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So ZOS is killing 3 set bonuses....WHY

  • SirJesto
    SirJesto
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    MeowGinger wrote: »
    If they're going to do this, can they at least give us two more jewelry slots?

    Last time i checked, I had ten fingers, not two. I also don't have any issue flaunting gaudy bling around my neck.

    Huh?
  • sevcik.miroslaveb17_ESO
    Btw, why we don't have set bonus for all 7 pcs? Or even 8-9 pcs?(including weapons)
  • MeowGinger
    MeowGinger
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    We only have 3 jewelry slots; 2 rings and 1 necklace. But, having ten fingers, I have room for at least 10 rings instead of two. Wearing several neckpieces at the same time looks gaudy (a second example), but you can wear as many as your neck can support. I was being facetious, joking that I have space for much more jewelry than Zenimax allows characters to wear.

    I get why Zenimax imposed the jewelry limit, but with the upcoming set changes -- added to the fact that the best sets aren't craftable, so you'll be forced into weaker dropped armor that may not even be the armor type or style you like -- I just can't support the 3-jewelry limit. Not to mention, unless I'm mistaken, you can't change enchantments on set items. Nor can you choose your own traits on the pieces.

    Not that I ever agreed with the limit in the first place; I modded my games, so I wore multiple rings and neckpieces before...

    I could get the set bonus I wanted with just my jewelry, but I won't be able to do that anymore once this goes live. So I would kill to have 2 more jewelry slots (to get a 5-piece set bonus from jewelry instead of my armor or weapons) so the set bonus wouldn't cut into any of my craftable gear. That will probably never happen, but I can dream.



    I would honestly prefer that all non-Craglorn/trials/"special" set bonus gear could be crafted. If I could only craft my own, I wouldn't have a problem. I don't mind needing 5 pieces to get a powerful set bonus, but I resent that I'm now going to have to give up 2 crafted gear slots up for crappy drops just to get the set bonus I want. I don't even like wearing light "armor"...
    Edited by MeowGinger on July 16, 2014 7:44AM
  • wrlifeboil
    wrlifeboil
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    SirJesto wrote: »
    DeLindsay wrote: »
    No need to be rude. I DID read the notes (I quoted from them). So maybe you should read the thread before calling someone out huh?

    What I want to know, and what still hasn't been answered, is are sets such as warlock now going to require 5 pieces to give its best effect. Currently you get magicka flood with 3 pieces of the set. Will magicka flood, and others like it (for example, night's silence takes 3 pieces to get the sneak speed bonus) now take all 5 pieces before you can get these bonuses, which again are currently obtainable with 3 pieces.

    Apologies for the repetitiveness of this post, but people don't seem to be getting my question.

    Interesting because I read the same link as you say you read and on Page 4 on the thread there is clearly a picture of the Warlock set which shows they moved Magicka Flood to the 5 set bonus. And everyone else here has fully answered that you can in fact still use multiple 3-sets as you see fit after 1.3, there's only a couple that had their seriously OP 3-set bonus moved to a 5-set bonus. In case you still cannot find it in that thread you read, here's the picture for you ;)
    7d6867.jpg



    That seems more like what it should be.

    Let the whining begin..............
    The warlock neck, ring, ring combination is the best leveling set bonus in the game right now. Too bad for future players that the 3-piece bonus is being nerfed.
  • rynth
    rynth
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    MeowGinger wrote: »
    If they're going to do this, can they at least give us two more jewelry slots?

    Last time i checked, I had ten fingers, not two. I also don't have any issue flaunting gaudy bling around my neck.

    I wish they'd add long, tedious questlines to acquire crafting access for drop-only set items. That way I won't be forced into inferior quality light armor with a superior set bonus instead of my shiny paladin armor...

    first off most MMO and dnd games only ever allowed you two rings and an amulet (as far as I know).

    Second off there are a lot of special crafting areas in the wilds that let you craft with a bonus to the sets.

    I really don't see what the big deal is, you should only get full bennys from a set from having the "full" set.

    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • wrlifeboil
    wrlifeboil
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    rynth wrote: »
    MeowGinger wrote: »
    If they're going to do this, can they at least give us two more jewelry slots?

    Last time i checked, I had ten fingers, not two. I also don't have any issue flaunting gaudy bling around my neck.

    I wish they'd add long, tedious questlines to acquire crafting access for drop-only set items. That way I won't be forced into inferior quality light armor with a superior set bonus instead of my shiny paladin armor...

    first off most MMO and dnd games only ever allowed you two rings and an amulet (as far as I know).

    Second off there are a lot of special crafting areas in the wilds that let you craft with a bonus to the sets.

    I really don't see what the big deal is, you should only get full bennys from a set from having the "full" set.

    In certain situations, I use a gear combo that has three different 3-piece set bonuses on my dk.
  • MeowGinger
    MeowGinger
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    rynth wrote: »
    MeowGinger wrote: »
    If they're going to do this, can they at least give us two more jewelry slots?

    Last time i checked, I had ten fingers, not two. I also don't have any issue flaunting gaudy bling around my neck.

    I wish they'd add long, tedious questlines to acquire crafting access for drop-only set items. That way I won't be forced into inferior quality light armor with a superior set bonus instead of my shiny paladin armor...

    first off most MMO and dnd games only ever allowed you two rings and an amulet (as far as I know).

    Second off there are a lot of special crafting areas in the wilds that let you craft with a bonus to the sets.

    I really don't see what the big deal is, you should only get full bennys from a set from having the "full" set.

    I was referring to Elder Scrolls games, which I could mod. I don't care what other MMOs, etc. do.

    You missed the point completely.

    I am fully aware hidden crafting stations exist (and have discovered them in all 15+ zones, by the way). But crafted set item bonuses are completely different from dropped set item bonuses. Most of the different sets can't be obtained in ANY way through crafting, only as random drops. Most dropped set bonuses are better than most crafted set bonuses. The set I was using (Warlock) is drop-only.

    As a VR10 I'm still using the Warlock 3-piece jewelry set. Jewelry cannot be crafted, and the Warlock set cannot be crafted.

    The Warlock magicka gain bonus is currently obtained by having 3 pieces of the set. On the PTS, this bonus has been changed to 5 pieces. In order to get the current 3-piece set bonus, I will need to have 5 pieces of the Warlock set. To get the bonus I want, I will have to give up 2 of my crafted heavy armor pieces and replace them with 2 dropped light armor "Warlock" set pieces to get the bonus I want.

    These dropped Warlock pieces are the wrong armor type (light), have the wrong racial style, have the wrong trait, cannot have enchantments replaced, and are weaker than crafted armor. (Crafted pieces always have a higher armor value than dropped pieces.)

    The issue is NOT that I will now need 5 pieces to get the full bonus. The issue is that I don't have control over any of the characteristics of the drop-only set items.

    I want to either a) be able to craft gear with the current "drop-only" bonuses (with these hidden crafting stations preferably locked behind something like 10000 achievement points, a set unlocked per every thousand hours /played, or something else most people will never get around to doing), or b) be able to get my desired set bonus from jewelry alone, as I have been doing up until now.

    Did I clarify sufficiently?
    Edited by MeowGinger on July 16, 2014 9:18AM
  • EQBallzz
    EQBallzz
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    Warlock set may have moved the main bonus to 5th piece but you are also gaining a 2 piece and 4 piece bonus. I think most of the added bonuses are pretty useful (added resources, regen and dmg as opposed to some of the situational effects on current sets that have limited/restricted usefulness).

    Besides, if you utilize the 2 rings and neck for warlock you could wear the 5 piece Warlock set + another 5 piece set or the 5 piece Warlock set + 2 3 piece sets. With the added 2 and 4 set bonuses I would say that's pretty nice and an overall boost not a nerf.
  • MeowGinger
    MeowGinger
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    I'm afraid disagree. I'm aware that the softcaps are going to be increased (as they have been on the PTS already). However, I'm already way above the softcap for both magicka and magicka recovery, even as a heavy armor user. The +16 magicka recovery and +61 magicka (for the VR1 set, don't know about the VR10 set) is insignificant. Maybe it would be significant if it was double or triple that amount, or if the bonus was to spell damage instead of magicka recovery and spell crit instead of extra magicka, but unfortunately this isn't the case.

    This doesn't change the fact that I'd have to essentially give up on 2 armor slots for that bonus, as I mentioned above, because I can't craft the set on my own or use jewelry to get the bonus. And as mentioned above, the drops are weaker, stuck with an unwanted enchant, stuck with an unwanted trait, stuck with an unwanted racial style, light armor instead of heavy, and not nice to look at either. I don't know if the bonus is still worth the "sacrifice."

    I wouldn't mind if this was changed to an 8-item bonus if I could at least craft the set, or get it through dropped non-armor pieces alone.
    Edited by MeowGinger on July 16, 2014 9:13AM
  • sotonin
    sotonin
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    moxiesauce wrote: »
    But are they getting rid of the 3 set bonus? What I want to know is for example, are you now going to have to equip 5 to get magicka flood on warlock

    might just be for crafted/PvP gear, haven't seen anything for drop sets.

    Nope. it's for all sets. Yes. dropped warlock sets will require 5 now to get magicka flood
  • sotonin
    sotonin
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    No need to be rude. I DID read the notes (I quoted from them). So maybe you should read the thread before calling someone out huh?

    What I want to know, and what still hasn't been answered, is are sets such as warlock now going to require 5 pieces to give its best effect. Currently you get magicka flood with 3 pieces of the set. Will magicka flood, and others like it (for example, night's silence takes 3 pieces to get the sneak speed bonus) now take all 5 pieces before you can get these bonuses, which again are currently obtainable with 3 pieces.

    Apologies for the repetitiveness of this post, but people don't seem to be getting my question.

    Correct. You will need 5 piece of warlock to get the bonus
  • SirJesto
    SirJesto
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    MeowGinger wrote: »

    This doesn't change the fact that I'd have to essentially give up on 2 armor slots for that bonus, as I mentioned above, because I can't craft the set on my own or use jewelry to get the bonus. And as mentioned above, the drops are weaker, stuck with an unwanted enchant, stuck with an unwanted trait, stuck with an unwanted racial style, light armor instead of heavy, and not nice to look at either. I don't know if the bonus is still worth the "sacrifice."

    You and everyone else. Because it's OP. It will be made right.

    Suck it up and move on.

    PS. I wear the 3 Warlock jewelry too.
    Edited by SirJesto on July 16, 2014 2:32PM
  • ArRashid
    ArRashid
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    NOOOOOOOOOOOOOOO WARLOCK NOOOOOOOOOOOO!!!

    Armor Colors and Tints Adjusted
    To prepare for our dye system, we've re-evaluated the color palette we use for armor and have made some adjustments to how colors display on gear throughout the game. This gives us more flexibility to add new armor sets and crafting materials, provides some more saturated colors, and will make upgrades consistently look more significant. The upgrade may alter the original colors on armor you already own, but you'll be able to choose your own color schemes with the dye system should you dislike the changes.


    I just loled on this.. oh well, another couple of hours working on eso-fashion's completion destroyed. Hopefully we won't need it anymore with dyes available.


    I was also hoping for cheaper home Campaign switch, as that *** is incredibly hardcore for ppl who don't PvP.. like 15k points or wait 72 days more. WTF?

    I'm just hoping this patch will fix Night's Silence..
  • TehMagnus
    TehMagnus
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    Well those new sets clearly nerf a litle bit DKs in trials and majorly in PVP (I have syrabane & Akaviri sets :'( ). A the same time, there are very interesting sets for stamina players and tanks.

    If they keep nerfing DK, it will become useless :(. I wont be able to be first on wall and go from siege weapon to siege weapon killing pugs anymore T_T.
  • kitsinni
    kitsinni
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    Your guild is bad. You can technically link more sets together than ever before. Some of the bonuses changed though.
  • stewie_801
    stewie_801
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    DeLindsay wrote: »
    Interesting because I read the same link as you say you read and on Page 4 on the thread there is clearly a picture of the Warlock set which shows they moved Magicka Flood to the 5 set bonus. And everyone else here has fully answered that you can in fact still use multiple 3-sets as you see fit after 1.3, there's only a couple that had their seriously OP 3-set bonus moved to a 5-set bonus. In case you still cannot find it in that thread you read, here's the picture for you ;)
    7d6867.jpg
    @meowginger
    according to this picture that was provided, we will now be able to change the enchantments on the warlock set, as it doesn't say the enchantment is locked anymore.
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  • Kalman
    Kalman
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    This came from Matuzes but people seem to not follow links to other threads so i'll just post here:

    Crafting sets (2-6 trait researched):
    BWxp4bq.png

    PvP sets:
    o0AKGwL.png

    Arena and Crafted Fighters Guild Sets (8 Trait):
    AckxSKD.png

    Crafted Mage Guild sets (8 Trait):
    cBzYAnC.png

    Dropped Loot sets:
    G5FSHNa.png
    dp9sptp.png
    UsaEYkk.png
    7d6867.jpg

    Trial sets:
    5UP8mJZ.png
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I could easily be wrong, but it seems they have lightly nerfed dropped sets and slightly buffed crafted sets.

    Great, my crafters are pleased.
  • Auric_ESO
    Auric_ESO
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    I love how people say this change nerf's X class.
    "The purpose of training is to tighten up the slack, toughen the body, and polish the spirit." Morihei Ueshiba
  • Sighlynce
    Sighlynce
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    Then I hope they make the set pieces easier to get...Only have so much storage space to give to sets :\
    "What is better - to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • Mescalamba
    Mescalamba
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    I could easily be wrong, but it seems they have lightly nerfed dropped sets and slightly buffed crafted sets.

    Great, my crafters are pleased.

    Some crafted are better, some are I think bit worse. I dont seem Alessia's Bulwark and Song of Lamae tho..

    Also Hist Bark change probably wont make tanks happy..
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • Inco
    Inco
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    The biggest "NERF" most folks are ticked about is the loss of the +5 Spell Crit from a couple sets (Twilight's and Willow's) that will no longer be in game.

    I'm all for "Balance", but if I've sunk mats into a Legendary set to have it completely changed I'm not too happy of a camper at 9 pieces of Dreugh Wax per piece of gear.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    MeowGinger wrote: »
    rynth wrote: »
    MeowGinger wrote: »
    If they're going to do this, can they at least give us two more jewelry slots?

    Last time i checked, I had ten fingers, not two. I also don't have any issue flaunting gaudy bling around my neck.

    I wish they'd add long, tedious questlines to acquire crafting access for drop-only set items. That way I won't be forced into inferior quality light armor with a superior set bonus instead of my shiny paladin armor...

    first off most MMO and dnd games only ever allowed you two rings and an amulet (as far as I know).

    Second off there are a lot of special crafting areas in the wilds that let you craft with a bonus to the sets.

    I really don't see what the big deal is, you should only get full bennys from a set from having the "full" set.

    I was referring to Elder Scrolls games, which I could mod. I don't care what other MMOs, etc. do.

    You missed the point completely.

    I am fully aware hidden crafting stations exist (and have discovered them in all 15+ zones, by the way). But crafted set item bonuses are completely different from dropped set item bonuses. Most of the different sets can't be obtained in ANY way through crafting, only as random drops. Most dropped set bonuses are better than most crafted set bonuses. The set I was using (Warlock) is drop-only.

    As a VR10 I'm still using the Warlock 3-piece jewelry set. Jewelry cannot be crafted, and the Warlock set cannot be crafted.

    The Warlock magicka gain bonus is currently obtained by having 3 pieces of the set. On the PTS, this bonus has been changed to 5 pieces. In order to get the current 3-piece set bonus, I will need to have 5 pieces of the Warlock set. To get the bonus I want, I will have to give up 2 of my crafted heavy armor pieces and replace them with 2 dropped light armor "Warlock" set pieces to get the bonus I want.

    These dropped Warlock pieces are the wrong armor type (light), have the wrong racial style, have the wrong trait, cannot have enchantments replaced, and are weaker than crafted armor. (Crafted pieces always have a higher armor value than dropped pieces.)

    The issue is NOT that I will now need 5 pieces to get the full bonus. The issue is that I don't have control over any of the characteristics of the drop-only set items.

    I want to either a) be able to craft gear with the current "drop-only" bonuses (with these hidden crafting stations preferably locked behind something like 10000 achievement points, a set unlocked per every thousand hours /played, or something else most people will never get around to doing), or b) be able to get my desired set bonus from jewelry alone, as I have been doing up until now.

    Did I clarify sufficiently?

    In my opinion crafted items should always be better than common drops including their effects. Especially given the amount of time they require us to wait just to research to 8 traits. If we are patient enough to wait for that, grind our crafting, and spend the points, we should be able to make some of the best things in the game. It would be nice if they had some really sweet 5 piece bonus sets that required 8 traits so you can see the payoff of the work you're putting in. As it is now the 8 trait stuff is pretty meh.
    :trollin:
  • Arsenic_Touch
    Arsenic_Touch
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    In my opinion crafted items should always be better than common drops including their effects. Especially given the amount of time they require us to wait just to research to 8 traits. If we are patient enough to wait for that, grind our crafting, and spend the points, we should be able to make some of the best things in the game. It would be nice if they had some really sweet 5 piece bonus sets that required 8 traits so you can see the payoff of the work you're putting in. As it is now the 8 trait stuff is pretty meh.

    They shouldn't and that's where they went wrong with the itemization in this game. The best items should always be dropped and then supplemented by crafting. It gives people a carrot to aim for, why do you think that itemization is one of the largest complaints about this game? there is no carrot.

    They made the majority of crafted items better than dropped items, but made the high end crafted items worse than dropped items.
    Is it better to out-monster the monster or to be quietly devoured?

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  • MonkeyAssassin24
    MonkeyAssassin24
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    A few points:

    -When every player is typically going after the same 3 piece bonus, you'd be foolish not to consider it a little overpowered (I kept the 3 lvl 20ish warlock pieces on while lvling my alt well into the 40s).

    -Every character built around casting and criticals could easily push their % above 50 with two sets and magelight (and I believe ~80-90 with potions). The new sets look like weapon and stamina characters get some major love with building crit off of multiple sets. This is a good thing!

    -If you are upset because you can't combine up to 3 "special" set bonuses, you need to realize that this was an early game life pipe dream. I was pretty dumbfounded when I started noticing that many sets had good 3 piece bonuses but then some pretty underwhelming 5 piece ones. This was bound to change which brings me to...

    -Don't burst your top if you have to change you legendary v12 gear. This is an mmo, you should never, ever, ever, ever, ever expect you gear and skills to stay the same for a very long time especially still during the first half year of the game. Granted I would be bummed too, but not to the point where I was outraged.

    Even if some of these changes are going to hurt or at least temporarily unbalance my characters, I still think they are good changes, or should I say fixes :)
    MeowGinger wrote: »
    rynth wrote: »
    MeowGinger wrote: »
    If they're going to do this, can they at least give us two more jewelry slots?

    Last time i checked, I had ten fingers, not two. I also don't have any issue flaunting gaudy bling around my neck.

    I wish they'd add long, tedious questlines to acquire crafting access for drop-only set items. That way I won't be forced into inferior quality light armor with a superior set bonus instead of my shiny paladin armor...

    first off most MMO and dnd games only ever allowed you two rings and an amulet (as far as I know).

    Second off there are a lot of special crafting areas in the wilds that let you craft with a bonus to the sets.

    I really don't see what the big deal is, you should only get full bennys from a set from having the "full" set.

    We only have 3 jewelry slots; 2 rings and 1 necklace. But, having ten fingers, I have room for at least 10 rings instead of two.

    I was referring to Elder Scrolls games, which I could mod. I don't care what other MMOs, etc. do.

    Also had to add in one thought regarding this...you want to be able to use ten rings because you could use a mod to do this in older ES games?? Not only does that sound like the most overpowering game mod I could imagine without adding in gear that have 20 enchants on them, it's also a ridiculous point to bring up regarding an mmo...just imagine what min/max players would do with that many jewelry slots...

    Utter chaos my friend.
    Edited by MonkeyAssassin24 on July 16, 2014 6:21PM
    On second thought, let's not go to the forums. 'Tis a silly place.
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