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Why not two morphs?

badmojo
badmojo
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Why not give players the option to level the same skill again and get two copies/morphs of it?

Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.

I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.
[DC/NA]
  • SirAndy
    SirAndy
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    They need to save some stuff for future expansions. I'm sure we'll get multiple morphs eventually ...
    ;-)
  • SFBryan18
    SFBryan18
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    So like having a Clannfear and Volatile Familiar?
  • Evergnar
    Evergnar
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    SFBryan18 wrote: »
    So like having a Clannfear and Volatile Familiar?
    You could start your own traveling circus.
  • Flashygrrl
    Flashygrrl
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    Evergnar wrote: »
    SFBryan18 wrote: »
    So like having a Clannfear and Volatile Familiar?
    You could start your own traveling circus.

    Sometimes it looks like that already.
  • Phinix1
    Phinix1
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    I thought it would be cool if the Mages Guild crowd control morph had some more alternatives than Volcanic Rune, so classes that wanted a good CC that visually and in terms of the effect matched more of how they wanted to play their character, would have that option.

    Like a strangling vines trap type morph instead of a "throw them in the air" morph.

    But perhaps that would be better as a new ability in the class trees...
    Edited by Phinix1 on July 5, 2014 11:44PM
  • badmojo
    badmojo
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    SFBryan18 wrote: »
    So like having a Clannfear and Volatile Familiar?

    Good point. Perhaps the two copies would cancel each other out then. You could have a Clanfear & Volatile Familiar slotted, but you could only summon one at a time.

    The same would have to be done with lasting area effects.
    [DC/NA]
  • Gloran
    Gloran
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    Actually agree with OP, but should be limited to only ever be able to use one of either morph on skillbar(both), no one wants double stacking of already strong abiltiy buffs.
    Officer of Alacrity
    Niwilav - AD Sorc VR12
    Nivilaw - AD Nightblade VR12
  • SFBryan18
    SFBryan18
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    How about, to unlock the other morph, it will cost 2 skill points? Does that seem fair?
  • badmojo
    badmojo
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    SFBryan18 wrote: »
    How about, to unlock the other morph, it will cost 2 skill points? Does that seem fair?

    I was thinking more along the lines of when you max out the first ability, a special + icon pops up that adds a second copy of the ability for a skill point, which needs to be leveled up and morphed for another skill point.

    So basically yes, 2 skill points for the second morph, but you should have to grind the ability again.
    [DC/NA]
  • Akhratos
    Akhratos
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    How about, 1 dualmorph skill point per VR level?

    You could have only 12 dual-morphed skills atm. Of course, you can not put both of them in your bar but swap between both when you are out of combat.

    It would make people think about wich one to pick and gives the VR character progression a bit of an achieve feeling.
    Edited by Akhratos on July 6, 2014 12:06AM
  • Allyah
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    I like having to make a choice between 2 and only changing it by resetting skill points. I'm not really opposed to the idea but I would like people to still have to consider their choices carefully.

    It might change the balance of how often someone wants to reset their skill points but as @SFBryan18‌ mentioned, increasing the skill points it costs would offset that a bit. I think I would put it at 3 skill points, though. People would have to be a bit more picky about whether they really want both of them and would have to pass on other skills that might make them more diverse.

    Only being able to have one on the bar at a time would help prevent imbalances. Again, if they were to allow this, I would want them to make it more difficult in player choice and only allow one of the morphs on both bars (if you had morph 1 on weapon 1, you couldn't have morph 2 on weapon 1 or 2).

    I usually prefer a certain morph over another anyway so I'm looking forward to more complex morphs rather than being able to have both morphs in 1 tree level (going horizontal in the skill tree rather than vertical).
  • eliisra
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    badmojo wrote: »
    SFBryan18 wrote: »
    How about, to unlock the other morph, it will cost 2 skill points? Does that seem fair?

    I was thinking more along the lines of when you max out the first ability, a special + icon pops up that adds a second copy of the ability for a skill point, which needs to be leveled up and morphed for another skill point.

    So basically yes, 2 skill points for the second morph, but you should have to grind the ability again.

    But than no one would have to pay 30k for a re-spec after every patch :(
    What about the coin sinks!

    People would also have morphs with utility for both PvP, PvE and solo play. Could even have morphs based on different roles to be more effective as tank, healer or dps. That type of flexibility would be fun and we can't have that in Eso.
  • Akhratos
    Akhratos
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    Allyah wrote: »
    I like having to make a choice between 2 and only changing it by resetting skill points. I'm not really opposed to the idea but I would like people to still have to consider their choices carefully.

    It might change the balance of how often someone wants to reset their skill points but as @SFBryan18‌ mentioned, increasing the skill points it costs would offset that a bit. I think I would put it at 3 skill points, though. People would have to be a bit more picky about whether they really want both of them and would have to pass on other skills that might make them more diverse.

    Only being able to have one on the bar at a time would help prevent imbalances. Again, if they were to allow this, I would want them to make it more difficult in player choice and only allow one of the morphs on both bars (if you had morph 1 on weapon 1, you couldn't have morph 2 on weapon 1 or 2).

    I usually prefer a certain morph over another anyway so I'm looking forward to more complex morphs rather than being able to have both morphs in 1 tree level (going horizontal in the skill tree rather than vertical).

    Yes, this is what I was talking about as well.

    You can swap the morph out of combat, but once you do you can only equip that morph in both bars (or just one, as you please).

    What do you think about giving VR levels 1morph skill point? You could only get 12 so you would have to pick wisely wich skills you want to be able to swap morphs, so it would hardly make you immune to the casual need of a respecc, but at least give players some room and a nice reward feeling for VR progression.
  • Soloeus
    Soloeus
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    badmojo wrote: »
    Why not give players the option to level the same skill again and get two copies/morphs of it?

    Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.

    I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.

    I think in time we will be able to select Both Morphs to modify our ability. For now, let them balance what we do have access to. I do agree a second morph would be a natural conclusion.

    Within; Without.
  • badmojo
    badmojo
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    Soloeus wrote: »
    badmojo wrote: »
    Why not give players the option to level the same skill again and get two copies/morphs of it?

    Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.

    I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.

    I think in time we will be able to select Both Morphs to modify our ability. For now, let them balance what we do have access to. I do agree a second morph would be a natural conclusion.

    I'm talking about having two copies of the same skill so you can morph them differently and alternate between the two depending on the situation.

    It would still be the stuff we already have access to, it would just give players access to both options if they were willing to spend the points.
    [DC/NA]
  • Soloeus
    Soloeus
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    Oh.

    I suppose that could be put in right now without a balance change but I wouldn't use it.

    I am a full crafter. On my non crafters it might give me more options though. I like it.

    Within; Without.
  • badmojo
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    Sometimes I have the same two skills on both of my bars. That's what got me thinking, if I could get the critical boost shadow ability on my melee bar, and then the dot remove on the ranged bar. It wouldn't be such a waste of space.

    VR2 & I have 15 extra skill points with only about 2 passives & maybe a couple morphs I need to unlock. I could learn a new weapon or craft I guess, but the skill points are only going to pile up. I've purchased all the skills I think I'd like for this character.
    Edited by badmojo on July 6, 2014 12:52AM
    [DC/NA]
  • Akhratos
    Akhratos
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    I think all of us here are talking about swapping morphs BEFORE entering combat, so you can not equip both of them @badmojo

    That would require no balance but, leting people use two different morphs as if they were two different abilities in the same fight, could lead to more *** up posibilities like dot stacking, shield stacking, mitigation stacking, hot stacking...

    Imagine dual light armor bubbles, two immovables, two magelights...
    Edited by Akhratos on July 6, 2014 1:12AM
  • badmojo
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    Archaon wrote: »
    I think all of us here are talking about swapping morphs BEFORE entering combat, so you can not equip both of them @badmojo

    That would require no balance but, leting people use two different morphs as if they were two different abilities in the same fight, could lead to more *** up posibilities like dot stacking, shield stacking, mitigation stacking, hot stacking...

    Imagine dual light armor bubbles, two immovables, two magelights...

    Just make them cancel each other out. Only the last one cast is in effect at any time.
    [DC/NA]
  • pinstripesc
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    I dunno about getting both abilities, but a more advanced morph of what we do choose eventually would be great. I feel like this would lend itself more towards character specialization and customization.
    Edited by pinstripesc on July 6, 2014 2:03AM
  • Birfreben_Kinghelred
    Why cant I have 3 hands in call of duty, an assault rifle in one, a 50 cal in the other, and a side arm in my third? i can think of many situations where I would like to have all 3 fire-able in the span of 2 seconds. Next patch! roll em out!
  • badmojo
    badmojo
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    Why cant I have 3 hands in call of duty, an assault rifle in one, a 50 cal in the other, and a side arm in my third? i can think of many situations where I would like to have all 3 fire-able in the span of 2 seconds. Next patch! roll em out!

    Really? Because that is unreal. I'm just suggesting that two of our 12 skill are similar in origin.

    That's a horrible comparison.

    Edit: Sorry I'm not even really suggesting this, it's was more a 'what am I missing' type of post. It could help my build sure, but I'm totally against it if it created huge balance issues.
    Edited by badmojo on July 6, 2014 2:11AM
    [DC/NA]
  • vyndral13preub18_ESO
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    That would be awesome. There are a couple that pop to mind right away, but the Most obvious to me is Mages Light. One morph is great in PvP and virtually useless outside of it. The other Morph is Awesome in PvE.

    The limit to 5 skills is enough. Also limiting the skills by their morph gets to be a pain sometimes.
  • Daddybigtime
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    I see no downside. Long as they keep a relative limit on skill points you'd still be forced to decide on getting another morph or spending the point elsewhere.
  • AlexDougherty
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    badmojo wrote: »
    Why not give players the option to level the same skill again and get two copies/morphs of it?

    Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.

    I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.

    Both choices are useful, but you need to make a coice, you choose one and forsake the other. Too many games let you have everything, which isn't necessarily bad, but not good either.

    You choose one or the other and live with the choice, that's the whole point, you make a lasting decision that changes your game, it has significance, it's not random.

    Now if they could only make the tooltip clearer about what each morph is, then most of us would be happy, still complaining but happy.
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    badmojo wrote: »
    Why not give players the option to level the same skill again and get two copies/morphs of it?

    Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.

    I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.

    Both choices are useful, but you need to make a coice, you choose one and forsake the other. Too many games let you have everything, which isn't necessarily bad, but not good either.

    You choose one or the other and live with the choice, that's the whole point, you make a lasting decision that changes your game, it has significance, it's not random.

    Now if they could only make the tooltip clearer about what each morph is, then most of us would be happy, still complaining but happy.

    Most other games do let you have everything, yet Most games also have an near unlimited action bar. So if you could have all the skills you could use all the skills. Here you have 10. So even if you had 10000 skills you could only use 10.

    The restriction is very limited as it is, why limit further by only letting you use half a skill. Now obviously you could only have one of the morphs on your bars at once for balance reasons, but beyond that I don't see an issue with this.
  • demenzia
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    badmojo wrote: »
    SFBryan18 wrote: »
    So like having a Clannfear and Volatile Familiar?

    Good point. Perhaps the two copies would cancel each other out then. You could have a Clanfear & Volatile Familiar slotted, but you could only summon one at a time.

    The same would have to be done with lasting area effects.

    Yeah and it could be the same with any other skill. You can have 2 different morphs, but use only one at a time. Sometimes it's quite difficult too choose, because some morphs are more effective in pvp, while for pve it would be better to choose another one. Not to mention that when you choose them, you have no idea how they work in practice, unless it's your second char of the same class.
  • Blackwidow
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    badmojo wrote: »
    Why not give players the option to level the same skill again and get two copies/morphs of it?

    Sometimes both morphs are appealing and useful, but you're forced to choose only one, despite us already being limited to 10 skill slots and having to spend skill points.

    I can't see any downsides or imbalances this would create, but maybe other people can enlighten me as to why it's not a good idea.

    You could do that in early beta on a few skills, but it would be a lot more work for ZOS and time was a factor I guess, so they moved back to one morph.

    Who knows, one day it might be back.
    Edited by Blackwidow on July 6, 2014 5:51PM
  • Ser Lobo
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    Yeah, just allow us to spend an extra skill point and swap out the morphs as we see fit. Sure, you cannot use both morphs on the same skill bar, and any active/passive abilities applied by the other morph don't count. But there would be a lot less respec issues.

    Already, if you train up a morph, respect to another, and then respec back, you automatically go back to whatever you had learned. So they treat individual morph levels as separate entities.
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  • AreoHotah
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    I would just like to be able to respec the morph and not all 200 skill poitns lol that's just dumb dumb dumb
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

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