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Pet control for sorcs

Fuzzylumpkins
Fuzzylumpkins
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I do not expect any type of passive/agressive/defend commands for my pet as basic commands like that are far more advanced than the programming in ESO. I would like for my pet to reset with me when I die.

When pulling a pack of mobs, dying to them and respawning, the minute I summon my pet again it automatically goes aggressive and charges the pack. This makes the situation worse because I have not even had time to recoup my resources to ready myself for the fight. You ask why not wait until resources are full to summon the pet? I do. The pet still takes half my magika to summon and rushes into fight.

All I am asking is the pet be summoned as passive everytime until we attack not rushes into battle with a mob we are no longer in combat with.

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    id like to be able to make it attack my target before i do, keep the heat of me
  • Blackwidow
    Blackwidow
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    Add this to the crap pile that needs to be fixed.
  • Fuzzylumpkins
    Fuzzylumpkins
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    Blackwidow wrote: »
    Add this to the crap pile that needs to be fixed.

    Just like your staff effects sticking issue, this will not be addressed. It is another notch in the post of crap that is direly wrong in the game that should have been tuned up when reported endlessly throughout beta which was then ignored as well. Basic commands are hard and basic ui tools are harder.

    /Raises white flag in surrender.

  • Soloeus
    Soloeus
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    Ultima Online has some basic commands and this game would need only 2.

    Passive Mode, and Aggressive Mode. Simple stuff, really.

    Within; Without.
  • Blackwidow
    Blackwidow
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    Just like your staff effects sticking issue, this will not be addressed. It is another notch in the post of crap that is direly wrong in the game that should have been tuned up when reported endlessly throughout beta which was then ignored as well. Basic commands are hard and basic ui tools are harder.

    /Raises white flag in surrender.

    I agree.
  • Kyosji
    Kyosji
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    I know I keep bringing up Dark Age of Camelot, but they had so many things right when it came to a MMORPG. We need a pet control system like that game used.

    sshot201us6.jpg

    The bet menu is on the bottom middle. The pet is the Abomination. It has your classic constant settings of Aggro (attacks any aggressive target near you without you telling it to), defensive (only attacks target if it attacks you or you attack it), and passive (will not attack anything). You can also give it individual commands. You can have it follow you everywhere you go, you can set it to stay in one place (act as a decoy if you will), go to a specific target (to generate agro, or attack from a distance), or to tell your pet to come back to you.

    This is what I would like to see with my pets. God, I hope they either make a DAoC2 with the same or similar mechanics, or have Camelot Unchained that they are working on be remarkably similar to DAoC.
  • Aci
    Aci
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    I think its okay as is it. No afk farming please and pets are already strong enough in pve.
  • Blackwidow
    Blackwidow
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    Kyosji wrote: »
    I know I keep bringing up Dark Age of Camelot, but they had so many things right when it came to a MMORPG. We need a pet control system like that game used.

    No! If you take ideas from DAoC, ESO will become a WoW clone!

    .....

    Ok, add pet controls. :)
  • Darzil
    Darzil
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    Blackwidow wrote: »
    No! If you take ideas from DAoC, ESO will become a WoW clone!
    To be fair, WoW didn't take everything from DAoC. They only went with 2 factions rather than 3, so RvR combat couldn't be balanced at a server level (but players would see 50% of PvE content rather than 33%, saving dev time), they had far fewer classes, so less variation on playstayle, and they added an enormous marketing budget and an existing playerbase for the franchise.
  • Fuzzylumpkins
    Fuzzylumpkins
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    Blackwidow wrote: »
    Kyosji wrote: »
    I know I keep bringing up Dark Age of Camelot, but they had so many things right when it came to a MMORPG. We need a pet control system like that game used.

    No! If you take ideas from DAoC, ESO will become a WoW clone!

    .....

    Ok, add pet controls. :)

    Will become a WoW clone? You mean successful? hehe :)

  • sushi
    sushi
    Blackwidow wrote: »
    Kyosji wrote: »
    I know I keep bringing up Dark Age of Camelot, but they had so many things right when it came to a MMORPG. We need a pet control system like that game used.

    No! If you take ideas from DAoC, ESO will become a WoW clone!

    .....

    Ok, add pet controls. :)

    Will become a WoW clone? You mean successful? hehe :)

    roflmfao
  • PaulD
    PaulD
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    Daedric Summoning
    General Summon Improvements
    Your pets will now stealth with you when you initially crouch.
    Your pets can now be given a target to attack.
    Press Y and left-click on your mouse to have them attack a target.
    Press Y and right-click on your mouse to have them return to you.
    The Storm Atronach pet will now cancel his cast when you tell him to switch targets, and can also switch targets faster which will result in slightly increased damage.
    Your pets will no longer agro other enemies while you are mounted.

    Just in case someone reads this that doesn't read the patch notes.
  • rammstein2001pub18_ESO
    its f'n mind blowing all these so called Veteran mmorpg devs they hired and their sht ideas they have .. its like this game could have been just amazing at release but it was about meh at release its slowly getting better but not off the devs ideas off players ideas that really made this game explode .. i'm soo sick of gaming companies saying oh we have this "veteran mmorpg working for us he has soo many amazing idea's " but can't seem to wrap their heads around cancel'n skills if you press block on melee.. rocket science seriously holy DERP
  • rammstein2001pub18_ESO
    Darzil wrote: »
    Blackwidow wrote: »
    No! If you take ideas from DAoC, ESO will become a WoW clone!
    To be fair, WoW didn't take everything from DAoC. They only went with 2 factions rather than 3, so RvR combat couldn't be balanced at a server level (but players would see 50% of PvE content rather than 33%, saving dev time), they had far fewer classes, so less variation on playstayle, and they added an enormous marketing budget and an existing playerbase for the franchise.


    that looked alot like Everquest Ui but its not .. just another clone rip off .. people throw out WoW like it was the first mmorpg ever .. seriously u guys r talking methane gas right now
  • rammstein2001pub18_ESO
    Kyosji wrote: »
    I know I keep bringing up Dark Age of Camelot, but they had so many things right when it came to a MMORPG. We need a pet control system like that game used.

    sshot201us6.jpg

    The bet menu is on the bottom middle. The pet is the Abomination. It has your classic constant settings of Aggro (attacks any aggressive target near you without you telling it to), defensive (only attacks target if it attacks you or you attack it), and passive (will not attack anything). You can also give it individual commands. You can have it follow you everywhere you go, you can set it to stay in one place (act as a decoy if you will), go to a specific target (to generate agro, or attack from a distance), or to tell your pet to come back to you.

    This is what I would like to see with my pets. God, I hope they either make a DAoC2 with the same or similar mechanics, or have Camelot Unchained that they are working on be remarkably similar to DAoC.

    that screenshot reminds me of Everquest .. daoc 2001.. everquest 1999.. and then people comparing it to WoW 2004 . peoples math is soooo amazing its like they must be geniuses

  • Fuzzylumpkins
    Fuzzylumpkins
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    Kyosji wrote: »
    I know I keep bringing up Dark Age of Camelot, but they had so many things right when it came to a MMORPG. We need a pet control system like that game used.

    sshot201us6.jpg

    The bet menu is on the bottom middle. The pet is the Abomination. It has your classic constant settings of Aggro (attacks any aggressive target near you without you telling it to), defensive (only attacks target if it attacks you or you attack it), and passive (will not attack anything). You can also give it individual commands. You can have it follow you everywhere you go, you can set it to stay in one place (act as a decoy if you will), go to a specific target (to generate agro, or attack from a distance), or to tell your pet to come back to you.

    This is what I would like to see with my pets. God, I hope they either make a DAoC2 with the same or similar mechanics, or have Camelot Unchained that they are working on be remarkably similar to DAoC.

    that screenshot reminds me of Everquest .. daoc 2001.. everquest 1999.. and then people comparing it to WoW 2004 . peoples math is soooo amazing its like they must be geniuses

    Any players comparing daoc ss to wow were 4 years old when daoc released and didn't grow up playing games when they were worth the money. But back on topic, not sure why this was necro'd but I made the post thread well before we could manually control/cancel/stealth de'aggro pets. It wants to die again :) kthnx
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