What's next? Make it so we can solo the group dungeons? Solo a keep capture in Cyrodiil?
This is madness.
No, if you bothered to read the post (just the original one, don't strain yourself) you would see that noone is suggesting soloing dungeons. But quests to max level should be soloable. Not everyone can or wants to group.
No, if you bothered to read my post (just the first two words, don't strain yourself) you would see that I implied this would start a trend that would end in solo captures of keeps in Cyrodiil, and group dungeons being solo'able. Not everyone wants a dumbed down game with grouping made optional.
Solo content does not equal dumbed down content, einstein. Again, rea what I said earlier, I will not be repeating myself.
_subjectnamehere_ wrote: »Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.
_subjectnamehere_ wrote: »Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.
I'm not trying to dismiss your opinion about there needing to be a way to solo up to VR12 without it being a grind. But, I'm curious why someone would need to be VR12 when the solo content stops at VR10. If you don't want to PVP or group up, why do you need those last two ranks? What is the end goal of a solo player who wants to be top rank? Completionist?
_subjectnamehere_ wrote: »I know I am going to get yelled at, but...
Someone name an MMO that you absolutely need to group up with someone to hit the level cap. I am talking about ANY kind of grouping that is absolutely REQUIRED in order to reach maximum level.
Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.
I agree, to a certain extent, with some of these posts. I believe that you should be able to solo to the level cap. If you, as a player, choose to play an MMO and not group with other players, so be it. That is your choice, and other players should respect that choice.
Yes, you will be missing a lot of content, but again, that is your choice.
Please do not misunderstand me. I am not saying Zenimax should change Craglorn. I am not saying Zenimax needs to nerf or alter anything in order to make it solo-friendly. What I am saying is if Zenimax is going to raise the level cap (like they did with Craglorn), they should have provided an alternate method for players to reach the level cap that is solo-friendly.
When they didn't, this upset part of the player base, and I understand that.
@ZOS_GinaBruno , I hope you guys are listening.
We as players and as a community need to respect every playstyle. I do group, I love running things with groups, and I have. I did not reach the level cap in Craglorn because NO ONE QUESTS THERE. So even if the content is there, I cannot experience it. I reached the level cap by running veteran dungeons, and I loved it.
Let me know what you guys think.
EDIT: Grammar, although I am sure there are some things I missed still.
What's next? Make it so we can solo the group dungeons? Solo a keep capture in Cyrodiil?
This is madness.
No, if you bothered to read the post (just the original one, don't strain yourself) you would see that noone is suggesting soloing dungeons. But quests to max level should be soloable. Not everyone can or wants to group.
No, if you bothered to read my post (just the first two words, don't strain yourself) you would see that I implied this would start a trend that would end in solo captures of keeps in Cyrodiil, and group dungeons being solo'able. Not everyone wants a dumbed down game with grouping made optional.
Solo content does not equal dumbed down content, einstein. Again, rea what I said earlier, I will not be repeating myself.
I consider making group focused content solo'able, dumbing down a game.
_subjectnamehere_ wrote: »Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.
I'm not trying to dismiss your opinion about there needing to be a way to solo up to VR12 without it being a grind. But, I'm curious why someone would need to be VR12 when the solo content stops at VR10. If you don't want to PVP or group up, why do you need those last two ranks? What is the end goal of a solo player who wants to be top rank? Completionist?
_subjectnamehere_ wrote: »Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.
I'm not trying to dismiss your opinion about there needing to be a way to solo up to VR12 without it being a grind. But, I'm curious why someone would need to be VR12 when the solo content stops at VR10. If you don't want to PVP or group up, why do you need those last two ranks? What is the end goal of a solo player who wants to be top rank? Completionist?
I personally want to enjoy the story.
You may ask - what about raid story, dungeon story etc? Solo players can't enjoy that either. And it's correct. However, something's gotta give - even though I don't like multiplayer, I need to accept that some people do and dungeons, raids, trials etc must have their own content.
And also, for immersion, having a dungeon that needs to be tackled by a group because of the scary monsters that dwell in it - perhaps as a result of magic, they are stronger? - it's easier to digest than the absolute crazy concept of an open world quest, not end boss, just a "collect this and that" quest needs a group. I spent hours improving myself. I neutralised fricking Molag Bal. I have the best armor and max enchants. How the hell can a crocodile oneshot me? And not just one - every single ofne of them. And every single mudcrab. And elemental.
A mix of group and solo quests - fine, as long as the group ones are not an integral part of a storyline. Hell, scale up the quests if there are more than one in a group. Scale them down if solo. Scale them crazy up if a large group. Just stop us being literally, physically unable to play. If I was *just* unwilling to play group content (which I am, but thats a decision of mine), I would not complain about it. But I am *unable to*.
That is the problem here.
And multiplayer still does not mean group play. I am getting tired of repeating the same thing. Multiplayer games means you CAN play in a group. IT does not mean you must play in a group. It's. Not. A. Group. Game.
Battlefield is a group game. An open world, quest and story based MMO is not.
_subjectnamehere_ wrote: »Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.
I'm not trying to dismiss your opinion about there needing to be a way to solo up to VR12 without it being a grind. But, I'm curious why someone would need to be VR12 when the solo content stops at VR10. If you don't want to PVP or group up, why do you need those last two ranks? What is the end goal of a solo player who wants to be top rank? Completionist?
I personally want to enjoy the story.
You may ask - what about raid story, dungeon story etc? Solo players can't enjoy that either. And it's correct. However, something's gotta give - even though I don't like multiplayer, I need to accept that some people do and dungeons, raids, trials etc must have their own content.
And also, for immersion, having a dungeon that needs to be tackled by a group because of the scary monsters that dwell in it - perhaps as a result of magic, they are stronger? - it's easier to digest than the absolute crazy concept of an open world quest, not end boss, just a "collect this and that" quest needs a group. I spent hours improving myself. I neutralised fricking Molag Bal. I have the best armor and max enchants. How the hell can a crocodile oneshot me? And not just one - every single ofne of them. And every single mudcrab. And elemental.
A mix of group and solo quests - fine, as long as the group ones are not an integral part of a storyline. Hell, scale up the quests if there are more than one in a group. Scale them down if solo. Scale them crazy up if a large group. Just stop us being literally, physically unable to play. If I was *just* unwilling to play group content (which I am, but thats a decision of mine), I would not complain about it. But I am *unable to*.
That is the problem here.
And multiplayer still does not mean group play. I am getting tired of repeating the same thing. Multiplayer games means you CAN play in a group. IT does not mean you must play in a group. It's. Not. A. Group. Game.
Battlefield is a group game. An open world, quest and story based MMO is not.
I guess it's too hard to answer the question I was asking in that quote?
What do you need those last two ranks for? The highest NPCs you'll ever face are VR10, are they not?
Craglorn is focused on grouping, therefore if you're going to participate, you probably need those last two ranks. But, if you have no interest in Craglorn & Cyrodiil, the last two ranks seem pointless to get.
(I know, I know, you are asking for a solo Craglorn, let's just pretend that's not going to happen.)
ers101284b14_ESO wrote: »there are 61 levels of solo content across three factions. How much more non group content do you want?
I guess it's too hard to answer the question I was asking in that quote?
What do you need those last two ranks for? The highest NPCs you'll ever face are VR10, are they not?
Craglorn is focused on grouping, therefore if you're going to participate, you probably need those last two ranks. But, if you have no interest in Craglorn & Cyrodiil, the last two ranks seem pointless to get.
(I know, I know, you are asking for a solo Craglorn, let's just pretend that's not going to happen.)
Craglorn, I am talking about you.
I don't want to faceroll the whole game, but please understand that some of us
1.) prefer playing this as an SPG or
2.) play at unsociable times (5am for me) when you can't easily find a group,or
3.) just simply.do.not.want.to.***.group.up.
Please stop forcing us playing quests in groups. I do not care about dungeons, trials, whatnot. But quests should always be soloable.
I am fairly competent playing my class now but at lvl 11, I absolutely cannot take down 4 normal craglorn mobs that guard that freaking shard or whatever is needed for the very first quest, not even with two summons and an ultimate. This should not be forced group content.
ers101284b14_ESO wrote: »there are 61 levels of solo content across three factions. How much more non group content do you want?
And as I said, I see multiple players when in town and elsewhere.fromtesonlineb16_ESO wrote: »Yup, and world 'group' content like Dolmens and instanced dungeons is where you OPTIONALLY can play with others and in towns you see scores of other players and can interact with them as you please.You can solo to 50. You can now solo VR 1 - 10 content easily.
You do understand that this is an MMO? "massively multiplayer online".
BTW, the full acronym for this type of game is MMORPG and the 'G' doesn't stand for GROUP.
No. But the second M stands for "Multiplayer." Just saying
_subjectnamehere_ wrote: »ers101284b14_ESO wrote: »there are 61 levels of solo content across three factions. How much more non group content do you want?
Can you elaborate? Can you share how you grind from VR10 to VR12 without grouping or entering a PvP zone?