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Why not two morphs?

  • Allyah
    Allyah
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    Archaon wrote: »
    Allyah wrote: »
    I like having to make a choice between 2 and only changing it by resetting skill points. I'm not really opposed to the idea but I would like people to still have to consider their choices carefully.

    It might change the balance of how often someone wants to reset their skill points but as @SFBryan18‌ mentioned, increasing the skill points it costs would offset that a bit. I think I would put it at 3 skill points, though. People would have to be a bit more picky about whether they really want both of them and would have to pass on other skills that might make them more diverse.

    Only being able to have one on the bar at a time would help prevent imbalances. Again, if they were to allow this, I would want them to make it more difficult in player choice and only allow one of the morphs on both bars (if you had morph 1 on weapon 1, you couldn't have morph 2 on weapon 1 or 2).

    I usually prefer a certain morph over another anyway so I'm looking forward to more complex morphs rather than being able to have both morphs in 1 tree level (going horizontal in the skill tree rather than vertical).

    Yes, this is what I was talking about as well.

    You can swap the morph out of combat, but once you do you can only equip that morph in both bars (or just one, as you please).

    What do you think about giving VR levels 1morph skill point? You could only get 12 so you would have to pick wisely wich skills you want to be able to swap morphs, so it would hardly make you immune to the casual need of a respecc, but at least give players some room and a nice reward feeling for VR progression.
    @Archaon‌
    If they implemented another level of the skill tree later on, I think it would be a good reward for VR levels. However, I can already imagine some people complaining about how unfair and limiting it is. I'm guessing you meant 1 VR skill point gained every time you get a VR level. I wonder if there would be balance issues with having 12 skills that were more awesome then the regular skills but balance is a never-ending problem so...
  • reggielee
    reggielee
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    would love that, kinda think they may do that in order to give more life to the skill trees as the population levels
    Mama always said the fastest way to a man's heart is through his chest.
  • Akhratos
    Akhratos
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    Allyah wrote: »
    Archaon wrote: »
    Allyah wrote: »
    I like having to make a choice between 2 and only changing it by resetting skill points. I'm not really opposed to the idea but I would like people to still have to consider their choices carefully.

    It might change the balance of how often someone wants to reset their skill points but as @SFBryan18‌ mentioned, increasing the skill points it costs would offset that a bit. I think I would put it at 3 skill points, though. People would have to be a bit more picky about whether they really want both of them and would have to pass on other skills that might make them more diverse.

    Only being able to have one on the bar at a time would help prevent imbalances. Again, if they were to allow this, I would want them to make it more difficult in player choice and only allow one of the morphs on both bars (if you had morph 1 on weapon 1, you couldn't have morph 2 on weapon 1 or 2).

    I usually prefer a certain morph over another anyway so I'm looking forward to more complex morphs rather than being able to have both morphs in 1 tree level (going horizontal in the skill tree rather than vertical).

    Yes, this is what I was talking about as well.

    You can swap the morph out of combat, but once you do you can only equip that morph in both bars (or just one, as you please).

    What do you think about giving VR levels 1morph skill point? You could only get 12 so you would have to pick wisely wich skills you want to be able to swap morphs, so it would hardly make you immune to the casual need of a respecc, but at least give players some room and a nice reward feeling for VR progression.
    @Archaon‌
    If they implemented another level of the skill tree later on, I think it would be a good reward for VR levels. However, I can already imagine some people complaining about how unfair and limiting it is. I'm guessing you meant 1 VR skill point gained every time you get a VR level. I wonder if there would be balance issues with having 12 skills that were more awesome then the regular skills but balance is a never-ending problem so...

    That is not my suggestion.

    I only suggest, with every VR skillpoint, you can pick the second morph of a skill, and then you can swap the morphs and choose wich one you want to have in your skillbar before entering combat.

    That would not make any skill "more awesome", but only giving you 12 skills at VR12 that you could get both morphs and swap between them depending on the role you want to fulfill, or the content (pve/pvp) you want to play.

    I dont see how that would make some people complain.
  • mad.ferretb16_ESO
    I'd like to see morph trees
  • Allyah
    Allyah
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    Archaon wrote: »
    I dont see how that would make some people complain.
    Look around the forums a bit and you'll see that people will complain about any and everything.

    Also, no need to get defensive when there was clearly a miscommunication between us on what you meant. You did ask, "What do you think about giving VR levels 1morph skill point?" I simply tried to answer with what little detail you gave.
  • Akiainavas
    Akiainavas
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    Because that's the whole idea - making choices and distinctive builds.

    Not much more to say, really...
  • dodgehopper_ESO
    dodgehopper_ESO
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    Being able to swap between morphs would be fantastic, even if they couldn't be on your skill bar. This would make jumping between roles a lot more feasible. I love this idea. I was fully expecting them to do this 10 months or so ago, before I learned differently.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • badmojo
    badmojo
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    Akiainavas wrote: »
    Because that's the whole idea - making choices and distinctive builds.

    Not much more to say, really...

    I respect that point of view, I really do, but this game is so open to changing up your build it seems silly to draw the line at morphs. You can level up every weapon & armor type, and interchange them at any point. You can basically unlock every skill available, but the morph is the only thing that is choice. And, like another person says, it's choice before even knowing what you'll get. It's like pre-ordering a game based on the cover art.

    Also, it's not even choice really, you can always just respec and pick the other morph, it just costs money.

    I don't know, either way, I'm fine with the game. This is just one of those thoughts I had and felt like asking other people what they thought.
    [DC/NA]
  • Aeratus
    Aeratus
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    Akiainavas wrote: »
    Because that's the whole idea - making choices and distinctive builds.

    Not much more to say, really...
    If you're really concerned about "choices that matter," another choice that matters (to ZOS at least) is people choosing to quit their sub to the game after being fed up with ridiculous class skill mechanics like having to pay 30k to change one skill, including one that has been modified by a patch.
    Edited by Aeratus on July 10, 2014 12:00AM
  • Akiainavas
    Akiainavas
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    Aeratus wrote: »
    Akiainavas wrote: »
    Because that's the whole idea - making choices and distinctive builds.

    Not much more to say, really...
    If you're really concerned about "choices that matter," another choice that matters (to ZOS at least) is people choosing to quit their sub to the game after being fed up with ridiculous class skill mechanics like having to pay 30k to change one skill, including one that has been modified by a patch.

    People quit because of various reasons. Should we then grant every single wish and scrap the whole idea developers had for the game just because some people are unhappy with it ? Get realistic... honestly, people are so entitled these days it's preposterous...
  • Gilvoth
    Gilvoth
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    badmojo wrote: »
    Why not give players the option to level the same skill again and get two copies/morphs of it?

    Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.

    I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.

    won't fit on the console controlers button options.
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