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After Spellcrafting , What will do all those stamina based players if they are still exist?

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    Enkil wrote: »
    Well I'm not gonna spell it out how to play a game and be effective. Reread what I posted and consider it a given that you are playing a stamina build....

    Who would play ESO with 5 stamina abilities slotted on his bar, when that 5th slot could utilize a resource pool he rarely uses (Magicka) and will give him vastly better survivability (say a damage shield, stun, or heal)??

    It's not all or nothing... I've played properly balanced games with very powerful melee/stamina classes and guess what?? Those classes used a few mana(magicka)-based abilities here and there to be effective.... In fact, in most cases, those few mana-based abilities were what defined the classes.

    Who would play ESO with 5 stamina abilities slotted when they would do much better with 5 magicka abilities slotted and not waste defensive resource (stamina) on attacking. And stamina builds dont rarely use magicka. No one can sanely not slot magicka based abilities in this game, so all 5 slots never go to stamina anyways.

    Why should one way work but not the other.

    To point again, restore stamina is going to do more for magicka builds because they'll just be able to block more while doing what they do if they make use of it. Its not the savior of stamina builds.
    Edited by demonlkojipub19_ESO on July 20, 2014 8:28AM
  • Enkil
    Enkil
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    I have different idea
    Enkil wrote: »
    Well I'm not gonna spell it out how to play a game and be effective. Reread what I posted and consider it a given that you are playing a stamina build....

    Who would play ESO with 5 stamina abilities slotted on his bar, when that 5th slot could utilize a resource pool he rarely uses (Magicka) and will give him vastly better survivability (say a damage shield, stun, or heal)??

    It's not all or nothing... I've played properly balanced games with very powerful melee/stamina classes and guess what?? Those classes used a few mana(magicka)-based abilities here and there to be effective.... In fact, in most cases, those few mana-based abilities were what defined the classes.

    Who would play ESO with 5 stamina abilities slotted when they would do much better with 5 magicka abilities slotted and not waste defensive resource (stamina) on attacking.

    Why should one way work but not the other.

    I would! Because I want to play a shield & Mace-bearing tank that can kill mobs mostly with my weapon and shield. I welcome the ability to use magicka to augment my defense!!! Whoa.. flip side huh???
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    Enkil wrote: »
    Enkil wrote: »
    Well I'm not gonna spell it out how to play a game and be effective. Reread what I posted and consider it a given that you are playing a stamina build....

    Who would play ESO with 5 stamina abilities slotted on his bar, when that 5th slot could utilize a resource pool he rarely uses (Magicka) and will give him vastly better survivability (say a damage shield, stun, or heal)??

    It's not all or nothing... I've played properly balanced games with very powerful melee/stamina classes and guess what?? Those classes used a few mana(magicka)-based abilities here and there to be effective.... In fact, in most cases, those few mana-based abilities were what defined the classes.

    Who would play ESO with 5 stamina abilities slotted when they would do much better with 5 magicka abilities slotted and not waste defensive resource (stamina) on attacking.

    Why should one way work but not the other.

    I would! Because I want to play a shield & Mace-bearing tank that can kill mobs mostly with my weapon and shield. I welcome the ability to use magicka to augment my defense!!! Whoa.. flip side huh???

    And you would get your ass killed easily when you run out of all your stamina from blocking, dodge rolling, cc breaking... Magicka wont augment your defense unless you slot magicka abilities. you wouldn't be running with 5 stamina slots then.

    Its pretty silly to try to say that is actually viable in any way vs all magicka.
    Edited by demonlkojipub19_ESO on July 20, 2014 8:31AM
  • Enkil
    Enkil
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    I have different idea
    If i say I want to augment with magicka, clearly i would be using at least 1 of those slots for it. Totally separate issues tho.. which they are addressing likely way before we ever see any Spell-crafting. Your point is moot.
    Edited by Enkil on July 20, 2014 8:50AM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    So now you wont even bother arguing anymore against that spell crafting is not the savior of stamina builds like I was arguing that it was not? Good, because that would be silly.

    Sure they are addressing it, slowly. too slowly. If they dont do what i cant repeat enough, then it will never be addressed.
    Edited by demonlkojipub19_ESO on July 20, 2014 8:34AM
  • Enkil
    Enkil
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    I have different idea
    Never argued that it was a savior.. only that it will augment all builds. I know that spell-crafting is way off and that stamina builds are a far more pressing matter and will be addressed well before spell-crafting is ever added.
    Edited by Enkil on July 20, 2014 8:41AM
  • Enkil
    Enkil
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    I have different idea
    So now you wont even bother arguing anymore against that spell crafting is not the savior of stamina builds like I was arguing that it was not? Good, because that would be silly.

    Sure they are addressing it, slowly. too slowly. If they dont do what i cant repeat enough, then it will never be addressed.

    Well I guess that's why they say "Patience is a virtue"... I long ago resigned myself to the fact that we are playing a paid beta... and by the looks of it that might persist until the console launch... I find it much more peaceful to look at the game in this regard... I have wanted it for over a decade and want it to succeed, so I don't mind....
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    Enkil wrote: »
    So now you wont even bother arguing anymore against that spell crafting is not the savior of stamina builds like I was arguing that it was not? Good, because that would be silly.

    Sure they are addressing it, slowly. too slowly. If they dont do what i cant repeat enough, then it will never be addressed.

    Well I guess that's why they say "Patience is a virtue"... I long ago resigned myself to the fact that we are playing a paid beta... and by the looks of it that might persist until the console launch... I find it much more peaceful to look at the game in this regard... I have wanted it for over a decade and want it to succeed, so I don't mind....

    I didn't pick that option. If they are going to put a way to add more magicka based abilities in the game, they should put a way to add more stamina based abilities as well.
  • Rammi
    Rammi
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    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    I just saw this thread and it does overlap somewhat with mine.

    As stated in my thread I want them to add an equivalent for physical skills that is more stamina focused.

    I really don't know if i should reset my skill points or not
    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    I just remembered the sword singers. Crafting weapon arts could tie into them.
  • Enkil
    Enkil
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    I have different idea
    Enkil wrote: »
    So now you wont even bother arguing anymore against that spell crafting is not the savior of stamina builds like I was arguing that it was not? Good, because that would be silly.

    Sure they are addressing it, slowly. too slowly. If they dont do what i cant repeat enough, then it will never be addressed.

    Well I guess that's why they say "Patience is a virtue"... I long ago resigned myself to the fact that we are playing a paid beta... and by the looks of it that might persist until the console launch... I find it much more peaceful to look at the game in this regard... I have wanted it for over a decade and want it to succeed, so I don't mind....

    I didn't pick that option. If they are going to put a way to add more magicka based abilities in the game, they should put a way to add more stamina based abilities as well.

    They will address stamina abilities way before they introduce Spell-crafting.. The need is for existing abilities to be boosted/balanced... Nevertheless, Spell-crafting will allow a player to make ultimate's (which rely on stamina if it's the higher attribute) Think outside the box!
    Edited by Enkil on July 20, 2014 3:25PM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    Enkil wrote: »
    Enkil wrote: »
    So now you wont even bother arguing anymore against that spell crafting is not the savior of stamina builds like I was arguing that it was not? Good, because that would be silly.

    Sure they are addressing it, slowly. too slowly. If they dont do what i cant repeat enough, then it will never be addressed.

    Well I guess that's why they say "Patience is a virtue"... I long ago resigned myself to the fact that we are playing a paid beta... and by the looks of it that might persist until the console launch... I find it much more peaceful to look at the game in this regard... I have wanted it for over a decade and want it to succeed, so I don't mind....

    I didn't pick that option. If they are going to put a way to add more magicka based abilities in the game, they should put a way to add more stamina based abilities as well.

    They will address stamina abilities way before they introduce Spell-crafting.. The need is for existing abilities to be boosted/balanced... Nevertheless, Spell-crafting will allow a player to make ultimate's (which rely on stamina if it's the higher attribute) Think outside the box!

    If they are going to put a way to add more magicka based abilities in the game, they should put a way to add more stamina based abilities as well.

    This is when, wherever it is in the future, they implement the spell crafting system.
    Edited by demonlkojipub19_ESO on July 20, 2014 3:32PM
  • Fissh
    Fissh
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    "Patience is a virtue" for those poor stamina based players
    They ARE fixing Stamina builds. Spellcrafting will have things like: swap magicka for stamina. They are making Ultimates based off weapon damage or spell damage, whichever is higher. They are buffing damage on weapon abilities. They are upping softcaps on weapon damage. They are adding tons of set changes that will accommodate the changes for soft caps. You will be able to get the high crit on weapon that spells can.
    Shorter answer: this poll IS biased and the OP is highly misinformed.
    Changes overnight? Better to understand development and read through forums to gain information. Inform yourself before you poll.
    <X-Raided>
  • eliisra
    eliisra
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    I don't understand what stops a bow or DW-users or whatever from equipping something that's "spell crafted"?

    People get all obsessed over tiny words. Just because there's "spell" in the description doesn't mean you need a staff, Harry Potter and full light armour to use it. We don't know these things yet.

    I depend on both stamina and magicka based abilities on my Templar. I'm soft-capped on both stats. Who knows, maybe one of these spell crafted skills has great synergy with my 2-hander or Sword and Board?

    But ofc I would also love a crafting for stamina and mele based abilities in game.
  • Anastasia
    Anastasia
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    I loved spellcrafting feature but they really should focused on stamina based fights too.
    Enkil wrote: »
    Well I'm not gonna spell it out how to play a game and be effective. Reread what I posted and consider it a given that you are playing a stamina build....

    Who would play ESO with 5 stamina abilities slotted on his bar, when that 5th slot could utilize a resource pool he rarely uses (Magicka) and will give him vastly better survivability (say a damage shield, stun, or heal)??

    It's not all or nothing... I've played properly balanced games with very powerful melee/stamina classes and guess what?? Those classes used a few mana(magicka)-based abilities here and there to be effective.... In fact, in most cases, those few mana-based abilities were what defined the classes.
    Good points but the problem is many, many MMO folks/ both PvE and PvP players self-select their fav ie does paper tiger or healer extraordinaire-- or what your guild directs you to run with based on their agreed-upon needs.
  • indigoblades
    indigoblades
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    This is very biased poll so it means nothing.
  • Arsenic_Touch
    Arsenic_Touch
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    Game name can change to The Elder Mages Online
    eliisra wrote: »
    I don't understand what stops a bow or DW-users or whatever from equipping something that's "spell crafted"?

    People get all obsessed over tiny words. Just because there's "spell" in the description doesn't mean you need a staff, Harry Potter and full light armour to use it. We don't know these things yet.

    I depend on both stamina and magicka based abilities on my Templar. I'm soft-capped on both stats. Who knows, maybe one of these spell crafted skills has great synergy with my 2-hander or Sword and Board?

    But ofc I would also love a crafting for stamina and mele based abilities in game.

    You're failing to address that you gimp yourself if you spec one way or spec evenly. You're also failing to address even when you spec one way, the other way is ultimately better. That's the problem.
    Is it better to out-monster the monster or to be quietly devoured?

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    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

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  • tordr86b16_ESO
    tordr86b16_ESO
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    I'm playing a NB with stamina, works fine - i also solo world bosses easily with sparks (dualwield) :)
    Edited by tordr86b16_ESO on July 20, 2014 10:29PM
  • Fleymark
    Fleymark
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    Just watched the quakecon panel on YouTube (search ESO quakecon in YouTube and it will take you right to it)

    During the q&a at the end someone asked about this. The dev that responded made these 2 points in response: That something is planned like spellcrafting for stamina skills, and that there are useful possibilities for stamina builds indirectly with spellcrafting. The example he gave is that magicka to stamina conversion will be possible, but like others have said here, opening up new abilities like summoning a pet or astronach, especially as an ultimate wouldn't suck at all.

    Good stuff. I'm a stamina build and have been really discouraged by the slowness of the balancing process....absolutely loved watching this panel discussion. Some really cool things coming, it sounds like.
  • tino.antoninieb17_ESO
    Spellcrafting will be introduced in the future. In this moment we don't know how that spellcrafting will work and we don't know even what will be focus of spellcrafting. Balancing stamina/magic builds should be done before they introduce spellcrafting in first place. Both spellcrafting and balancing if badly executed will prolong suffering of stamina builds. From my experience with this game i know that they can may make even larger problem with this new feature or maybe they learned something - i just hope they will test it for long time internally and on on pts so we don't get half baked feature.
    Edited by tino.antoninieb17_ESO on July 21, 2014 7:15AM
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