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Please stop forcing us group for quests.

  • badmojo
    badmojo
    ✭✭✭✭✭
    Elirienne wrote: »
    badmojo wrote: »
    Elirienne wrote: »
    badmojo wrote: »
    What's next? Make it so we can solo the group dungeons? Solo a keep capture in Cyrodiil?

    This is madness.

    No, if you bothered to read the post (just the original one, don't strain yourself) you would see that noone is suggesting soloing dungeons. But quests to max level should be soloable. Not everyone can or wants to group.

    No, if you bothered to read my post (just the first two words, don't strain yourself) you would see that I implied this would start a trend that would end in solo captures of keeps in Cyrodiil, and group dungeons being solo'able. Not everyone wants a dumbed down game with grouping made optional.

    Solo content does not equal dumbed down content, einstein. Again, rea what I said earlier, I will not be repeating myself.

    I consider making group focused content solo'able, dumbing down a game.

    Point of my posts here was basically the last part, to remind you that some of us don't want grouping made optional.

    Can you please stop with the subtle insults? I'm certainly no Einstein, and it's no strain at all to read your whole post. You don't have to get all offensive any time someone doesn't agree with you.
    [DC/NA]
  • _subjectnamehere_
    _subjectnamehere_
    ✭✭✭
    I know I am going to get yelled at, but...

    Someone name an MMO that you absolutely need to group up with someone to hit the level cap. I am talking about ANY kind of grouping that is absolutely REQUIRED in order to reach maximum level.

    Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.

    I agree, to a certain extent, with some of these posts. I believe that you should be able to solo to the level cap. If you, as a player, choose to play an MMO and not group with other players, so be it. That is your choice, and other players should respect that choice.

    Yes, you will be missing a lot of content, but again, that is your choice.

    Please do not misunderstand me. I am not saying Zenimax should change Craglorn. I am not saying Zenimax needs to nerf or alter anything in order to make it solo-friendly. What I am saying is if Zenimax is going to raise the level cap (like they did with Craglorn), they should have provided an alternate method for players to reach the level cap that is solo-friendly.

    When they didn't, this upset part of the player base, and I understand that.

    @ZOS_GinaBruno‌ , I hope you guys are listening.

    We as players and as a community need to respect every playstyle. I do group, I love running things with groups, and I have. I did not reach the level cap in Craglorn because NO ONE QUESTS THERE. So even if the content is there, I cannot experience it. I reached the level cap by running veteran dungeons, and I loved it.

    Let me know what you guys think.

    EDIT: Grammar, although I am sure there are some things I missed still.
    Edited by _subjectnamehere_ on July 10, 2014 12:06AM
  • badmojo
    badmojo
    ✭✭✭✭✭
    Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.

    I'm not trying to dismiss your opinion about there needing to be a way to solo up to VR12 without it being a grind. But, I'm curious why someone would need to be VR12 when the solo content stops at VR10. If you don't want to PVP or group up, why do you need those last two ranks? What is the end goal of a solo player who wants to be top rank? Completionist?
    Edited by badmojo on July 10, 2014 12:13AM
    [DC/NA]
  • _subjectnamehere_
    _subjectnamehere_
    ✭✭✭
    badmojo wrote: »
    Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.

    I'm not trying to dismiss your opinion about there needing to be a way to solo up to VR12 without it being a grind. But, I'm curious why someone would need to be VR12 when the solo content stops at VR10. If you don't want to PVP or group up, why do you need those last two ranks? What is the end goal of a solo player who wants to be top rank? Completionist?

    Completionist, sure. Being able to feel like you finished a game, yes. Access to VR12 armor and weapons, of course. 12 skyshards in Craglorn = 4 skill points....where else can a solo player gain those additional skill points right now? I could list more I'm sure, but can't think of any right now...

    What if you bought a 1-2 player game for your PS3, say, and the game said "okay, in order for you finish this game and reach the last few levels, go find a friend with an extra controller."

    Is that fair? The game advertises 1-2 players. Zenimax advertised "play as you want." What if I want to play solo? If I do, I cannot "finish" their game and reach max level.

    Let me say again before you trolls out there yell at me to not play an MMO if I don't group...I do group, and I enjoy it. I am just trying to respect those that choose to play solo, that's all :D there are times, of course, where I want to just solo content and experience the game myself, but I am not opposed to group content. Far from it.
    Edited by _subjectnamehere_ on July 10, 2014 12:32AM
  • Anastasia
    Anastasia
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    I know I am going to get yelled at, but...

    Someone name an MMO that you absolutely need to group up with someone to hit the level cap. I am talking about ANY kind of grouping that is absolutely REQUIRED in order to reach maximum level.

    Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.

    I agree, to a certain extent, with some of these posts. I believe that you should be able to solo to the level cap. If you, as a player, choose to play an MMO and not group with other players, so be it. That is your choice, and other players should respect that choice.

    Yes, you will be missing a lot of content, but again, that is your choice.

    Please do not misunderstand me. I am not saying Zenimax should change Craglorn. I am not saying Zenimax needs to nerf or alter anything in order to make it solo-friendly. What I am saying is if Zenimax is going to raise the level cap (like they did with Craglorn), they should have provided an alternate method for players to reach the level cap that is solo-friendly.

    When they didn't, this upset part of the player base, and I understand that.

    @ZOS_GinaBruno‌ , I hope you guys are listening.

    We as players and as a community need to respect every playstyle. I do group, I love running things with groups, and I have. I did not reach the level cap in Craglorn because NO ONE QUESTS THERE. So even if the content is there, I cannot experience it. I reached the level cap by running veteran dungeons, and I loved it.

    Let me know what you guys think.

    EDIT: Grammar, although I am sure there are some things I missed still.

    That remade thing-- FF XV ARR, EQ II, TSW...
  • Elirienne
    Elirienne
    ✭✭✭✭
    badmojo wrote: »
    Elirienne wrote: »
    badmojo wrote: »
    Elirienne wrote: »
    badmojo wrote: »
    What's next? Make it so we can solo the group dungeons? Solo a keep capture in Cyrodiil?

    This is madness.

    No, if you bothered to read the post (just the original one, don't strain yourself) you would see that noone is suggesting soloing dungeons. But quests to max level should be soloable. Not everyone can or wants to group.

    No, if you bothered to read my post (just the first two words, don't strain yourself) you would see that I implied this would start a trend that would end in solo captures of keeps in Cyrodiil, and group dungeons being solo'able. Not everyone wants a dumbed down game with grouping made optional.

    Solo content does not equal dumbed down content, einstein. Again, rea what I said earlier, I will not be repeating myself.

    I consider making group focused content solo'able, dumbing down a game.

    I consider tomatoes vegetables. Does not mean that they are.

    A solo game is in no way any more "dumb" than a group game. But I genuinely think you are not getting what I am saying, which either makes you disinterested (then why comment?), deliberately obtrusive (then really, why should I bother?) or genuinely dumb, hence the einstein comment. I genuinely cannot come up with a another explanation as to why you do not understand what I am and have been saying.
  • Elirienne
    Elirienne
    ✭✭✭✭
    badmojo wrote: »
    Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.

    I'm not trying to dismiss your opinion about there needing to be a way to solo up to VR12 without it being a grind. But, I'm curious why someone would need to be VR12 when the solo content stops at VR10. If you don't want to PVP or group up, why do you need those last two ranks? What is the end goal of a solo player who wants to be top rank? Completionist?


    I personally want to enjoy the story.

    You may ask - what about raid story, dungeon story etc? Solo players can't enjoy that either. And it's correct. However, something's gotta give - even though I don't like multiplayer, I need to accept that some people do and dungeons, raids, trials etc must have their own content.

    And also, for immersion, having a dungeon that needs to be tackled by a group because of the scary monsters that dwell in it - perhaps as a result of magic, they are stronger? - it's easier to digest than the absolute crazy concept of an open world quest, not end boss, just a "collect this and that" quest needs a group. I spent hours improving myself. I neutralised fricking Molag Bal. I have the best armor and max enchants. How the hell can a crocodile oneshot me? And not just one - every single ofne of them. And every single mudcrab. And elemental.

    A mix of group and solo quests - fine, as long as the group ones are not an integral part of a storyline. Hell, scale up the quests if there are more than one in a group. Scale them down if solo. Scale them crazy up if a large group. Just stop us being literally, physically unable to play. If I was *just* unwilling to play group content (which I am, but thats a decision of mine), I would not complain about it. But I am *unable to*.

    That is the problem here.

    And multiplayer still does not mean group play. I am getting tired of repeating the same thing. Multiplayer games means you CAN play in a group. IT does not mean you must play in a group. It's. Not. A. Group. Game.

    Battlefield is a group game. An open world, quest and story based MMO is not.
  • _subjectnamehere_
    _subjectnamehere_
    ✭✭✭
    Elirienne wrote: »
    badmojo wrote: »
    Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.

    I'm not trying to dismiss your opinion about there needing to be a way to solo up to VR12 without it being a grind. But, I'm curious why someone would need to be VR12 when the solo content stops at VR10. If you don't want to PVP or group up, why do you need those last two ranks? What is the end goal of a solo player who wants to be top rank? Completionist?


    I personally want to enjoy the story.

    You may ask - what about raid story, dungeon story etc? Solo players can't enjoy that either. And it's correct. However, something's gotta give - even though I don't like multiplayer, I need to accept that some people do and dungeons, raids, trials etc must have their own content.

    And also, for immersion, having a dungeon that needs to be tackled by a group because of the scary monsters that dwell in it - perhaps as a result of magic, they are stronger? - it's easier to digest than the absolute crazy concept of an open world quest, not end boss, just a "collect this and that" quest needs a group. I spent hours improving myself. I neutralised fricking Molag Bal. I have the best armor and max enchants. How the hell can a crocodile oneshot me? And not just one - every single ofne of them. And every single mudcrab. And elemental.

    A mix of group and solo quests - fine, as long as the group ones are not an integral part of a storyline. Hell, scale up the quests if there are more than one in a group. Scale them down if solo. Scale them crazy up if a large group. Just stop us being literally, physically unable to play. If I was *just* unwilling to play group content (which I am, but thats a decision of mine), I would not complain about it. But I am *unable to*.

    That is the problem here.

    And multiplayer still does not mean group play. I am getting tired of repeating the same thing. Multiplayer games means you CAN play in a group. IT does not mean you must play in a group. It's. Not. A. Group. Game.

    Battlefield is a group game. An open world, quest and story based MMO is not.

    I agree. 'Nuff said.
  • badmojo
    badmojo
    ✭✭✭✭✭
    Elirienne wrote: »
    badmojo wrote: »
    Right now, if you play entirely solo (no dungeons, no PvP, etc.) you can only reach VR10. Sure, you could sit in a VR10 zone and slowly grind to VR12. But that is not how the game is designed.

    I'm not trying to dismiss your opinion about there needing to be a way to solo up to VR12 without it being a grind. But, I'm curious why someone would need to be VR12 when the solo content stops at VR10. If you don't want to PVP or group up, why do you need those last two ranks? What is the end goal of a solo player who wants to be top rank? Completionist?


    I personally want to enjoy the story.

    You may ask - what about raid story, dungeon story etc? Solo players can't enjoy that either. And it's correct. However, something's gotta give - even though I don't like multiplayer, I need to accept that some people do and dungeons, raids, trials etc must have their own content.

    And also, for immersion, having a dungeon that needs to be tackled by a group because of the scary monsters that dwell in it - perhaps as a result of magic, they are stronger? - it's easier to digest than the absolute crazy concept of an open world quest, not end boss, just a "collect this and that" quest needs a group. I spent hours improving myself. I neutralised fricking Molag Bal. I have the best armor and max enchants. How the hell can a crocodile oneshot me? And not just one - every single ofne of them. And every single mudcrab. And elemental.

    A mix of group and solo quests - fine, as long as the group ones are not an integral part of a storyline. Hell, scale up the quests if there are more than one in a group. Scale them down if solo. Scale them crazy up if a large group. Just stop us being literally, physically unable to play. If I was *just* unwilling to play group content (which I am, but thats a decision of mine), I would not complain about it. But I am *unable to*.

    That is the problem here.

    And multiplayer still does not mean group play. I am getting tired of repeating the same thing. Multiplayer games means you CAN play in a group. IT does not mean you must play in a group. It's. Not. A. Group. Game.

    Battlefield is a group game. An open world, quest and story based MMO is not.

    I guess it's too hard to answer the question I was asking in that quote?

    What do you need those last two ranks for? The highest NPCs you'll ever face are VR10, are they not?

    Craglorn is focused on grouping, therefore if you're going to participate, you probably need those last two ranks. But, if you have no interest in Craglorn & Cyrodiil, the last two ranks seem pointless to get.

    (I know, I know, you are asking for a solo Craglorn, let's just pretend that's not going to happen.)
    [DC/NA]
  • _subjectnamehere_
    _subjectnamehere_
    ✭✭✭
    badmojo wrote: »

    I guess it's too hard to answer the question I was asking in that quote?

    What do you need those last two ranks for? The highest NPCs you'll ever face are VR10, are they not?

    Craglorn is focused on grouping, therefore if you're going to participate, you probably need those last two ranks. But, if you have no interest in Craglorn & Cyrodiil, the last two ranks seem pointless to get.

    (I know, I know, you are asking for a solo Craglorn, let's just pretend that's not going to happen.)

    You really need to learn how to read posts better. I listed a bunch of reasons in one of my posts.

    And NO! I made it QUITE CLEAR in my original reply to this thread that I am NOT asking for a solo Craglorn.

    How'd you do in reading comprehension in school? Still practicing?
    Edited by _subjectnamehere_ on July 11, 2014 1:28AM
  • AdamBourke
    AdamBourke
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    This won't really contribute to the argument discussion much. But I just did my second Group Dungeon (The one in Deshaan) and it was really fun. This is my first MMO, and I was expecting not to like group content. But I really did. (It was longer than I was expecting! Fungal Grotto is pretty short, but this had quite a few sections!

    I'm looking forwards to my next group dungeon! (Although, I'd better do some work on my healing skills first!)
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • WhitePawPrints
    WhitePawPrints
    ✭✭✭✭✭
    -_- So many posts saying "go play single player" if you want solo. The issue is not group content, it is FORCED group content.

    Even the "Group" dungeons are not forced like Craglorn. I can go back and do them solo or with a friend if we're high enough level.

    Force groups are annoying as hell, and I have not done any quests in Craglorn because the entire zone is forcing groups. (Or forcing faceroll builds.)

    Force solo is equally annoying. Probably the single most r.etarded game design I have ever seen in an MMO.

    How hard is it for some people to understand that we want to play with friends?! Not PUG groups! Everyone who is disagreeing with opposing the forced grouping in all of Craglorn... you are ruining this game!
    Edited by WhitePawPrints on July 22, 2014 3:13PM
  • ers101284b14_ESO
    ers101284b14_ESO
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    there are 61 levels of solo content across three factions. How much more non group content do you want?
  • _subjectnamehere_
    _subjectnamehere_
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    there are 61 levels of solo content across three factions. How much more non group content do you want?

    Can you elaborate? Can you share how you grind from VR10 to VR12 without grouping or entering a PvP zone?
  • Elirienne
    Elirienne
    ✭✭✭✭
    badmojo wrote: »

    I guess it's too hard to answer the question I was asking in that quote?

    What do you need those last two ranks for? The highest NPCs you'll ever face are VR10, are they not?

    Craglorn is focused on grouping, therefore if you're going to participate, you probably need those last two ranks. But, if you have no interest in Craglorn & Cyrodiil, the last two ranks seem pointless to get.

    (I know, I know, you are asking for a solo Craglorn, let's just pretend that's not going to happen.)

    I'll try again, as obviously you do need a bit of assistance.

    I am interested in craglorn and also in any kind of open world (apart from pvp), just not interested in grouping. I want to play through the story. I really do not know how else to say it so please try re-reading it until you get it , ok? ;)



  • moxiesauce
    moxiesauce
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    Elirienne wrote: »
    Craglorn, I am talking about you.

    I don't want to faceroll the whole game, but please understand that some of us
    1.) prefer playing this as an SPG or
    2.) play at unsociable times (5am for me) when you can't easily find a group,or
    3.) just simply.do.not.want.to.***.group.up.

    Please stop forcing us playing quests in groups. I do not care about dungeons, trials, whatnot. But quests should always be soloable.

    I am fairly competent playing my class now but at lvl 11, I absolutely cannot take down 4 normal craglorn mobs that guard that freaking shard or whatever is needed for the very first quest, not even with two summons and an ultimate. This should not be forced group content.

    It's the first bit of content of many, the next major zone will be like a 1-50 zone. Craglorn was built for group play, probably wont be many other's like it.
  • steveb16_ESO46
    steveb16_ESO46
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    there are 61 levels of solo content across three factions. How much more non group content do you want?

    How much does Zenimax want our money?
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    JD2013 wrote: »
    JD2013 wrote: »
    You can solo to 50. You can now solo VR 1 - 10 content easily.

    You do understand that this is an MMO? "massively multiplayer online".
    Yup, and world 'group' content like Dolmens and instanced dungeons is where you OPTIONALLY can play with others and in towns you see scores of other players and can interact with them as you please.

    BTW, the full acronym for this type of game is MMORPG and the 'G' doesn't stand for GROUP.

    No. But the second M stands for "Multiplayer." Just saying :)
    And as I said, I see multiple players when in town and elsewhere. :p

    Edited by fromtesonlineb16_ESO on July 16, 2014 6:56AM
  • Hilgara
    Hilgara
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    there are 61 levels of solo content across three factions. How much more non group content do you want?

    Can you elaborate? Can you share how you grind from VR10 to VR12 without grouping or entering a PvP zone?

    Its pretty easy for a completionist to out level the content to the point they don't need to go to crag to reach V12
  • Rhogog
    Rhogog
    Soul Shriven
    I wouldn't mind seeing other people in major towns only and having every other zone as an instance with scalable content. Yes, ESO is an MMO but that doesn't mean that those Ms should be mindlessly shoved here and there regardless if it's appropriate or not. Either do that or stop designing quests with SP mentality, because, frankly, I *sigh* when I see over 9K people sneaking around that bandit camp or cave right after the quest giver assures me that I'm his *only hope*.

    Or just copy some of GW2 mechanics - they're great.
  • ebondeath
    ebondeath
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    The amount of hostility toward solo pllayers is ridiculous sometimes.

    "Go play single player games."
    No. I want to play around people and sometimes with them, but forcing me to group to level breeds resentment. As does that comment.

    "Why are you playing an MMO if you want to play alone?"
    Other people running around are like background noise. I like having them around, doesn't mean I always want to interact.

    "Do you hate people that much that you want to play an MMO by yourself?"
    Yes. And I'm not leaving.

    "Why do you need to be max level if you play solo? Your game is done at VR10."
    Ridiculous. You don't get to determine my level cap based on my playstyle. Gear is gated by group content, levels should not be.

    Craglorn doesn't need to be changed. We just need solo content to level in between finishing the V10 zone and Craglorn. I did all of the Cyrodiil PvE content at VR10 and it got me half a level. I broke down and did the anomaly/tower grind in Craglorn from 10.5 to 12 because questing there was just not going to happen. I can live with the roughly 7 hours of grinding I did to squeeze out that last level and a half, but what I find unacceptable is having to wait around at the mercy of finding either non-existent or full groups before I can begin to get exp, and then I'm forced to run around at a trial-pace to mindlessly kill mobs. And if you're new, nobody's going to bother explaining how to navigate the second floor of the tower, and they'll troll you or give non-answers when you ask. So no, I don't want to level with other people.
    ╔═════════════⌈Alannah Corvaine⌋══════════════╗
    Rise, rise! To freedom, rise! Arise, ye Breton sons and daughters.
    Ride, ride! To freedom, ride! Truth and glory to the brave!
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