charles.cavanaughub17_ESO wrote: »I thoroughly enjoyed the QuakeCon presentation and was inspired by all of the new content and improvements coming down the pike. The Justice System was very compelling, and at first glance, it seemed like it would improve the immersive quality of the game. Like many aspects of the presentation, it seemed like the devs have been striving to make this a true Elder Scrolls experience.
After thinking about it for awhile, I started to feel a nagging sense of concern: Are those cities like Daggerfall (which most of us treat like safe havens) going to become battlegrounds with players coming in and killing every NPC in sight? And then, other players (seeking to gain bounty rewards) start PVPing the players who have bounties on their heads? If I'm engaged with a merchant, could the merchant be killed while we're in the midst of negotiations? If I enter a city to simply do some banking, I'm not sure that I want to step into the midst of a PVP arena.
My idea of a well-functioning Justice System would be a world where the consequences of murder would be so dire (like the real world), that players would not be tempted to spam that ability for the sake of a killing joy-ride. I'm not sure what those consequences would be, but simply having a bounty of a 1,000 gold for example might not be enough of a deterrent (particuarly if your PVP skills are pretty high level).
Perhaps another idea might be one in which murder could only occur on the fringes of a city, out in the country, or in a remote village where there would be scant protection from imperial guards. If you attempted a killing within a crowded city like Daggerfall, the NPC might just be stunned, and the guards would be on you in a heartbeat, throwing you into prison for a time.
I don't know. I'm curious as to what other players think of the situation.
The_Sadist wrote: »We don't know how the system works just yet, so there's no point speculating. Odds are specific NPCs will be made immune to death and all that jazz to prevent griefing and whatnot.
Ultimately you'll have to wait and see.
Amsel_McKay wrote: »Wait until you AoE hits NPCs because you hit the wrong button at a bank... CARNAGE!! ...
Amsel_McKay wrote: »Wait until you AoE hits NPCs because you hit the wrong button at a bank... CARNAGE!! ...
That actually sounds like an excellent solution to player complaints about other players spamming AoEs in banks.
Yeah... I've had the occasional accidental [R]Ultimate go off in banks before. =/Amsel_McKay wrote: »Wait until you AoE hits NPCs because you hit the wrong button at a bank... CARNAGE!! Or if your heal hits a player with "smart healing" that is attacking an NPC and you are now a NPC target...
THIS SYSTEM IS GOING TO ROCK!
i know right? i have a special mug ready for all the tears of the people trying to greif then raging.Amsel_McKay wrote: »Amsel_McKay wrote: »Wait until you AoE hits NPCs because you hit the wrong button at a bank... CARNAGE!! ...
That actually sounds like an excellent solution to player complaints about other players spamming AoEs in banks.
I know so many deaths!!! Great feature I'm looking forward to.
DenverRalphy wrote: »Yeah... I've had the occasional accidental [R]Ultimate go off in banks before. =/Amsel_McKay wrote: »Wait until you AoE hits NPCs because you hit the wrong button at a bank... CARNAGE!! Or if your heal hits a player with "smart healing" that is attacking an NPC and you are now a NPC target...
THIS SYSTEM IS GOING TO ROCK!
Amsel_McKay wrote: »DenverRalphy wrote: »Yeah... I've had the occasional accidental [R]Ultimate go off in banks before. =/Amsel_McKay wrote: »Wait until you AoE hits NPCs because you hit the wrong button at a bank... CARNAGE!! Or if your heal hits a player with "smart healing" that is attacking an NPC and you are now a NPC target...
THIS SYSTEM IS GOING TO ROCK!
Yeah and now you will be marked for PVP. You better move your Ultimate key unless you want to have a room of NPCs and VR12 bounty killers after you
in fact it pleases me to think that not just anyone can go around killing people for the thrill of it.
The_Sadist wrote: »We don't know how the system works just yet, so there's no point speculating. Odds are specific NPCs will be made immune to death and all that jazz to prevent griefing and whatnot.
Ultimately you'll have to wait and see.
Judging by the video footage, non-quest NPCs will be turned into non-aggro mobs (yellow aura instead of red aura).
I presume all quest NPCs and merchants will remain untargettable NPCs as in their current incarnation.
Maybe they will add more killable NPCs to populate the cities further.