Saw this video a few years ago... I agree 100% and have been saying the same thing myself. Morrowind was the epitome in the series (other than graphics) and I am happy to see ESO implementing some Morrowind era things like spellcrafting. I hope Bethesda also layers in Morrowind level complexity in ES VI.
I still load up Morrowind on every new computer I buy. Have done since it was released.
And I still haven't finished the main quest
You know what the chain of command is?
Its the chain ill beat you with until you realize who's in command here.
couchkyle25_ESO wrote: »
I liked his video, he set out his points in what he thought was a logical fair way and I could see his point.
but.... I guess I am firmly with the casual gamer mindset and do not understand why all the hair shirt difficulty in games is something to be desired. Having quests broken because you inadvertently did some action is just silly. Having so many skills, abilities and myriad paths to build a char only leads to more confusion and everyone usually following some build of the month guide or flavor of the week set out by someone who enjoys number crunching and posts a guide. Ive seen it here, Ive seen it in Path of Exiles, Rift.... everywhere.
I just do not get why a game is more desirable if it adds to frustration, annoyance, grind, confusion. I do understand that there is a sense of achievement if you do finally get thru, but .. seriously.. why do you have to put yourself thru that pain in order to get that lift, when I can get the same amt of enjoyment with a more streamlined play that allows me to have immersion without all the nit picky detailed fluff
Blackwidow wrote: »Video was awesome.
And right on all the line.
Now... back to cry for more VR "difficulty" nerfs!
I liked his video, he set out his points in what he thought was a logical fair way and I could see his point.
but.... I guess I am firmly with the casual gamer mindset and do not understand why all the hair shirt difficulty in games is something to be desired. Having quests broken because you inadvertently did some action is just silly. Having so many skills, abilities and myriad paths to build a char only leads to more confusion and everyone usually following some build of the month guide or flavor of the week set out by someone who enjoys number crunching and posts a guide. Ive seen it here, Ive seen it in Path of Exiles, Rift.... everywhere.
I just do not get why a game is more desirable if it adds to frustration, annoyance, grind, confusion. I do understand that there is a sense of achievement if you do finally get thru, but .. seriously.. why do you have to put yourself thru that pain in order to get that lift, when I can get the same amt of enjoyment with a more streamlined play that allows me to have immersion without all the nit picky detailed fluff
It is more desirable because you can fail and if you can't fail you also can not win you can only play at winning.
couchkyle25_ESO wrote: »
All of these are good counter points. But think about the middle ground. I do not agree with everything in OP video(the casual gamer focus). I also do not agree with every point in this video(i do indeed believe that the games are... in a sense not being 'dumbed' down. But rather 'watered' down).
I love all of the ES games. Regardless of radiant AI, different teams building different games, trying to appeal to casual gamers(or not), and all of the points made by either argument. The game series has watered down significantly, be it sense of adventure or exploration, quest markers, attribute points, and memorable gameplay. Spellcrafting = gone, specific skills(acrobatics, unarmored, hand-to-hand, etc), weapon types(spears, melee staffs, darts, etc).
More and more gets cut. New features are added like Dragon Shouts and new forms of crafting(which crafting btw is a great addition imho). They take out a lot of the things which, for many people was a primary focus.
There has to be a middle ground. Include the classic features, improve immersion(don't rely on better graphics to force immersion), put faith back into human ingenuity(or include options), but keep the new ideas coming as well. There is nothing 'wrong' with Oblivion or Skyrim... I love all of the games.
Im jus' sayin'. They could have these things.. and be better. Much better. IMHO.
Sallington wrote: »This just solidifies my opinion of Morrowind being the greatest single game of all time.
Great video.
Am i a casual? I wouldn't consider myself a casual, i get into a game and keep going as long as I'm having fun. The older TES games did not bestow this fun upon me, nothing is fun with wracking your head on some *** because the game designers were lazy and weren't clear enough about where you were supposed to go and what you were supposed to do.
Requiemslove wrote: »A great example, the OP went on about how dialogue is less after morrowind. When in actual fact most npcs tended to copy each other.
Interesting. While i watched this i realized that all this stuff he described is the exact reason why i DID like skyrim. (I've played both morrowwind and oblivion and did not like either one). I tried very hard to get into them but found myself on a regular basis becoming "stuck" in that I didn't know what to do next or how to proceed. It was too massive and with no real goal to continue with. Skyrim keeps you on the path of the main story line if you so choose and the rest of the game helped with quest markers etc....
Am i a casual? I wouldn't consider myself a casual, i get into a game and keep going as long as I'm having fun. The older TES games did not bestow this fun upon me, nothing is fun with wracking your head on some *** because the game designers were lazy and weren't clear enough about where you were supposed to go and what you were supposed to do.
I have fun playing skyrim, I do not while playing the older tes games. I don't think i'm alone in this, and yes. TES needs to keep going in the skyrim direction if they want to make money.
Lord_Draevan wrote: »Requiemslove wrote: »A great example, the OP went on about how dialogue is less after morrowind. When in actual fact most npcs tended to copy each other.
^This. In Morrowind there were more dialogue options, true... but it was copy-pasted the exact same text for every NPC except for 2-3 options about their background or quest information, the rest was dozens of lines that's exactly the same for every NPC. There's less in Oblivion and Skyrim, but it's much more unique and memorable dialogue. Quality instead of quantity.