ZOS_GinaBruno wrote: »Hi there, everyone. We did recently make a change to Fiery Grip in patch 1.2.5 that was mistakenly not included in the patch notes as there is still an art-related fix to be made. We reduced the Y-axis (vertical distance variable) of this ability from 10m to 8.5m as we found that it was mitigating the defender’s advantage too heavily while in Cyrodiil. This change was also made to address an issue where some players were creating characters of opposing factions, and pulling themselves into keeps to bypass intended keep siege mechanics. We apologize for making this change to the mechanic without telling you; it was not our intent.
ZOS_GinaBruno wrote: »...This change was also made to address an issue where some players were creating characters of opposing factions, and pulling themselves into keeps to bypass intended keep siege mechanics...
I think it would be fine if a DK pulled an enemy up over the wall quite by accident. That would be one of those "oops!" moments--sort of like inviting a vampire into your home.
Consider this:
An enemy get's pulled over the wall and they manage to kill the fool that did it. The enemy can go crazy on as many players as he can, but as soon as he comes into contact with an NPC guard, an alarm is sounded and the attack radius of the NPCs expands to insane levels where basically every single NPC behind the wall comes over to attack the invader. And while we're at it, let's have the guards respawn at a guard house as soon as they are killed.
xMovingTarget wrote: »
NerfEverything wrote: »monkeymystic wrote: »Jesus christ.
Zenimax messed up again...
They destroy an ability COMPLETELY that is already quite bad and expensive to fix a bug.
They could have fixed the bug without destroying the ability...
@zos_ginabruno What's up with destroying the ability and take 5 steps back to fix a bug and go 1 step forward, and without mentioning it in the notes...again?
Wow, over-react a little more. I didn't realize that adding a Z-axis check, a completely reasonable bug fix, constitutes "completely destroying" and ability.
I am surprised that you are even still playing DK, since two weeks ago you were complaining that they "completely destroyed" the entire DK class with the balance pass.
Did you also think that the caltrops ability was "completely destroyed" when they fixed the exploit that was letting it ignore siege damage?
Did you complain that the economy was "completely destroyed" when they fixed the hireling mail exploit?
Do you think I "completely destroyed" your quote because I removed the obnoxious formatting?
OrangeTheCat wrote: »
ZOS_GinaBruno wrote: »Hey folks! Just made a number of updates to the original thread for the following issues:More to come as we gather the information. Hope this helps!
- Rapid Maneuver
- XP Gains
- One-Shotting in Cyrodiil
- Teleporting to safe areas in Cyrodiil
- Fiery Grip (and note that the issue was that players were getting pulled through walls)
- Silver Shards
- Weapon Swapping breaking stealth
- Quest in Volenfell
ZOS_GinaBruno wrote: »Hi there, everyone. We did recently make a change to Fiery Grip in patch 1.2.5 that was mistakenly not included in the patch notes as there is still an art-related fix to be made. We reduced the Y-axis (vertical distance variable) of this ability from 10m to 8.5m as we found that it was mitigating the defender’s advantage too heavily while in Cyrodiil. This change was also made to address an issue where some players were creating characters of opposing factions, and pulling themselves into keeps to bypass intended keep siege mechanics. We apologize for making this change to the mechanic without telling you; it was not our intent.