some way to opt out of the Active PvP, I will most likely drop my sub. I stay out of Cyrodiil, I have never even entered the zone, (both campaigns still unassigned), and I will not participate in any form of PvP.

    They run the risk of losing a number of PvE players if they don't have some method of opt-out.
    Some days it's just not worth chewing through the leather straps.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    DCGoth_OTG wrote: »
    Unless there is some way to opt out of the Active PvP, I will most likely drop my sub. I stay out of Cyrodiil, I have never even entered the zone, (both campaigns still unassigned), and I will not participate in any form of PvP.

    They run the risk of losing a number of PvE players if they don't have some method of opt-out.

    maybe you should see the videos/read the transcript before commenting, this is all over the forums.

    Also, you do realize you get 2 skillpoints for doing the tutorial in cyrodiil (or just skipping it, too, you just have to complete the quest.)
    Dear Sister, I do not spread rumors, I create them.
  • Zabus
    Zabus
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    DCGoth_OTG wrote: »
    Unless there is some way to opt out of the Active PvP, I will most likely drop my sub. I stay out of Cyrodiil, I have never even entered the zone, (both campaigns still unassigned), and I will not participate in any form of PvP.

    They run the risk of losing a number of PvE players if they don't have some method of opt-out.

    Edit: Then you need to learn how to stealth and not get caught, that's your only option xD
    Edited by Zabus on July 20, 2014 11:57PM
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    AFAIK, containers in towns now will be flagged so that looting them is considered theft.

    It would be weird to make it on the up and up if you are not sneaking, but make it theft if you are. Why would I ever steal things from a container when I could just loot it regularly.

    It will make provisioning ingredients more valuable, which will be nice. Just be careful no one is watching when you loot containers or that you are not in a town etc, and you should have no problem.
    Dear Sister, I do not spread rumors, I create them.
  • indytims_ESO
    indytims_ESO
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    Zeni needs to tread carefully on this.

    Open wold PVP is not what this game is about, nor was it what TES games were about, either.

    Having PVP in the non-Cyrodil locations - as long as its consentual - could work. But if Zeni plans to go down the EVE-Online road, they're going to lose subs, plain and simple.

    Then again, maybe they'll magically attract all those uber-PVPers who are just waiting to sign-up.

    Personally, they should leave PVP in Cyrodil - the way it was designed to be. But for those of us not interested in PVP, if we decide not to steal, nor to become a 'guard', then we should be able to continue playing the game as we are now.
  • Zabus
    Zabus
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    AFAIK, containers in towns now will be flagged so that looting them is considered theft.

    It would be weird to make it on the up and up if you are not sneaking, but make it theft if you are. Why would I ever steal things from a container when I could just loot it regularly.

    It will make provisioning ingredients more valuable, which will be nice. Just be careful no one is watching when you loot containers or that you are not in a town etc, and you should have no problem.

    Yeah, I had my doubts on that as well. It wouldn't really make sense, and I don't mind having to sneak and avoid getting caught when looting containers.
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • Zabus
    Zabus
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    Zeni needs to tread carefully on this.

    Open wold PVP is not what this game is about, nor was it what TES games were about, either.

    Having PVP in the non-Cyrodil locations - as long as its consentual - could work. But if Zeni plans to go down the EVE-Online road, they're going to lose subs, plain and simple.

    Then again, maybe they'll magically attract all those uber-PVPers who are just waiting to sign-up.

    Personally, they should leave PVP in Cyrodil - the way it was designed to be. But for those of us not interested in PVP, if we decide not to steal, nor to become a 'guard', then we should be able to continue playing the game as we are now.

    You will only become part of the open world pvp, assuming you either steal/kill and don't pay off your bounty.

    Plain and simple.
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • SirAndy
    SirAndy
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    Meh ...
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I have no idea why people can't be bothered to actually look into how this is being implemented before commenting.
    Dear Sister, I do not spread rumors, I create them.
  • DCGoth_OTG
    DCGoth_OTG
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    DCGoth_OTG wrote: »
    Unless there is some way to opt out of the Active PvP, I will most likely drop my sub. I stay out of Cyrodiil, I have never even entered the zone, (both campaigns still unassigned), and I will not participate in any form of PvP.

    They run the risk of losing a number of PvE players if they don't have some method of opt-out.


    Also, you do realize you get 2 skillpoints for doing the tutorial in cyrodiil (or just skipping it, too, you just have to complete the quest.)

    Yeah, I am aware of everything that is in Cyrodiil. I was in Beta since March, 2013 and then in the Psijics Order.

    I've still never gone to Cyrodiil. Not for points, not for tutorial and not for shards. If the PvP'ers want a zone, they've got that one, plus the upcoming Capital City. I'm just not going to be a part of it.

    I really do not care about the PvP buffs, the Emperor or even the campaigns. I've been in GW2 since it's beta and have also never gone into the WvW zones. Not something I care to do, but thanks for the mentions though.

    Some days it's just not worth chewing through the leather straps.
  • kharl08
    kharl08
    Don't steal and don't kill innocent NPCs and you won't have to worry about getting caught up in PVP. Plain and simple...
  • DCGoth_OTG
    DCGoth_OTG
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    kharl08 wrote: »
    Don't steal and don't kill innocent NPCs and you won't have to worry about getting caught up in PVP. Plain and simple...

    I wasn't planning on that, so I'm good there. I still think the bounty system is poorly designed and should not have player involvement in the PvE zones.

    I have no problems staying out of Cyrodiil and no regrests. If I wanted to see Player on Player and other such things like dueling, I would have stayed in WoW and hung outside of Org watching the fifteen year-olds all night.

    Some days it's just not worth chewing through the leather straps.
  • Kego
    Kego
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    I would like to see a new Guild with the bounty system. That the Bountyhunter Guild. If you join them, you can move to there Base and with talking to a NPC you will be an active or inactive Bountyhunter.

    If you are inactive you can't PvP with criminals, like they can't PvP with you. If you are an active member than you can kill any criminal, but they can do the same, if they see you first.

    I would like that, cause I don't like it to be forced to PvP if I just want to Quest a Zone. Expecialy when you are completly open to Sneak Attacks during Quest Dialogues.
    Edited by Kego on July 21, 2014 8:15AM
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
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    In the real world, stealing and killing others is illegal. The more you do, the harder the consequences.
    If you steal in ESO, you should be punished. This happens with the bounty you can pay to become clean again.
    Killing harmless NPC is even worse and the bounty is much higher. So high bounty and ppl and guards start chasing you. That way ESO introduces realism in this game, where thieves and murderers were hunted by guards and people.

    If you don't want to be hunted, don't steal, pay the bountys and don't kill harmless NPC. Easy enough.

    If you like to steal and kill NPC at will, you should and will be hunted. That's life, that's realistic and gives this game much more depth than a lot of other games out there.

    With the introduction of thieves and assassins guild, this Justice system comes to it its full potential. You have risk vs. reward and thieves and assassins ARE hunted people with high bountys.

    Welcome to the real world guys, I find this a cool change.

    And no, I won't run around looking for PVE players in the major towns to gank. But if a thief or an assassin runs by, I take my chance and hunt him..as I would in the real world.

    On a side note...now you can kill bots farming chests for style books and ressources ;) Ever seen a bot paying a bounty fee?
  • indytims_ESO
    indytims_ESO
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    You will only become part of the open world pvp, assuming you either steal/kill and don't pay off your bounty.

    Plain and simple.

    ...Or apparently 'become a guard'... which will be curious to see how that is implemented...

    Do you have to talk to an NPC first to 'become a guard'? (i.e. flag yourself for PVP?) Or can you 'accidentally' flag yourself in some way?

    I don't particularly care for PVP, but I am cool with it as long as it's consentual. I definitely want PVPers to have fun, as well, but not at the expense of non-PVPers. Implementation will be important, and I think a little concern/worry about it at this stage is warranted.
  • indytims_ESO
    indytims_ESO
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    I have no idea why people can't be bothered to actually look into how this is being implemented before commenting.

    I have no idea why some people seem to think they know how it's going to be implemented, when it's still all a work-in-progress, which means it's subject to change... I think the guy in the one video even says this.
  • Hilgara
    Hilgara
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    Apophiss wrote: »
    Proves the point that PVE and PVP can never exist equally in a single game world.

    They have for 12 years in EvE online. It just needs to be implemented correctly
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