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Why isn't Cyrodiil the best place to grind levels?

  • DeLindsay
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    badmojo wrote: »
    Why isn't Cyrodiil the best place to grind levels?

    Because some players could care less about PvP. I would be up for it being roughly equal in XP/VP gains to that of either questing or PvE grinding. That would give players a choice of either PvE or PvP without feeling like they have to do one or the other to compete in "who can reach level cap the fastest" game that so many seem to want to play.
  • Shunravi
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    banzaigtv wrote: »
    NookyZooky wrote: »
    banzaigtv wrote: »
    I spent a lot of time getting my character to Level 34. I've been gaining lots of experience completing quests in Eastmarch. Unfortunately, I have run out of quests in every location in Ebonhart Pact except The Rift, and those quests are exceedingly difficult. I'm hoping that maybe I can gain lots of experience in Cyrodiil.
    well if you are only lvl 34 and you are in the rift, you wont do to well:( you are underlvled by a long mile friend. you misses quite a few quests the last few zones:/

    But I thought I've completed all quests up to The Rift.

    There are many quests out of the way, that you have to explore to find. Some can be easy to miss. If you go to the achievements page in your journal, you will find zone completion achievements. If you don't have those, then there are more quests to find. Also, I believe there are a good 5-10 more quests per zone than are needed for the achievements.

    And the kill players quest seems to be repeatable now, though I don't know about any xp rewards, I'm v12 already and not running a PvP alt.
    Edited by Shunravi on July 11, 2014 3:22PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • babylon
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    Tannakaobi wrote: »
    babylon wrote: »
    badmojo wrote: »
    babylon wrote: »
    The ideal game for pvpers yet needs to be made. It should just be a pit containing a bunch of pinatas that drop 999,999,999 gold, a ton of top level gear, and giving 999,999,999 xp a pop. No quests, no running around.

    Happy?

    Wow, wasn't that constructive.

    snip

    I actually thought it was spot on.

    Anyone with a brain would have seen it for the condescending crap that it was.

    It's on par with me saying that PVE players just want a little quest and BAM! Max level, with a reward set of max level gear and weapons.

    Maybe they do. And maybe I am right. Whatever, totally follows from OP's post so in context I am most certainly spot on, so deal with it.
  • Shunravi
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    babylon wrote: »
    Tannakaobi wrote: »
    babylon wrote: »
    badmojo wrote: »
    babylon wrote: »
    The ideal game for pvpers yet needs to be made. It should just be a pit containing a bunch of pinatas that drop 999,999,999 gold, a ton of top level gear, and giving 999,999,999 xp a pop. No quests, no running around.

    Happy?

    Wow, wasn't that constructive.

    snip

    I actually thought it was spot on.

    Anyone with a brain would have seen it for the condescending crap that it was.

    It's on par with me saying that PVE players just want a little quest and BAM! Max level, with a reward set of max level gear and weapons.

    Maybe they do. And maybe I am right. Whatever, totally follows from OP's post so in context I am most certainly spot on, so deal with it.

    Many of the PvPers I know already beat the stuffing out of the craglorn pinata in order to get v12, while most of the PvEers did vet content. Of course those are just the guys I know, but I would say you are spot on about giving PvPers a instant perk pinata.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Chatoyancy
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    I think PvP should have enough XP that it becomes a reasonable way to level. I don't see how that hurts PvE-ers at all or forces PvE-ers to join PvP.

    Honestly, I think not make PvP a valid leveling mechanism actually hurts PvE. Some people are primarily here to PvP, and aren't overly interested in PvE questing and so on. In order to PvP viably, they need to be max level. They rush through PvE so they can get to the game they want to play.

    But that can take awhile. So, in my experience, then there are calls for shortcuts to make leveling in PvE faster -- quest XP boosts, XP accelerators, and so on. And then those that actually enjoy the quests and want to play that content have to start skipping them in order to stay on level.

    So yeah, let people be able to reasonably level in PvP, even from level 10 -- because if they are playing the game to PvP, why force them to do content they don't want to do?
  • Gix
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    I love PvE and the story and the characters and all that. However, if I wanted to spend an entire weekend in Cyrodiil, I'd like to be able to progress my character without feeling like I'm getting further and further behind than my PvE friends.

    I don't mind that leveling is slightly slower in Cyrodiil, but that's not the case. It's excruciatingly slow.
  • NewBlacksmurf
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    Because someone decided to add leveling called VR levels instead of making level 50 the max level. I could see killing trash for levels 47-50 if you finish the main quest but the other stuff might take you to 50 as well.

    VR levels really belong elsewhere.
    I listened to the champion level skills that will come in a few months but the prolonged problem is this.

    Gear should make the character stronger at level 50 by using set bonuses, skill increases with gear or weapons, merchants and crafting benefits but all gear and weapons should max at character level 50.

    If you want to create a currency that is obtained by gathering experience that allows vendors to sale recipes and gear, or weapons for level 50 fine. Not a token system like World of Warcraft either. A system that produces rewards that a player can effectively use as endgame or even to assist other characters.

    One radical idea is to lower the cost of horses for all the account characters by 100 gp every "x" amount of exp after level 50 is achieved.

    Let the pick something like increase bank space by 5 slots or even horse training or add one point to a skill or crafting that is not at max level. Not give extra skill points but the experience that levels a skill in any category.

    It would make level 50's more professions and encourage them if they wanted to reset their skills to try other ways to play the game or to max out all skills so that they could swap into another role when needed for trials or PvP end game content.



    If you want to do the same for PvP and have PvP passive skills that don't affect PvE skills that's fine but honestly after the main quest the game falls apart.

    Playing in another alliance is just a lazy way of giving people something else to.do while they revamp the entire endgame strategy.

    Just bump everyone to level 50 Monday and come up with a logical VR conversion for those who ha e earned those levels.

    The Champion levels for an entire account is a good start.

    This VR stuff or any char level other than 51, 52, 53, etc is just silly.
    Edited by NewBlacksmurf on July 11, 2014 4:42PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • IcyDeadPeople
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    I've had an opportunity to level two different characters on live to vet rank through PVP, before and after patch 1.2.2 (this increased the XP gain in Cyrodiil a bit). Here are some thoughts on the user experience leveling via PVP.

    ESO is my first MMO, so I'm not familiar with how other MMOs handle leveling through PVP. When I started on PTS last year, I approached the game more like a sort of Skyrim with co-op, focused on exploring the world, getting into the narrative and doing quests together with friends.

    The first time visiting Cyrodiil was when we were asked to participate in the filming event at Chalman Keep, and I was impressed. It was like a massive medieval battleground sandbox, where anything could happen.

    Gradually I began to participate more and more in PVP on the PTS and weekend betas, and by launch time, the game was more about killing enemy players in Cyrodiil for me.

    1. Leveling through PVP is far too slow.
    It took me 342 hours to reach vet 1 on my EP character, and 317 hours to reach vet 1 on my DC character. In contrast, I could have easily reached vet 1 in less than a week through PVE grinding. It took in the range of 150 more hours to reach vet 5, and then at that point I got tired of the slow pace of leveling in Cyrodiil (combined with slow frame rate issues), and just grinded from VR5 to VR12 in few days in PVE.

    When I started on PTS, I had a very different approach to the game. Just as when I played the single player TES games, I never cared about leveling up, earning lots of gold or finding phat lootz. I was looking for an open world sandbox kind of experience, and I enjoyed playing through PVE dungeons at a much lower level than the enemies, when they were really challenging and you had to die many times to complete them. As a result my progress was very slow. I lagged far behind other Psijics who were focused on reaching level cap to compete in Cyrodiil as quickly as possible.

    At launch, I was initially disappointed that the PVE dungeons were too easy on the live server compared to PTS, with so many higher level players killing everything. As I focused more on PVP, however, I eventually became one of those high level players doing exactly that.

    I no longer do PVE dungeons with a goal of enjoying a challenging experience where you die multiple times and then finally succeed. Now at VR12 I went back to do lowbie PVE dungeons strictly for the skill points in order to be more competitive in PVP. I skip all PVE content as much as possible and only go back and do dungeons that reward skill points when they are easy enough to do quickly and get back to Cyrodiil. There is never going to be an NPC boss or veteran trial dungeon that can compare to the fun of fighting against other human players.

    On the live server, playing from level 10 onward in Cyrodiil was a great way to improve my skills. Although it was rewarding when I found I was able to solo some VR12 players at level 30+, I was always at a disadvantage. This drove me to strive for being able to equip VR12 gold set gear and glyphs to try my hand at fighting some of the more skilled players on more equal footing. I began to care more about earning gold and leveling up quickly.

    From chatting with other PVP participants, I've learned many others would also prefer to spend all their time in Cyrodiil, but feel it is far too slow to level up this way. At this point, Cyrodiil is the entire game for me, and I have no interest in PVE content. However, if I want to be competitive in PVP, I am obligated to do a lot of PVE quests and PVE grinding.

    2. Cadwell's Silver quests require PVP focused players to spend too much time in PVE.
    If you are primarily interested in PVP, you can skip all the PVE quests in your Alliance territory and reach vet rank by grinding or through player kills in Cyrodiil (which is much more fun, but too slow).

    If you want to unlock the skyshards in the next alliance territory, you must exit Cyrodiil to complete a quest line in Coldharbour and defeat Molag Bal. At this point the second alliance territory is unlocked.

    However, in order to unlock the skyshards in the third alliance territory, you must do all the Cadwell's Silver main story quests in every zone in the second alliance territory. It seems counterintuitive that I must spend so much time doing all the main story quests in the 2nd faction territory, when I skipped them for my home faction.

    Many players would prefer to skip quests as much as possible so they can simply collect skyshards, grind and go back to PVP. Unless you look this up in an external guide, it is also not easy to know which quests provide skillpoints, or which qualify for the Cadwell's Silver. I have a journal entry which simply reads something along the lines of "Cadwell's Silver: Get to know the Daggerfall Covenant," without any quest marker objectives.

    In my view the user experience for PVP-focused players would be greatly improved if it were possible to access the third alliance territory simply by traveling to friends or guildies, just as we can already do with Craglorn.

    3. Suggestion: Some additional incentive to level together with friends in Cyrodiil would be great!
    The upcoming lowbie Cyrodiil campaign is a great idea, and I suspect it will be quite popular for experienced PVP-ers who want to try leveling alts in Cyrodiil. If the XP gain and veteran points gain from player kills were boosted to be in line with the rate of advancement from PVE, this could be a fun way to level.

    I wonder if it would be possible to offer an item similar to the Pledge of Mara, but tied to your guild, so you receive increased XP when participating in Cyrodiil PVP, grouped together with your guildmates. This could not only improve the user experience leveling through PVP, but also help guilds retain members and develop more friendships among guildies.

    Perhaps it could be tied to wearing your guild's tabards, or reaching a certain level of progress in the guild (e.g., number of active members, keeps claimed by guild, total player kills by guild members, kill death ratio, or trials completion, etc.). If it were possible to do this, I'd suggest that it apply the bonus to veteran points as well. (My understanding is that the pledge of Mara does not boost vet points gain.)
    Edited by IcyDeadPeople on July 11, 2014 6:31PM
  • badmojo
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    Great post IcyDeadPeople, very insightful. Confirms everything I assumed about leveling in Cyrodiil.

    One thing tho, there is a tab for Cadwells journal in your journal. It gives a list of things you need to accomplish for the quest. It's kind of hidden, I didn't know about it either until I read about it on the forums.
    [DC/NA]
  • SirAndy
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    babylon wrote: »
    The ideal game for pvpers yet needs to be made. It should just be a pit containing a bunch of pinatas that drop 999,999,999 gold, a ton of top level gear, and giving 999,999,999 xp a pop. No quests, no running around.

    Happy?
    @babylon
    It's been done. Terramorphous in BL2 was just like that. I got an ungodly amount of gear from that worm.
    ;-)
  • Volkodav
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    I got real annoyed of Cyrodiil fast.I went there,and all I did was wander around a rather empty place,or die. I'd join a fight,and these weird assassins would just pop up randomly,hit me once,and I'd die.So,since therre isnt much to hunt or gather even,I went back to Cold Harbour.I've had the most fun there,and got the best gear.I level up there quicker.Made tons of bucks too.Still am.
  • IcyDeadPeople
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    badmojo wrote: »
    Great post IcyDeadPeople, very insightful. Confirms everything I assumed about leveling in Cyrodiil.

    One thing tho, there is a tab for Cadwells journal in your journal. It gives a list of things you need to accomplish for the quest. It's kind of hidden, I didn't know about it either until I read about it on the forums.

    Thanks, I found the Cadwell's Almanac tab after posting earlier.
    I got real annoyed of Cyrodiil fast.I went there,and all I did was wander around a rather empty place,or die. I'd join a fight,and these weird assassins would just pop up randomly,hit me once,and I'd die.

    It sounds like you might have joined one of the empty campaigns. If you decide to give it another shot, I'd suggest trying Wabbajack. There are usually plenty of players everywhere and you can get into huge battles or small scale fights.

    The players who popped up and killed you were just sneaking. When you sneak, you are invisible to the enemy faction as long as your reticle does not show "Detected" - every class can sneak in Cyrodiil, not just nightblades.
  • Soloeus
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    babylon wrote: »
    The ideal game for pvpers yet needs to be made. It should just be a pit containing a bunch of pinatas that drop 999,999,999 gold, a ton of top level gear, and giving 999,999,999 xp a pop. No quests, no running around.

    Happy?

    This and all characters should be female, all armor clown suits, and let players hack each others computers through the client.

    Within; Without.
  • IcyDeadPeople
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    Soloeus wrote: »
    babylon wrote: »
    The ideal game for pvpers yet needs to be made. It should just be a pit containing a bunch of pinatas that drop 999,999,999 gold, a ton of top level gear, and giving 999,999,999 xp a pop. No quests, no running around.

    Happy?

    This and all characters should be female, all armor clown suits, and let players hack each others computers through the client.

    I'd say what would be ideal for PVPers would be simply to make it convenient to stay in PVP and level up there. No pinatas or clown suits necessary, although I wouldn't refuse :p

    You sort of generate your own dynamic quests playing together with friends in Cyrodiil, and they are a lot more fun than the PVE quests in my view. There is a sandbox kind of gameplay in Cyrodiil, where every day when you log on, there is a different narrative going on.

    One day your quest might be "find a way to sneak past a host of enemy players to set up a camp for your guildmates," another it might be "cut off AD's transit lines across the map and steal the scroll of X" or "hold on to the throne by defending the bridge between Alessia and Sejanus from a massive group of enemies" etc.
    Edited by IcyDeadPeople on July 13, 2014 4:30PM
  • Volkodav
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    badmojo wrote: »
    Great post IcyDeadPeople, very insightful. Confirms everything I assumed about leveling in Cyrodiil.

    One thing tho, there is a tab for Cadwells journal in your journal. It gives a list of things you need to accomplish for the quest. It's kind of hidden, I didn't know about it either until I read about it on the forums.

    Thanks, I found the Cadwell's Almanac tab after posting earlier.
    I got real annoyed of Cyrodiil fast.I went there,and all I did was wander around a rather empty place,or die. I'd join a fight,and these weird assassins would just pop up randomly,hit me once,and I'd die.

    It sounds like you might have joined one of the empty campaigns. If you decide to give it another shot, I'd suggest trying Wabbajack. There are usually plenty of players everywhere and you can get into huge battles or small scale fights.

    The players who popped up and killed you were just sneaking. When you sneak, you are invisible to the enemy faction as long as your reticle does not show "Detected" - every class can sneak in Cyrodiil, not just nightblades.

    I was at Wabbajack for a bit,but,.those sneaks.They just get me.lol. For some reason,I am unable to use a wayshrine to get back there.N & S Morrowind shrines show up,but it wont take me there.Nothing in Leaderboards either right now. If I can get back there I have around 4 thousand points to use up.Not a lot I am sure,but,..
  • Hilgara
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    A good game rewards you for whatever it is you enjoy doing. Its bad game design when you feel doing something you don't enjoy rewards you better because this is the definition of grind. Doing content you don't enjoy to achieve a goal you desire.
    If you love doing achievements you should get XP, If you love crafting you should get XP. If you love PvP you should get XP, if you love PvE should do get XP but the relative time spend doing each of these activates should give the same relative XP. Then you never feel locked in to one type of gameplay. Whatever you are dojng you are still levelling but now you are enjoying ALL your time in game.
  • IcyDeadPeople
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    badmojo wrote: »
    Great post IcyDeadPeople, very insightful. Confirms everything I assumed about leveling in Cyrodiil.

    One thing tho, there is a tab for Cadwells journal in your journal. It gives a list of things you need to accomplish for the quest. It's kind of hidden, I didn't know about it either until I read about it on the forums.

    Thanks, I found the Cadwell's Almanac tab after posting earlier.
    I got real annoyed of Cyrodiil fast.I went there,and all I did was wander around a rather empty place,or die. I'd join a fight,and these weird assassins would just pop up randomly,hit me once,and I'd die.

    It sounds like you might have joined one of the empty campaigns. If you decide to give it another shot, I'd suggest trying Wabbajack. There are usually plenty of players everywhere and you can get into huge battles or small scale fights.

    The players who popped up and killed you were just sneaking. When you sneak, you are invisible to the enemy faction as long as your reticle does not show "Detected" - every class can sneak in Cyrodiil, not just nightblades.

    I was at Wabbajack for a bit,but,.those sneaks.They just get me.lol. For some reason,I am unable to use a wayshrine to get back there.N & S Morrowind shrines show up,but it wont take me there.Nothing in Leaderboards either right now. If I can get back there I have around 4 thousand points to use up.Not a lot I am sure,but,..

    To return, you can go to your alliance page (press L), and then select "Campaigns" and activate the campaign you want to enter from the list.

    You can also right click on anyone in your friends list or guild roster who is in your faction and in Cyrodiil, and select travel to player, but it will take you to whichever campaign they are currently in.
  • Volkodav
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    badmojo wrote: »
    Great post IcyDeadPeople, very insightful. Confirms everything I assumed about leveling in Cyrodiil.

    One thing tho, there is a tab for Cadwells journal in your journal. It gives a list of things you need to accomplish for the quest. It's kind of hidden, I didn't know about it either until I read about it on the forums.

    Thanks, I found the Cadwell's Almanac tab after posting earlier.
    I got real annoyed of Cyrodiil fast.I went there,and all I did was wander around a rather empty place,or die. I'd join a fight,and these weird assassins would just pop up randomly,hit me once,and I'd die.

    It sounds like you might have joined one of the empty campaigns. If you decide to give it another shot, I'd suggest trying Wabbajack. There are usually plenty of players everywhere and you can get into huge battles or small scale fights.

    The players who popped up and killed you were just sneaking. When you sneak, you are invisible to the enemy faction as long as your reticle does not show "Detected" - every class can sneak in Cyrodiil, not just nightblades.

    I was at Wabbajack for a bit,but,.those sneaks.They just get me.lol. For some reason,I am unable to use a wayshrine to get back there.N & S Morrowind shrines show up,but it wont take me there.Nothing in Leaderboards either right now. If I can get back there I have around 4 thousand points to use up.Not a lot I am sure,but,..

    To return, you can go to your alliance page (press L), and then select "Campaigns" and activate the campaign you want to enter from the list.

    You can also right click on anyone in your friends list or guild roster who is in your faction and in Cyrodiil, and select travel to player, but it will take you to whichever campaign they are currently in.

    My thanks for the info! I'll try it. :}
  • Xsorus
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    babylon wrote: »
    The ideal game for pvpers yet needs to be made. It should just be a pit containing a bunch of pinatas that drop 999,999,999 gold, a ton of top level gear, and giving 999,999,999 xp a pop. No quests, no running around.

    Happy?

    If we're talking leveling via pvp, it actually was made

    it was called Warhammer Online.

  • Enkil
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    I've had an opportunity to level two different characters on live to vet rank through PVP, before and after patch 1.2.2 (this increased the XP gain in Cyrodiil a bit). Here are some thoughts on the user experience leveling via PVP.

    ESO is my first MMO, so I'm not familiar with how other MMOs handle leveling through PVP. When I started on PTS last year, I approached the game more like a sort of Skyrim with co-op, focused on exploring the world, getting into the narrative and doing quests together with friends.

    The first time visiting Cyrodiil was when we were asked to participate in the filming event at Chalman Keep, and I was impressed. It was like a massive medieval battleground sandbox, where anything could happen.

    Gradually I began to participate more and more in PVP on the PTS and weekend betas, and by launch time, the game was more about killing enemy players in Cyrodiil for me.

    1. Leveling through PVP is far too slow.
    It took me 342 hours to reach vet 1 on my EP character, and 317 hours to reach vet 1 on my DC character. In contrast, I could have easily reached vet 1 in less than a week through PVE grinding. It took in the range of 150 more hours to reach vet 5, and then at that point I got tired of the slow pace of leveling in Cyrodiil (combined with slow frame rate issues), and just grinded from VR5 to VR12 in few days in PVE.

    When I started on PTS, I had a very different approach to the game. Just as when I played the single player TES games, I never cared about leveling up, earning lots of gold or finding phat lootz. I was looking for an open world sandbox kind of experience, and I enjoyed playing through PVE dungeons at a much lower level than the enemies, when they were really challenging and you had to die many times to complete them. As a result my progress was very slow. I lagged far behind other Psijics who were focused on reaching level cap to compete in Cyrodiil as quickly as possible.

    At launch, I was initially disappointed that the PVE dungeons were too easy on the live server compared to PTS, with so many higher level players killing everything. As I focused more on PVP, however, I eventually became one of those high level players doing exactly that.

    I no longer do PVE dungeons with a goal of enjoying a challenging experience where you die multiple times and then finally succeed. Now at VR12 I went back to do lowbie PVE dungeons strictly for the skill points in order to be more competitive in PVP. I skip all PVE content as much as possible and only go back and do dungeons that reward skill points when they are easy enough to do quickly and get back to Cyrodiil. There is never going to be an NPC boss or veteran trial dungeon that can compare to the fun of fighting against other human players.

    On the live server, playing from level 10 onward in Cyrodiil was a great way to improve my skills. Although it was rewarding when I found I was able to solo some VR12 players at level 30+, I was always at a disadvantage. This drove me to strive for being able to equip VR12 gold set gear and glyphs to try my hand at fighting some of the more skilled players on more equal footing. I began to care more about earning gold and leveling up quickly.

    From chatting with other PVP participants, I've learned many others would also prefer to spend all their time in Cyrodiil, but feel it is far too slow to level up this way. At this point, Cyrodiil is the entire game for me, and I have no interest in PVE content. However, if I want to be competitive in PVP, I am obligated to do a lot of PVE quests and PVE grinding.

    2. Cadwell's Silver quests require PVP focused players to spend too much time in PVE.
    If you are primarily interested in PVP, you can skip all the PVE quests in your Alliance territory and reach vet rank by grinding or through player kills in Cyrodiil (which is much more fun, but too slow).

    If you want to unlock the skyshards in the next alliance territory, you must exit Cyrodiil to complete a quest line in Coldharbour and defeat Molag Bal. At this point the second alliance territory is unlocked.

    However, in order to unlock the skyshards in the third alliance territory, you must do all the Cadwell's Silver main story quests in every zone in the second alliance territory. It seems counterintuitive that I must spend so much time doing all the main story quests in the 2nd faction territory, when I skipped them for my home faction.

    Many players would prefer to skip quests as much as possible so they can simply collect skyshards, grind and go back to PVP. Unless you look this up in an external guide, it is also not easy to know which quests provide skillpoints, or which qualify for the Cadwell's Silver. I have a journal entry which simply reads something along the lines of "Cadwell's Silver: Get to know the Daggerfall Covenant," without any quest marker objectives.

    In my view the user experience for PVP-focused players would be greatly improved if it were possible to access the third alliance territory simply by traveling to friends or guildies, just as we can already do with Craglorn.

    3. Suggestion: Some additional incentive to level together with friends in Cyrodiil would be great!
    The upcoming lowbie Cyrodiil campaign is a great idea, and I suspect it will be quite popular for experienced PVP-ers who want to try leveling alts in Cyrodiil. If the XP gain and veteran points gain from player kills were boosted to be in line with the rate of advancement from PVE, this could be a fun way to level.

    I wonder if it would be possible to offer an item similar to the Pledge of Mara, but tied to your guild, so you receive increased XP when participating in Cyrodiil PVP, grouped together with your guildmates. This could not only improve the user experience leveling through PVP, but also help guilds retain members and develop more friendships among guildies.

    Perhaps it could be tied to wearing your guild's tabards, or reaching a certain level of progress in the guild (e.g., number of active members, keeps claimed by guild, total player kills by guild members, kill death ratio, or trials completion, etc.). If it were possible to do this, I'd suggest that it apply the bonus to veteran points as well. (My understanding is that the pledge of Mara does not boost vet points gain.)

    Awesome post! A lot of people are in the same boat... especially as once you've done the story once, there's much need to do it all over again on each alt. Love the idea of being able to buy a PvP/Cyrodiil +XP charm.

    They are eliminating veteran points in the near future making it so you advance through VR12 with normal experience points.
  • Aeradon
    Aeradon
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    badmojo wrote: »
    I would even go as far as to say someone should be able to level up to 10, go to Cyrodiil and be able to get to VR12 without ever leaving. I know it's technically possible, but nobody does it because it would take forever.

    I'm sorry, I'm certain that it has been done many times. My PVP guild consists of a group of people who has never left Cyrodiil since level 10, and they are VR12.

    Majority grinded to VR1 and has never left Cyrodiil since. Some has never been to Harborage, and the only time spent outside of Cyrodiil was to get the guild skill lines up or simply some extra sky shards.

    You'll be surprised by how many VR12 in Cyro that has never seen Molag Bal.

    I personally hardly left Cyrodiil since VR1. I would say 90% of my VP is from Cyrodiil.
    Edited by Aeradon on July 18, 2014 7:31AM
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Zubba
    Zubba
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    badmojo wrote: »
    Wouldn't it benefit the game & community if fighting in Cyrodiil rewarded the most VR points? Wouldn't that encourage people to "grind" their VR levels there while also participating in PVP?

    I would even go as far as to say someone should be able to level up to 10, go to Cyrodiil and be able to get to VR12 without ever leaving. I know it's technically possible, but nobody does it because it would take forever.

    I am doing it. Why? Its way more fun, and I don't like to be forced to do things I don't enjoy.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • Hilgara
    Hilgara
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    You cant even earn much gold in Cyro. It can be an expensive place to for extended periods of time. No idea who any of the real hard-core PvP'ers manage to earn some coin.
  • IcyDeadPeople
    IcyDeadPeople
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    Hilgara wrote: »
    You cant even earn much gold in Cyro. It can be an expensive place to for extended periods of time. No idea who any of the real hard-core PvP'ers manage to earn some coin.

    Yes, when I was leveling up to vet ranks, I was always broke, as I spent all the gold I earned to buy grand soul gems. This is a bit challenging for lowbies, as there is no way for them to find grand gems as loot, and you can't be a *** and not rez people.
  • badmojo
    badmojo
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    Aeradon wrote: »
    badmojo wrote: »
    I would even go as far as to say someone should be able to level up to 10, go to Cyrodiil and be able to get to VR12 without ever leaving. I know it's technically possible, but nobody does it because it would take forever.

    I'm sorry, I'm certain that it has been done many times. My PVP guild consists of a group of people who has never left Cyrodiil since level 10, and they are VR12.

    Majority grinded to VR1 and has never left Cyrodiil since. Some has never been to Harborage, and the only time spent outside of Cyrodiil was to get the guild skill lines up or simply some extra sky shards.

    You'll be surprised by how many VR12 in Cyro that has never seen Molag Bal.

    I personally hardly left Cyrodiil since VR1. I would say 90% of my VP is from Cyrodiil.

    Of course it's possible and I'm not surprised that people do it. I was just talking about how much easier it is to level up while questing compared to playing in Cyrodiil. I ranked up from VR3 to VR4 in about 3 days of PVP. I could probably have done the same in 1 day if I put that effort into questing.
    [DC/NA]
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    badmojo wrote: »
    Sihnfahl wrote: »
    badmojo wrote: »
    I know it's technically possible, but nobody does it because it would take forever.
    ZOS actually nerfed Cyrodiil a while back to keep you from being able to grind up via PvP. Kill quest was 'kill, turn in, repeat' on a regular basis, rather than one a day.

    And mob XP/VP - there just aren't enough at Keeps to make it worthwhile; you have to go to the PvE parts of Cyrodiil, which meant no AP - and you could do so more successfully, and without interruption, outside of Cyrodiil.

    Yeah, I remember that nerf. That's fine to be honest, I don't think those missions added much to the Cyrodiil experience for the most part. Leaving the front line, to go back and turn in your bounty, only to turn around and come back for a few more kills, rinse and repeat. It seemed lame and not what the developers had in mind.

    I just think boosting the XP/VP from player kills would go a long way. Currently we can spend an hour in Cyrodiil, killing dozens of players, in some of the most epic fights seen anywhere in the game, yet we get more XP/VP running around killing mudcrabs. Just seems wrong.

    Or having people create level 10 toons on a enemy faction to exploit or even just organizing kill trading like in star wars. Or the exploit where they would cap all but 1 keep and keep getting the scout quest to level. Yeah the pvp quests have always been right up there for the exploiters... so it was that way for a long time. Or when they could repair walls to exploit to vr10
    Edited by Luvsfuzzybunnies on July 18, 2014 7:30PM
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • badmojo
    badmojo
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    Can someone share BRK plz?
    [DC/NA]
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