@ArchaonI like having to make a choice between 2 and only changing it by resetting skill points. I'm not really opposed to the idea but I would like people to still have to consider their choices carefully.
It might change the balance of how often someone wants to reset their skill points but as @SFBryan18 mentioned, increasing the skill points it costs would offset that a bit. I think I would put it at 3 skill points, though. People would have to be a bit more picky about whether they really want both of them and would have to pass on other skills that might make them more diverse.
Only being able to have one on the bar at a time would help prevent imbalances. Again, if they were to allow this, I would want them to make it more difficult in player choice and only allow one of the morphs on both bars (if you had morph 1 on weapon 1, you couldn't have morph 2 on weapon 1 or 2).
I usually prefer a certain morph over another anyway so I'm looking forward to more complex morphs rather than being able to have both morphs in 1 tree level (going horizontal in the skill tree rather than vertical).
Yes, this is what I was talking about as well.
You can swap the morph out of combat, but once you do you can only equip that morph in both bars (or just one, as you please).
What do you think about giving VR levels 1morph skill point? You could only get 12 so you would have to pick wisely wich skills you want to be able to swap morphs, so it would hardly make you immune to the casual need of a respecc, but at least give players some room and a nice reward feeling for VR progression.
@ArchaonI like having to make a choice between 2 and only changing it by resetting skill points. I'm not really opposed to the idea but I would like people to still have to consider their choices carefully.
It might change the balance of how often someone wants to reset their skill points but as @SFBryan18 mentioned, increasing the skill points it costs would offset that a bit. I think I would put it at 3 skill points, though. People would have to be a bit more picky about whether they really want both of them and would have to pass on other skills that might make them more diverse.
Only being able to have one on the bar at a time would help prevent imbalances. Again, if they were to allow this, I would want them to make it more difficult in player choice and only allow one of the morphs on both bars (if you had morph 1 on weapon 1, you couldn't have morph 2 on weapon 1 or 2).
I usually prefer a certain morph over another anyway so I'm looking forward to more complex morphs rather than being able to have both morphs in 1 tree level (going horizontal in the skill tree rather than vertical).
Yes, this is what I was talking about as well.
You can swap the morph out of combat, but once you do you can only equip that morph in both bars (or just one, as you please).
What do you think about giving VR levels 1morph skill point? You could only get 12 so you would have to pick wisely wich skills you want to be able to swap morphs, so it would hardly make you immune to the casual need of a respecc, but at least give players some room and a nice reward feeling for VR progression.
If they implemented another level of the skill tree later on, I think it would be a good reward for VR levels. However, I can already imagine some people complaining about how unfair and limiting it is. I'm guessing you meant 1 VR skill point gained every time you get a VR level. I wonder if there would be balance issues with having 12 skills that were more awesome then the regular skills but balance is a never-ending problem so...
Look around the forums a bit and you'll see that people will complain about any and everything.I dont see how that would make some people complain.
Akiainavas wrote: »Because that's the whole idea - making choices and distinctive builds.
Not much more to say, really...
If you're really concerned about "choices that matter," another choice that matters (to ZOS at least) is people choosing to quit their sub to the game after being fed up with ridiculous class skill mechanics like having to pay 30k to change one skill, including one that has been modified by a patch.Akiainavas wrote: »Because that's the whole idea - making choices and distinctive builds.
Not much more to say, really...
If you're really concerned about "choices that matter," another choice that matters (to ZOS at least) is people choosing to quit their sub to the game after being fed up with ridiculous class skill mechanics like having to pay 30k to change one skill, including one that has been modified by a patch.Akiainavas wrote: »Because that's the whole idea - making choices and distinctive builds.
Not much more to say, really...
Why not give players the option to level the same skill again and get two copies/morphs of it?
Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.
I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.