http://www.youtube.com/watch?v=JweTAhyR4o0 Blackwidow wrote: »Video was awesome.
Did you know...?
... that Morrowind is the first TES game in which the player's stamina regenerates on its own?
... that Oblivion is the first TES game in which the player's magicka regenerates on its own?
...
... that Skyrim is the first TES game in which the player's health regenerates on its own?
Agree, Morrowind felt the most like a real world especially in regards to relations. I liked having everyone hate my character when first entering the world. Then slowly you make a few friends and some allies but their are still a lot people in the world who dislike and/or distrust you. Also agree that the impact of choices was much more interesting then.Sallington wrote: »This just solidifies my opinion of Morrowind being the greatest single game of all time.
Great video.
I liked his video, he set out his points in what he thought was a logical fair way and I could see his point.
but.... I guess I am firmly with the casual gamer mindset and do not understand why all the hair shirt difficulty in games is something to be desired. Having quests broken because you inadvertently did some action is just silly. Having so many skills, abilities and myriad paths to build a char only leads to more confusion and everyone usually following some build of the month guide or flavor of the week set out by someone who enjoys number crunching and posts a guide. Ive seen it here, Ive seen it in Path of Exiles, Rift.... everywhere.
I just do not get why a game is more desirable if it adds to frustration, annoyance, grind, confusion. I do understand that there is a sense of achievement if you do finally get thru, but .. seriously.. why do you have to put yourself thru that pain in order to get that lift, when I can get the same amt of enjoyment with a more streamlined play that allows me to have immersion without all the nit picky detailed fluff
I liked his video, he set out his points in what he thought was a logical fair way and I could see his point.
but.... I guess I am firmly with the casual gamer mindset and do not understand why all the hair shirt difficulty in games is something to be desired. Having quests broken because you inadvertently did some action is just silly. Having so many skills, abilities and myriad paths to build a char only leads to more confusion and everyone usually following some build of the month guide or flavor of the week set out by someone who enjoys number crunching and posts a guide. Ive seen it here, Ive seen it in Path of Exiles, Rift.... everywhere.
I just do not get why a game is more desirable if it adds to frustration, annoyance, grind, confusion. I do understand that there is a sense of achievement if you do finally get thru, but .. seriously.. why do you have to put yourself thru that pain in order to get that lift, when I can get the same amt of enjoyment with a more streamlined play that allows me to have immersion without all the nit picky detailed fluff
Butcherboy wrote: »If you could make the game challenging but rewarding, and still encourage people to play together while simultaneously making it possible for them to play alone, you would have one part of the perfect MMO. I've played a few that came close but none that were perfect. As a crowd, people will always choose rewarding over challenging, because that is the path of least resistance. The larger the crowd, the more people who want the path of least resistance.