Which should have been the first clue that they totally were going to.MasterSpatula wrote: »That's odd. They specifically said they weren't going to do this.
MasterSpatula wrote: »That's odd. They specifically said they weren't going to do this.
As someone who keeps an eye out for potential exploits, the ability to cross-faction and collaborate with others to have your toons pulled one by one into an enemy keep, uncontested, did call for a balance issue.As a victim of being pulled off a keep wall before, I thought this was a great skill as is.
As someone who keeps an eye out for potential exploits, the ability to cross-faction and collaborate with others to have your toons pulled one by one into an enemy keep, uncontested, did call for a balance issue.As a victim of being pulled off a keep wall before, I thought this was a great skill as is.
Personally, I would have gone for the 'cannot capture a scroll unless at least one outer and one inner wall is down' route, but hey...
As someone who keeps an eye out for potential exploits, the ability to cross-faction and collaborate with others to have your toons pulled one by one into an enemy keep, uncontested, did call for a balance issue.As a victim of being pulled off a keep wall before, I thought this was a great skill as is.
Personally, I would have gone for the 'cannot capture a scroll unless at least one outer and one inner wall is down' route, but hey...
As someone who keeps an eye out for potential exploits, the ability to cross-faction and collaborate with others to have your toons pulled one by one into an enemy keep, uncontested, did call for a balance issue.As a victim of being pulled off a keep wall before, I thought this was a great skill as is.
Personally, I would have gone for the 'cannot capture a scroll unless at least one outer and one inner wall is down' route, but hey...
Wasn't this already addressed in the last patch? They said you would be instantly killed if entering an enemy keep you had not broke through the doors on?
Not really if you consider the aim behind it was to isolate an opponent in a group.Always seemed odd that a melee focused skill line allowed the player to pick out single targets at a distance.
Always seemed odd that a melee focused skill line allowed the player to pick out single targets at a distance.
Not really if you consider the aim behind it was to isolate an opponent in a group.Always seemed odd that a melee focused skill line allowed the player to pick out single targets at a distance.
DK has the only 'pull to' mechanic. That's a healer killer move. Pull a healer into your group and smack them down, which then puts the opponent group at a disadvantage.
NerfEverything wrote: »This was a long time coming. We told ZOS way back in beta that not having a Z-axis check on this skill was going to cause some major problems in PvP.
Glad they finally got around to fixing it.
You can't pull down from keep walls anymore. You can't pull players up or down from rocks anymore. In some cases you can't even pull players on hillsides.
Didn't see this nerf in the patch notes. I know it was talked about and still shows up on the under the "patch 1.2.3 known issues" as being tested for "pulling enemies through walls" but yet the nerf went through stopping players from pulling anything higher or lower.
This was a fun skill that was not overpowered. It would keep ranged players on their toes to be careful from not being pulled down from walls. Once again a fun skill is nerfed and the advantage goes to ranged who can pretty much stand freely now on keep walls.
Players getting into the Cryodiil spawn areas was due to terrain design and guards not spawning. Not from players being pulled up by Fiery Grip. There was no need for this nerf.
Pretty much just a PvE skill now.
Messed up? How so?monkeymystic wrote: »Jesus christ.
Zenimax messed up again...
They destroy an ability COMPLETELY that is already quite bad and expensive to fix a bug.
They could have fixed the bug without destroying the ability...
@zos_ginabruno What's up with destroying the ability and take 5 steps back to fix a bug and go 1 step forward, and without mentioning it in the notes...again?
monkeymystic wrote: »Jesus christ.
Zenimax messed up again...
They destroy an ability COMPLETELY that is already quite bad and expensive to fix a bug.
They could have fixed the bug without destroying the ability...
@zos_ginabruno What's up with destroying the ability and take 5 steps back to fix a bug and go 1 step forward, and without mentioning it in the notes...again?
NerfEverything wrote: »monkeymystic wrote: »Jesus christ.
Zenimax messed up again...
They destroy an ability COMPLETELY that is already quite bad and expensive to fix a bug.
They could have fixed the bug without destroying the ability...
@zos_ginabruno What's up with destroying the ability and take 5 steps back to fix a bug and go 1 step forward, and without mentioning it in the notes...again?
Wow, over-react a little more. I didn't realize that adding a Z-axis check, a completely reasonable bug fix, constitutes "completely destroying" and ability.
NerfEverything wrote: »monkeymystic wrote: »Jesus christ.
Zenimax messed up again...
They destroy an ability COMPLETELY that is already quite bad and expensive to fix a bug.
They could have fixed the bug without destroying the ability...
@zos_ginabruno What's up with destroying the ability and take 5 steps back to fix a bug and go 1 step forward, and without mentioning it in the notes...again?
Wow, over-react a little more. I didn't realize that adding a Z-axis check, a completely reasonable bug fix, constitutes "completely destroying" and ability.
Yes pretty much completely destroyed. As much as you may like the nerf because it benefits you, it was completely over the top. If you read the entire thread you would have seen that you can't even pull a mob on step slightly higher. Since the majority of the terrain in the game (and certainly PvP) is not flat, the skill is pretty much now useless as no one is going to put it on their bar.
Also annoying is that the nerf was never even officially documented. Still isn't.
FunkyBudda wrote: »NerfEverything wrote: »monkeymystic wrote: »Jesus christ.
Zenimax messed up again...
They destroy an ability COMPLETELY that is already quite bad and expensive to fix a bug.
They could have fixed the bug without destroying the ability...
@zos_ginabruno What's up with destroying the ability and take 5 steps back to fix a bug and go 1 step forward, and without mentioning it in the notes...again?
Wow, over-react a little more. I didn't realize that adding a Z-axis check, a completely reasonable bug fix, constitutes "completely destroying" and ability.
Yes pretty much completely destroyed. As much as you may like the nerf because it benefits you, it was completely over the top. If you read the entire thread you would have seen that you can't even pull a mob on step slightly higher. Since the majority of the terrain in the game (and certainly PvP) is not flat, the skill is pretty much now useless as no one is going to put it on their bar.
Also annoying is that the nerf was never even officially documented. Still isn't.
as the receiver of the BE nerf, I shed no tears about this nerf. What comes around goes around, nerf on ZOS, nerf on.