I agree, but at the same time, I don't want to see a horse with Speed maxed out.I guess, but the percentage bar is seriously misleading though. Any indicator bar is meant to be filled all the way in any gamer's mind - not just half way up.
I don't get. You can gradually level up speed, stamina and carrying power on a scale of 100. My understanding was that if you level it up to, let's say 40 + 40 + 20 = 100, then you've reached your horse's max level.
But I just discovered that once my horse has reached 18 + 18 + 14 (= 50), I can't level it up anymore - all the options to buy more food are grayed out. What's the point of a percentage leveling if it stops at 50%? Percentage = per "cent" (100), right?
Or is there something I missed?
And my character is VR 2 by the way, so if my horse is intended to become a VR horse at some point, I should have seen the option appear on my horse by now, right?
Its whats considered content to Zos. A worthless time sink. Something that you can figure out what their real goals are. They want content but have none. They want daily chores to keep you logging in, but lack creativity. So we get this horse crap.
Its whats considered content to Zos. A worthless time sink. Something that you can figure out what their real goals are. They want content but have none. They want daily chores to keep you logging in, but lack creativity. So we get this horse crap.
I'm afraid you may be right. I've been trying my best to give it a second chance ever since I've been doomed to grind my VR leveling up, but every day I run into some new, stupid inconsistency that adds up to all the other ones and eats up my good will.
By "stupid" I mean not just idiotic, but also something that could have been easily foreseen and fixed without endangering the whole game balance. I mean, if the leveling stops at 50, give us a 50 scale bar not a 100 one! Or if some more leveling up can be implemented later while grinding up VR, tell the player so.
I swear, sometimes I truly wonder if ZoS teams actually played that game!..
Horses start at different base levels and you can add 50 points to a horse.is there something I missed?
Its whats considered content to Zos. A worthless time sink. Something that you can figure out what their real goals are. They want content but have none. They want daily chores to keep you logging in, but lack creativity. So we get this horse crap.
I'm afraid you may be right. I've been trying my best to give it a second chance ever since I've been doomed to grind my VR leveling up, but every day I run into some new, stupid inconsistency that adds up to all the other ones and eats up my good will.
By "stupid" I mean not just idiotic, but also something that could have been easily foreseen and fixed without endangering the whole game balance. I mean, if the leveling stops at 50, give us a 50 scale bar not a 100 one! Or if some more leveling up can be implemented later while grinding up VR, tell the player so.
I swear, sometimes I truly wonder if ZoS teams actually played that game!..
Its whats considered content to Zos. A worthless time sink. Something that you can figure out what their real goals are. They want content but have none. They want daily chores to keep you logging in, but lack creativity. So we get this horse crap.
I'm afraid you may be right. I've been trying my best to give it a second chance ever since I've been doomed to grind my VR leveling up, but every day I run into some new, stupid inconsistency that adds up to all the other ones and eats up my good will.
By "stupid" I mean not just idiotic, but also something that could have been easily foreseen and fixed without endangering the whole game balance. I mean, if the leveling stops at 50, give us a 50 scale bar not a 100 one! Or if some more leveling up can be implemented later while grinding up VR, tell the player so.
I swear, sometimes I truly wonder if ZoS teams actually played that game!..
You know. Every day that I play this game I realize that they are so creative but it such a negative since. Every time I need to get somewhere I realize they have put so much effort into it wasting my time. If theres some where a quest wants you to go and its close. They'll make you run around rocks and if the rocks are waste high and you can jump over them.. They've coded it to reject you back.. Have you had that.? where you go to jump something and it shoots you back 10feet? Ya, well they've spen so much time trying to get you to waste time.. Its saddening.
They could have spent that time wisely by making the game fun and it just isn't. I asked my son who is just an absolute ESO fan and spent his youth bonding with me through every mmorpg since 2000.. His words rapped up this game perfectly. Its just redundant and repetitive. Im doing the same thing over and over and not in a fun way.
That is a rather short sided view. Do the words "future expansion" mean anything to you?I mean, if the leveling stops at 50, give us a 50 scale bar not a 100 one!
smeeprocketnub19_ESO wrote: »If horse levels chases you away, then good riddance.
smeeprocketnub19_ESO wrote: »If horse levels chases you away, then good riddance.
Yeah, I love TES games but I'm not too keen on half-done jobs and unnecessary haphazards. Apparently they make you happy though, so why the angry tone? Saying you love it as it is would have been a lot more eloquent.
@ Redlag:
Yeah, I know what you mean but what you are describing are the unavoidable consequences of creating an "open world" MMO, it is truly an incredible complexity. I don't know if you've ever player Skyrim, or Oblivion, or any other TES games. I played those, and I created mods for Skyrim too. It helps you understand how these worlds are brought to life. Put up roughly, they are made of different cells visually brought together to give you the feeling of an open world, and I think they did a brilliant job in that matter.
What you are describing as some places or rocks rejecting you back and forcing you to run around them are cells' borders, see them like safety nets that prevent you to fall off the grid - or fall out of the game. That is a small price to pay for an open world feeling. I'll nonetheless agree to your son's opinion that ESO is more repetitive than other TES games were, I guess that was necessary too, at least for now, in order to turn TES worlds into an MMO.
@ smeeprocketnub19_ESO
I was not looking for a reason to complain, I was merely hoping that I had missed something about this horse leveling system that other players like you might help me figure out. Obviously I was wrong, there was nothing more to understand. And that is what makes me sorry: the fact that it is as it not because it is complicated or complex, but just because it was not thoroughly thought out. You're right, who cares about horses? But as long as they're there and such a simple feature, why not get it right from the start?
Maybe I expected more consistency and purposefulness because it was called "Elder Scrolls" is all.
Horses go past 50. If you buy a horse with a base speed of 20, you can add 50 points to that making it max out at 70.smeeprocketnub19_ESO wrote: »Horses go to level 50
Horses go past 50. If you buy a horse with a base speed of 20, you can add 50 points to that making it max out at 70.smeeprocketnub19_ESO wrote: »Horses go to level 50
;-)
I understand what cell borders are. What I reffering to is creating them over a rock knee high to just waste the players time to run around to find another opening 40 seconds away. My point is that its completely unnecessary for the object and they put a cell border to buy 30 seconds. When done repetitively with the only goal to waste the gamers time.. To extend your game time. Its really sad. Desperate. When then same man power could have went into making the game fun. Then you get way more return on fun. Rather then.. Oh waste my time. Maybe you don't comprehend that developers do this. Maybe I have been gaming a tad but longer and Im actually plugging a hole that no one has a real beef with.. Right, but once they see it in their brain. They say. Ya, no doubt. Why are they coding the game intentionally to waste time with longer routes, rather than more fun.
@ Redlag:
Yeah, there's that too, obviously, the need to sort of artificially extend your game time to bring in subs. Personally, I don't see it so much in the navigating system as in the crafting system for instance. Leveling up Enchanting or taking over a month to search an armor or weapon trait for instance cries out "sub time" a little too loud for me..