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Please make mules obsolete.

Tubben
Tubben
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Hello.

I would like that materials for crafting professions dont need any bank space.

I currently have an mule for every profession, so i can store the materials. It's a work around and i hate it. It should not be needed.

I would like that materials have their own bank, like in Guildwars 2 then you could use the bank for all the other stuff.

Atleast make the material stack to 1000 or 10.000.

It's just annoying to relog every 2-3 to every mule to empty the bank.

It hurts my immersion.
  • emeraldbay
    emeraldbay
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    I'd like to see some sort of revision to the inventory system too. I've never had to use mules, but that's only because I make a constant effort to keep my inventory under control, and I can definitely see how it causes issues for people.
  • Gythral
    Gythral
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    Tbh the game is worse than the previous instalments in the franchise, which at least had the saving grace of some chests working as storage, but atm it often seems to be 'handbag manager online' rather than a fantasy MMO!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Laerania_ESO
    Laerania_ESO
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    Tubben wrote: »
    Hello.

    I would like that materials for crafting professions dont need any bank space.

    I currently have an mule for every profession, so i can store the materials. It's a work around and i hate it. It should not be needed.

    I would like that materials have their own bank, like in Guildwars 2 then you could use the bank for all the other stuff.

    Atleast make the material stack to 1000 or 10.000.

    It's just annoying to relog every 2-3 to every mule to empty the bank.

    It hurts my immersion.
    It's working as intended by someone who doesn't know how to design a proper inventory system.

    It has been said: The other character slots can't be considered part of the inventory needed for the proper development of each character. They are not an inventory extension .

    Probably the wall next to me would understand it first.


  • Wizzo91
    Wizzo91
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    I really don't understand your problems.

    I've maxed out three professions on my main(also with skillpoints), which I use regularly.
    On my alt I am working on 3 more, so at the Moment I am working on 6 professions.

    I have a mule, but only for vanity pets, maps etc. - no materials on him - and the funny thing is I do not have space problems at all.

    The main problem is that you people want to keep everything. Just sell base materials that our under your level.

    For example: You have three characters. One is a DK tank with heavy armour and VR12. Your alt is a NB with medium armour VR8. Your Sorc wears light armour and is level 40.

    Now you only need 4 kinds of base materials(Leather, Cloth, Armor/weapons,Wood). Sell the rest, you will always have enough through gathering and deconstructing. There is no reason to keep them.

    Then you need trait gemstones. There are 16 different ones. Most people only use 1 - 2 on their armour / weapon depending on build or role. Sell the rest.

    Upgrade materials: 3x4

    Style Material: No reason to keep them, just throw them out and buy them from a vendor if need them(except daedric, primal, ancient elf, barbaric of course)

    This works for woodworking, clothing and blacksmithing. Each of these professions should use a max of 20 bank space (+- depending on level and amount of alts etc.)


    There is some diversity in provisioning, but it is level up really easy compared to the other professions. Like I said before - don't dump all the mats into your bank or mules. Select recipes that have an advantage to your characters and just save mats for those.

    Just started alchemy and enchanting on my alts - so I don't understand all of the mechanics yet.

    You just have to use your brain. It is simple item management. If you blindly throw everything into the bank you should be punished for it.
    Edited by Wizzo91 on July 20, 2014 7:41PM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • Tubben
    Tubben
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    It's working as intended by someone who doesn't know how to design a proper inventory system.

    It has been said: The other character slots can't be considered part of the inventory needed for the proper development of each character. They are not an inventory extension .

    Probably the wall next to me would understand it first.

    I dont know why you need to get personally, but well.

    If you mean the developer by "someone who doesent know how to design a proper inventory system", then you are right. If you mean the player (in this case me), then no.

    There are just to many materials for professions and you cant really use them all before the bank is full. And beside this. I dont want to be forced to go crafting every few hours.

    Maybe the devs said the other character slots cant be considered part of the inventory system, but they are used like this. And i bet i am not the only one.

    And if to many people use mules to store stuff, then something is wrong by design. And it's not the player.

    Well thats my opinion atleast.
  • emeraldbay
    emeraldbay
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    Wizzo91 wrote: »
    The main problem is that you people want to keep everything. Just sell base materials that our under your level.

    For example: You have three characters. One is a DK tank with heavy armour and VR12. Your alt is a NB with medium armour VR8. Your Sorc wears light armour and is level 40.

    Now you only need 3 kinds of base materials. Sell the rest, you will always have enough through gathering and deconstructing. There is no reason to keep them.

    Then you need trait gemstones. There are 16 different ones. Most people only use 1 - 2 on their armour / weapon depending on build or role. Sell the rest.

    Style Material: No reason to keep them, just throw them out and buy them from a vendor if need them(except daedric, primal, ancient elf, barbaric of course)

    This works for woodworking, clothing and blacksmithing. Each of these professions should use a max of 20 bank space (+- depending on level and amount of alts etc.)
    That's fine, unless you plan on crafting as a profession and not just for yourself.

    If you plan on making armor and weapons for other people, you'll need a respectable supply of materials from every tier you can craft in, not just the tiers you're currently using. No one wants to wait for their hired blacksmith to go out and gather materials.

    You make a good point, but you can't rule out the fact that many people don't only craft for themselves. If everyone crafted for themselves, there wouldn't be a market for crafters at all.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    emeraldbay wrote: »
    Wizzo91 wrote: »
    The main problem is that you people want to keep everything. Just sell base materials that our under your level.

    For example: You have three characters. One is a DK tank with heavy armour and VR12. Your alt is a NB with medium armour VR8. Your Sorc wears light armour and is level 40.

    Now you only need 3 kinds of base materials. Sell the rest, you will always have enough through gathering and deconstructing. There is no reason to keep them.

    Then you need trait gemstones. There are 16 different ones. Most people only use 1 - 2 on their armour / weapon depending on build or role. Sell the rest.

    Style Material: No reason to keep them, just throw them out and buy them from a vendor if need them(except daedric, primal, ancient elf, barbaric of course)

    This works for woodworking, clothing and blacksmithing. Each of these professions should use a max of 20 bank space (+- depending on level and amount of alts etc.)
    That's fine, unless you plan on crafting as a profession and not just for yourself.

    If you plan on making armor and weapons for other people, you'll need a respectable supply of materials from every tier you can craft in, not just the tiers you're currently using. No one wants to wait for their hired blacksmith to go out and gather materials.

    You make a good point, but you can't rule out the fact that many people don't only craft for themselves. If everyone crafted for themselves, there wouldn't be a market for crafters at all.

    agreed, I do all crafts as a profession. I should be able to do this. This necessitates me not selling anything. There are no mats that I don't intend to use.

    I don't have the ridiculous sums of money they require to get my bank maxed out. Not even my inventory yet.

    The only way I've worked around this is having access to a guild bank only me and the gl have access to.
    Dear Sister, I do not spread rumors, I create them.
  • Gythral
    Gythral
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    Still nothing changes the basic fact that my bag space is way below what is needed to do more than 10 minutes outside the bank/craft areas
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • DeLindsay
    DeLindsay
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    Tubben wrote: »
    It hurts my immersion.
    That comment just nullified everything you said. If you want to use immersion breaking as your reason then you need to realize there's no way in hell you could actually carry (75) 2H weapons on your back along with a stack of potions (they'd be a vial around the size of a 16oz bottle) plus weeks worth of food, etc. Also a barrel/crate/nightstand/etc could literally not hold all the things one would place in it like previous TES games.

    Account Banks would charge you a monthly fee as well as the fee to upgrade the physical size and I can guarantee you the volume of digital space we have would be far more expensive irl. No Bank would allow you to have 7 "friends" (alts) just sitting in there 24/7. And exactly how would your horse's packs give you any space when you're inside a building and have no access to said packs.

    It's fine if you want to ask ZoS for more space, although it's unnecessary once upgraded even with full crafting, but using the guise that it breaks your immersion is foolhardy.
  • Wizzo91
    Wizzo91
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    Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).

    If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.
    Edited by Wizzo91 on July 20, 2014 7:51PM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • Evergnar
    Evergnar
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    I agree but unfortunately the devs do not for some reason. I don't expect anything for free or unlimited mat space but there is absolutely not enough bank/bag space when you consider mats, trophies, costumes, treasure maps, and containers.

    The devs really need to implement a seperate type of space in at least one of the areas or preferably all. Having 3 types of space for materials, trophies, and general would solve the bag alt problem. The other option would be separate bank space for each alt (with some shared still).
  • Wizzo91
    Wizzo91
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    emeraldbay wrote: »
    Wizzo91 wrote: »
    The main problem is that you people want to keep everything. Just sell base materials that our under your level.

    For example: You have three characters. One is a DK tank with heavy armour and VR12. Your alt is a NB with medium armour VR8. Your Sorc wears light armour and is level 40.

    Now you only need 3 kinds of base materials. Sell the rest, you will always have enough through gathering and deconstructing. There is no reason to keep them.

    Then you need trait gemstones. There are 16 different ones. Most people only use 1 - 2 on their armour / weapon depending on build or role. Sell the rest.

    Style Material: No reason to keep them, just throw them out and buy them from a vendor if need them(except daedric, primal, ancient elf, barbaric of course)

    This works for woodworking, clothing and blacksmithing. Each of these professions should use a max of 20 bank space (+- depending on level and amount of alts etc.)
    That's fine, unless you plan on crafting as a profession and not just for yourself.

    If you plan on making armor and weapons for other people, you'll need a respectable supply of materials from every tier you can craft in, not just the tiers you're currently using. No one wants to wait for their hired blacksmith to go out and gather materials.

    You make a good point, but you can't rule out the fact that many people don't only craft for themselves. If everyone crafted for themselves, there wouldn't be a market for crafters at all.

    agreed, I do all crafts as a profession. I should be able to do this. This necessitates me not selling anything. There are no mats that I don't intend to use.

    I don't have the ridiculous sums of money they require to get my bank maxed out. Not even my inventory yet.

    The only way I've worked around this is having access to a guild bank only me and the gl have access to.

    Who said you should be able to craft all professions? With 8 characters yes, but then you should have enough gold to upgrade your bank
    Edited by Wizzo91 on July 20, 2014 7:50PM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • emeraldbay
    emeraldbay
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    Wizzo91 wrote: »

    Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).

    If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.
    I think the reason the developers designed this game around skill points was so that people could be proficient in as many crafts as they wanted to. If I want to master all crafts, I'm perfectly free to do so. That's just how things work in Elder Scrolls games - it's all about being able to do as much as you want to do, and do it well.

    Edit: And with new zones comes new skyshards, which means even more skill points. Once you hit level 50 and start going into Champion Levels, you should have the weapon skills you want maxed out, which means the only major thing left is crafting.
    Edited by emeraldbay on July 20, 2014 7:55PM
  • Tubben
    Tubben
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    DeLindsay wrote: »
    Tubben wrote: »
    It hurts my immersion.
    That comment just nullified everything you said. If you want to use immersion breaking as your reason then you need to realize there's no way in hell you could actually carry (75) 2H weapons on your back along with a stack of potions (they'd be a vial around the size of a 16oz bottle) plus weeks worth of food, etc. Also a barrel/crate/nightstand/etc could literally not hold all the things one would place in it like previous TES games.

    Game != RL
    Using this argument you will never dive deep into a game, because it's not RL. What you said is just void.

    beside this (do you know this guy?)

    http://d1.stern.de/bilder/unterhaltung/2005/17/gamma250_Artikel_fitwidth_489.jpg
  • Wizzo91
    Wizzo91
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    emeraldbay wrote: »
    Wizzo91 wrote: »

    Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).

    If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.
    I think the reason the developers designed this game around skill points was so that people could be proficient in as many crafts as they wanted to. If I want to master all crafts, I'm perfectly free to do so. That's just how things work in Elder Scrolls games - it's all about being able to do as much as you want to do, and do it well.

    It is not only an elder scrolls game - also a MMO. If every player would have enough space for all crafting materials crafters would be obsolete (if you take out the lazy folks).

    People have been complaining about bank space since the release. If it was a designed wrong and not how they intended it would of been addressed.

    There is plenty enough bank space if you specialise and obviously the devs intended it to be this way.

    If you focus on 1-2 or even 3 professions PER character you should not have space problems. Upgrade your bank, your bag space or buy a draft horse.


    EDIT: And if for some reason you only like to play one character you will have to live with it. A generalist should be able to craft less things than somebody who specialises into one profession.
    Edited by Wizzo91 on July 20, 2014 8:02PM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Wizzo91 wrote: »

    Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).

    If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.

    How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?

    Also, you obviously haven't crafted if you think 3 skills equals 36 slots. lol There is a lot more items involved than that.
    Edited by smeeprocketnub19_ESO on July 20, 2014 8:03PM
    Dear Sister, I do not spread rumors, I create them.
  • Logan9a
    Logan9a
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    In a game about gathering stuff, the current limits on the stuff we may gather are illogical.
  • DeLindsay
    DeLindsay
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    Wizzo91 wrote: »
    It is not only an elder scrolls game - also a MMO. If every player would have enough space for all crafting materials crafters would be obsolete (if you take out the lazy folks).

    People have been complaining about bank space since the release. If it was a designed wrong and not how they intended it would of been addressed.

    There is plenty enough bank space if you specialise and obviously the devs intended it to be this way.

    If you focus on 1-2 or even 3 professions PER character you should not have space problems. Upgrade your bank, your bag space or buy a draft horse.
    You don't need to specialize to not have space issues. I have maxed crafting on a single toon and I don't have the issues some complain about, but I realized LONG ago that 85% of the Provision ingredients are junk once you hit 50 with it so I don't keep any of the worthless ones. Granted it took until I hit the 130 Bank and about 130 personal before I started to have a few spaces left over each day in the Bank and had plenty on my main while out questing. Once you hit 240 Bank and maxed personal it's literally a non-issue.
    How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?
    You do not in any way HAVE to play/use multiple alts just to max all crafting professions, it's VERY EASY to do on a single character.
    Edited by DeLindsay on July 20, 2014 8:06PM
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I have 8 chars with 7 in play. I have a mule, he sits in the bank.

    I have 4 fighters and 3 crafters, one of my fighters crafts as well. All have the first bag upgrade some have the second and the bank will soon be up to 100 slots.

    Works OK, I do have to juggle sometimes. The mule mainly holds the stupid treasure maps and food mats. A few 100 stacks as well.

    All the jewels and race mats, bone etc, go in the bank to be always available to all my crafters. They all haul their own stuff, the crafters that is. The fighters go out as empty as I can arrange, they bring home everything good, and feed it to those who need it.
  • Laerania_ESO
    Laerania_ESO
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    Tubben wrote: »
    It's working as intended by someone who doesn't know how to design a proper inventory system.

    It has been said: The other character slots can't be considered part of the inventory needed for the proper development of each character. They are not an inventory extension .

    Probably the wall next to me would understand it first.

    I dont know why you need to get personally, but well.

    If you mean the developer by "someone who doesent know how to design a proper inventory system", then you are right. If you mean the player (in this case me), then no.

    There are just to many materials for professions and you cant really use them all before the bank is full. And beside this. I dont want to be forced to go crafting every few hours.

    Maybe the devs said the other character slots cant be considered part of the inventory system, but they are used like this. And i bet i am not the only one.

    And if to many people use mules to store stuff, then something is wrong by design. And it's not the player.

    Well thats my opinion atleast.

    Sorry if I did not make myself clear.

    Of course I meant the developer responsible for this mess. It's not your fault, you are using a workaround to fix something that should be better designed.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    DeLindsay wrote: »
    Wizzo91 wrote: »
    It is not only an elder scrolls game - also a MMO. If every player would have enough space for all crafting materials crafters would be obsolete (if you take out the lazy folks).

    People have been complaining about bank space since the release. If it was a designed wrong and not how they intended it would of been addressed.

    There is plenty enough bank space if you specialise and obviously the devs intended it to be this way.

    If you focus on 1-2 or even 3 professions PER character you should not have space problems. Upgrade your bank, your bag space or buy a draft horse.
    You don't need to specialize to not have space issues. I have maxed crafting on a single toon and I don't have the issues some complain about, but I realized LONG ago that 85% of the Provision ingredients are junk once you hit 50 with it so I don't keep any of the worthless ones. Granted it took until I hit the 130 Bank and about 130 personal before I started to have a few spaces left over each day in the Bank and had plenty on my main while out questing. Once you hit 240 Bank and maxed personal it's literally a non-issue.
    How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?
    You do not in any way HAVE to play/use multiple alts just to max all crafting professions, it's VERY EASY to do on a single character.

    Yes but my response was to someone who said you shouldn't be doing that. So obviously, that is irrelevant.
    Dear Sister, I do not spread rumors, I create them.
  • Wizzo91
    Wizzo91
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    Wizzo91 wrote: »

    Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).

    If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.

    How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?

    Also, you obviously haven't crafted if you think 3 skills equals 36 slots. lol There is a lot more items involved than that.

    Wow I hate the "play how I want" argument. It is a MMO - if other players are involved you can not play how you want. Go back to Single player RPGs.

    There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.

    If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.

    EDIT: I would also like to apologise if you do not comprehend everything - not a native speaker here :P
    Edited by Wizzo91 on July 20, 2014 8:14PM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • Tabbycat
    Tabbycat
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    I still hope that one day ZOS will give us a crafting materials bank.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Wizzo91 wrote: »
    Wizzo91 wrote: »

    Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).

    If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.

    How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?

    Also, you obviously haven't crafted if you think 3 skills equals 36 slots. lol There is a lot more items involved than that.

    Wow I hate the "play how I want" argument. It is a MMO - if other players are involved you can not play how you want. Go back to Single player RPGs.

    There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.

    If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.

    That is how the game is billed, furthermore, why shouldn't I be able to specialize in all crafts.

    The game already limits you via skillpoints. I have less available ones than other people, which is a handicap I readily accept. I don't feel like inventory simulator the mmo is necessary, unless the intent is to punish people for crafting, (and even with two or three crafts it is a serious problem.)

    I also think you are being a bit hyperbolic and melodramatic telling me this is the wrong game for me. I'm not making any ridiculous demands or threatening to unsub lol
    Dear Sister, I do not spread rumors, I create them.
  • DeLindsay
    DeLindsay
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    Wizzo91 wrote: »
    There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.

    If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.
    Yes with maxed Account bank (240 spaces) and maxed personal inventory with Horse, space really isn't an issue. However, you're incorrect that you SHOULD have inventory problems if you want to be a crafter. I'm a maxed crafter on my VR8 main and I don't have space problems. Hell I don't even have the full 240 Bank yet.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    DeLindsay wrote: »
    Wizzo91 wrote: »
    There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.

    If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.
    Yes with maxed Account bank (240 spaces) and maxed personal inventory with Horse, space really isn't an issue. However, you're incorrect that you SHOULD have inventory problems if you want to be a crafter. I'm a maxed crafter on my VR8 main and I don't have space problems. Hell I don't even have the full 240 Bank yet.

    yea bank upgrades get prohibitively expensive after a point though. I haven't had 85k on me ever, much less all at once.
    Dear Sister, I do not spread rumors, I create them.
  • indytims_ESO
    indytims_ESO
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    I think the system works fine.

    If you want to be able to specialize in 'everything', then you have to do the work and accept the challenges - and that includes inventory management.

    I think it was a HUGE mistake for them to allow every character to max out in -every- craft. It's silly, it doesn't make sense, and the complaint for bank-space is simply another side-effect of going that route.

    But - the system works fine. Just because you don't like it, doesn't mean it needs to be changed. Is it the most convenient? Nope, but the game was never 'billed' as being 'convenient'. Making things 'easy' isn't always the best solution.

    My suggestion would be to focus on a couple crafts, max them, and then move on to the next two. That way you don't feel the need to hoard every crafting mat you come across.
  • Wizzo91
    Wizzo91
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    DeLindsay wrote: »
    Wizzo91 wrote: »
    There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.

    If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.
    Yes with maxed Account bank (240 spaces) and maxed personal inventory with Horse, space really isn't an issue. However, you're incorrect that you SHOULD have inventory problems if you want to be a crafter. I'm a maxed crafter on my VR8 main and I don't have space problems. Hell I don't even have the full 240 Bank yet.

    If you have one character I think you should. My opinion I guess.
    Wizzo91 wrote: »
    Wizzo91 wrote: »

    Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).

    If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.

    How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?

    Also, you obviously haven't crafted if you think 3 skills equals 36 slots. lol There is a lot more items involved than that.

    Wow I hate the "play how I want" argument. It is a MMO - if other players are involved you can not play how you want. Go back to Single player RPGs.

    There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.

    If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.

    That is how the game is billed, furthermore, why shouldn't I be able to specialize in all crafts.

    The game already limits you via skillpoints. I have less available ones than other people, which is a handicap I readily accept. I don't feel like inventory simulator the mmo is necessary, unless the intent is to punish people for crafting, (and even with two or three crafts it is a serious problem.)

    I also think you are being a bit hyperbolic and melodramatic telling me this is the wrong game for me. I'm not making any ridiculous demands or threatening to unsub lol

    It is not a punishment, just restrictions you should accept. And if not upgrade your bank slots with money generated from crafting.

    Like I said before a good economy in a MMO requires crafting restrictions or it would not exist. If everybody could max out every profession and actively have all materials on their bank there will be no reason for you to craft - because everybody will craft their own stuff.

    You will have to compare advantages of generalisation or specialisation. It actually is a really interesting aspect IMO.

    Yea possibly I exaggerated there. I had space problems myself from time to time but learned how to avoid them. Like I said I actively craft in 3 professions that are on max and 3 more that are close on my alt. I have NO space problems and have 50 - 80 free bank slots. If somebody wants something crafted and you don't have the mats just tell them to buy them and come back to you.

    Also I can assure you that there is enough bank space when everything is maxed for all professions (of course you can't have 10 stacks of everything) but it should be possible.

    Just use a mule for all of your trophies, pets and costumes you don't use.
    Edited by Wizzo91 on July 20, 2014 8:27PM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • Wizzo91
    Wizzo91
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    Another hint that they (ZoS) want you to specialise is the trait research system. It will take a very long time until can research all of them and mostly you have to specialise on one or two weapons, on 3 armour pieces etc.

    People normally want to buy set items - that's where the big money is.
    Edited by Wizzo91 on July 20, 2014 8:31PM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    I don't understand where the belief that we shouldn't be able to specialize in all crafts comes from. Where are you getting this? I have never seen any official statement on it.

    There is no reason I can't be a crafter, and having to sift through my inventory and bank for hours a day is in fact a very big punishment. The biggest problem I have, honestly, is that my bank is shared. I would prefer a separate shared bank spot, with maybe 10 slots so I can transfer between characters, and separate banks otherwise. I have alts and that means I am splitting my bank space as is, much less while trying to store crafting stuff.

    Honestly, it isn't even so much for myself. I only store research and improvement stuff crafting-wise in my bank. Like I said, I have a guild only two people have access to to store everything else. But I don't think you should have to have that to be able to craft.

    Also, 85k at the top end for 10 slots is ridiculous. I am not THAT good of a crafter. Especially with other money sinks such as respec costs and repair costs.
    Dear Sister, I do not spread rumors, I create them.
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