Blackwidow wrote: »Add this to the crap pile that needs to be fixed.
Fuzzylumpkins wrote: »
Just like your staff effects sticking issue, this will not be addressed. It is another notch in the post of crap that is direly wrong in the game that should have been tuned up when reported endlessly throughout beta which was then ignored as well. Basic commands are hard and basic ui tools are harder.
/Raises white flag in surrender.

To be fair, WoW didn't take everything from DAoC. They only went with 2 factions rather than 3, so RvR combat couldn't be balanced at a server level (but players would see 50% of PvE content rather than 33%, saving dev time), they had far fewer classes, so less variation on playstayle, and they added an enormous marketing budget and an existing playerbase for the franchise.Blackwidow wrote: »No! If you take ideas from DAoC, ESO will become a WoW clone!
Fuzzylumpkins wrote: »
To be fair, WoW didn't take everything from DAoC. They only went with 2 factions rather than 3, so RvR combat couldn't be balanced at a server level (but players would see 50% of PvE content rather than 33%, saving dev time), they had far fewer classes, so less variation on playstayle, and they added an enormous marketing budget and an existing playerbase for the franchise.Blackwidow wrote: »No! If you take ideas from DAoC, ESO will become a WoW clone!
I know I keep bringing up Dark Age of Camelot, but they had so many things right when it came to a MMORPG. We need a pet control system like that game used.
The bet menu is on the bottom middle. The pet is the Abomination. It has your classic constant settings of Aggro (attacks any aggressive target near you without you telling it to), defensive (only attacks target if it attacks you or you attack it), and passive (will not attack anything). You can also give it individual commands. You can have it follow you everywhere you go, you can set it to stay in one place (act as a decoy if you will), go to a specific target (to generate agro, or attack from a distance), or to tell your pet to come back to you.
This is what I would like to see with my pets. God, I hope they either make a DAoC2 with the same or similar mechanics, or have Camelot Unchained that they are working on be remarkably similar to DAoC.
rammstein2001pub18_ESO wrote: »I know I keep bringing up Dark Age of Camelot, but they had so many things right when it came to a MMORPG. We need a pet control system like that game used.
The bet menu is on the bottom middle. The pet is the Abomination. It has your classic constant settings of Aggro (attacks any aggressive target near you without you telling it to), defensive (only attacks target if it attacks you or you attack it), and passive (will not attack anything). You can also give it individual commands. You can have it follow you everywhere you go, you can set it to stay in one place (act as a decoy if you will), go to a specific target (to generate agro, or attack from a distance), or to tell your pet to come back to you.
This is what I would like to see with my pets. God, I hope they either make a DAoC2 with the same or similar mechanics, or have Camelot Unchained that they are working on be remarkably similar to DAoC.
that screenshot reminds me of Everquest .. daoc 2001.. everquest 1999.. and then people comparing it to WoW 2004 . peoples math is soooo amazing its like they must be geniuses