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Alliance Point accumulation needs to be re-evaluated.

  • Renuo
    Renuo
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    Lava_Croft wrote: »
    Probably, the reason a small group or solo player get more AP for kills is because your large group will mow down other players at a much faster rate than the small group or solo player, effectively evening out the AP gain.

    This is the philosophy behind the system more or less. The problem though is the fact that AP is centered around killing to start. This has led to the bad behavior and lack of quality AvA that we have experienced. AP gains should encourage the AvA experience, not undermine it as it currently does. Playing objectives generally is not to one's advantage in this system.

    Incorrect, the biggest rewards in this game is from challenging enemies at an objective that has players on both sides. You only don't get rewarded well when you are simply killing the NPCs.
    Dark Renuo - Nightblade - Daggerfall Thornblade
    Nightblade PVP - https://www.youtube.com/user/renuoz
  • Lodur
    Lodur
    Capturing resources needs an AP boost.

    The Campaign is scored by resources owned during each tick. While capturing a resource generally has the lowest reward in terms of AP. A disconnect between personal AP and Campaign contribution.

    So it might be said that playing the game to win the campaign is the worst way to earn AP.

    AP earning and campaign progress toward victory should be more inline.

    Keep everything the same. And add....

    For each scoring tick on the campaign also award AP to every player that help take each resource awarding points (even offline players)...

    If you help take the resource that just give the campaign points you should be rewarded.
  • maxilaub17_ESO
    maxilaub17_ESO
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    Pryda wrote: »
    https://www.youtube.com/watch?v=7Hta9USZuA8&hd=1

    Check the AP counter top of the screen. You're just doing it wrong :)

    7,64m AP and counting..

    What I hated most about that video was the entire group doing the the mindless Destro - Resto spam dance. It'd be nice to see actual thinking as a requirement to be good at group PvP.

    Edited by maxilaub17_ESO on July 14, 2014 6:04PM
  • Imperator_Clydus
    Imperator_Clydus
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    Renuo wrote: »
    Incorrect, the biggest rewards in this game is from challenging enemies at an objective that has players on both sides. You only don't get rewarded well when you are simply killing the NPCs.

    This isn't entirely accurate. I'll explain. Killing is actually the foundation of AP gains. When you are defending or attacking an objective, however, you can gain an additional bonus based on your performance. So in other words, the system is built to encourage players to fight near objectives, but it is still based solely on the principle of actually killing others.

    My point is that players are then just outsmarting the mechanics and turning outposts or resources into farming hotspots where they spam oils, impulse, etc. in order to generate a lot of AP from killing large groups of enemies as well as receiving the objective bonus. This should not be encouraged.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
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    Lodur wrote: »
    Capturing resources needs an AP boost.

    The Campaign is scored by resources owned during each tick. While capturing a resource generally has the lowest reward in terms of AP. A disconnect between personal AP and Campaign contribution.

    So it might be said that playing the game to win the campaign is the worst way to earn AP.

    AP earning and campaign progress toward victory should be more inline.

    Keep everything the same. And add....

    For each scoring tick on the campaign also award AP to every player that help take each resource awarding points (even offline players)...

    If you help take the resource that just give the campaign points you should be rewarded.

    I do agree that resources are underrepresented and that there should be more of an incentive to claim them. They actually are a major element of AvA that is largely underplayed due to not being a great resource for AP. ZOS needs to look at encouraging more play at objectives and rewarding those for taking them or defending. The hard part is trying to build AP gains around proper behavior and making sure that players don't outsmart the system and then exploit it, which is happening now.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    Pryda wrote: »
    https://www.youtube.com/watch?v=7Hta9USZuA8&hd=1

    Check the AP counter top of the screen. You're just doing it wrong :)

    7,64m AP and counting..

    What I hated most about that video was the entire group doing the the mindless Destro - Resto spam dance. It'd be nice to see actual thinking as a requirement to be good at group PvP.

    I agree entirely. The power of magicka builds and AOE has severely limited the kinds of tactics and strategy we see in Cyrodiil. AOE is just too powerful and too easy that many are flocking in droves to take advantage of it. ZOS needs to figure out ways of confining its effectiveness in order to make other builds just as viable.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Mojomonkeyman
    Mojomonkeyman
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    Renuo wrote: »
    Incorrect, the biggest rewards in this game is from challenging enemies at an objective that has players on both sides. You only don't get rewarded well when you are simply killing the NPCs.

    This isn't entirely accurate. I'll explain. Killing is actually the foundation of AP gains. When you are defending or attacking an objective, however, you can gain an additional bonus based on your performance. So in other words, the system is built to encourage players to fight near objectives, but it is still based solely on the principle of actually killing others.

    My point is that players are then just outsmarting the mechanics and turning outposts or resources into farming hotspots where they spam oils, impulse, etc. in order to generate a lot of AP from killing large groups of enemies as well as receiving the objective bonus. This should not be encouraged.

    Well, as seen in other games, handing out AP for just taking objectives will end in keep trading and cycle raiding whereever the least resistance is. GW2 had exactly the system you want to be in place. Result was endless PvDoor farming events.

    GW2 would be your game I guess. I am more than happy that ESO chose to not go that route. A PvP area where nobody is interested in fighting other players, because it will gain less points, has nothing to do with PvP anymore.

    Kills have to be top gain to guarantee PvP is actually happening. From reading through all your posts, I came to the conclusion that you seem to be more of a PvDoor type of guy, who`s not really intested in doing PvP.

    I agree there are abominations taking place in the current system. But it`s in my opinion the lesser evil, the abominations will be at least just as concerning when making AP gain objective based.

    No offense intended, but you really should try out GW2, buy a commander badge and take objectives all day.

    Best regards
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
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