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The catch up system
I am not a big fan of this idea....This whole rewards if you DON'T play thing really seems like a bad idea (i know they never released a bad idea yet...lol). The "we want people to play with their friends and have easier ways to close the gap"...just seems so wrong and counter productive.
So I decide to not play for a few weeks....I log on and get this insane bonus boost to exp....I go kill a few mudcrabs and poof...I jump 2 levels? This might be an exaggeration. ...but from what I heard this seems like a bad idea. It's not fair to the people that log on everyday. But rewards you when you dont?
I could be missing something but that's how I heard it...anyone else feel the same? Or different?
I mean when a game is fun....I play to stay with my friends...we play together...then again in consoles it is much easier to find new friends and keep up with old. But I never have seen a "time away" perk or bonus before....I have seen items given or events to attract you back....but not a "rested bonus"
Edited by Elad13 on July 19, 2014 3:03PM