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After Spellcrafting , What will do all those stamina based players if they are still exist?

  • Zabus
    Zabus
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    This poll is biased as hell.

    First of all, they stated that they'll be continuing to make changes to improve upon stamina based builds. i.e improving base damage and scaling ultimate to weapon damage if it's higher.

    Second, they already said that there will be restoration spells such as magicka to stamina to help out stamina based builds.

    And spellcrafting will also include spells for stamina recovery, reduced costs etc.

    The only thing I will agree on is that they should prioritize fixing stamina builds.
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  • SirAndy
    SirAndy
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    I have different idea
    After Spellcrafting , What will do all those stamina based players if they are still exist?
    We'll wait for ZOS to implement weapon crafting ...
    rolleyes.gif

  • Kayira
    Kayira
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    Kayira wrote: »
    Running, blocking and dodging. The things that will save your life in vet dungeons. I use stamina in fights and i am a healer.

    right! So you are saying that stamina for survive not for fighting ? So medium armour for nothing , blades , swords , dual wield abilities , 2 handed sword abilities for nothing .

    and still that you are telling this pool is biased. Look at yourself and explanation. lol

    I think you misunderstood me here. I am an entirely magicka base character because I am a healer, so therefore I would never use stamina for abilities because I am busy healing. My point was that I too have to use stamina a lot to keep myself alive although I am a magicka based char!
    Of course if you are a stamina based character you will use it loads for abilities but I am magicka based so I can't talk for these people.
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  • Arsenic_Touch
    Arsenic_Touch
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    Game name can change to The Elder Mages Online
    Since they said that they may increase the damage on some stamina abilities and made no mention of improving medium or heavy armor or doing anything about weapons and that they admitted that stamina builds will still under perform compared to magicka builds even with all the bug fixes and tweaks, I'm not at all hopeful about balance when they introduce another system that heavily favors magicka.
    Edited by Arsenic_Touch on July 19, 2014 7:04PM
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  • Evergnar
    Evergnar
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    Rodario wrote: »
    All your base are now belong to us!
    ^^
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    So I just looked at the quakecon demo of quakecon and there was pretty much nothing said that any stamina based spells will come out of it.

    So yea... meleecrafting please.
  • zdkazz
    zdkazz
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    "Patience is a virtue" for those poor stamina based players
    Samadhi wrote: »
    As a Stamina build character, I'd use the new spell crafting system to make the spell that turns my Magicka into Stamina
    and cackle with glee as I have a double resource pool like magicka builds do.

    this^^
  • Tamanous
    Tamanous
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    I think that spell crafting was just too obvious to not tackle early on for an addition to the game. Once stamina tweaks are done ZoS would be silly not to add additional options for melee. Seeing how every class still uses magicka based attacks and not all magicka based users use stamina attacks it makes more sense to add spell crafting first.

    I simply cannot see ZoS ignoring stamina evolution though but we will have to wait.
  • Laura
    Laura
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    I loved spellcrafting feature but they really should focused on stamina based fights too.
    they could easily make spell crafting work for both and they already seem to be moving in that direction with the spell that sacrifices magicka for more stamina.

    Could have spells like sorcs "surge" that increases weapon damage.

    Buffs that increase stamina and weapon speed.


    things like that.
  • Lynx7386
    Lynx7386
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    Here's an idea: Weapon mastery.

    The weapon mastery skill tree, once unlocked, would contain passives that apply when using specific weapon combinations on each weapon bar.

    Some possible examples:

    -When using dual wield on one action bar, and two handed on the other action bar, you gain bonuses to the abilities in those weapon trees.
    With dual wield bar active, your light and heavy attacks cause splash damage to nearby enemies.
    With your 2handed bar active, your attack speed is greatly increased.

    -You could take it a step further with synergizing abilities:
    If you have whirlwind on your dual wield bar, and cleave on your two handed bar, your whirlwind will now cause bleed damage and your cleave will now hit all enemies in a 360 degree radius.
    If you have Uppercut on your two handed bar and twin slashes on your dual wield bar, your uppercut will no longer have a cast time and will strike twice (for less damage with each hit), and your twin slashes will knock the opponent down.


    As another example, the weapon mastery bar could allow you to equip a two handed weapon and a shield at the same time. Doing so would only allow you to use 1h+shield active abilities, but you would be granted the passive bonuses from both trees, so your attacks could cause splash damage or have a 100% chance to apply status effects.


    The weapon mastery tree could also offer different passive bonuses based on the individual type of weapon you're using. For example using swords or daggers would provide a damage bonus, using maces and mauls would disorient/daze/concuss enemies, and using axes and battleaxes would reduce healing or cause additional splash damage.
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  • Enkil
    Enkil
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    I have different idea
    Well here are just three things that will help stamina users very quickly off the top of my head:
    1. Spellcrafting will free up people that want to heal from having to use a healing staff so in that regard it will allow more players to use stamina based weapons.
    2. It will also allow for a stamina healing spell to be made which will benefit every stamina user.
    3. Muffle spell will help stamina weapon using stealthers improve their stealth

    I could go on and on listing more, but why not use your imagination rather than rush to judgment??
    Edited by Enkil on July 19, 2014 10:05PM
  • DogFaceInBananaPatch
    DogFaceInBananaPatch
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    I can't grammatically restructure the question so can you please add a "What?" option?
  • ianangelospreub18_ESO
    I loved spellcrafting feature but they really should focused on stamina based fights too.
    I am actually curious how much do we know about how spell or melee crafting is actually going to work? I am seeing a lot of talk about stamina healing spells being made and Healers with permanent pets but haven't seen any videos or evidence of that, someone have a link I could look at or is it just speculation?
  • kherzaheb17_ESO
    kherzaheb17_ESO
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    I loved spellcrafting feature but they really should focused on stamina based fights too.
    231321321321

    Edited by kherzaheb17_ESO on July 19, 2014 9:16PM
  • Fleymark
    Fleymark
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    Didn't vote. Do we really have enough info on spellcrafting yet to know anything about it, much less determine impact on stamina builds?

    Whole thread seems kind of knee jerky and presumptuous.

    Besides, stamina builds use magicka abilities...all class abilities and half of the current guild abilities are magicka based.

    But not that it needs to be said again...they need to balance the classes and stamina vs magicka already.
  • Enkil
    Enkil
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    I have different idea
    I am actually curious how much do we know about how spell or melee crafting is actually going to work? I am seeing a lot of talk about stamina healing spells being made and Healers with permanent pets but haven't seen any videos or evidence of that, someone have a link I could look at or is it just speculation?

    There are quite a few threads around here with summaries and links but here is another: https://www.youtube.com/watch?v=aYbl5B8R9-E
  • Logan9a
    Logan9a
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    Terribly biased poll is terribly biased.

    +1

  • LunaRae
    LunaRae
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    I didn't really like the Q&A response in regards to stamina builds for spellcrafting "you can get a spell that takes magika and turn it into stamina"... cool, but if I were trying to comfort stam builds I would have likely included some specific stam spellcraft examples in the presentation... this shows their focus imo and stam builds are getting the short straw. Pretty annoying, I hope I'm being too over analytical but they really need to balance out the ways to play the game.
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  • NadiusMaximus
    NadiusMaximus
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    I have different idea
    Fall on their own sword as a defeated warrior should in the face of overwhelming loss.
  • frankuguzzb16_ESO
    I have different idea
    Poor poll choices, btw i think you should not be focusing ONLY on stamina: mixing the magika and stamina resources is funnier and more useful in different situations.
  • Fuxo
    Fuxo
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    Well, stamina builds can get a very nice support/boost via the new spellcrafting system. For example mysticism is an anti-magic school with Dispel and Reflect spells.
  • madangrypally
    madangrypally
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    they should remove stamina based fights from game.
    Remove stamina based abilities and place them use magicka. Change the word magicka with Chakra. Make stamina a defensive stat.
  • jeradlub17_ESO
    jeradlub17_ESO
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    I have different idea
    They will spend their time grammatically correcting your question.
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  • kherzaheb17_ESO
    kherzaheb17_ESO
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    I loved spellcrafting feature but they really should focused on stamina based fights too.
    They will spend their time grammatically correcting your question.

    thank you, your honour

  • PBpsy
    PBpsy
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    they should remove stamina based fights from game.
    1.Merge weapon damage and spell damage ,
    2.Merge spell and crit and weapon crit.
    3.Change the name of the magicka to blue ***.
    4.Make all active skills use and scale with blue ***.
    5.Let stamina as it is now.

    This is the only realistic solution to this 'stamina build' nonsense.
    Edited by PBpsy on July 19, 2014 11:39PM
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  • DeLindsay
    DeLindsay
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    Spellcrafting HAS NOTHING TO DO WITH STAMINA BASED BUILDS. I'm sure none of the Stamina build players are gonna complain when they get to use some of their Magicka pool to summon an Atronach to fight along side them. Or when they do the same to summon vastly superior "armor" for themselves for a short duration. How about when they want to be even MOAR Sneaky-stabby so they use a little bit of that Magicka to cast 'Muffle' so they can get so close to an enemy they can actually cut a lock of hair off as a trophy before shanking them (no guarantee this is actually how Muffle will work).

    TES games are Magic centric games, period. Stamina is used for some things but it's always been a "caster game". Even those who play true Archers, or 'Warriors' etc still end up using Magicka a lot. Besides none of this is live, what is wrong with people that they think the sky is falling because they heard a few words from a guy in a video that vaguely explained a thing.
  • Enkil
    Enkil
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    I have different idea
    Right now most magicka based abilities in game are mostly damaged based skills. The new Spellcrafting system will introduce more of those of course... but more importantly, the addition of sorely lacking utility based skills/spells will benefit a wide variety of builds, magicka and stamina based alike. Indeed, some of the spells will help you counter magicka users. Let's use the traditional ES magic spells the new system is based on as an example:
    • Demoralize: Fear.. self explanatory
    • Restore Stamina: Self explanatory
    • Muffle: Improve Stealth
    • Camouflage: Improve Stealth
    • Stun: Crowd Control
    • Dispel: Remove DoT, Debuff
    • Oakflesh: Armor/Damage shield
    • Water Walking: Move more quickly across water
    • Fire/Lightning/Ice Shield: Protect vs. Mages
    • Reflect: Protect vs. Mages
    • Absorb Health/Stam/Magicka: self explanatory
    • Conjure [whatever]: Summoned companion to help add DPS

    Go here for more: http://www.uesp.net/wiki/Morrowind:Magic

    Also, don't forget that it will let you craft new Ultimates out of any of the possibilities, which will use whichever is higher, stamina or magicka.

    Look past the fact that it's "spell crafting" and it's easy to see this will be a boon to any player out there.
  • DeLindsay
    DeLindsay
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    What @Enkil said, which is a much more precise and eloquent version of what I tried to get at lol.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    Enkil wrote: »
    Right now most magicka based abilities in game are mostly damaged based skills. The new Spellcrafting system will introduce more of those of course... but more importantly, the addition of sorely lacking utility based skills/spells will benefit a wide variety of builds, magicka and stamina based alike. Indeed, some of the spells will help you counter magicka users. Let's use the traditional ES magic spells the new system is based on as an example:
    • Demoralize: Fear.. self explanatory
    • Restore Stamina: Self explanatory
    • Muffle: Improve Stealth
    • Camouflage: Improve Stealth
    • Stun: Crowd Control
    • Dispel: Remove DoT, Debuff
    • Oakflesh: Armor/Damage shield
    • Water Walking: Move more quickly across water
    • Fire/Lightning/Ice Shield: Protect vs. Mages
    • Reflect: Protect vs. Mages
    • Absorb Health/Stam/Magicka: self explanatory
    • Conjure [whatever]: Summoned companion to help add DPS

    Go here for more: http://www.uesp.net/wiki/Morrowind:Magic

    Also, don't forget that it will let you craft new Ultimates out of any of the possibilities, which will use whichever is higher, stamina or magicka.

    Look past the fact that it's "spell crafting" and it's easy to see this will be a boon to any player out there.

    Not much of that says "I'm a stamina build" more than things do now. Stamina builds currently cant go without slotting magicka use skills from any line, and will continue to be unable to. Magicka builds will continue to 5 of any combination of those and continue to save all their stamina for blocking/roll dodging/etc. In fact, with the restore stamina, sorcerers will be able to restore magicka/health using stamina then restore their stamina. This stuff works better for them than any stamina build.
    Edited by demonlkojipub19_ESO on July 20, 2014 7:40AM
  • Enkil
    Enkil
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    I have different idea
    Well I'm not gonna spell it out how to play a game and be effective. Reread what I posted and consider it a given that you are playing a stamina build....

    Who would play ESO with 5 stamina abilities slotted on his bar, when that 5th slot could utilize a resource pool he rarely uses (Magicka) and will give him vastly better survivability (say a damage shield, stun, or heal)??

    It's not all or nothing... I've played properly balanced games with very powerful melee/stamina classes and guess what?? Those classes used a few mana(magicka)-based abilities here and there to be effective.... In fact, in most cases, those few mana-based abilities were what defined the classes.
    Edited by Enkil on July 20, 2014 8:21AM
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