jambam817_ESO wrote: »Well after all the information in this thread, I'd still love to partake in Trials, and being VR1 i have a while before I'll worry about it. That said, Not something I'm shooting for any time soon. Is Veteran Dungeon content for 4man parties as restricting when it comes to DPS?
Full light +cap magick+magicka food +2 or 3 magick damage jewelsLonePirate wrote: »
How in the world can anyone achieve a high DPS with a resto staff, especially a NB? Is there some secret tactic or skill for the resto staff I have somehow missed?
Full light +cap magick+magicka food +2 or 3 magick damage jewels
Use the crafted 2 sets that give 5% to spellcrit bonus+use a +crit% resto staff
Funnel health/Cripling graps/impale/Inner light/Siphoning attacks/Veil of Blades
One of the nicest DPS you can get.
jambam817_ESO wrote: »
Completely uncalled for. No where did i demand to be allowed in trials, i simply wanted to confirm what i had already heard.
What you are saying is if i went to trials i wouldn't be putting in time and energy just because my build is different/suboptimal? Goodness, this attitude is disgusting.
And yes, i might be butt hurt, as are the other subscribers that have a decent build but are denied Trials because YOU NO HAZ STICK.
Unfortunate, at least the rest of the game is fun
Wear light armor, max magicka, max spell crit, max spell damage. Weave light attacks with funnel health.
Boss fights pretty much come down to weaving light attack with funnel health until your veil of blades is up, drop veil, and go back to weaving. Hooray!
The staff is only used because its ranged and because of the passive that gives you 10% bonus damage at full health.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
LonePirate wrote: »
How in the world can anyone achieve a high DPS with a resto staff, especially a NB? Is there some secret tactic or skill for the resto staff I have somehow missed?
jambam817_ESO wrote: »Well after all the information in this thread, I'd still love to partake in Trials, and being VR1 i have a while before I'll worry about it. That said, Not something I'm shooting for any time soon. Is Veteran Dungeon content for 4man parties as restricting when it comes to DPS?
For now most likely yes. 1.3's changes to pretty much all set gear will be a huge boost for stamina based builds. Will it be enough that after a few weeks of testing people start to find Stamina builds can keep up with (or close to it) Magicka builds, only time will tell. If anything 1.3 is one step closer to bringing Stamina builds up to a level that Magicka builds have been since launch.
jambam817_ESO wrote: »wonderful, thank you Highly Skilled Trials guild member.
I didn't want to do them anyway...
To much entitlement in posts like this. You need to pull your weight if you expect to complete endgame content with 11 other individuals who are investing time and energy into each run; end of story my friend. With the current state of the game you're probably not going to be able to do this with a hodgepodge medium/2hander build. It's just not as efficient as the other options that are available to you. This is how it is in every other MMO to date, ESO is no different (despite the "play how you want" mentality).
milan.verploegenb16_ESO wrote: »I'm able to solo most group dungeons in craglorn with my vr12 Templar, doing over 2k dps while healing myself for 800 health per second (sunshield and the healing jabs in aoe, add nova for tons of more dmg). No trials for me though! Since you have to link the 'completed achievement' in order to participateWhen trying to get a group of 12 inexperienced people together, you'll find that people much rather just grind hircines or anomalies..
AlienDiplomat wrote: »
Thanks Laura, that is good to hear, and congrats on your success in Trials.
AlienDiplomat wrote: »
Trouble is, he has a valid complaint.
If the entire Nightblade class has no place in trials regardless of the spec (Templars do since you need at least one tank), then there is something seriously wrong with this class.
I have 1834 spell resis and I wear all medium armor:/ just wanted to throw that outkilledbyping wrote: »
Its more like Magicka builds will start to deal much less dmg because of Crit rating nerf.
There is indeed good new gear for Stamina user which will help them to do just abit more dmg because now they will have abit more crit.
However, their crit rating are still wont be anyway near to Spell crit with Inner light.
Also you usualy dont have anought regen to use more then 2-3 damagin skills anyway, so having additional free slot because you dont need inner light wont help to Stamina build anyhow.
In the end, yes, dps will some how become more in a line, but not because stamina skills will start to deal more dmg, but because magicka skills will start to deal less.
This can lead to Trial runs failures because of total dps will be just lower then it was before.
I were using stamina build for a long time. i had 43% crit and a decent regen which allowed me to spam my stamina skills non stop and i also had 1800 magicka which allowed me to use Magicka skills aswell. This was even before Medium armor start to reduce stamina cost.
So i spammed both stamina and magicka skills, but my DPS still was almost twice as lower then it is now with full Magicka build ....
This is not all just about gear. Yes, right now all gear is only good for Light Armor, but still it is not the main point. This is the Design problem.
Weapon skills scale very poorly, ALL OF THEM, even skills from staves.
Wearing staff increase weapon damage instead of spell power and you have a base spell power even with no weapon in hands.
Both Trials are focused on Light Armor wearers not just because they pull out best dps, its because most bossess do MAGICKA based damage which cannon be dodged or blockec because it is ALL AOE.
So in the end you have alot less surviveability with medium armor then Heavy and Light because they have spell resist bonus.
For example, on AA 3rd boss you just WONT survive the first AOE nuke phase with medium armor. But if you wear Light it is enought to have 2k hp because you will recieve much less damage from AOE with your 1900-2000 spell resist while there is only around 1200 with medium. Same with any last boss in Trials on their final state when they start to AOE the hell out of you non stop.
So even with decent DPS you will still lead your team into failure because you just cant survive anything.
NookyZooky wrote: »just visited craglo-im sorry, Grindlorn. please forgive me, that was a terrible mistake I just made:). only saw people looking for grind and trial groups. did not see any d'bagy posts, but im sure I will eventually. and I have a question regarding these people, why do they want you to have the achievement? what good will that do?
um.... ok?
o-0
*Not sure yet, but perhaps its part of the cool Dye rewards you will be able to get for Achievements...you know those dyes that have nothing to do with crafters, or creativity etc. Don't go putting down players who may just want a little more color and fashion in their Tamriel world...
killedbyping wrote: »"Orc Sorc".... This is enought for me to say you are not Welcome in Trials.
Anyway, all you writed about your build and gear doesnt mean anything. Just show us your DPS on Trial boss. If is lower than 600, forget about trials.
To much entitlement in posts like this. You need to pull your weight if you expect to complete endgame content with 11 other individuals who are investing time and energy into each run; end of story my friend. With the current state of the game you're probably not going to be able to do this with a hodgepodge medium/2hander build. It's just not as efficient as the other options that are available to you. This is how it is in every other MMO to date, ESO is no different (despite the "play how you want" mentality).
jambam817_ESO wrote: »
As I'm not anywhere near VR12 i can't give you that information, hence the whole reason i asked.
And why would i automatically not be allowed in trials by you? Because i made an Orc? no uber Altmer damage bonuses? -.-
I don't understand why ZOS don't just remove the Templar class altogether. You put all that effort into getting to VR12 and then nothing to do..,
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »
if you like healing in pvp (like i do) you are awesome as a templar as no other class provides that burst healing (hand hopefully will not with additional healing extensions as it is their only gimmick) wich is neccessary in pvp. beside that yeah well...
tankqullb16_ESO wrote: »
if you like healing in pvp (like i do) you are awesome as a templar as no other class provides that burst healing (hand hopefully will not with additional healing extensions as it is their only gimmick) wich is neccessary in pvp. beside that yeah well...