Especially if you could, as the guilty party that got caught, opt to pay the bounty, or sit in the stocks until enough people threw enough rotten veggies, kicked you in the butt, or chucked a stone at you. All of which costs other players resources to do it. So buttkicks would be free but also reduced your sentence the least, tomatoes cheap, stones expensive but most effective at reducing your sentence and as well degrades your equipment forcing a repair after you're free. Or you could just leave your character alone for 24hrs and let the sentence ride itself out. The incentive for other players to waste resources helping you out would need to be rewarded though.It would be great if guilty players were actually put in the stocks so we could all throw rotten veggies at em. That would be most immersive.
love itDenverRalphy wrote: »Especially if you could, as the guilty party that got caught, opt to pay the bounty, or sit in the stocks until enough people threw enough rotten veggies, kicked you in the butt, or chucked a stone at you. All of which costs other players resources to do it. So buttkicks would be free but also reduced your sentence the least, tomatoes cheap, stones expensive but most effective at reducing your sentence and as well degrades your equipment forcing a repair after you're free. Or you could just leave your character alone for 24hrs and let the sentence ride itself out. The incentive for other players to waste resources helping you out would need to be rewarded though.It would be great if guilty players were actually put in the stocks so we could all throw rotten veggies at em. That would be most immersive.
The_Sadist wrote: »We don't know how the system works just yet, so there's no point speculating. Odds are specific NPCs will be made immune to death and all that jazz to prevent griefing and whatnot.
Ultimately you'll have to wait and see.
Judging by the video footage, non-quest NPCs will be turned into non-aggro mobs (yellow aura instead of red aura).
I presume all quest NPCs and merchants will remain untargettable NPCs as in their current incarnation.
Maybe they will add more killable NPCs to populate the cities further.
While I see where you are coming from, I do hope that this wont be the case. To limit the "pvp" to only specific mobs, because that's what those NPCs will be, would limit the world pvp again in such a drastic way, that we end up having WOW pvp where only guards can be killed.
I think that it is important that also merchants must be killable, for a higher bounty if you like. It must matter if you kill, else its again a great future dumped down for the "carebears".
Arsenic_Touch wrote: »There's that word again. People need to stop throwing the word immersion round in the wrong context. This would actually add to the immersion because it increases your interaction with the world.
MercyKilling wrote: »...
With the addition of this "feature", Zenimax has shut down collecting provisioning mats anywhere but in dungeons. No more town trips to collect your recipe ingredients.
There are plenty of containers outside cities. Maybe not as numerous in a centralized area but still plenty. I also wouldn't be surprised if fighters and mages guild halls are open to looting for members.MercyKilling wrote: »...
With the addition of this "feature", Zenimax has shut down collecting provisioning mats anywhere but in dungeons. No more town trips to collect your recipe ingredients.
I actually wondered about that when I saw the video as well.
Perhaps they will only have container contents count as "stolen" if they are picked up while in sneak (I noticed in the video they were in sneak both times they were showing off the feature).
There are plenty of containers outside cities. Maybe not as numerous in a centralized area but still plenty. I also wouldn't be surprised if fighters and mages guild halls are open to looting for members.MercyKilling wrote: »...
With the addition of this "feature", Zenimax has shut down collecting provisioning mats anywhere but in dungeons. No more town trips to collect your recipe ingredients.
I actually wondered about that when I saw the video as well.
Perhaps they will only have container contents count as "stolen" if they are picked up while in sneak (I noticed in the video they were in sneak both times they were showing off the feature).

My fear exactly. It should be a crime to look that ugly. Incorporate it into the justice system.Hmmm I'm surprised anyone is still talking about immersion with this on the way
Don't know why I sacrificed the minimap and robust addons when I'm just going to go to town and see a bunch of people in hot pink armor and bright fruity colors.
I think that will break your immersion way more than the justice system or any UI elements ever would have.
My fear exactly. It should be a crime to look that ugly. Incorporate it into the justice system.Hmmm I'm surprised anyone is still talking about immersion with this on the way
Don't know why I sacrificed the minimap and robust addons when I'm just going to go to town and see a bunch of people in hot pink armor and bright fruity colors.
I think that will break your immersion way more than the justice system or any UI elements ever would have.
Nox_Aeterna wrote: »The_Sadist wrote: »We don't know how the system works just yet, so there's no point speculating. Odds are specific NPCs will be made immune to death and all that jazz to prevent griefing and whatnot.
Ultimately you'll have to wait and see.
Judging by the video footage, non-quest NPCs will be turned into non-aggro mobs (yellow aura instead of red aura).
I presume all quest NPCs and merchants will remain untargettable NPCs as in their current incarnation.
Maybe they will add more killable NPCs to populate the cities further.
While I see where you are coming from, I do hope that this wont be the case. To limit the "pvp" to only specific mobs, because that's what those NPCs will be, would limit the world pvp again in such a drastic way, that we end up having WOW pvp where only guards can be killed.
I think that it is important that also merchants must be killable, for a higher bounty if you like. It must matter if you kill, else its again a great future dumped down for the "carebears".
You might want it , but i get to the back or shop and the NPC is dead because of some *** , i will be pissed.
Not that i think they will alow such a thing anyway.
Nox_Aeterna wrote: »The_Sadist wrote: »We don't know how the system works just yet, so there's no point speculating. Odds are specific NPCs will be made immune to death and all that jazz to prevent griefing and whatnot.
Ultimately you'll have to wait and see.
Judging by the video footage, non-quest NPCs will be turned into non-aggro mobs (yellow aura instead of red aura).
I presume all quest NPCs and merchants will remain untargettable NPCs as in their current incarnation.
Maybe they will add more killable NPCs to populate the cities further.
While I see where you are coming from, I do hope that this wont be the case. To limit the "pvp" to only specific mobs, because that's what those NPCs will be, would limit the world pvp again in such a drastic way, that we end up having WOW pvp where only guards can be killed.
I think that it is important that also merchants must be killable, for a higher bounty if you like. It must matter if you kill, else its again a great future dumped down for the "carebears".
You might want it , but i get to the back or shop and the NPC is dead because of some *** , i will be pissed.
Not that i think they will alow such a thing anyway.
I didn't say I want to kill shop keepers, but I think its important to be able to. If its only some pointless NPC that has no meaning, why risk a bounty for it?
I also don't understand why you need to swear instantly again, people who use that feature are not bad people, they just play a game - nothing to get upset about.
All I know is I will have a bounty on my head, often, being I accidentally right-click to interact with NPC's all the time.
Nazon_Katts wrote: »Well, if it was just one player picking his targets in town, then we probably won't have all that much trouble. But when it's a horde of players competing for targets on their advertised 'sociopathic killing spree' tour, things probably will get messy. If that's a good thing or not, depends a bit in which group you're in, when, where and how often it happens.
If you're just looking to do your solo questing and the business in towns it involves, this could be a rather disturbing event. And if it's a constant scenario that's happening all over the place, I can imagine that this might be very detrimental to the gaming experience of quite a few players.
I had always thought the killing of NPCs to be tied to quests in order to prevent mass murdering raids, but it seems to the contrary it is very much encouraged by making them FFA targets. While a perfect stage for world PvP, there's a certain chance this will end up in endless fightings and be quite bothersome to those, who have no interest in this at all.
Am I blind or crazy or is there no green post in this thread?
Am I blind or crazy or is there no green post in this thread?
DenverRalphy wrote: »Am I blind or crazy or is there no green post in this thread?
Is there supposed to be? The Justice System is a future addition that hasn't been finalized yet. It's still a work in progress. What exactly do you want to know that you may assume is a lock in feature or content? Do you really expect a response other than 'you'll see".
My guess would be that a dev or mod "considered" responding, started to draft a response, then thought better of it. But their response was saved as a "draft" before they realized that they should say nothing. (the forum software used on this site isn't the greatest)DenverRalphy wrote: »Am I blind or crazy or is there no green post in this thread?
Is there supposed to be? The Justice System is a future addition that hasn't been finalized yet. It's still a work in progress. What exactly do you want to know that you may assume is a lock in feature or content? Do you really expect a response other than 'you'll see".
Uh, there's a green logo on the thread. No green post that I can see, tho.
I think at first people will probably go around killing NPCs. But once they start getting bounties on their heads and can't moving anywhere without everyone in sight wanting to kill them... well I think that would get old pretty fast.