Artemiisia wrote: »Im gonna say NO, somethings should be special to get in this game
Malpherian wrote: »Artemiisia wrote: »Im gonna say NO, somethings should be special to get in this game
Some thing should be special (like Armor and weapons, and Motifs), But those special things should not include items which contribute to a mass player aesthetic look.
The whole goal of the dye system was that players wanted to have the option to customize their armor. Not have to jump through hoops (with content they may not want to do or even be able to do) to do it.
Also, how do you expect a guild to wear it's colors if the Guildmaster accidentally uses a rare dye color that 90% of the guild will never get?
Your whole guild color coded system is then broken. Not to mention this limits "Guild Masters" when choosing what colors to make their guild colors, since they have to make sure the colors are easily attainable through the Easy achievements. Meaning most guilds will all have the exact same easy to obtain colors.
Malpherian wrote: »Artemiisia wrote: »Im gonna say NO, somethings should be special to get in this game
Some thing should be special (like Armor and weapons, and Motifs), But those special things should not include items which contribute to a mass player aesthetic look.
The whole goal of the dye system was that players wanted to have the option to customize their armor. Not have to jump through hoops (with content they may not want to do or even be able to do) to do it.
Also, how do you expect a guild to wear it's colors if the Guildmaster accidentally uses a rare dye color that 90% of the guild will never get?
Your whole guild color coded system is then broken. Not to mention this limits "Guild Masters" when choosing what colors to make their guild colors, since they have to make sure the colors are easily attainable through the Easy achievements. Meaning most guilds will all have the exact same easy to obtain colors.
jeradlub17_ESO wrote: »Making dyes only unlock through achievements is a seriously stupid idea. Why should you be forced in to content you don't want to do just to get a color you want with no other way to get it? They should either available through alchemy or the armor crafter. But they didn't do that because that actually makes sense. ESO is in a race to see if they can make every wrong decision they possibly can.
They could have been dropped loot based on RNG tables. That would actually be the most fair.
No crafting. No achievements. Just kill things and get a % chance of getting dye. The common dyes would have a greater chance. The rare dyes a tiny chance. That way everyone across the board would have a chance to get something whether they pvp or pve. If you kill something, you have a chance of getting the dye you want. You can even make them bind on pickup so you don't have to worry about bots or scammers. You can keep it so that if one character unlocks it, all your characters do.
Random RNG drops from kills (PvP or PvE) makes more sense and is more fair across the board.
smeeprocketnub19_ESO wrote: »Malpherian wrote: »Artemiisia wrote: »Im gonna say NO, somethings should be special to get in this game
Some thing should be special (like Armor and weapons, and Motifs), But those special things should not include items which contribute to a mass player aesthetic look.
The whole goal of the dye system was that players wanted to have the option to customize their armor. Not have to jump through hoops (with content they may not want to do or even be able to do) to do it.
Also, how do you expect a guild to wear it's colors if the Guildmaster accidentally uses a rare dye color that 90% of the guild will never get?
Your whole guild color coded system is then broken. Not to mention this limits "Guild Masters" when choosing what colors to make their guild colors, since they have to make sure the colors are easily attainable through the Easy achievements. Meaning most guilds will all have the exact same easy to obtain colors.
pretty sure dye colors have no effect on wearing a guild tabard. Probably should check these things on pts before posting.
some dyes should be craftable and more accessible to the whole community. Already most of these achievs will not be able to be completed by a large majority of players. keep rare dyes for rare achives only
I would prefer a crafting system personally. I wouldn't mind the achievement idea if achievements were account-wide based. However, seeing as I will never have a character above VR1, I will also never be able to get most achievements as the system currently stands.
I do wish their content updates were more for ALL player types.
Malpherian wrote: »As everyone is aware the new Dye system is all the rage, However.. Something many of you may not be aware of is that in order to Dye your armor, You actually need to acquire the dyes, "On Each Character".
ZOS_AmeliaR wrote: »
I voted no simply because IT'S NOT IN THE FINAL GAME YET! Geez criticize much? Maybe you should run a poll about TESO IV....
Malpherian wrote: »Well reading that chart, the only way to get actual "Black" is to either become a Legate in PvP, or do some unknown achievement (Proabably so difficult no one has completed it yet) in coldharbor.
So that's a major color right there that 90% of the population will never be able to use.
Red... meh, red is pretty common honestly