Allowed in trials?

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  • Vuron
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    Well after all the information in this thread, I'd still love to partake in Trials, and being VR1 i have a while before I'll worry about it. That said, Not something I'm shooting for any time soon. Is Veteran Dungeon content for 4man parties as restricting when it comes to DPS?

    They are not as restrictive and may suit your build better if you are built for AoE.
    Edited by Vuron on July 11, 2014 1:58PM
  • PBpsy
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    LonePirate wrote: »

    How in the world can anyone achieve a high DPS with a resto staff, especially a NB? Is there some secret tactic or skill for the resto staff I have somehow missed?
    Full light +cap magick+magicka food +2 or 3 magick damage jewels
    Use the crafted 2 sets that give 5% to spellcrit bonus+use a +crit% resto staff
    Funnel health/Cripling graps/impale/Inner light/Siphoning attacks/Veil of Blades

    One of the nicest DPS you can get.
    ESO forums achievements
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    Elitist jerk
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    Fan of icontested(rainbow colors granted)
  • jambam817_ESO
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    PBpsy wrote: »
    Full light +cap magick+magicka food +2 or 3 magick damage jewels
    Use the crafted 2 sets that give 5% to spellcrit bonus+use a +crit% resto staff
    Funnel health/Cripling graps/impale/Inner light/Siphoning attacks/Veil of Blades

    One of the nicest DPS you can get.

    maaan, now I'd like to get back into my Resto Staff Nightblade, as this is basically what i ran around with. He's VR2 on Ebonheart, but all my friends are on Daggerfall now. Any word on alliance transfers yet? :)
  • Tankqull
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    Completely uncalled for. No where did i demand to be allowed in trials, i simply wanted to confirm what i had already heard.
    What you are saying is if i went to trials i wouldn't be putting in time and energy just because my build is different/suboptimal? Goodness, this attitude is disgusting.

    And yes, i might be butt hurt, as are the other subscribers that have a decent build but are denied Trials because YOU NO HAZ STICK.

    Unfortunate, at least the rest of the game is fun :)
    Vuron wrote: »

    Wear light armor, max magicka, max spell crit, max spell damage. Weave light attacks with funnel health.

    Boss fights pretty much come down to weaving light attack with funnel health until your veil of blades is up, drop veil, and go back to weaving. Hooray!

    The staff is only used because its ranged and because of the passive that gives you 10% bonus damage at full health.

    dont forget equilibrium to infinitivly bring that dmg to the table. and i would recommend to sub every 6-8th FH with a regeneration (or morph of your like) as it tremendously increases your ulti gain. so you can keep up veil permanently.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    I'll never bother with trials. Too many d'bags.
  • Cody
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    just visited craglo-im sorry, Grindlorn. please forgive me, that was a terrible mistake I just made:). only saw people looking for grind and trial groups. did not see any d'bagy posts, but im sure I will eventually. and I have a question regarding these people, why do they want you to have the achievement? what good will that do?
  • killedbyping
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    "Orc Sorc".... This is enought for me to say you are not Welcome in Trials.

    Anyway, all you writed about your build and gear doesnt mean anything. Just show us your DPS on Trial boss. If is lower than 600, forget about trials.
    Edited by killedbyping on July 12, 2014 9:12AM
  • killedbyping
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    LonePirate wrote: »

    How in the world can anyone achieve a high DPS with a resto staff, especially a NB? Is there some secret tactic or skill for the resto staff I have somehow missed?

    The point is that there is actualy NO good DPS skills among all of the weapons. And i mean it, among ALL of weapons including staves. They all just sux.
    Best DPS is your class skills which scale with magicka and spell power.
    However, Resto stave have 1 OP passive which increase all your dmg depending on ammount of health you have which is 10% on full health. Neither of other weapon lines have nothing even close to that.
    So basicaly, you just keep using your regular class skills but wear Resto stuff for dmg buff and mb use 1 skill of resto tree betwin fight just to prepare your ultimate before next fight starts (AOE heals generate ultimate points when healin tick Crit).
    Edited by killedbyping on July 12, 2014 9:35AM
  • Artemiisia
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    Well after all the information in this thread, I'd still love to partake in Trials, and being VR1 i have a while before I'll worry about it. That said, Not something I'm shooting for any time soon. Is Veteran Dungeon content for 4man parties as restricting when it comes to DPS?

    Only Crypts of Hearts require lots of dps, but every class can do them, still needs to be a balance of some sort.

    Example crypts of hearts, it has to be a templar healer, sorcerers will have an extremely hard time keeping people alive for 3rd boss
  • killedbyping
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    DeLindsay wrote: »

    For now most likely yes. 1.3's changes to pretty much all set gear will be a huge boost for stamina based builds. Will it be enough that after a few weeks of testing people start to find Stamina builds can keep up with (or close to it) Magicka builds, only time will tell. If anything 1.3 is one step closer to bringing Stamina builds up to a level that Magicka builds have been since launch.

    Its more like Magicka builds will start to deal much less dmg because of Crit rating nerf.
    There is indeed good new gear for Stamina user which will help them to do just abit more dmg because now they will have abit more crit.
    However, their crit rating are still wont be anyway near to Spell crit with Inner light.
    Also you usualy dont have anought regen to use more then 2-3 damagin skills anyway, so having additional free slot because you dont need inner light wont help to Stamina build anyhow.

    In the end, yes, dps will some how become more in a line, but not because stamina skills will start to deal more dmg, but because magicka skills will start to deal less.
    This can lead to Trial runs failures because of total dps will be just lower then it was before.

    I were using stamina build for a long time. i had 43% crit and a decent regen which allowed me to spam my stamina skills non stop and i also had 1800 magicka which allowed me to use Magicka skills aswell. This was even before Medium armor start to reduce stamina cost.
    So i spammed both stamina and magicka skills, but my DPS still was almost twice as lower then it is now with full Magicka build ....

    This is not all just about gear. Yes, right now all gear is only good for Light Armor, but still it is not the main point. This is the Design problem.
    Weapon skills scale very poorly, ALL OF THEM, even skills from staves.
    Wearing staff increase weapon damage instead of spell power and you have a base spell power even with no weapon in hands.

    Both Trials are focused on Light Armor wearers not just because they pull out best dps, its because most bossess do MAGICKA based damage which cannon be dodged or blockec because it is ALL AOE.
    So in the end you have alot less surviveability with medium armor then Heavy and Light because they have spell resist bonus.

    For example, on AA 3rd boss you just WONT survive the first AOE nuke phase with medium armor. But if you wear Light it is enought to have 2k hp because you will recieve much less damage from AOE with your 1900-2000 spell resist while there is only around 1200 with medium. Same with any last boss in Trials on their final state when they start to AOE the hell out of you non stop.

    So even with decent DPS you will still lead your team into failure because you just cant survive anything.
  • robertlive2014
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    wonderful, thank you Highly Skilled Trials guild member.

    I didn't want to do them anyway...

    Nice, you just smart-mouthed someone who is exactly that, a highly skilled trials guild leader, and who took the time to reply honestly to your question.

    OP, most of what everyone is saying I agree with. However, the best DK DPS build is actually a melee build, and we stand right next to those bosses while the tank takes all the punches. The difference is we don't rely on stamina skills for DPS. When we absolutely have to switch to range, our DPS drops off like, a lot.

    Fortunately, it's not DKs, but Sorcs and caster NBs, who are prone to dying in the run up to some of those boss fights (j/k). DKs seem to get plenty of raid slots in order to pseudo-tank at various phases, and we aren't pushing up daisies when it comes time to down a boss. It's really a credit to the various class skills and the raid designers that we balance every trials group with at least two healers, at least two NBs, and at least two Sorcs. We prefer Templar healers 100% of the time, but Sorc healers are in too, if they've proven themselves. Often, one healer will have to off-DPS during a fight, and other times some DPS will have to off-heal.

    So head out to the zombie farm in Coldharbor before it gets nerf'd and level your light armor/detro/resto skills and embrace the DPS race.
  • Phinix1
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    Mahogany wrote: »
    To much entitlement in posts like this. You need to pull your weight if you expect to complete endgame content with 11 other individuals who are investing time and energy into each run; end of story my friend. With the current state of the game you're probably not going to be able to do this with a hodgepodge medium/2hander build. It's just not as efficient as the other options that are available to you. This is how it is in every other MMO to date, ESO is no different (despite the "play how you want" mentality).

    Trouble is, he has a valid complaint.

    If the entire Nightblade class has no place in trials regardless of the spec (Templars do since you need at least one tank), then there is something seriously wrong with this class.
  • Laura
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    Nightblades can do some awesome DPS and they have the best ultimate in the game (imo) veil of blades. It makes some fights trivial.

    Some of the best times have them in there and we always bring some. We are the top time in the weekly hel ra right now too. Our nightblades are pulling very very close to sorc DPS and I am confident you could complete all content with all nightblade dps (if they are built right)

    Templar dps? no not so much. Templars need love.


    but back on topic. Yeah as a sorc you will be expected to Resto/Destro light armor. Maybe some balance in the future will change that but its a massive - massive difference.


    Weapon skills and templars need some serious help right now. Trials are pretty much made for your min maxer and its the only territory we have left... truthfully though its pretty dull you aren't missing much and the gear isn't any better.

    Still when you are in a large group people are going to expect you to be whatever is best. Especially when the difference is like 200%... People expect people to play a certain spec in other games where the difference might be 10 to 15% currently in this game its the difference between a kill and not a kill no matter how skilled the players are.
    Edited by Laura on July 12, 2014 9:59AM
  • robertlive2014
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    I'm able to solo most group dungeons in craglorn with my vr12 Templar, doing over 2k dps while healing myself for 800 health per second (sunshield and the healing jabs in aoe, add nova for tons of more dmg). No trials for me though! Since you have to link the 'completed achievement' in order to participate :) When trying to get a group of 12 inexperienced people together, you'll find that people much rather just grind hircines or anomalies..

    Because you're trying to get into a zone chat PUG. No one in zone chat PUGs has time for an inexperienced n00b. You need to make some friends and get into a guild that organizes raids. Show up for the raids, listen in voice chat while you farm soul gems and alchemy mats, and wait for a chance to get into a training run. Give it a couple weeks and you'll be flipping raid loot in zone chat with a knowing smile.
  • Phinix1
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    Laura wrote: »
    Nightblades can do some awesome DPS and they have the best ultimate in the game (imo) veil of blades...

    Thanks Laura, that is good to hear, and congrats on your success in Trials.
  • Laura
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    Thanks Laura, that is good to hear, and congrats on your success in Trials.

    yeah a lot of pug leaders and nightblades themselves are holding on to the idea that they are bad when they aren't in the least. They pull maybe 10% less (maybe not even, it really is so close that its within the margin of error) than sorcs but make up for it with some of the best utility in the game and amazing self heals.

    You could likely clear them both with decent times if you had 12 dps nightblades =p just veil of blades everything = win
    Edited by Laura on July 12, 2014 10:18AM
  • robertlive2014
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    Trouble is, he has a valid complaint.

    If the entire Nightblade class has no place in trials regardless of the spec (Templars do since you need at least one tank), then there is something seriously wrong with this class.

    Are you kidding me? The caster NB is consistently the highest DPS class with an unmatched and highly sought after damage mitigating ultimate. And while Templars make fine tanks, they are the defacto standard for healers, and no one ever complains about having two Templar healers in the raid, just have an off-spec for DPS and you're literally golden. Mind you, four or more Templars, and the groups is going to have a hard time getting past the DPS checks.
  • Cody
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    Its more like Magicka builds will start to deal much less dmg because of Crit rating nerf.
    There is indeed good new gear for Stamina user which will help them to do just abit more dmg because now they will have abit more crit.
    However, their crit rating are still wont be anyway near to Spell crit with Inner light.
    Also you usualy dont have anought regen to use more then 2-3 damagin skills anyway, so having additional free slot because you dont need inner light wont help to Stamina build anyhow.

    In the end, yes, dps will some how become more in a line, but not because stamina skills will start to deal more dmg, but because magicka skills will start to deal less.
    This can lead to Trial runs failures because of total dps will be just lower then it was before.

    I were using stamina build for a long time. i had 43% crit and a decent regen which allowed me to spam my stamina skills non stop and i also had 1800 magicka which allowed me to use Magicka skills aswell. This was even before Medium armor start to reduce stamina cost.
    So i spammed both stamina and magicka skills, but my DPS still was almost twice as lower then it is now with full Magicka build ....

    This is not all just about gear. Yes, right now all gear is only good for Light Armor, but still it is not the main point. This is the Design problem.
    Weapon skills scale very poorly, ALL OF THEM, even skills from staves.
    Wearing staff increase weapon damage instead of spell power and you have a base spell power even with no weapon in hands.

    Both Trials are focused on Light Armor wearers not just because they pull out best dps, its because most bossess do MAGICKA based damage which cannon be dodged or blockec because it is ALL AOE.
    So in the end you have alot less surviveability with medium armor then Heavy and Light because they have spell resist bonus.

    For example, on AA 3rd boss you just WONT survive the first AOE nuke phase with medium armor. But if you wear Light it is enought to have 2k hp because you will recieve much less damage from AOE with your 1900-2000 spell resist while there is only around 1200 with medium. Same with any last boss in Trials on their final state when they start to AOE the hell out of you non stop.

    So even with decent DPS you will still lead your team into failure because you just cant survive anything.
    I have 1834 spell resis and I wear all medium armor:/ just wanted to throw that out
  • Anastasia
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    NookyZooky wrote: »
    just visited craglo-im sorry, Grindlorn. please forgive me, that was a terrible mistake I just made:). only saw people looking for grind and trial groups. did not see any d'bagy posts, but im sure I will eventually. and I have a question regarding these people, why do they want you to have the achievement? what good will that do?

    o-0

    *Sarcasm on: Not sure yet, but perhaps its part of the cool Dye rewards you will be able to get for Achievements...you know those dyes that have nothing to do with crafters, or creativity etc. Don't go putting down players who may just want a little more color and fashion in their Tamriel world...

    Edited by Anastasia on July 14, 2014 4:13PM
  • Cody
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    Anastasia wrote: »

    o-0

    *Not sure yet, but perhaps its part of the cool Dye rewards you will be able to get for Achievements...you know those dyes that have nothing to do with crafters, or creativity etc. Don't go putting down players who may just want a little more color and fashion in their Tamriel world...
    um.... ok?
  • Svann
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    Hopefully they fix the game to balance it sometime soon because it cant survive long term with a pseudo-requirement of cloth-resto-destro.
  • jambam817_ESO
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    "Orc Sorc".... This is enought for me to say you are not Welcome in Trials.

    Anyway, all you writed about your build and gear doesnt mean anything. Just show us your DPS on Trial boss. If is lower than 600, forget about trials.

    As I'm not anywhere near VR12 i can't give you that information, hence the whole reason i asked.

    And why would i automatically not be allowed in trials by you? Because i made an Orc? no uber Altmer damage bonuses? -.-
  • sajackson
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    Mahogany wrote: »
    To much entitlement in posts like this. You need to pull your weight if you expect to complete endgame content with 11 other individuals who are investing time and energy into each run; end of story my friend. With the current state of the game you're probably not going to be able to do this with a hodgepodge medium/2hander build. It's just not as efficient as the other options that are available to you. This is how it is in every other MMO to date, ESO is no different (despite the "play how you want" mentality).

    Wonderful, so trials are now only available to 12 light armour\staff wielding DK's or Sorcs.

    I'm pretty sure most MMOs have sufficient balance across their builds that a mix of classes and roles is viable - ESO is quite obviously broken in this regard with it's over-reliance on FOTM builds.

    It surely can't be by design to have 12 players with identical builds and equipment in a raid.
    Edited by sajackson on July 15, 2014 11:26PM
  • Artemiisia
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    As I'm not anywhere near VR12 i can't give you that information, hence the whole reason i asked.

    And why would i automatically not be allowed in trials by you? Because i made an Orc? no uber Altmer damage bonuses? -.-

    people dont look at race of the player, if you are a orc sorc nobody would know if you join the trails full body armor.

    the 3 passives you get from the race, yeah they are great, but not what separates you from a trail run
  • TehMagnus
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    You can allways enter the trials alone and go for it on your own 8)
  • SBR_QuorTek
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    Would be nice though if it actually would require diversity group wise to be able to even beat down the first boss, I mean come on... it is silly that litterally only two classes get away with it or am most popular.. and that everyone gotta carry a wooden stick.

    Not that it matter the world to me lol... but it is some fun facts.
  • sajackson
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    I don't understand why ZOS don't just remove the Templar class altogether. You put all that effort into getting to VR12 and then nothing to do..,
  • Tankqull
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    sajackson wrote: »
    I don't understand why ZOS don't just remove the Templar class altogether. You put all that effort into getting to VR12 and then nothing to do..,

    if you like healing in pvp (like i do) you are awesome as a templar as no other class provides that burst healing (hand hopefully will not with additional healing extensions as it is their only gimmick) wich is neccessary in pvp. beside that yeah well...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • SBR_QuorTek
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    if you like healing in pvp (like i do) you are awesome as a templar as no other class provides that burst healing (hand hopefully will not with additional healing extensions as it is their only gimmick) wich is neccessary in pvp. beside that yeah well...

    Still Every class has a best mode when looking over everything....

  • sajackson
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    if you like healing in pvp (like i do) you are awesome as a templar as no other class provides that burst healing (hand hopefully will not with additional healing extensions as it is their only gimmick) wich is neccessary in pvp. beside that yeah well...

    Yeh thankfully working on my alliance rank is one of things I want to do at VR12 so that will have to keep me going. Hopefully ZOS will pull the proverbial out and sort this class out at some point.

    I find it funny that Templar healers are even having a hard time getting considered for trials because they can't do as much damage as a DK with a resto staff :#
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