It's working as intended by someone who doesn't know how to design a proper inventory system.Hello.
I would like that materials for crafting professions dont need any bank space.
I currently have an mule for every profession, so i can store the materials. It's a work around and i hate it. It should not be needed.
I would like that materials have their own bank, like in Guildwars 2 then you could use the bank for all the other stuff.
Atleast make the material stack to 1000 or 10.000.
It's just annoying to relog every 2-3 to every mule to empty the bank.
It hurts my immersion.
Laerania_ESO wrote: »It's working as intended by someone who doesn't know how to design a proper inventory system.
It has been said: The other character slots can't be considered part of the inventory needed for the proper development of each character. They are not an inventory extension .
Probably the wall next to me would understand it first.
That's fine, unless you plan on crafting as a profession and not just for yourself.The main problem is that you people want to keep everything. Just sell base materials that our under your level.
For example: You have three characters. One is a DK tank with heavy armour and VR12. Your alt is a NB with medium armour VR8. Your Sorc wears light armour and is level 40.
Now you only need 3 kinds of base materials. Sell the rest, you will always have enough through gathering and deconstructing. There is no reason to keep them.
Then you need trait gemstones. There are 16 different ones. Most people only use 1 - 2 on their armour / weapon depending on build or role. Sell the rest.
Style Material: No reason to keep them, just throw them out and buy them from a vendor if need them(except daedric, primal, ancient elf, barbaric of course)
This works for woodworking, clothing and blacksmithing. Each of these professions should use a max of 20 bank space (+- depending on level and amount of alts etc.)
emeraldbay wrote: »That's fine, unless you plan on crafting as a profession and not just for yourself.The main problem is that you people want to keep everything. Just sell base materials that our under your level.
For example: You have three characters. One is a DK tank with heavy armour and VR12. Your alt is a NB with medium armour VR8. Your Sorc wears light armour and is level 40.
Now you only need 3 kinds of base materials. Sell the rest, you will always have enough through gathering and deconstructing. There is no reason to keep them.
Then you need trait gemstones. There are 16 different ones. Most people only use 1 - 2 on their armour / weapon depending on build or role. Sell the rest.
Style Material: No reason to keep them, just throw them out and buy them from a vendor if need them(except daedric, primal, ancient elf, barbaric of course)
This works for woodworking, clothing and blacksmithing. Each of these professions should use a max of 20 bank space (+- depending on level and amount of alts etc.)
If you plan on making armor and weapons for other people, you'll need a respectable supply of materials from every tier you can craft in, not just the tiers you're currently using. No one wants to wait for their hired blacksmith to go out and gather materials.
You make a good point, but you can't rule out the fact that many people don't only craft for themselves. If everyone crafted for themselves, there wouldn't be a market for crafters at all.
That comment just nullified everything you said. If you want to use immersion breaking as your reason then you need to realize there's no way in hell you could actually carry (75) 2H weapons on your back along with a stack of potions (they'd be a vial around the size of a 16oz bottle) plus weeks worth of food, etc. Also a barrel/crate/nightstand/etc could literally not hold all the things one would place in it like previous TES games.It hurts my immersion.
smeeprocketnub19_ESO wrote: »emeraldbay wrote: »That's fine, unless you plan on crafting as a profession and not just for yourself.The main problem is that you people want to keep everything. Just sell base materials that our under your level.
For example: You have three characters. One is a DK tank with heavy armour and VR12. Your alt is a NB with medium armour VR8. Your Sorc wears light armour and is level 40.
Now you only need 3 kinds of base materials. Sell the rest, you will always have enough through gathering and deconstructing. There is no reason to keep them.
Then you need trait gemstones. There are 16 different ones. Most people only use 1 - 2 on their armour / weapon depending on build or role. Sell the rest.
Style Material: No reason to keep them, just throw them out and buy them from a vendor if need them(except daedric, primal, ancient elf, barbaric of course)
This works for woodworking, clothing and blacksmithing. Each of these professions should use a max of 20 bank space (+- depending on level and amount of alts etc.)
If you plan on making armor and weapons for other people, you'll need a respectable supply of materials from every tier you can craft in, not just the tiers you're currently using. No one wants to wait for their hired blacksmith to go out and gather materials.
You make a good point, but you can't rule out the fact that many people don't only craft for themselves. If everyone crafted for themselves, there wouldn't be a market for crafters at all.
agreed, I do all crafts as a profession. I should be able to do this. This necessitates me not selling anything. There are no mats that I don't intend to use.
I don't have the ridiculous sums of money they require to get my bank maxed out. Not even my inventory yet.
The only way I've worked around this is having access to a guild bank only me and the gl have access to.
I think the reason the developers designed this game around skill points was so that people could be proficient in as many crafts as they wanted to. If I want to master all crafts, I'm perfectly free to do so. That's just how things work in Elder Scrolls games - it's all about being able to do as much as you want to do, and do it well.
Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).
If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.
That comment just nullified everything you said. If you want to use immersion breaking as your reason then you need to realize there's no way in hell you could actually carry (75) 2H weapons on your back along with a stack of potions (they'd be a vial around the size of a 16oz bottle) plus weeks worth of food, etc. Also a barrel/crate/nightstand/etc could literally not hold all the things one would place in it like previous TES games.It hurts my immersion.
emeraldbay wrote: »I think the reason the developers designed this game around skill points was so that people could be proficient in as many crafts as they wanted to. If I want to master all crafts, I'm perfectly free to do so. That's just how things work in Elder Scrolls games - it's all about being able to do as much as you want to do, and do it well.
Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).
If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.
Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).
If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.
You don't need to specialize to not have space issues. I have maxed crafting on a single toon and I don't have the issues some complain about, but I realized LONG ago that 85% of the Provision ingredients are junk once you hit 50 with it so I don't keep any of the worthless ones. Granted it took until I hit the 130 Bank and about 130 personal before I started to have a few spaces left over each day in the Bank and had plenty on my main while out questing. Once you hit 240 Bank and maxed personal it's literally a non-issue.It is not only an elder scrolls game - also a MMO. If every player would have enough space for all crafting materials crafters would be obsolete (if you take out the lazy folks).
People have been complaining about bank space since the release. If it was a designed wrong and not how they intended it would of been addressed.
There is plenty enough bank space if you specialise and obviously the devs intended it to be this way.
If you focus on 1-2 or even 3 professions PER character you should not have space problems. Upgrade your bank, your bag space or buy a draft horse.
You do not in any way HAVE to play/use multiple alts just to max all crafting professions, it's VERY EASY to do on a single character.smeeprocketnub19_ESO wrote: »How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?
Laerania_ESO wrote: »It's working as intended by someone who doesn't know how to design a proper inventory system.
It has been said: The other character slots can't be considered part of the inventory needed for the proper development of each character. They are not an inventory extension .
Probably the wall next to me would understand it first.
I dont know why you need to get personally, but well.
If you mean the developer by "someone who doesent know how to design a proper inventory system", then you are right. If you mean the player (in this case me), then no.
There are just to many materials for professions and you cant really use them all before the bank is full. And beside this. I dont want to be forced to go crafting every few hours.
Maybe the devs said the other character slots cant be considered part of the inventory system, but they are used like this. And i bet i am not the only one.
And if to many people use mules to store stuff, then something is wrong by design. And it's not the player.
Well thats my opinion atleast.
You don't need to specialize to not have space issues. I have maxed crafting on a single toon and I don't have the issues some complain about, but I realized LONG ago that 85% of the Provision ingredients are junk once you hit 50 with it so I don't keep any of the worthless ones. Granted it took until I hit the 130 Bank and about 130 personal before I started to have a few spaces left over each day in the Bank and had plenty on my main while out questing. Once you hit 240 Bank and maxed personal it's literally a non-issue.It is not only an elder scrolls game - also a MMO. If every player would have enough space for all crafting materials crafters would be obsolete (if you take out the lazy folks).
People have been complaining about bank space since the release. If it was a designed wrong and not how they intended it would of been addressed.
There is plenty enough bank space if you specialise and obviously the devs intended it to be this way.
If you focus on 1-2 or even 3 professions PER character you should not have space problems. Upgrade your bank, your bag space or buy a draft horse.You do not in any way HAVE to play/use multiple alts just to max all crafting professions, it's VERY EASY to do on a single character.smeeprocketnub19_ESO wrote: »How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?
smeeprocketnub19_ESO wrote: »
Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).
If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.
How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?
Also, you obviously haven't crafted if you think 3 skills equals 36 slots. lol There is a lot more items involved than that.
smeeprocketnub19_ESO wrote: »
Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).
If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.
How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?
Also, you obviously haven't crafted if you think 3 skills equals 36 slots. lol There is a lot more items involved than that.
Wow I hate the "play how I want" argument. It is a MMO - if other players are involved you can not play how you want. Go back to Single player RPGs.
There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.
If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.
Yes with maxed Account bank (240 spaces) and maxed personal inventory with Horse, space really isn't an issue. However, you're incorrect that you SHOULD have inventory problems if you want to be a crafter. I'm a maxed crafter on my VR8 main and I don't have space problems. Hell I don't even have the full 240 Bank yet.There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.
If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.
Yes with maxed Account bank (240 spaces) and maxed personal inventory with Horse, space really isn't an issue. However, you're incorrect that you SHOULD have inventory problems if you want to be a crafter. I'm a maxed crafter on my VR8 main and I don't have space problems. Hell I don't even have the full 240 Bank yet.There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.
If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.
Yes with maxed Account bank (240 spaces) and maxed personal inventory with Horse, space really isn't an issue. However, you're incorrect that you SHOULD have inventory problems if you want to be a crafter. I'm a maxed crafter on my VR8 main and I don't have space problems. Hell I don't even have the full 240 Bank yet.There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.
If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »
Yes I did not consider this. But nobody should be a master crafter in all of the professions(obviously not how the devs designed the game).
If you lets say specialise in all WW / BS / Clothing you will need 9 (not sure) base materials for each (double in clothing). That makes 36. Double that if you have two stacks of each. Still have plenty enough space. Also most people don't want you to craft them gear under level 50. I make a lot of money with crafting and 80% of my customers are vr6-12.
How have the devs not designed the game in that way? This is me playing how I want, if I am willing to invest the skillpoints, why should I be limited by inventory space? Why should I have to play multiple alts to craft?
Also, you obviously haven't crafted if you think 3 skills equals 36 slots. lol There is a lot more items involved than that.
Wow I hate the "play how I want" argument. It is a MMO - if other players are involved you can not play how you want. Go back to Single player RPGs.
There is a limit on almost everything in life - live with it. If you need more pay for it or deal with it. I could bet with you that if you maxed out your bank, inventory space and have a max draft horse you would be able to have enough space for all professions.
If you put skillpoints in alle professions you are considered a generalist. OF COURSE you should have space problems. Why do you think they added the option to buy more space? They intended to have restrictions. If you can't live with this it is the wrong game for you - sorry.
That is how the game is billed, furthermore, why shouldn't I be able to specialize in all crafts.
The game already limits you via skillpoints. I have less available ones than other people, which is a handicap I readily accept. I don't feel like inventory simulator the mmo is necessary, unless the intent is to punish people for crafting, (and even with two or three crafts it is a serious problem.)
I also think you are being a bit hyperbolic and melodramatic telling me this is the wrong game for me. I'm not making any ridiculous demands or threatening to unsub lol