MonkeyAssassin24 wrote: »fromtesonlineb16_ESO wrote: »I just did this on VR1 and it seems bugged t me.Taleof2Cities wrote: »For example, I did the Death of Balreth quest and Balreth was not anywhere near a difficult battle. Before I started the battle, Balreth wasn't even at full health. In reading posts on the topic, Balreth is supposed to be a tough boss.
As with you he started on only about 90% health or maybe less. He simply stood by the lave pool he spawned at and did nothing, at all.
It's a long time since I did this quest chain but I think I remember him being a pain, hard to damage, with the scamps being annoying, while he at times would run to one pool or the other and heal some.
As for VR in general now, I like it so far, less tedious that my previous time in the early VR zones, and I can only imagine how much worse it got VR6+: of course, I've yet to see what it is now, so ...
I did this fight on an alt the other day and I was dumbfounded. I really hope it was just a glitch or something because if people complained about the difficulty of that fight to the point where zos just said "screw it lets cut his health in half and make him just stand there and not attack", then just take the damn quest out of there and tell us he died instead of wasting our time.
To the OP, they said this was the first in a series of changes so I don't think that by any means it will stay this easy. I think they will start tweaking certain mobs and bringing the balance to a normal level because they basically just went from one extreme to the other. Yeah the challenge was fun before except for the fact that you pretty much had zero leeway to change skills. People throwing out the l2p argument were basically saying learn to use these 5 or 6 skills that are the only thing that gets you through this content.
The game is improving, slowly but surely, and that's all that really matters this early (we're only a little past the 3 month mark)
wrlifeboil wrote: »I'm surprised that no one caught this. OP is, umm, misinformed and the basis for this thread invalid.
OP apparently doesn't know that ZOS nerfed Balreth before the Vet Rank changes in 1.2.5. My guess is that the devs couldn't reconcile Balreth getting healed by the lava with new VR1s having specs that didn't have any cc that was effective or enough dps for the Balreth fight. That or the devs couldn't solve the problem of Balreth bugging out (happened to me on non-VR Balreth back months ago).
Esha, I said pre-nerf, L1-L50 will become the harder levelling content as VR ranks don't have main story and guild story bosses, who were relatively harder than anything you came across in Vet zones.
I stand by that comment.
vyndral13preub18_ESO wrote: »
And not to be rude, I'm sure the developers are very smart. But the simple question is if they are so super super smart why did it take people crying and whining on the forums to get the content nerfed?
MonkeyAssassin24 wrote: »wrlifeboil wrote: »I'm surprised that no one caught this. OP is, umm, misinformed and the basis for this thread invalid.
OP apparently doesn't know that ZOS nerfed Balreth before the Vet Rank changes in 1.2.5. My guess is that the devs couldn't reconcile Balreth getting healed by the lava with new VR1s having specs that didn't have any cc that was effective or enough dps for the Balreth fight. That or the devs couldn't solve the problem of Balreth bugging out (happened to me on non-VR Balreth back months ago).
Decent theory but they fixed the bug by making it so once he is defeated, his "spirit" just appears at the static location instead of having to relying on the corpse, and not having cc doesn't matter as they give you an item specifically designed to cc him when he goes to the lava to heal. I'm EP so I don't have any idea how hard this fight was for v1 or v6 pre-nerf but to make it so he just stands there and takes a beating is...sad. Maybe I'm more biased because I really enjoyed the Brothers of Strife storyline from Stonefalls and now it seems any schlub with a weapon can defeat him
steveb16_ESO46 wrote: »vyndral13preub18_ESO wrote: »
And not to be rude, I'm sure the developers are very smart. But the simple question is if they are so super super smart why did it take people crying and whining on the forums to get the content nerfed?
Because only a very naive person would think for one second devs do anything like this because of forum yahoo's. They did it, quite probably under instructions to DO SOMETHING in response to unpleasant financial projections.
Zenimax are part of a very big business with a lot of money invested. The ONLY thing, the only thing they respond to is money. Not forum denizens. Money.
What goes on in the forums is a symptom not a cause.
Taleof2Cities wrote: »I also noticed there were not any multiple (3 or more) enemy groups.
Maybe it is just the VR6 zone Stonefalls, but I wanted to post this to see what others think.
Players still don't understand that singles, pairs and groups of three in an MMO act as a difficulty slider would in a single player game. If you have trouble soloing anything over 1s or 2s then circumnavigate the larger groups.
Anyway, groups of three seem to be in less abundance now (condolences for those who play as a pair) and, ironically, I probably die to pack mobs just as often as my over confidence often has me pulling two groups at a time to try and add back some challenge.
The biggest and most disappointing change has come from the other intended group content, specifically world bosses and dolmens. I know there were leet players who could solo WBs before now, but I am not a leet player and I couldn't. And I was fine with that, they were group content and people wanted to group for them. Now very, very few people need to and those that do can't find anyone to do them with. Twice yesterday (a Saturday!) I stopped what I was doing to help someone with a WB then later someone else with a public dungeon (that I had already soloed) as they had been shouting for well over 30 minutes. That never happened when players had to have help. If nothing else gets addressed, I do hope the changes to intended group content is reverted.
As it is, "You can solo [insert dungeon/world boss/dolmen, whatever applies]" is the new call in our multiplayer game.
Mr.Turtlesworth wrote: »Thank god. I was sick of those repair costs.
Naru_D_Wynn wrote: »don't cry ...
if you want a challenge go naked / bare fists or wear lvl 20 gear ....
you can make it as hard for yourself as you want but you can't make it easier for those that have problems ...