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A little suggestion for the craft and the economy

preevious
preevious
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Hi, Everyone.

I'd like to share a suggestion I made in the french side of the forum with you, too, to maximize the chance that a green and benevolent spirit will maybe sees it.

Most of us are aware of this game's craft problems. Indeed, the crafting system is awesome, but fail to be usefull.
I'll Illustrate the problem that would be solved by my little suggestion with a little story.

Here, you see Minsc .. Minsc just reached V12, and is quite happy about it. He then looks at his stuff and see that he is mostly clad in green and blue. So, he think a little, and say :
"No worries ! I have like, 20-30 unspent skill points, cause there are so many ! I'll just begin a new career as a blacksmith, and forge my end-game equipement !"
So, our good friend Minsc go to the nearest crafting station and begin to deconstruct all the v12 gear he keeps dropping during his adventures in Craglorn and Cyrodiil (and bow, he have many of those !).
"Incredible ! " says Minsc, overjoyed "deconstructing v12 equipment nets me so many inspiration, that the 25-30 first levels of smithing felt like a breeze !"
Yes, indeed, brave Minsc .. you're able to become a master (40) blacksmith with minimal effort.

"But Minsc", everyone said, "that's not fair ! See poor Korgan, here !"

Indeed, Korgan likes to craft .. and he started his blacksmith career as soon as he started his adventurer's one. Slowly, little by little, he deconstructed every little thing he would stumble upon before finally, with two pints of sweat, three gallons of blood, and four bags of gold, became the master blacksmith he is today.

So .. what can be done about it?
Simple : Preventing a crafter for gaining ANY inspiration when deconstructing an item his crafting level wouldn't allow him to craft ! (IE : a smith that's only able to work with iron would gain no inspiration when deconstructing steel or higher .. only would he gain the mats)

What would be the benefits of this system?

1) A veteran player starting a crafting career could no nore deconstruct veteran gear for easy level. He'd have two choice : farming low level zones for equipment (tedious, some will do that, but more will not have the patience) or ... going to low level zone and asking low levels crafter to craft low level gear for them ! And that means that a whole new market will be created, allowing the veteran players to spend all their once useless gold, and allowing low level players to actually sell the gear they made and get richer in the process .. thus, giving a little but needed boost to the economy.

2) Becoming a master crafter would require the same amount of efforts, be you a lowly peon or a mighty lord when you start your new career. Wich would bring fairness.

3) Not really a benefit, but worth mentioning. it's incredibely easy to implement. Just a test for the item's material against the skill level of the crafter before giving inspiration. Just a small nudge in the right direction that would, I think, change the craft as we know it.


There, I'm finished. Thanks to all of those that stayed to the end. I apologize for any grammar error I might have made. i'm french, and English is not my native langage.
Edited by preevious on July 17, 2014 6:45AM
  • Rivqua
    Rivqua
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    I doubt that this would have any effect on the economy, all it would be gained is that all the low level player would QQ over that vet 12's would run around and take all the kills. Do you see where this is going?
    Edited by Rivqua on July 17, 2014 7:26AM
    FailIsAlwaysAnOption
  • SFBryan18
    SFBryan18
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    Damn, so I've been deconstructing everything I find for nothing? Lame!
  • preevious
    preevious
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    I disagree .. actually I forgot something .. lower level mobs drop nothing to high level player (except for the pelts ... only the pelts) ..so, veteran players shall have no choice but to buy low level gear, actually. That's even better, yay for the economy !
    Edited by preevious on July 17, 2014 10:13AM
  • Elvaleen
    Elvaleen
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    I agree with the TO.
    That would be a plus for the economy.
    (Except for cooking and alchemy that needs completely redone)
  • Nox_Aeterna
    Nox_Aeterna
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    While i lvled my crafts while lvling my char , mostly cause it was easy and money was never a problem anyway , I dont think this is such a good idea.

    All you are doing is taking out options AND changing the rules during the game.

    If it was this way since the game start , then i would not mind it at all.

    But if you change this now , it is just bad for the people that thought they would be able to do it at max lvl and thus did not do this since the start.

    Also , this game got no server wide AH and not everyone would trade with other players directly , i for one would rather uninstall the game than do so myself , so this would bother people who would need to search for such gear.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
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