Maintenance for the week of June 8:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [EXTENDED] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 4:00PM EDT (2000 UTC)
• [EXTENDED] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 4:00PM EDT (20:00 UTC)
PLEASE do not silence NPC's!
Reading through the patch 3 notes I see one of the things they mentioned was cutting off the NPC dialogue when you clicked to enter their menus. Like the interesting things the various merchants have to say would just stop mid sentence if you went to buy something.
I beseech you ZOS, PLEASE leave this alone! This is one of the few immersive RPG's on the market that allow the NPC's to continue playing their dialogue while you browse and I LOVE IT!
It would be such a shame if they removed this. If people really can't stand the dialogue I would suggest the addon
Audio Control (I just ignored the dependency he mentioned and it still works fine) which lets you set keybinds to mute each of the various types of sounds when you enter a city, then toggle them back on with the push of a button.
But for those of us that LOVE the RP value of Elder Scrolls, this would really be a terrible loss.
http://www.youtube.com/watch?v=7E1kHssRsz0