pitdemon_ESO wrote: »mike.gaziotisb16_ESO wrote: »riverdragon72 wrote: »
By the sound of it you're so bad you could get one-shotted by lvl1 Mudcrabs.
Did you try pressing buttons?
He's referencing the knockback+root bug that DKs specifically have been abusing in PvP since beta.
Do you even PvP bro?
I never thought of them as having high damage because most of it comes from aoe.
Tooltips are a very poor way to judge the power of a class. You really need to experience it yourself.
In pvp, a V12 high rank DK charges you, drops talons while you're down, then drops banner, and your health evaporates before you can even use a roll dodge.
And while you are busy trying to first break out of the stun, then out of the root, he happily pumps you full of flame whips.
david.haypreub18_ESO wrote: »
This has been my experience as well. I'm not by any means a great player, but I read the boards and try to do the counters, but more often than not they do not work. I try to dodge roll out of the Talons, but often that does nothing (I am guessing it is the bug with multiple CC?); my character does not move. Even if it works, I almost immediately get Taloned again. I try to CC break, nothing. I try Purify... sometimes it works and I get a heal, being left with a sliver of life which is easily taken from me by Whips or whatever.
david.haypreub18_ESO wrote: »
Part of the problem seems to me to be that the Standard costs only 200 ultimate. My Nova from the Templar line is similar to the Standard, but costs 300 ultimate and is not enhanced by any Templar AoE CC. So I definitely feel inferior here.
mike.gaziotisb16_ESO wrote: »david.haypreub18_ESO wrote: »
This has been my experience as well. I'm not by any means a great player, but I read the boards and try to do the counters, but more often than not they do not work. I try to dodge roll out of the Talons, but often that does nothing (I am guessing it is the bug with multiple CC?); my character does not move. Even if it works, I almost immediately get Taloned again. I try to CC break, nothing. I try Purify... sometimes it works and I get a heal, being left with a sliver of life which is easily taken from me by Whips or whatever.
That was obviously quite bad, but that can't have been a recent experience bud.
First off, if you roll from talons you cannot get caught while in a roll (fix 1) or in fact at all for 3 seconds after (fix 2: CC immunity). Also like I said in the post above, I'm pretty sure the bug with stacking CC has been fixed.
So no, DKs aren't overpowered, chance are you're just blowing your load a bit too quickly while your opponents hold down the block button. Something that DK's can easily punish you for doing.
mike.gaziotisb16_ESO wrote: »p_tsakirisb16_ESO wrote: »Can someone tell me how DK are OP? If its because of pvp why not do what other mmos do and to a pvp specific nerf. CC lasts 6 sec? Make it last 3 secs in pvp.
DKs are OP. Some combinations of skills and abilites even a class above OP to GOD MODE.
Examples? Plenty
a) PVP,
only very bad DK players going to lose a battle. They have many CC and one click abilities that even monkeys can use and win.
three nights ago, I did around 18000 damage to a DK according to CLS. The only things he was doing was cast scales, use gnb and use potions. he did 0 damage to me, but for 50 seconds I hammered him without success. And I couldn't even CC him, to get him under control.
After almost a minute, some of his mates came around and killed me.
Another instance. 4 DKs to be killed inside a tower, took 60 people and two wipes to do so.
They spam talons building Ultimate (they had at least one set ultimate reduction each according to their armour I saw), and rotation of 2 standards at all the time. They played well, but couldn't be broken nor kitted either.
b) PVE
The significan majority of them, can solo the Dark Anchors in Veteran areas.
And this before patch 1.2.4.
(Saw VR7 DK solo VR9 anchor, and didn't helped him, but observed him how he was doing it to learn)
DKs can even clear content in Craglorn that was designed for whole groups. And I know from my mate (DK), at vr4 decided and did all the group dungeons (normal difficulty) solo. Few hours later had cleared the lot.
At VR3 area (Shadowfen) while we were a grp of 3 gyuys (2 Templars and NB, after patch 1.1.2), trying to do the local public dungeon achievement, seeing the 6 dremora spawn in front of us who had just killed us, a VR3 DK went through, pulled both spawns (12 mobs) and wiped them in seconds.
Even my level 18 DK, feels ridiculous powerful, and for a test got him to Coldharbour killing level 45+ 3-4 mob spawns for heaven sake. And without sweating. Something my Templar struggled at level 45.
And everyone will say the same. They are overdue a big nerf, and a smaller one the Sorcerers to bring them all in line. Because even PvP has become ridiculous nowadays.
All very flawed or obsolete examples. If you can't clear a public VR3 dungeon with 2 mates, you're doing something very very very wrong. Don't put the blame on classes for that.
God mode in PvP? Don't make me laugh...
You all loved Sypher's vids, using them as an example of how DKs are OP and can win against 5-6 players. Well here's a vid of Sypher duelling a Templar and having 2 wins and 2 losses in 4 fights.https://www.youtube.com/watch?v=mM1k3jcnrvk
Edit: Brandoid FTW!
I don't really pvp but in pve I dont see how DKs are really all that OP. In VR areas I can basically stack crit and cast critical surge and faceroll with pulsar and not worry about dieing. If I play like a mage on my DK I have no sustain, but if I go as a fighter my damage is pitiful. Most of my damage comes from class skills, but it seems that every patch they keep getting nerfed.
Can someone tell me how DK are OP? If its because of pvp why not do what other mmos do and to a pvp specific nerf. CC lasts 6 sec? Make it last 3 secs in pvp.
david.haypreub18_ESO wrote: »
So no, DKs aren't overpowered, chance are you're just blowing your load a bit too quickly while your opponents hold down the block button. Something that DK's can easily punish you for doing.
Great post, and lots of good information in it. One question for you though: what do you do when you get hit by Talons + Standard?
So basically dont try to fight a DK head-on unless youre a templar
monkeymystic wrote: »mike.gaziotisb16_ESO wrote: »p_tsakirisb16_ESO wrote: »Can someone tell me how DK are OP? If its because of pvp why not do what other mmos do and to a pvp specific nerf. CC lasts 6 sec? Make it last 3 secs in pvp.
DKs are OP. Some combinations of skills and abilites even a class above OP to GOD MODE.
Examples? Plenty
a) PVP,
only very bad DK players going to lose a battle. They have many CC and one click abilities that even monkeys can use and win.
three nights ago, I did around 18000 damage to a DK according to CLS. The only things he was doing was cast scales, use gnb and use potions. he did 0 damage to me, but for 50 seconds I hammered him without success. And I couldn't even CC him, to get him under control.
After almost a minute, some of his mates came around and killed me.
Another instance. 4 DKs to be killed inside a tower, took 60 people and two wipes to do so.
They spam talons building Ultimate (they had at least one set ultimate reduction each according to their armour I saw), and rotation of 2 standards at all the time. They played well, but couldn't be broken nor kitted either.
b) PVE
The significan majority of them, can solo the Dark Anchors in Veteran areas.
And this before patch 1.2.4.
(Saw VR7 DK solo VR9 anchor, and didn't helped him, but observed him how he was doing it to learn)
DKs can even clear content in Craglorn that was designed for whole groups. And I know from my mate (DK), at vr4 decided and did all the group dungeons (normal difficulty) solo. Few hours later had cleared the lot.
At VR3 area (Shadowfen) while we were a grp of 3 gyuys (2 Templars and NB, after patch 1.1.2), trying to do the local public dungeon achievement, seeing the 6 dremora spawn in front of us who had just killed us, a VR3 DK went through, pulled both spawns (12 mobs) and wiped them in seconds.
Even my level 18 DK, feels ridiculous powerful, and for a test got him to Coldharbour killing level 45+ 3-4 mob spawns for heaven sake. And without sweating. Something my Templar struggled at level 45.
And everyone will say the same. They are overdue a big nerf, and a smaller one the Sorcerers to bring them all in line. Because even PvP has become ridiculous nowadays.
All very flawed or obsolete examples. If you can't clear a public VR3 dungeon with 2 mates, you're doing something very very very wrong. Don't put the blame on classes for that.
God mode in PvP? Don't make me laugh...
You all loved Sypher's vids, using them as an example of how DKs are OP and can win against 5-6 players. Well here's a vid of Sypher duelling a Templar and having 2 wins and 2 losses in 4 fights.https://www.youtube.com/watch?v=mM1k3jcnrvk
Edit: Brandoid FTW!
This.. That video shows how good templars really are, and they can control a fight.
DKs are not OP. Templars are actually more useful in both solomode and group mode in pvp at the moment.
The problem however is bad players blaming the opponents classes for dying.
You can't say something is OP just because they were better than you and managed to kill you in a fight.
Saying "nerf this nerf that" because you play a NB and couldnt 3 shot the player like you usually do means that NBs are OP and needs adjusting, not the opponent suriviving for 3 seconds.
Simple, as with any class Roll backwards (or which ever direction is closest to the edge of the standard). I mentioned resource management a few times in my post, this is why. Regardless of class, regardless of build if you run out of stamina and they unload on you, if you don't have stamina you die. Its the real reason stamina builds are inferior to magicka builds right now, you can use all your stamina for CC breaks instead of damage.
Most fights flow like this: Knockdown, early damage, opp heals/mitigates as much as possible, Posturing/damage phase (resource management is heavy here) then a final knockdown and final unloading of damage. If the attacker ran out of stamina, the opp's knockdown can't be blocked and they win. If the attacker saved their stamina and blocks the knockdown, they'll be able to counter back. High skilled battles repeat this process until someone messes up or gets a lucky set of crits. This is regardless of class, it's just templars and DKs excel in this type of battle due to quick self heals during the posturing phase.