Reading comprehension is something that should have a higher priority in schools everywhere in the world...
Why would I say such a thing? Because so few people seem to have an acceptable level of it.
Here's what I mean (From July 8 The Road Ahead, what the comments above were motivated and inspired by........):
"•Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
martinhpb16_ESO wrote: »Ok here are some scenarios for your Lady/Lordship.
X is in a smallish guild with 60 people, who don't use their store for big profits.
Y is in a crafter's guild that posts things low cost purely for crafting trading.
Z is in four trading guilds, which one is chosen?
I propose that comments should be more thoroughly thought-out before posting (that goes for the entire forums). Or at least reflect a higher level of attention to detail and nuances of meaning.
martinhpb16_ESO wrote: »Thank you for this thoroughly thought-out comment that reflects a higher level of attention to detail and nuances of meaning than the rest of the forums.
Or maybe the pervasively pesky penchant of people to instinctively abhor that with which they are unfamiliar is the ignoble culprit.
martinhpb16_ESO wrote: »Sorry did you use Google translate to arrive at this sentence?
So here's another chance to turn the light-bulb on:
ZOS has said (paraphrased): they do not want a "normal" global auction house system because it allows players to avoid challenging or unique or even important content, or otherwise legitimately earning hard-to-achieve, rare, or special items, simply by waiting for them to show up on the global auction house.
martinhpb16_ESO wrote: »So such items can never turn up in guild stores or in zone trade now? This is a completely flawed argument. Also what happened to play how you want to?
Well, a global auction house greatly increases the chances of these types of items showing up, in bulk, at increasingly low prices. Since they would also be readily accessible to virtually any- and everyone, the AH would effectively render the content, intended challenge, unique experience, careful design, and/or special nature of acquiring such desirable items moot, much faster and to a much greater degree, while also promoting the exponential acceleration of adopting lazy and exploitative play-styles, which cheapens the experience for players who actually earn these types of items and equipment.
martinhpb16_ESO wrote: »This certainly was not the case in LOTRO. If items were as rare as you mention then they certainly did not show up in bulk and certainly not at low cost. The only things that turn up in bulk and at low cost are common items.
There is absolutely nothing stopping anyone from selling or buying rare or hard to achieve items now and this does not lessen or cheapen the game experience.
In other words, it is done on principle, something regrettably and increasingly neglected these days; the tragic victim of the seemingly inexorable smothering forced upon it by the disreputably mindless pursuit of immediate gratification.
And despite the way many of you clearly feel, it's also done for your benefit: to promote and support the enjoyment, sense of accomplishment, and right-to-pride that legitimately earning prized items should provide to you, the honored player.
martinhpb16_ESO wrote: »In other words this hyperbolic vociferation is another example of the vacuous assumptions that imply that the world will fall on our heads if we have a user-friendly, inclusive AH.
Meanwhile the trading sham we have is exasperated with yet more complicated and disparate trading systems.
the problem with the d3 ah was that it was set up to use real money to buy the items. if a global ah is bad then why does almost every mmo do it?
There needs to be a one stop place to shop. Not this stupid Guild Auction setups.
Please for the love of all that is good in MMO's work towards a single place to for buying/selling!!!
Short sighted. Many people will look shallowly at the system and cry out for a global AH, after all they're familiar with them from...older games. However, and this is the very important part most people miss, ESO is not separated by server.
Has anyone ever said GW2 has the best AH system or market? No, because GW2 put the AH on a diff server and every single server accessed the exact same AH. It destroys the economy.
On the surface sure a global AH is just more convenient and easier to access, however it's not worth the ruination of the economy as a whole.
Now does the trade guild system work? No, it doesn't. Not sure who expected it to but many of us from very early on knew it would just end up with zone chat being over run with WTS/WTB.
Could guild kiosks work? Yes, but there are a few problems.
1. Guild stores themselves cost money to use making them yet another money sink.
2. Guild kiosks are slated to be yet another money sink since they have to be bid on.
3. Limiting the number of guilds able to use those kiosks does mean the rest of the population will still result to chat channel selling, with the new ability to buy up resources from those kiosks relatively cheap then reselling high or simply undercut the kiosks.
What I propose instead is simply a return to an older system. Create a zone be a pocket of oblivion or w/e that allows each guild to have a merchant representative for a flat rate. No need for bidding. If you want to shop you go to this mall and browse the merchants. It allows the zone to be a one stop shop for the alliance it is aligned to, with out the overly used and abused single AH UI. People will still complain that it is not instant gratification but I think it is a decent compromise.
Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
Traders: The Gold Coast Trading Company will establish kiosks throughout the cities of Tamriel. The merchants running the kiosks can be hired by guilds on a weekly basis (via auction) to act as a portal to their guild’s store, which can be browsed by any player in the guild’s alliance. Auctions use a blind bidding process and are held once a week per merchant.
ok the first one means that 1. the buyer and sellers will have to goto the pvp zone. and hope that you goto the right pvp instance (a 1 out of 9 chance) and then go to one store your clan has control of (and x out of x chance) for someone to buy what you are selling. and hope out of that work the price is right.
the second one means that the clan has to bid on the right to sell in the city. which mean that i can see what they are sell at and then sell mine in zone chat for cheeper and that clan get screwed twice.
so these coming changes mean that it is still more efficient to pick 1 zone per faction and spam zone chat with WTS and WTB.
the pve one. your guild has to win a secret bid. which means unless your guild is able to make that money back you guild will not break even. so all i have to do is goto there shop. check there prices and then stand next to there shop and spam chat with lower prices.