Sure I like trying to earn achievements, but having only 1 way to get dyes is wrong, and too limited, should be several options as I think if you want to do achievements to earn dyes you can, but if you don't want to, especially for those who may only have an hour or 2 of play you should be able to craft the dyes and buy from others or even have it as a drop.
In my Opinion this is wrong and does not fit the "Play as you Want" mentality of the game, since in essence this system forces you to do PvP or High End PvE, even if you only want to play PvE content, or Only want to do PvP Content, or just Solo and RP
Gotta love all the people who poopoo the idea without even looking at it.
Did you log onto test?
Did you even SEE what we're looking at before you open your mouth?
I did. Guess what I found? A red that is PVP based. Not only that but you have to be Emperor to get it! How terrible that must be! I also found a red right next to it that looks so similar to it, I think I may have a tint blind (Hint: I don't. They're the same damned color) that is simply "Get Hero of the Pact Achievement".
The same thing with a bright gold. One for PVE and one for PVP.
Shock. I don't have to do a bit of PVP if I do not want to and I still get a gold/purple/silver/whatever the hell I want dye. I just have to work on it at the flavor of my choosing.
Night_Watch wrote: »Shadowcaster_9481 wrote: »(please dont say leveling alchemy is a time investment)
In your opinion! Others will think differently. The tag line is 'play how you want' not play as others dictate. No offence meant.
That said;
Having dye tied (please - no jokes) to achievements is clearly not acceptable to some players as they may not want to do associated content.
Would it not be just fabulous to have a dye you could only achieve from fishing? Catch 10,000 salmon to get the 'Salmon Pink' achievement with salmon pink dye reward. Maybe we could have PVP 'Blood Red' achievement with blood red dye reward.
Thing is, not everyone wants to fish or to PVP. So what do we offer as a way for those people to get those dyes? Do we give an alternate way to get the dye or an alternate dye? What about a 'Dyed in the wool achievement' for those that collect every (other) dye and give a rarest of rare dye reward? But, no! That latter achievement and dye would mean we would be forced to fish or PVP!
Crafting dyes could have many draw backs. There could instantly be an insane market for dyes that could easily see rarer dyes (or even not so rare) selling at huge prices and there could well be an instant way to rip off the buyer (or seller)! Something akin to this;Or
- Chat(1): Selling uber rare dye at uber price.
- Chat Frenzy.
- Chat (55) I'll give you that price.
- [Postal sale]
- Chat(1) COD dye, Chat(55) holds dye in mail with no payment made - potentially endlessly.
Of course, this could apply to dye crafting ingredients too.
- Chat(1) COD dye that looks like uber dye but is worth much less in the hope of scamming Chat(55).
What would happen if, say, plants could be used for crafting dyes? would this affect the alchemist? Could dye making be part of alchemy or would the alchemist be in direct competition with the dyer for materials? What about the clothier? Could not such a player complain that dyeing should be in their craft - that is making dyes as well as applying such. And, hey! How come just anyone can dye - surely dyes should only be applied by a clothier! ()
I'm sure there is much more to the debate
Personally, I would not want to craft dyes. Other players may well want to.
As much as I can see that there may be problems linked to tying dye to achievements, I cannot think of a fairer way of imnplementing the new dyes. I write this fully understanding that, for various reasons, there is content that I am unlikely to take part in and thus there are likely to be dyes that I never use.
Should we have to work for dyes? Yes! We absoloutely should. The arguements (points of view) in this debate seem to be all about what type of work we should do to enable the collecting of dyes.
Night_Watch wrote: »Shadowcaster_9481 wrote: »(please dont say leveling alchemy is a time investment)
In your opinion! Others will think differently. The tag line is 'play how you want' not play as others dictate. No offence meant.
That said;
Having dye tied (please - no jokes) to achievements is clearly not acceptable to some players as they may not want to do associated content.
Would it not be just fabulous to have a dye you could only achieve from fishing? Catch 10,000 salmon to get the 'Salmon Pink' achievement with salmon pink dye reward. Maybe we could have PVP 'Blood Red' achievement with blood red dye reward.
Thing is, not everyone wants to fish or to PVP. So what do we offer as a way for those people to get those dyes? Do we give an alternate way to get the dye or an alternate dye? What about a 'Dyed in the wool achievement' for those that collect every (other) dye and give a rarest of rare dye reward? But, no! That latter achievement and dye would mean we would be forced to fish or PVP!
Crafting dyes could have many draw backs. There could instantly be an insane market for dyes that could easily see rarer dyes (or even not so rare) selling at huge prices and there could well be an instant way to rip off the buyer (or seller)! Something akin to this;Or
- Chat(1): Selling uber rare dye at uber price.
- Chat Frenzy.
- Chat (55) I'll give you that price.
- [Postal sale]
- Chat(1) COD dye, Chat(55) holds dye in mail with no payment made - potentially endlessly.
Of course, this could apply to dye crafting ingredients too.
- Chat(1) COD dye that looks like uber dye but is worth much less in the hope of scamming Chat(55).
What would happen if, say, plants could be used for crafting dyes? would this affect the alchemist? Could dye making be part of alchemy or would the alchemist be in direct competition with the dyer for materials? What about the clothier? Could not such a player complain that dyeing should be in their craft - that is making dyes as well as applying such. And, hey! How come just anyone can dye - surely dyes should only be applied by a clothier! ()
I'm sure there is much more to the debate
Personally, I would not want to craft dyes. Other players may well want to.
As much as I can see that there may be problems linked to tying dye to achievements, I cannot think of a fairer way of imnplementing the new dyes. I write this fully understanding that, for various reasons, there is content that I am unlikely to take part in and thus there are likely to be dyes that I never use.
Should we have to work for dyes? Yes! We absoloutely should. The arguements (points of view) in this debate seem to be all about what type of work we should do to enable the collecting of dyes.
1. There is no economy and ZOS is fine with that. If I didn't have access to choice for my own characters armor, weaps, good stat food, enchants etc by doing my own crafting, even though I've crafted in every MMO since 1999 as most raiders do, I'd not do it in TESO. With a very few exceptions, the literal only reason at this point to craft is for self-sufficiency.
2. Crafting-centric players (who may have come into TESO based largely on the promise that Crafters would always be relevant) vs. Solo'rs and Explorer/Achievement-centric players.
*Sits back and munches on some great spicy hummus and an ice-cold glass of wine while waiting to see which population of players in this debate get listened to.
It was obviously completely irrelevant on that other issue (Nerfing Vet Content 1 - 10) in which something was changed that was also a part of original TESO dev design and planning. The part of the population who based buying the game and subbing to it primarily on having a good long chunk of grouping-needed content in the Veteran areas as was part of advertising and promo's long prior and included in launch. That Vet Content was deleted and difficulty changed 'just a tad', instead of adding/creating/providing more valuable content for those who demanded it: Solo-centric players.
So now there is little to NO impetus to group up in Vet Content 1 - 10, and no way for any player to have a chance to enjoy grouping on their way to the endgame. It was inconsequential. The actual consequences of said change will no doubt be seen in further along content. *Coming soon in Phases II, III, IV etc.
Don't try being logical and noting that 'dying' items might somehow be connected to a craft already in place like Alchemy OR that a new sub-craft could have been created to address the fabulous new dye implementation.
We can be thankful at least the cool new dye colors are also able to be 'achieved' through fighting in various content outside of exploration ie PvP and etc. "Hey PvP'rs: gotcha some new content finally...DYES! You'll look sharp while you continue to do the current content for awhile longer yet. "
Also, do not mention that Achievements COULD have outstanding titles and reasons to work toward/goals/rewards separately instead of grabbing something players do desire and out of thin air deciding to connect it to exploration and achievements.
The 'reward' is the satisfaction of doing it, why do you need a bribe?ExiledKhallisi wrote: »No, people who actually do the content deserve reward for their effort
There should be more than one way to get the same dye.
Actually, I think the should be lootable AND craftable.
Linking them to achievement is not a really good idea.
I, for one, do not want want to kill the same mob a trillion times just to get a achievement and unlock a dye.
That decision is a way to artificially increase the game content, and I am a bit disappointed.
But hey .. as always in mmo, crafters are never, ever, usefuls, and it'll stay that way in TESO too.
Actually, I think the should be lootable AND craftable.
Linking them to achievement is not a really good idea.
I, for one, do not want want to kill the same mob a trillion times just to get a achievement and unlock a dye.
That decision is a way to artificially increase the game content, and I am a bit disappointed.
But hey .. as always in mmo, crafters are never, ever, usefuls, and it'll stay that way in TESO too.
(If they aren't already) id like to see them account wide - achievements on one character applies to the player, not just the character. Besides that, I'm fine with it staying achievement based.
Malpherian wrote: »Well for one, You don;t have to do alchemy to get the dyes, you can simply BUY a dye color from an alchemist... Why that isn't apparently obvious to some of you all I have no idea. It's just like anything else with crafting.