I have been going back to some lower level areas to hoover up a few quests that were bugged at the time, grab a few more books and complete a couple of previously bot filled dungeons.
There were other people there who would have got xp and loot from things l had to kill because they were attacking me. Things 40 levels below me that should have had the sense to know attacking me was not going to end well.
It is time consuming for me too when l have to kill mobs from which l gain no benefit.
Please could you think about a system where mobs say 6 levels below you go yellow and do not attack? You can still hit them if you want but they will not force you to.
This way players at the right level for the zone get sufficient mobs and other players going back to explore or roleplay etc will not be bothered by having to kill things they gain nothing from.
This seems to work well in other MMOs and l am not sure of the reason for not having it implemented here.
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