Imperator_Clydus wrote: »Lava_Croft wrote: »Probably, the reason a small group or solo player get more AP for kills is because your large group will mow down other players at a much faster rate than the small group or solo player, effectively evening out the AP gain.
This is the philosophy behind the system more or less. The problem though is the fact that AP is centered around killing to start. This has led to the bad behavior and lack of quality AvA that we have experienced. AP gains should encourage the AvA experience, not undermine it as it currently does. Playing objectives generally is not to one's advantage in this system.
https://www.youtube.com/watch?v=7Hta9USZuA8&hd=1
Check the AP counter top of the screen. You're just doing it wrong
7,64m AP and counting..
Incorrect, the biggest rewards in this game is from challenging enemies at an objective that has players on both sides. You only don't get rewarded well when you are simply killing the NPCs.
Capturing resources needs an AP boost.
The Campaign is scored by resources owned during each tick. While capturing a resource generally has the lowest reward in terms of AP. A disconnect between personal AP and Campaign contribution.
So it might be said that playing the game to win the campaign is the worst way to earn AP.
AP earning and campaign progress toward victory should be more inline.
Keep everything the same. And add....
For each scoring tick on the campaign also award AP to every player that help take each resource awarding points (even offline players)...
If you help take the resource that just give the campaign points you should be rewarded.
maxilaub17_ESO wrote: »https://www.youtube.com/watch?v=7Hta9USZuA8&hd=1
Check the AP counter top of the screen. You're just doing it wrong
7,64m AP and counting..
What I hated most about that video was the entire group doing the the mindless Destro - Resto spam dance. It'd be nice to see actual thinking as a requirement to be good at group PvP.
Imperator_Clydus wrote: »Incorrect, the biggest rewards in this game is from challenging enemies at an objective that has players on both sides. You only don't get rewarded well when you are simply killing the NPCs.
This isn't entirely accurate. I'll explain. Killing is actually the foundation of AP gains. When you are defending or attacking an objective, however, you can gain an additional bonus based on your performance. So in other words, the system is built to encourage players to fight near objectives, but it is still based solely on the principle of actually killing others.
My point is that players are then just outsmarting the mechanics and turning outposts or resources into farming hotspots where they spam oils, impulse, etc. in order to generate a lot of AP from killing large groups of enemies as well as receiving the objective bonus. This should not be encouraged.