If they want anything other than zerg vs zerg, which isn't even really pvp for anyone but the leaders, they need to reward smaller groups. Otherwise, most players will take the easy road to alliance points, and do nothing but stay with the zerg, because that way they don't have think, react or even really pay attention. The leaders of the zerg do all the work for them...
The last MMO I played, Rift, had a pvp instance called Conquest, which bears some similarities to the pvp in ESO. Because there was basically no reward for small groups and solo players (they would be lucky to get a few hundred favor in a match as opposed to many thousands for the zergers), noone did anything but zerg. The same will happen here if you reward the zergers anywhere close what those in a smaller group gain.
Basing reward changes on the idea that the average player knows or cares about alliance war tactics is a great way to totally screw the entire system, because that stance is simply not based on reality. A huge number of those in your zerg that isn't a zerg somehow, can be counted on to do nothing but zerg, because that is what they came for. Meanwhile, those running around in small groups capturing objectives might actually have a clue and should be rewarded as such. The only people that get screwed in the current system are those who lead the zergs, but they get the glory instead...followers are being rewarded appropriately if following is what they are doing...
No, what I am saying is that small groups completing the same objectives should be rewarded more per capita than a large one, which I believe is the current setup and a good one. If you even make it even, only a few people will bother with the harder route of taking those objectives with a smaller group, and so you end up with a zerg, or whatever you want to call it that makes you feel better about leading it.
Cause those who choice the tougher path should be rewarded more and being in a small group or going solo is a lot tougher. Like others said the larger a group the less you have to or get to do.
Imperator_Clydus wrote: »Cause those who choice the tougher path should be rewarded more and being in a small group or going solo is a lot tougher. Like others said the larger a group the less you have to or get to do.
What you said is illogical. Being in a smaller group does not correlate to things being more difficult. On the contrary, things are generally a lot easier. First and foremost, it depends on how you are using that smaller group.
If you are focusing on claiming resources and ganking wandering players, that doesn't require a lot of skill or effort. It's also generally easier to organize small groups, making focus fire and executing missions incredibly simple.
It is organizing and successfully using large groups that is the hard part. Many will degenerate into zergs, which are not successful groups and generally are defeated through superior tactics. The groups who do use tactics and do perform well, however, shouldn't be penalized as a result.
Imperator_Clydus wrote: »Cause those who choice the tougher path should be rewarded more and being in a small group or going solo is a lot tougher. Like others said the larger a group the less you have to or get to do.
What you said is illogical. Being in a smaller group does not correlate to things being more difficult. On the contrary, things are generally a lot easier. First and foremost, it depends on how you are using that smaller group.
If you are focusing on claiming resources and ganking wandering players, that doesn't require a lot of skill or effort. It's also generally easier to organize small groups, making focus fire and executing missions incredibly simple.
It is organizing and successfully using large groups that is the hard part. Many will degenerate into zergs, which are not successful groups and generally are defeated through superior tactics. The groups who do use tactics and do perform well, however, shouldn't be penalized as a result.
I think I see the disconnect here. You are 'using' groups while the rest of us are 'joining' them for the most part. It is certainly easier to 'use' a small group, and harder to 'use' a large one. But the people doing the 'using' are such a tiny subgroup of a subgroup...the leaders. For most people (the followers), the larger group is easier to be a part of, because pretty much nothing is expected of you. Join a five person resource squad and each member is going to have to carry their weight and contribute or the squad will fail, so that is the tougher course.
The first mistake most wannabee sociologists make is projecting their own motivations on others, which is what you are doing. You speak for yourself and the few others who are leading these armies...and if there was a way to give you guys more xp than the tool sleeping next to his buddy's catapult, I'd be all for it. But I am not down with giving that tool more xp than the guys busting ass trying to take resources. You misunderstand the motivations of the masses. Almost everyone will take the quicker, easier path because they aren't after glory, they are after rewards.
You are only viewing the negatives of small groups (which what you said can still can happen with a large by the way). I`ve seen small groups take keeps and its no different than a large one doing.Imperator_Clydus wrote: »The problem, again, is when people realize the easiest way to accumulate AP is by being in small groups and death matching, ganking, or camping towers with oil, we will have a breakdown of what actually matters in AvA.
You are only viewing the negatives of small groups (which what you said can still can happen with a large by the way). I`ve seen small groups take keeps and its no different than a large one doing.Imperator_Clydus wrote: »The problem, again, is when people realize the easiest way to accumulate AP is by being in small groups and death matching, ganking, or camping towers with oil, we will have a breakdown of what actually matters in AvA.
Now think about this:
You move in with your large group and take a keep but there is an enemy group not that far behind that you don`t know is coming. In that situation it would be best for small group or solo person to stay behind and call for help and hold off the attackers.
Another situation: Separating the haves from the have not`s
Not everyone has a house to ride around on meaning they will more than likely be excluded from most large groups.
Next situation: Divide and Conquer
Your factions corner of the map is completely take over a large running around taking keeps is going to alert the other factions to a keep being taken they can easily wipe that group. Now if there are more smaller groups they can easily pick a keep to retake which will force the other sides to split up or tie them up at one keep long enough for the other small group.
Final situation: Not enough people
This is the situation that the majority is dealing. Now your telling me that cause there stuck on a server where there side does not have enough people or one that has the majority of its players on in your off time.
In each of these situations why should someone get less for something that's out of there control?
https://www.youtube.com/watch?v=7Hta9USZuA8&hd=1
Check the AP counter top of the screen. You're just doing it wrong
7,64m AP and counting..
Nerfing AP on kills will just put everyone into a big giant zerg capping points, that's not a solution either. People would just flip structures without defending so they can capture it again after (karma train like on GW2).
rawne1980b16_ESO wrote: »As a solo roamer ... or scout as we like to think of ourselves ... I will say, leave our damn AP alone.
Imperator_Clydus wrote: »rawne1980b16_ESO wrote: »As a solo roamer ... or scout as we like to think of ourselves ... I will say, leave our damn AP alone.
You are entitled to your opinion. ESO is a Massively Multiplayer Online Roleplaying Game. AvA is a large-scale, massive open world PvP system which can handle up to 200 players on screen at once. This is not a solo experience. Solo players should not reap the most benefits, regardless of how you may feel about it. That is nonsensical in every sense of the word.
Imperator_Clydus wrote: »All I'm suggesting is large groups should receive more AP and smaller groups, in particular just solo players, should receive less AP. Gaining eight AP for a kill in a large group versus eight hundred AP for a kill solo is ridiculous.
Imperator_Clydus wrote: »This is not a solo experience. Solo players should not reap the most benefits, regardless of how you may feel about it.
Imperator_Clydus wrote: »Not at all actually. As stated in the original post, large groups receive a mere fraction of the amount of AP from one kill that a solo player will receive. This video merely indicates what is already known, that one would have to engage in endless zerg vs zerg to grind kills to receive mediocre AP gains.
Just watch any of the players at the top of the leaderboard on any of the campaigns. More than likely they either exclusively run small groups or are solo, and focus primarily on grinding kills.
I am suggesting, for one, to change how AP gains are processed. It needs to be more objective-based and less grinding kills. I'm also suggesting large groups should receive more AP for playing objectives, rather than mindlessly zerging, like the video you depicted.
With the way the system is currently, the best way to accumulate AP is to disregard the Alliance War and grind kills. This mentality should be discouraged as the alliance point system should compliment what players should be doing. Right now, that is not the case.
rawne1980b16_ESO wrote: »Imperator_Clydus wrote: »rawne1980b16_ESO wrote: »As a solo roamer ... or scout as we like to think of ourselves ... I will say, leave our damn AP alone.
You are entitled to your opinion. ESO is a Massively Multiplayer Online Roleplaying Game. AvA is a large-scale, massive open world PvP system which can handle up to 200 players on screen at once. This is not a solo experience. Solo players should not reap the most benefits, regardless of how you may feel about it. That is nonsensical in every sense of the word.
You are aware that you NEED scouts and roamers right?
You want to know what needs help, where the enemy zergs are and where they have ambush groups.
Or are you one of the zerglings that has no idea how large scale PvP works?
Lower roamer AP and you remove the roamers.
You lose information on the field.
We then join zergs just so we can get our AP.
PvP then becomes one massive zerg fest with no need for anything else.
f0rgiv3n27b14_ESO wrote: »@Imperator_Clydus
So, from reading this thread you think, big groups should get more AP for doing something, compared to small groups doing something?
You like to run in big groups more power to you. You have numbers to handle almost any situation, there is a security in that. It also makes taking objectives easier. What you propose would make small groups pointless and encourage zerg v zerg warfare, that I personally HATE.
Small groups and solo players have a harder time doing the same stuff your large group does, they should get more AP for it.
You want to run in large groups, you can, it is your choice. You know the benefits of it as well as the downside. But saying large groups should get better rewards compared to smaller groups is, as you so eloquently put it, "That is nonsensical in every sense of the word. ".Imperator_Clydus wrote: »All I'm suggesting is large groups should receive more AP and smaller groups, in particular just solo players, should receive less AP. Gaining eight AP for a kill in a large group versus eight hundred AP for a kill solo is ridiculous.
Why should the 50 people that just ran over one guy get more rewards than the 1v1 fights?
What you are proposing there makes no sense what so ever.Imperator_Clydus wrote: »This is not a solo experience. Solo players should not reap the most benefits, regardless of how you may feel about it.
That is your opinion. You are right it is not a solo experience. It is an MMO, if I want to play the MMO solo I can. If I want to zerg I can. Forcing your way of play on others is not how MMOs work. MMOs are about freedom of play. When it comes to forcing a playstyle, that is when things break down.
Solo Players should reap the most benefits, regardless of how you may feel about it. If I do something by myself that would be insanely easier with 20 more people, why should I not get justly rewarded?
As far as you views on making rewards for fighting over objectives, I can see where you are coming from.
Edit: Spelling
Imperator_Clydus wrote: »Not at all actually. As stated in the original post, large groups receive a mere fraction of the amount of AP from one kill that a solo player will receive. This video merely indicates what is already known, that one would have to engage in endless zerg vs zerg to grind kills to receive mediocre AP gains.
Just watch any of the players at the top of the leaderboard on any of the campaigns. More than likely they either exclusively run small groups or are solo, and focus primarily on grinding kills.
I am suggesting, for one, to change how AP gains are processed. It needs to be more objective-based and less grinding kills. I'm also suggesting large groups should receive more AP for playing objectives, rather than mindlessly zerging, like the video you depicted.
With the way the system is currently, the best way to accumulate AP is to disregard the Alliance War and grind kills. This mentality should be discouraged as the alliance point system should compliment what players should be doing. Right now, that is not the case.
Actually, you are wrong, and the original post is wrong.
I'm not sure where you getting this 8ap vs 800ap, but that is not true.
The best way to get AP is be the most effective for whatever size you are, if you are able to kill many high ranking people as a solo person you are likely to do great, assuming you can stay effective (ie getting randos to rez you or heals etc).
If you are an effective large or med size group you can do the same. IMO the most effective way to get AP is 10 to 15 highly effective people taking on 2x at a point where they are either defending, or where the other forces and easy respawn.
Many times in a 24 man raid, I can get 50 to 100 AP per kill. If you are killing level 10 players with no AP expect to get crap AP.
People have different ideas what a zerg is, but the point is that you can be highly effective at getting AP without outnumbering the other size, and IMO solo is not even remotely the best way unless you have a bunch of bads you are grouped with normally.
The top people on the leaderboards of the #1 PVP servers both EU and NA (Auriel's Bow) are doing it by being in groups. As Pyrda said to you already.
Being a former Emperor myself, I can tell you I did it through being in a group (large groups mostly).