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What's the deal with leveling up horses?

Hoamaii
Hoamaii
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I don't get. You can gradually level up speed, stamina and carrying power on a scale of 100. My understanding was that if you level it up to, let's say 40 + 40 + 20 = 100, then you've reached your horse's max level.

But I just discovered that once my horse has reached 18 + 18 + 14 (= 50), I can't level it up anymore - all the options to buy more food are grayed out. What's the point of a percentage leveling if it stops at 50%? Percentage = per "cent" (100), right?

Or is there something I missed?
"You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    because that is the multiplier by which that attribute is increased?
    Dear Sister, I do not spread rumors, I create them.
  • Artemiisia
    Artemiisia
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    your horse can only go to lvl50

    so you have to choose what kinda horse you gonna raise

    like a mule for lots of extra baggage
    or sprinting horse for fast fun cyrodil/pve solo fun
  • emeraldbay
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    That percentage is the % increase from the default value.

    A normal horse is 15% faster than your normal running speed.
    A light horse is 25% faster than your normal running speed.
    A draft horse has 25% more stamina than whatever the default value is for horses.

    I don't believe the bag spaces have a % value, do they?
  • Arsenic_Touch
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    Because they're probably going to add more levels to them. Keep in mind that veteran levels were thrown on after they already had the mount system in place, it's evident they didn't update the mount system when they added additional veteran levels. Maybe they'll fix this, maybe they won't. Given that they're transitioning to champion points and putting the max level at 50, it's possible they'll do something for horses as well.
    Edited by Arsenic_Touch on July 18, 2014 10:55PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
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    ╚═════════════ ೋღ☃ღೋ ══════════════╝

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  • Hoamaii
    Hoamaii
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    I guess, but the percentage bar is seriously misleading though. Any indicator bar is meant to be filled all the way in any gamer's mind - not just half way up.
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • emeraldbay
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    Hoamaii wrote: »
    I guess, but the percentage bar is seriously misleading though. Any indicator bar is meant to be filled all the way in any gamer's mind - not just half way up.
    I agree, but at the same time, I don't want to see a horse with Speed maxed out.
  • Hoamaii
    Hoamaii
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    And my character is VR 2 by the way, so if my horse is intended to become a VR horse at some point, I should have seen the option appear on my horse by now, right?
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • Redlag
    Redlag
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    Hoamaii wrote: »
    I don't get. You can gradually level up speed, stamina and carrying power on a scale of 100. My understanding was that if you level it up to, let's say 40 + 40 + 20 = 100, then you've reached your horse's max level.

    But I just discovered that once my horse has reached 18 + 18 + 14 (= 50), I can't level it up anymore - all the options to buy more food are grayed out. What's the point of a percentage leveling if it stops at 50%? Percentage = per "cent" (100), right?

    Or is there something I missed?

    Its whats considered content to Zos. A worthless time sink. Something that you can figure out what their real goals are. They want content but have none. They want daily chores to keep you logging in, but lack creativity. So we get this horse crap.

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Hoamaii wrote: »
    And my character is VR 2 by the way, so if my horse is intended to become a VR horse at some point, I should have seen the option appear on my horse by now, right?

    there are no VR horses. Horses just aren't capable of beating the more challenging parts of the game. Well maybe now that vet ranks are nerfed, we will start seeing VR horses running around. /shrug
    Dear Sister, I do not spread rumors, I create them.
  • Hoamaii
    Hoamaii
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    Redlag wrote: »
    Its whats considered content to Zos. A worthless time sink. Something that you can figure out what their real goals are. They want content but have none. They want daily chores to keep you logging in, but lack creativity. So we get this horse crap.

    I'm afraid you may be right. I've been trying my best to give it a second chance ever since I've been doomed to grind my VR leveling up, but every day I run into some new, stupid inconsistency that adds up to all the other ones and eats up my good will.

    By "stupid" I mean not just idiotic, but also something that could have been easily foreseen and fixed without endangering the whole game balance. I mean, if the leveling stops at 50, give us a 50 scale bar not a 100 one! Or if some more leveling up can be implemented later while grinding up VR, tell the player so.

    I swear, sometimes I truly wonder if ZoS teams actually played that game!..
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Hoamaii wrote: »
    Redlag wrote: »
    Its whats considered content to Zos. A worthless time sink. Something that you can figure out what their real goals are. They want content but have none. They want daily chores to keep you logging in, but lack creativity. So we get this horse crap.

    I'm afraid you may be right. I've been trying my best to give it a second chance ever since I've been doomed to grind my VR leveling up, but every day I run into some new, stupid inconsistency that adds up to all the other ones and eats up my good will.

    By "stupid" I mean not just idiotic, but also something that could have been easily foreseen and fixed without endangering the whole game balance. I mean, if the leveling stops at 50, give us a 50 scale bar not a 100 one! Or if some more leveling up can be implemented later while grinding up VR, tell the player so.

    I swear, sometimes I truly wonder if ZoS teams actually played that game!..

    If horse levels chases you away, then good riddance. You will never be happy.
    Dear Sister, I do not spread rumors, I create them.
  • SirAndy
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    Hoamaii wrote: »
    is there something I missed?
    Horses start at different base levels and you can add 50 points to a horse.

    Cheap horses start with a base level of zero, so the most you can ever get out of a cheap horse skill line is 50.

    More expensive horses have higher base levels ...
    ;-)
    Edited by SirAndy on July 18, 2014 11:17PM
  • Redlag
    Redlag
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    Hoamaii wrote: »
    Redlag wrote: »
    Its whats considered content to Zos. A worthless time sink. Something that you can figure out what their real goals are. They want content but have none. They want daily chores to keep you logging in, but lack creativity. So we get this horse crap.

    I'm afraid you may be right. I've been trying my best to give it a second chance ever since I've been doomed to grind my VR leveling up, but every day I run into some new, stupid inconsistency that adds up to all the other ones and eats up my good will.

    By "stupid" I mean not just idiotic, but also something that could have been easily foreseen and fixed without endangering the whole game balance. I mean, if the leveling stops at 50, give us a 50 scale bar not a 100 one! Or if some more leveling up can be implemented later while grinding up VR, tell the player so.

    I swear, sometimes I truly wonder if ZoS teams actually played that game!..


    You know. Every day that I play this game I realize that they are so creative but it such a negative since. Every time I need to get somewhere I realize they have put so much effort into it wasting my time. If theres some where a quest wants you to go and its close. They'll make you run around rocks and if the rocks are waste high and you can jump over them.. They've coded it to reject you back.. Have you had that? Where you go to jump something and it shoots you back 10feet? Ya, well they've spen so much time trying to get you to waste time.. Its saddening. Its like they're they're math geniuses that believe that wasting 30 seconds every 2 minutes adds up into longevity and at this point its just annoying and making the game drone.

    They could have spent that time wisely by making the game fun and it just isn't. I asked my son who is just an absolute ESO fan and spent his youth bonding with me through every mmorpg since 2000.. His words rapped up this game perfectly. Its just redundant and repetitive. Im doing the same thing over and over and not in a fun way.
    Edited by Redlag on July 18, 2014 11:27PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Redlag wrote: »
    Hoamaii wrote: »
    Redlag wrote: »
    Its whats considered content to Zos. A worthless time sink. Something that you can figure out what their real goals are. They want content but have none. They want daily chores to keep you logging in, but lack creativity. So we get this horse crap.

    I'm afraid you may be right. I've been trying my best to give it a second chance ever since I've been doomed to grind my VR leveling up, but every day I run into some new, stupid inconsistency that adds up to all the other ones and eats up my good will.

    By "stupid" I mean not just idiotic, but also something that could have been easily foreseen and fixed without endangering the whole game balance. I mean, if the leveling stops at 50, give us a 50 scale bar not a 100 one! Or if some more leveling up can be implemented later while grinding up VR, tell the player so.

    I swear, sometimes I truly wonder if ZoS teams actually played that game!..


    You know. Every day that I play this game I realize that they are so creative but it such a negative since. Every time I need to get somewhere I realize they have put so much effort into it wasting my time. If theres some where a quest wants you to go and its close. They'll make you run around rocks and if the rocks are waste high and you can jump over them.. They've coded it to reject you back.. Have you had that.? where you go to jump something and it shoots you back 10feet? Ya, well they've spen so much time trying to get you to waste time.. Its saddening.

    They could have spent that time wisely by making the game fun and it just isn't. I asked my son who is just an absolute ESO fan and spent his youth bonding with me through every mmorpg since 2000.. His words rapped up this game perfectly. Its just redundant and repetitive. Im doing the same thing over and over and not in a fun way.

    I'm assuming you've never played any TES game ever. Perhaps this isn't game for you if you need to be ported from place to place, and every little inconvenience makes you unhappy. There's a great game you might like though, Candy Crush Saga, which I hear is full of instant rewards.
    Dear Sister, I do not spread rumors, I create them.
  • SirAndy
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    Hoamaii wrote: »
    I mean, if the leveling stops at 50, give us a 50 scale bar not a 100 one!
    That is a rather short sided view. Do the words "future expansion" mean anything to you?

    Just because you can't level a cheap horse to 100 right now does not mean you won't be able to at some point in the future.

    And just for the record, the horse levels do *not* stop at 50.
    If you buy a more expensive horse that has a high starting level for a horse skill, you can improve that skill by 50 points and get well past 50 max.
    ;-)
    Edited by SirAndy on July 18, 2014 11:34PM
  • Redlag
    Redlag
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    I've played RPGS since 1985.. Loving games that you might like. I love exploring. My all time favorite game is FFIII. No guide. No limitations and absolute explore fest of finding new things.

    But if you want to debate RPG compared to what this debacle of a game is.. Bring it please. Because here, we have crafting resource nodes dropped on the ground, delves that are insignificantly repetitive and meaningless, and a quest system that is complete over kill. More likely accepted if you'd rather read a book than play an mmoRPG. Because its quest over kill. Not only that but they make you, NO FORCE, you do all the content on one character.. Which means you get to super quest through enemies content. Which btw they don't rewrite it. So after you kill the end boss. The other zones keep talking about how hes suppressing life.. after you've already killed him the first time around..

    But wait.. I should play candy land. My response is. I hope a new game comes out that is actually R.P.G. and I go play that while you're stuck here playing this S.... anyways...

    Edited by Redlag on July 19, 2014 12:14AM
  • Hoamaii
    Hoamaii
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    If horse levels chases you away, then good riddance.

    Yeah, I love TES games but I'm not too keen on half-done jobs and unnecessary haphazards. Apparently they make you happy though, so why the angry tone? Saying you love it as it is would have been a lot more eloquent.
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Hoamaii wrote: »
    If horse levels chases you away, then good riddance.

    Yeah, I love TES games but I'm not too keen on half-done jobs and unnecessary haphazards. Apparently they make you happy though, so why the angry tone? Saying you love it as it is would have been a lot more eloquent.

    it's more a matter of hostility towards people looking for a reason to complain and dragging the forums down with them. You and @redlag can cry all you want that there are cliffs and other terrain in the game besides grass and roads, but I am certainly within my right to express my desire for you to not be here because of it.

    You don't have to train your horse and it will still function. It in no way works as false content because you don't have to expend any effort to feed your horse in the first place.

    As for terrain, every TES game ever required you to do some walking or riding to get places, and Skyrim was non-stop mountains. Heck the only reason morrowind wasn't as difficult to navigate was because of the levitate spell.
    Dear Sister, I do not spread rumors, I create them.
  • Hoamaii
    Hoamaii
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    @ Redlag:

    Yeah, I know what you mean but what you are describing are the unavoidable consequences of creating an "open world" MMO, it is truly an incredible complexity. I don't know if you've ever player Skyrim, or Oblivion, or any other TES games. I played those, and I created mods for Skyrim too. It helps you understand how these worlds are brought to life. Put up roughly, they are made of different cells visually brought together to give you the feeling of an open world, and I think they did a brilliant job in that matter.
    What you are describing as some places or rocks rejecting you back and forcing you to run around them are cells' borders, see them like safety nets that prevent you to fall off the grid - or fall out of the game. That is a small price to pay for an open world feeling. I'll nonetheless agree to your son's opinion that ESO is more repetitive than other TES games were, I guess that was necessary too, at least for now, in order to turn TES worlds into an MMO.
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • CheesyDaedra
    CheesyDaedra
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    GIVE THEM HOARS APPLES TO GO FASTR
    Do you mind? I'm busy doing the fishstick, it's a very delicate state of mind.
  • Hoamaii
    Hoamaii
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    @ smeeprocketnub19_ESO

    I was not looking for a reason to complain, I was merely hoping that I had missed something about this horse leveling system that other players like you might help me figure out. Obviously I was wrong, there was nothing more to understand. And that is what makes me sorry: the fact that it is as it not because it is complicated or complex, but just because it was not thoroughly thought out. You're right, who cares about horses? But as long as they're there and such a simple feature, why not get it right from the start?

    Maybe I expected more consistency and purposefulness because it was called "Elder Scrolls" is all.
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • Redlag
    Redlag
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    Hoamaii wrote: »
    @ Redlag:

    Yeah, I know what you mean but what you are describing are the unavoidable consequences of creating an "open world" MMO, it is truly an incredible complexity. I don't know if you've ever player Skyrim, or Oblivion, or any other TES games. I played those, and I created mods for Skyrim too. It helps you understand how these worlds are brought to life. Put up roughly, they are made of different cells visually brought together to give you the feeling of an open world, and I think they did a brilliant job in that matter.
    What you are describing as some places or rocks rejecting you back and forcing you to run around them are cells' borders, see them like safety nets that prevent you to fall off the grid - or fall out of the game. That is a small price to pay for an open world feeling. I'll nonetheless agree to your son's opinion that ESO is more repetitive than other TES games were, I guess that was necessary too, at least for now, in order to turn TES worlds into an MMO.

    I understand what cell borders are. What I reffering to is creating them over a rock knee high to just waste the players time to run around to find another opening 40 seconds away. My point is that its completely unnecessary for the object and they put a cell border to buy 30 seconds. When done repetitively with the only goal to waste the gamers time.. To extend your game time. Its really sad. Desperate. When then same man power could have went into making the game fun. Then you get way more return on fun. Rather then.. Oh waste my time. Maybe you don't comprehend that developers do this. Maybe I have been gaming a tad but longer and Im actually plugging a hole that no one has a real beef with.. Right, but once they see it in their brain. They say. Ya, no doubt. Why are they coding the game intentionally to waste time with longer routes, rather than more fun.

    I agree with my son. he's right. Its more than an opinion when its factually true. There is nothing new in this game that's different from the first zone. You just keep repeating different instance of said material. Its so lame. to argue with you. You're either an excuse maker or invested.

    Edited by Redlag on July 19, 2014 12:21AM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Hoamaii wrote: »
    @ smeeprocketnub19_ESO

    I was not looking for a reason to complain, I was merely hoping that I had missed something about this horse leveling system that other players like you might help me figure out. Obviously I was wrong, there was nothing more to understand. And that is what makes me sorry: the fact that it is as it not because it is complicated or complex, but just because it was not thoroughly thought out. You're right, who cares about horses? But as long as they're there and such a simple feature, why not get it right from the start?

    Maybe I expected more consistency and purposefulness because it was called "Elder Scrolls" is all.

    it was perfectly thought out. I think this is a problem with comprehending math, actually. Using a percentage does not necessarily mean it will ever go up to 100%. It is merely a statement of the amount to which the stat is improved. Not an assurance of double the speed.

    Horses go to level 50, players go to level 50 (not including vet ranks, but as I said previously, horses struggle with the difficulty of vet ranks, they are herd beasts, you can't blame them.)
    Dear Sister, I do not spread rumors, I create them.
  • SirAndy
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    Horses go to level 50
    Horses go past 50. If you buy a horse with a base speed of 20, you can add 50 points to that making it max out at 70.
    ;-)
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    SirAndy wrote: »
    Horses go to level 50
    Horses go past 50. If you buy a horse with a base speed of 20, you can add 50 points to that making it max out at 70.
    ;-)

    level 50, horses do not go past level 50, stats may improve beyond 50 as a result of the horse leveling.
    Dear Sister, I do not spread rumors, I create them.
  • Kayira
    Kayira
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    A player can reach up to level 50 ( ignoring vet content because I don't count that as levels anymore, more as painful progression), so it makes sense to have the horse cap at level 50 as well. The 100% in this game where thought to be lvl 50 before they had that stupid idea of adding vet content.
    EU PC
    In Game Tag: @Silthoras

    Raid Mains: Warden and Templar Heals
    DDs: Mag Sorc and Mag Necro
  • Hoamaii
    Hoamaii
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    @ Redlag:

    Yeah, there's that too, obviously, the need to sort of artificially extend your game time to bring in subs. Personally, I don't see it so much in the navigating system as in the crafting system for instance. Leveling up Enchanting or taking over a month to search an armor or weapon trait for instance cries out "sub time" a little too loud for me. That's where designers and marketers need to walk hand in hand to make it subtle and cleverly weave it into the story - that's a tough job...
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • Hoamaii
    Hoamaii
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    Okay, so what you're saying guys is, if you buy a horse that's level 0, you can level it to to 50 by buying more stats, if you buy a horse that's level 20, you can level it up to 20 + 50 = 70?

    Basically, you can add 50 stats tops to the said-horse base level?

    And horses never make it to VR? Is that right?
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • Elencha
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    Redlag wrote: »
    I understand what cell borders are. What I reffering to is creating them over a rock knee high to just waste the players time to run around to find another opening 40 seconds away. My point is that its completely unnecessary for the object and they put a cell border to buy 30 seconds. When done repetitively with the only goal to waste the gamers time.. To extend your game time. Its really sad. Desperate. When then same man power could have went into making the game fun. Then you get way more return on fun. Rather then.. Oh waste my time. Maybe you don't comprehend that developers do this. Maybe I have been gaming a tad but longer and Im actually plugging a hole that no one has a real beef with.. Right, but once they see it in their brain. They say. Ya, no doubt. Why are they coding the game intentionally to waste time with longer routes, rather than more fun.
    Hoamaii wrote: »
    @ Redlag:

    Yeah, there's that too, obviously, the need to sort of artificially extend your game time to bring in subs. Personally, I don't see it so much in the navigating system as in the crafting system for instance. Leveling up Enchanting or taking over a month to search an armor or weapon trait for instance cries out "sub time" a little too loud for me..

    This! So, so, sooo much this. I have been saying this for months, and every time I do, I get the blank stares. This and the herding. It has mostly sapped my desire to log in. I keep my subscription in the hopes that it'll get better, but I haven't actually played in over a month now, I think.
  • NewBlacksmurf
    NewBlacksmurf
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    I'll just wait. 1gp horse and no upgrades....BETA showed it was good for PvP or bag space but it's just a gold sink.
    I wish the $15 horse was a 42,000 gp horse
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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