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Should Dyes should be crafted, Not Based on Achievements?

  • Malpherian
    Malpherian
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    Yes - make Dyes available through Crafting
    Artemiisia wrote: »
    Im gonna say NO, somethings should be special to get in this game

    Some thing should be special (like Armor and weapons, and Motifs), But those special things should not include items which contribute to a mass player aesthetic look.

    The whole goal of the dye system was that players wanted to have the option to customize their armor. Not have to jump through hoops (with content they may not want to do or even be able to do) to do it.

    Also, how do you expect a guild to wear it's colors if the Guildmaster accidentally uses a rare dye color that 90% of the guild will never get?

    Your whole guild color coded system is then broken. Not to mention this limits "Guild Masters" when choosing what colors to make their guild colors, since they have to make sure the colors are easily attainable through the Easy achievements. Meaning most guilds will all have the exact same easy to obtain colors.
  • Tannakaobi
    Tannakaobi
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    No - Keep them restricted to the Achievement System
    Malpherian wrote: »
    Artemiisia wrote: »
    Im gonna say NO, somethings should be special to get in this game

    Some thing should be special (like Armor and weapons, and Motifs), But those special things should not include items which contribute to a mass player aesthetic look.

    The whole goal of the dye system was that players wanted to have the option to customize their armor. Not have to jump through hoops (with content they may not want to do or even be able to do) to do it.

    Also, how do you expect a guild to wear it's colors if the Guildmaster accidentally uses a rare dye color that 90% of the guild will never get?

    Your whole guild color coded system is then broken. Not to mention this limits "Guild Masters" when choosing what colors to make their guild colors, since they have to make sure the colors are easily attainable through the Easy achievements. Meaning most guilds will all have the exact same easy to obtain colors.

    er... Tabards?

    The whole jumping through hoops thing doesn't fly. All the colors have many duplicates. You won't need to do hours of something you don't want to. I was worried about this myself at first but there is no need for concern on this.
    Edited by Tannakaobi on July 12, 2014 9:40PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    No - Keep them restricted to the Achievement System
    Malpherian wrote: »
    Artemiisia wrote: »
    Im gonna say NO, somethings should be special to get in this game

    Some thing should be special (like Armor and weapons, and Motifs), But those special things should not include items which contribute to a mass player aesthetic look.

    The whole goal of the dye system was that players wanted to have the option to customize their armor. Not have to jump through hoops (with content they may not want to do or even be able to do) to do it.

    Also, how do you expect a guild to wear it's colors if the Guildmaster accidentally uses a rare dye color that 90% of the guild will never get?

    Your whole guild color coded system is then broken. Not to mention this limits "Guild Masters" when choosing what colors to make their guild colors, since they have to make sure the colors are easily attainable through the Easy achievements. Meaning most guilds will all have the exact same easy to obtain colors.

    pretty sure dye colors have no effect on wearing a guild tabard. Probably should check these things on pts before posting.
    Dear Sister, I do not spread rumors, I create them.
  • Phantax
    Phantax
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    Other - Read Comment
    Dyes should be a crafting skill BUT.... the ingredients should be loot drops (similar to motifs)
    Additionally the amount/types of dye ingredient should be smaller like enchanting materials. Different combinations can be used to make different dyes (in effect mixing the dyes/colours)

    As well as crafting them there is no reason why certain 'rarer' dyes could not be unlockables only, for certain achieves !

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Hurbster
    Hurbster
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    No - But Dyes should be dropped as loot (Like Motifs) Also
    There are too many crafting mats as there are.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Hamfast
    Hamfast
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    Other - Read Comment
    Another poll.... I chose other... because I want them all...

    Disregarding your misinformation and bias...

    I would like to see some special dyes that could only be crafted, some by Alchemists (Mixed), some by Provisioners (Cooked), some single use, 1 dose per armor/shield item area (so 24 would be needed to dye all areas of armor and shield 1 color) and some added to the account wide color scheme...

    I would like to see some colors available only through achievements (Both account wide as well as a few personal)... It seems to me that if being Emperor grants you a special color, only those who become Emperor should be able to use it, but if you have finish the Mage Guild quest line the account gets the color...

    I would like to see some dyes dropped as both Dyes, as Recipes (for Provisioners) and as components (for Alchemists and Provisioners), I would like to see some of the dropped dyes be single use and others just added to the account's color scheme...

    I would like to see some color shades be granted for achieving levels, others for goals... even of those goals are not achievements in themselves... Some could be race related (Motifs) others based on other things...

    Overall, what I want is if I dye my armor Green, it looks Green... if I dye each piece of my Armor the same shade of green, they are all the same shade of green, regardless that my Chest Piece is Heavy Primal and my Legs are Medium Bosmer... I would like to have a few different shades of colors, some can be special, others not, so that if I wish to have 3 different shades of Green (dark medium and light or Forest, Moss and Evergreen) I can... or Red, Blue, Brown, Grey (50 shades of Grey?), Yellow... Black and White are only Black and White... shades of black and white are called Grey...
    Of all the things I have lost, I miss my mind the most...
  • DeLindsay
    DeLindsay
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    No - Keep them restricted to the Achievement System
    The way ZoS has planned for Dyes is perfect, no change needed.
  • Daethz
    Daethz
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    Yes - make Dyes available through Crafting
    Both.
    Get some cool dyes from acheivments.
    Get some from crafting.

    However I don't think there's room for a "Dye" profession right now.
    Enchanting could use help, especially for leveling, but Dyes don't mix with enchanting..
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • DenverRalphy
    DenverRalphy
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    No - Keep them restricted to the Achievement System
    Making dyes only unlock through achievements is a seriously stupid idea. Why should you be forced in to content you don't want to do just to get a color you want with no other way to get it? They should either available through alchemy or the armor crafter. But they didn't do that because that actually makes sense. ESO is in a race to see if they can make every wrong decision they possibly can.

    No. What makes sense is getting rewarded for participating in various aspects of the game instead of just grinding out numbers.

    Complete quests, participate in all the aspects of the game, and get rewarded. That's how the system should be. The last thing we need is "WTS <insert highly desired dye color here> 200k" in zone chat.
  • DenverRalphy
    DenverRalphy
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    No - Keep them restricted to the Achievement System
    Tabbycat wrote: »
    Why should I be forced to do content I don't want to in order to unlock a color?

    Don't want to do content? Fine, that's your prerogative. Want to be rewarded for not doing it? False sense of entitlement.
  • DenverRalphy
    DenverRalphy
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    No - Keep them restricted to the Achievement System
    Tabbycat wrote: »
    They could have been dropped loot based on RNG tables. That would actually be the most fair.

    No crafting. No achievements. Just kill things and get a % chance of getting dye. The common dyes would have a greater chance. The rare dyes a tiny chance. That way everyone across the board would have a chance to get something whether they pvp or pve. If you kill something, you have a chance of getting the dye you want. You can even make them bind on pickup so you don't have to worry about bots or scammers. You can keep it so that if one character unlocks it, all your characters do.

    Random RNG drops from kills (PvP or PvE) makes more sense and is more fair across the board.

    Yeah... because there aren't already enough items to hope for when looting. :rolleyes:
  • Falmer
    Falmer
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    Yes - make Dyes available through Crafting
    I would prefer a crafting system personally. I wouldn't mind the achievement idea if achievements were account-wide based. However, seeing as I will never have a character above VR1, I will also never be able to get most achievements as the system currently stands.

    I do wish their content updates were more for ALL player types.
  • AdamBourke
    AdamBourke
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    No - Keep them restricted to the Achievement System
    Originally, I was hoping they would be part of crafting. Maybe killing netches would give you netch blue - or perhaps you could collect plants for some of them (or use existing plants for new things). I still think that would have been cool.

    However, if they had done that, it would probably have been regional anyway - with some plants/creatures only occurring in craglorn!

    But I'm ok with what they do now. You argue that the most wanted colours are harder to get - and that's how they should be! Why should you get stuff for free, or for very little?

    I also don't necessarily agree that they are the most wanted colours either.

    I don't think they should be account wide, either. The dyes available to your character should reflect what you've done with that character. I think achievement points should be account wide, but the actual achievements shouldn't be. (Maybe a tagline saying "-first completed with CharacterName" could be on them)
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • elwhy
    elwhy
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    No - Keep them restricted to the Achievement System
    I like the way they're implementing the dye system. If they did a drop system, it couldn't be a learned thing like motifs or recipes cuz there are too many colors and buying/selling would turn into a huge mess with people complaining about the RNG and about others selling dyes for too much money (cuz everyone feels entitled to have everything with doing nothing; if you want a vr5 purple recipe be patient and keep playing, but that's a rant for another time).
    A better system might be a one-use dye, which would make changing armor colors have a bigger personal impact, but could be annoying depending on how it's implemented. Something like this almost appeals to me, but they'd have to drop all the time making inventory even more of a pain, and buying/selling would still be a mess.

    Having multiple versions of each color tied to different achievements is a great idea. It makes the achievements desirable now, because before they're was no point as far as I could tell. I think Zeni is doing dyes right.

    However, I am worried that Zenimax will still screw up their good idea by not allocating the colors appropriately. For example, all the shades of red are tied to the hardest achievements like emperor, savior of nirn, the one where you complete every single dungeon in the game, etc. They could really screw themselves, and honestly I wouldn't be surprised.
  • Malpherian
    Malpherian
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    Yes - make Dyes available through Crafting
    Malpherian wrote: »
    Artemiisia wrote: »
    Im gonna say NO, somethings should be special to get in this game

    Some thing should be special (like Armor and weapons, and Motifs), But those special things should not include items which contribute to a mass player aesthetic look.

    The whole goal of the dye system was that players wanted to have the option to customize their armor. Not have to jump through hoops (with content they may not want to do or even be able to do) to do it.

    Also, how do you expect a guild to wear it's colors if the Guildmaster accidentally uses a rare dye color that 90% of the guild will never get?

    Your whole guild color coded system is then broken. Not to mention this limits "Guild Masters" when choosing what colors to make their guild colors, since they have to make sure the colors are easily attainable through the Easy achievements. Meaning most guilds will all have the exact same easy to obtain colors.

    pretty sure dye colors have no effect on wearing a guild tabard. Probably should check these things on pts before posting.

    I'm not talking about tabards. I am talking about your armor colors. Guild Armor colors was one of the main advertising points in the video.

    But yes, I think the guild armor colors should match the tabard anyway.
  • reggielee
    reggielee
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    Yes - make Dyes available through Crafting
    some dyes should be craftable and more accessible to the whole community. Already most of these achievs will not be able to be completed by a large majority of players. keep rare dyes for rare achives only
    Mama always said the fastest way to a man's heart is through his chest.
  • DeLindsay
    DeLindsay
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    No - Keep them restricted to the Achievement System
    reggielee wrote: »
    some dyes should be craftable and more accessible to the whole community. Already most of these achievs will not be able to be completed by a large majority of players. keep rare dyes for rare achives only

    Most of these achievements will be completed by EVERYONE as they play through the game without even focusing on achievements. Therefore everyone will have access to MOST of the Dyes listed. There are only a very small handful of "rare" Dyes and even then they're a different tint of multiple other Dyes that aren't remotely "rare" or difficult to get.
  • Csub
    Csub
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    No - Keep them restricted to the Achievement System
    Falmer wrote: »
    I would prefer a crafting system personally. I wouldn't mind the achievement idea if achievements were account-wide based. However, seeing as I will never have a character above VR1, I will also never be able to get most achievements as the system currently stands.

    I do wish their content updates were more for ALL player types.

    Dyes are account-wide, it was written already.

    And never say never, in case you didn't listen to that 2hours long interview with Paul Sage, hopefully with 1.4, but might be a bit later, they will remove veteran levels and, if I recall correctly, lvl 50 will be the max and they will introduce Champion points.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Auralia
    Auralia
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    Yes - make Dyes available through Crafting
    Sure I like trying to earn achievements, but having only 1 way to get dyes is wrong, and too limited, should be several options as I think if you want to do achievements to earn dyes you can, but if you don't want to, especially for those who may only have an hour or 2 of play you should be able to craft the dyes and buy from others or even have it as a drop.
  • Heishi
    Heishi
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    Yes - make Dyes available through Crafting
    I agree there needs to be reward for achievements, but armor color? No.. that's just ridiculous. Awesome looking armor/weapon skins, mounts, pets, reusable trophy items, ect sure. Even powerful (relative to the work to get the achievement) weapons/armor/trinkets.

    I'm not a hardcore stick to lore person, but crafting dyes from rare mats or finding them in the world rare like motifs makes much more sense than the achievement thing. Rarer colors would be harder to find or make.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • MercyKilling
    MercyKilling
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    Yes - make Dyes available through Crafting
    I'm not against them being available through achievements, but I sure in hades don't want to have to do ANYTHING PvP related to get even ONE color. I'd rather not have them tied to PvP at all.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • The_Sadist
    The_Sadist
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    Other - Read Comment
    I think there should be several ways of getting dyes, namely:
    1. Dropped via monsters.
    2. Crafted.
    3. Unlocked via achievements.
    GW2 had a good system for dyes see http://wiki.guildwars2.com/wiki/Dye.
    Edited by The_Sadist on July 13, 2014 1:59AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Laura
    Laura
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    No - Keep them restricted to the Achievement System
    this game is desperately in need of detraction content and rewarding players for important achievements. No they are right on target and everyone in my guild is having a blast farming achievements preemptively.

    I'd say its very effective.
  • Elad13
    Elad13
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    No - Keep them restricted to the Achievement System
    I voted no simply because IT'S NOT IN THE FINAL GAME YET! Geez criticize much? Maybe you should run a poll about TESO IV....
  • dcincali
    dcincali
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    No - Keep them restricted to the Achievement System
    Colors are listed here.
    http://eso-fashion.com/dyes-by-color/
  • Malpherian
    Malpherian
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    Yes - make Dyes available through Crafting
    Well reading that chart, the only way to get actual "Black" is to either become a Legate in PvP, or do some unknown achievement (Proabably so difficult no one has completed it yet) in coldharbor.

    So that's a major color right there that 90% of the population will never be able to use.

    Red... meh, red is pretty common honestly
  • Wolfshead
    Wolfshead
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    @Malpherian‌

    Wait now i little confuse do you mean we can't dye our armor if we don't get the Achievements or we can't get most rare of dye color if we don't get the Achievements??

    I just wonder for you write so it sound like both was not go happen if we don't get Achievements done.
    Edited by Wolfshead on July 13, 2014 8:06AM
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • KoroLahk
    KoroLahk
    No - Keep them restricted to the Achievement System
    From just a quick glance at the colour lists I've seen there are several shades of simular colours obtainable via many different means with some being easier or harder. There's at least 4 different types of white that I saw, maybe 1 of them sounded difficult to obtain to me.
    Malpherian wrote: »
    As everyone is aware the new Dye system is all the rage, However.. Something many of you may not be aware of is that in order to Dye your armor, You actually need to acquire the dyes, "On Each Character".

    Acheivements are per character yes, however it's been mentioned that Dyes, even though tied to them, will be account wide. :)
    Rosveen wrote: »
    Are dyes account-wide? Achievements aren't, so I wonder.
    Yes, if you unlock a dye on one character, that dye will be available to all characters on your account.

    Source: http://forums.elderscrollsonline.com/discussion/118891/dye-achievements/p1

    Edited by KoroLahk on July 13, 2014 8:26AM
  • Heishi
    Heishi
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    Yes - make Dyes available through Crafting
    Elad13 wrote: »
    I voted no simply because IT'S NOT IN THE FINAL GAME YET! Geez criticize much? Maybe you should run a poll about TESO IV....

    Thanks for the idea :D I made a poll about TES VI. It was something I was curious about anyways.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Laura
    Laura
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    No - Keep them restricted to the Achievement System
    Malpherian wrote: »
    Well reading that chart, the only way to get actual "Black" is to either become a Legate in PvP, or do some unknown achievement (Proabably so difficult no one has completed it yet) in coldharbor.

    So that's a major color right there that 90% of the population will never be able to use.

    Red... meh, red is pretty common honestly

    search is your friend. You get that black by beating the main story line....

    is that too hard for you? IMO black should have been something incredibly difficult to get because 90% of the playerbase is going to be running around in balck and red thinking they are edgy
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