How about, to unlock the other morph, it will cost 2 skill points? Does that seem fair?
How about, to unlock the other morph, it will cost 2 skill points? Does that seem fair?
I was thinking more along the lines of when you max out the first ability, a special + icon pops up that adds a second copy of the ability for a skill point, which needs to be leveled up and morphed for another skill point.
So basically yes, 2 skill points for the second morph, but you should have to grind the ability again.
I like having to make a choice between 2 and only changing it by resetting skill points. I'm not really opposed to the idea but I would like people to still have to consider their choices carefully.
It might change the balance of how often someone wants to reset their skill points but as @SFBryan18 mentioned, increasing the skill points it costs would offset that a bit. I think I would put it at 3 skill points, though. People would have to be a bit more picky about whether they really want both of them and would have to pass on other skills that might make them more diverse.
Only being able to have one on the bar at a time would help prevent imbalances. Again, if they were to allow this, I would want them to make it more difficult in player choice and only allow one of the morphs on both bars (if you had morph 1 on weapon 1, you couldn't have morph 2 on weapon 1 or 2).
I usually prefer a certain morph over another anyway so I'm looking forward to more complex morphs rather than being able to have both morphs in 1 tree level (going horizontal in the skill tree rather than vertical).
Why not give players the option to level the same skill again and get two copies/morphs of it?
Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.
I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.
Why not give players the option to level the same skill again and get two copies/morphs of it?
Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.
I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.
I think in time we will be able to select Both Morphs to modify our ability. For now, let them balance what we do have access to. I do agree a second morph would be a natural conclusion.
I think all of us here are talking about swapping morphs BEFORE entering combat, so you can not equip both of them @badmojo
That would require no balance but, leting people use two different morphs as if they were two different abilities in the same fight, could lead to more *** up posibilities like dot stacking, shield stacking, mitigation stacking, hot stacking...
Imagine dual light armor bubbles, two immovables, two magelights...
Birfreben_Kinghelred wrote: »Why cant I have 3 hands in call of duty, an assault rifle in one, a 50 cal in the other, and a side arm in my third? i can think of many situations where I would like to have all 3 fire-able in the span of 2 seconds. Next patch! roll em out!
Why not give players the option to level the same skill again and get two copies/morphs of it?
Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.
I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.
AlexDougherty wrote: »Why not give players the option to level the same skill again and get two copies/morphs of it?
Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.
I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.
Both choices are useful, but you need to make a coice, you choose one and forsake the other. Too many games let you have everything, which isn't necessarily bad, but not good either.
You choose one or the other and live with the choice, that's the whole point, you make a lasting decision that changes your game, it has significance, it's not random.
Now if they could only make the tooltip clearer about what each morph is, then most of us would be happy, still complaining but happy.
Why not give players the option to level the same skill again and get two copies/morphs of it?
Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.
I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.