well that explains the messed up auction house system.

  • Gix
    Gix
    ✭✭✭✭
    I think the issue is only in the PvE aspect.

    Having to bid in order to get a chance to sell can be problematic. The only advantage I can see in that is to make sure that, the guilds who are sellling, they are dedicated to sell you items... not just random crap.

    At the same time, every guild will want to save as much cash as possible, so I don't think that the bids will get too high unless there's a specific town that's considered a sweet spot.

    At the end of the day, we'd have to see it before passing judgment.
  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭
    Omnevolus wrote: »
    Reading comprehension is something that should have a higher priority in schools everywhere in the world...

    Why would I say such a thing? Because so few people seem to have an acceptable level of it.

    Here's what I mean (From July 8 The Road Ahead, what the comments above were motivated and inspired by........):

    "•Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.

    Ok here are some scenarios for your Lady/Lordship.

    X is in a smallish guild with 60 people, who don't use their store for big profits.

    Y is in a crafter's guild that posts things low cost purely for crafting trading.

    Z is in four trading guilds, which one is chosen?

    Omnevolus wrote: »

    I propose that comments should be more thoroughly thought-out before posting (that goes for the entire forums). Or at least reflect a higher level of attention to detail and nuances of meaning.

    Thank you for this thoroughly thought-out comment that reflects a higher level of attention to detail and nuances of meaning than the rest of the forums.
    Omnevolus wrote: »

    Or maybe the pervasively pesky penchant of people to instinctively abhor that with which they are unfamiliar is the ignoble culprit.

    Sorry did you use Google translate to arrive at this sentence?
    Omnevolus wrote: »

    So here's another chance to turn the light-bulb on:

    ZOS has said (paraphrased): they do not want a "normal" global auction house system because it allows players to avoid challenging or unique or even important content, or otherwise legitimately earning hard-to-achieve, rare, or special items, simply by waiting for them to show up on the global auction house.

    So such items can never turn up in guild stores or in zone trade now? This is a completely flawed argument. Also what happened to play how you want to?
    Omnevolus wrote: »
    Well, a global auction house greatly increases the chances of these types of items showing up, in bulk, at increasingly low prices. Since they would also be readily accessible to virtually any- and everyone, the AH would effectively render the content, intended challenge, unique experience, careful design, and/or special nature of acquiring such desirable items moot, much faster and to a much greater degree, while also promoting the exponential acceleration of adopting lazy and exploitative play-styles, which cheapens the experience for players who actually earn these types of items and equipment.

    This certainly was not the case in LOTRO. If items were as rare as you mention then they certainly did not show up in bulk and certainly not at low cost. The only things that turn up in bulk and at low cost are common items.

    There is absolutely nothing stopping anyone from selling or buying rare or hard to achieve items now and this does not lessen or cheapen the game experience.
    Omnevolus wrote: »

    In other words, it is done on principle, something regrettably and increasingly neglected these days; the tragic victim of the seemingly inexorable smothering forced upon it by the disreputably mindless pursuit of immediate gratification.

    And despite the way many of you clearly feel, it's also done for your benefit: to promote and support the enjoyment, sense of accomplishment, and right-to-pride that legitimately earning prized items should provide to you, the honored player.

    In other words this hyperbolic vociferation is another example of the vacuous assumptions that imply that the world will fall on our heads if we have a user-friendly, inclusive AH.

    Meanwhile the trading sham we have is exasperated with yet more complicated and disparate trading systems.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Sindala
    Sindala
    ✭✭✭✭✭
    I'll just wait for the numerous 'I got ganked while viewing the AH' posts that will be numerous once this goes live.
    Do you really think the PvP gimp squad is gonna let us browse at our own pace these stores in a PvP area without getting the 'easy kill' points??
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    Omnevolus wrote: »
    Reading comprehension is something that should have a higher priority in schools everywhere in the world...

    Why would I say such a thing? Because so few people seem to have an acceptable level of it.

    Here's what I mean (From July 8 The Road Ahead, what the comments above were motivated and inspired by........):

    "•Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.

    Ok here are some scenarios for your Lady/Lordship.

    X is in a smallish guild with 60 people, who don't use their store for big profits.

    Y is in a crafter's guild that posts things low cost purely for crafting trading.

    Z is in four trading guilds, which one is chosen?

    Omnevolus wrote: »

    I propose that comments should be more thoroughly thought-out before posting (that goes for the entire forums). Or at least reflect a higher level of attention to detail and nuances of meaning.

    Thank you for this thoroughly thought-out comment that reflects a higher level of attention to detail and nuances of meaning than the rest of the forums.
    Omnevolus wrote: »

    Or maybe the pervasively pesky penchant of people to instinctively abhor that with which they are unfamiliar is the ignoble culprit.

    Sorry did you use Google translate to arrive at this sentence?
    Omnevolus wrote: »

    So here's another chance to turn the light-bulb on:

    ZOS has said (paraphrased): they do not want a "normal" global auction house system because it allows players to avoid challenging or unique or even important content, or otherwise legitimately earning hard-to-achieve, rare, or special items, simply by waiting for them to show up on the global auction house.

    So such items can never turn up in guild stores or in zone trade now? This is a completely flawed argument. Also what happened to play how you want to?
    Omnevolus wrote: »
    Well, a global auction house greatly increases the chances of these types of items showing up, in bulk, at increasingly low prices. Since they would also be readily accessible to virtually any- and everyone, the AH would effectively render the content, intended challenge, unique experience, careful design, and/or special nature of acquiring such desirable items moot, much faster and to a much greater degree, while also promoting the exponential acceleration of adopting lazy and exploitative play-styles, which cheapens the experience for players who actually earn these types of items and equipment.

    This certainly was not the case in LOTRO. If items were as rare as you mention then they certainly did not show up in bulk and certainly not at low cost. The only things that turn up in bulk and at low cost are common items.

    There is absolutely nothing stopping anyone from selling or buying rare or hard to achieve items now and this does not lessen or cheapen the game experience.
    Omnevolus wrote: »

    In other words, it is done on principle, something regrettably and increasingly neglected these days; the tragic victim of the seemingly inexorable smothering forced upon it by the disreputably mindless pursuit of immediate gratification.

    And despite the way many of you clearly feel, it's also done for your benefit: to promote and support the enjoyment, sense of accomplishment, and right-to-pride that legitimately earning prized items should provide to you, the honored player.

    In other words this hyperbolic vociferation is another example of the vacuous assumptions that imply that the world will fall on our heads if we have a user-friendly, inclusive AH.

    Meanwhile the trading sham we have is exasperated with yet more complicated and disparate trading systems.

    Would a global AH have made buying and selling more convenient? Yes.

    But the guild store system does work with a little effort. If you can master a global AH, you should be able to make gold through guild stores nearly as easily given that you can join five different guilds.

    One big plus about the guild store system is that no one player can monopolize the market in any one item or groups of items like it is possible to do in other mmos.
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Sindala wrote: »
    I'll just wait for the numerous 'I got ganked while viewing the AH' posts that will be numerous once this goes live.
    Do you really think the PvP gimp squad is gonna let us browse at our own pace these stores in a PvP area without getting the 'easy kill' points??

    It is very hard, if not impossible, to gank someone inside a keep. Any pvp force worth their salt will have a few guys sweep the area for a stealthed up group, which is the only (legitamate) way to get in without the keep being under attack(in which case you can't safe travel threre anyways). There are also many npc guards in the area that will likely keep you safe even if an enemy stayed hidden. Note: if you hear pounding, leave soon. The keep is under siege and may soon be under attack, which means no safe travel. So browse at your own pace may be restricted.

    If the guild that claimed the keep wants to keep customers, they will take steps to ensure security. Which guilds do this and which ones don't will be determined fast, and you can see which ones hold which keeps by looking at the keeps on your map.

    I don't know if this will work with resourses (if they will even have stores), because you can get ganked there. Even then it may not be worth it for the gankers. but a business of escorts may appear if it becomes a problem.
    Edited by Shunravi on July 9, 2014 6:28PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • WebBull
    WebBull
    ✭✭✭✭✭


    I like the Cyrodiil guild store ideas. Gives guilds a reason to protect a specific keep. Personally I think the kiosk idea will be a huge flop and not even be used after the first month.
  • Rallick71
    Rallick71
    ✭✭
    There needs to be a one stop place to shop. Not this stupid Guild Auction setups.

    Please for the love of all that is good in MMO's work towards a single place to for buying/selling!!!
  • shiva7663
    shiva7663
    ✭✭✭
    I don't want to wait a whole week just to buy something.
  • Robocles
    Robocles
    ✭✭✭✭✭
    Emperor wrote: »
    I actually like that Zenimax is being creative with how players sell and buy stuff. It adds to the RPG feel of this game. Having an auction house where you can unrealistically buy and sell everything to everyone is just lazy.

    Set up a store in Cyrodiil and sell stuff to players running through. Hire merchants to sell your stuff for you. Meet players along the way that have that rare item you have been looking for. These are all great compared to just instantly having whatever you want and instantly selling anything you don't.

    But then again... look who I'm talking to. Everyone wants everything instantly. They don't want to work for anything... sigh, bring on the flame war that I will get for this post :\

    How is any kind of central store not lazy? By your argument... each player should have to run their goods to the store in order to sell. It's a game. Artificial blocks are just that... artificial.
  • GnatB
    GnatB
    ✭✭✭✭
    Bleh, they're just added an elitist alliance based AH with a *really* *really* bad UI.

    Presumably because they can't just admit that not having an actual AH was a silly idea.
    Achievements Suck
  • Gigglesnort
    Gigglesnort
    ✭✭✭
    They could always do what KOL did and let each player set up their own little booth to sell items, that way it's not just guild based and the smaller guilds are always out bid by the larger guilds, everyone gets a chance to sell their wares.
    OIIIIIIIO

    Death is only the beginning
  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭
    wrlifeboil wrote: »
    Omnevolus wrote: »
    Reading comprehension is something that should have a higher priority in schools everywhere in the world...

    Why would I say such a thing? Because so few people seem to have an acceptable level of it.

    Here's what I mean (From July 8 The Road Ahead, what the comments above were motivated and inspired by........):

    "•Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.

    Ok here are some scenarios for your Lady/Lordship.

    X is in a smallish guild with 60 people, who don't use their store for big profits.

    Y is in a crafter's guild that posts things low cost purely for crafting trading.

    Z is in four trading guilds, which one is chosen?

    Omnevolus wrote: »

    I propose that comments should be more thoroughly thought-out before posting (that goes for the entire forums). Or at least reflect a higher level of attention to detail and nuances of meaning.

    Thank you for this thoroughly thought-out comment that reflects a higher level of attention to detail and nuances of meaning than the rest of the forums.
    Omnevolus wrote: »

    Or maybe the pervasively pesky penchant of people to instinctively abhor that with which they are unfamiliar is the ignoble culprit.

    Sorry did you use Google translate to arrive at this sentence?
    Omnevolus wrote: »

    So here's another chance to turn the light-bulb on:

    ZOS has said (paraphrased): they do not want a "normal" global auction house system because it allows players to avoid challenging or unique or even important content, or otherwise legitimately earning hard-to-achieve, rare, or special items, simply by waiting for them to show up on the global auction house.

    So such items can never turn up in guild stores or in zone trade now? This is a completely flawed argument. Also what happened to play how you want to?
    Omnevolus wrote: »
    Well, a global auction house greatly increases the chances of these types of items showing up, in bulk, at increasingly low prices. Since they would also be readily accessible to virtually any- and everyone, the AH would effectively render the content, intended challenge, unique experience, careful design, and/or special nature of acquiring such desirable items moot, much faster and to a much greater degree, while also promoting the exponential acceleration of adopting lazy and exploitative play-styles, which cheapens the experience for players who actually earn these types of items and equipment.

    This certainly was not the case in LOTRO. If items were as rare as you mention then they certainly did not show up in bulk and certainly not at low cost. The only things that turn up in bulk and at low cost are common items.

    There is absolutely nothing stopping anyone from selling or buying rare or hard to achieve items now and this does not lessen or cheapen the game experience.
    Omnevolus wrote: »

    In other words, it is done on principle, something regrettably and increasingly neglected these days; the tragic victim of the seemingly inexorable smothering forced upon it by the disreputably mindless pursuit of immediate gratification.

    And despite the way many of you clearly feel, it's also done for your benefit: to promote and support the enjoyment, sense of accomplishment, and right-to-pride that legitimately earning prized items should provide to you, the honored player.

    In other words this hyperbolic vociferation is another example of the vacuous assumptions that imply that the world will fall on our heads if we have a user-friendly, inclusive AH.

    Meanwhile the trading sham we have is exasperated with yet more complicated and disparate trading systems.

    Would a global AH have made buying and selling more convenient? Yes.

    But the guild store system does work with a little effort. If you can master a global AH, you should be able to make gold through guild stores nearly as easily given that you can join five different guilds.

    One big plus about the guild store system is that no one player can monopolize the market in any one item or groups of items like it is possible to do in other mmos.

    Hi,

    I've heard that before. It is actually the opposite with an AH no one player will be able to monopolize the market.

    Do they do that in other MMOs, monopolise and AH, can you give some examples? What are they monopolising? resources, crafted goods, dungeon drops? all of that is freely available.

    People will only ever pay what they see as being the value of something and with an AH the market is more transparent. There are more buyers and sellers, therefore a monopoly is extremely unlikely. Someone will always come along and charge less.

    People argue that if we have an AH prices will be too low, prices will be too high, there will be monopolies etc. No what you have with an AH is an open market that will operate with the rules of supply and demand.

    What we have with guild stores is closed economies and with the new systems being based on bidding for a place to sell and on pvp achievement, guess what you may get - monopolies. Not on goods but on where it is sold.

    With the system we have at the moment it is far easier for someone to charge extortionate prices because the market is not transparent.


    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭
    Shunravi wrote: »
    Sindala wrote: »
    I'll just wait for the numerous 'I got ganked while viewing the AH' posts that will be numerous once this goes live.
    Do you really think the PvP gimp squad is gonna let us browse at our own pace these stores in a PvP area without getting the 'easy kill' points??

    It is very hard, if not impossible, to gank someone inside a keep. Any pvp force worth their salt will have a few guys sweep the area for a stealthed up group, which is the only (legitamate) way to get in without the keep being under attack(in which case you can't safe travel threre anyways). There are also many npc guards in the area that will likely keep you safe even if an enemy stayed hidden. Note: if you hear pounding, leave soon. The keep is under siege and may soon be under attack, which means no safe travel. So browse at your own pace may be restricted.

    If the guild that claimed the keep wants to keep customers, they will take steps to ensure security. Which guilds do this and which ones don't will be determined fast, and you can see which ones hold which keeps by looking at the keeps on your map.

    I don't know if this will work with resourses (if they will even have stores), because you can get ganked there. Even then it may not be worth it for the gankers. but a business of escorts may appear if it becomes a problem.

    Sorry but this idea is crazy. Stand around all day protecting your keep so that you can keep a store going that people may just come and use?

    I dont want to hop around cyro to buy stuff, or stand around protecting a keep to keep a store going.

    Cyro combat is fluid.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Kraven
    Kraven
    ✭✭✭✭✭
    Rallick71 wrote: »
    There needs to be a one stop place to shop. Not this stupid Guild Auction setups.

    Please for the love of all that is good in MMO's work towards a single place to for buying/selling!!!

    Short sighted. Many people will look shallowly at the system and cry out for a global AH, after all they're familiar with them from...older games. However, and this is the very important part most people miss, ESO is not separated by server.

    Has anyone ever said GW2 has the best AH system or market? No, because GW2 put the AH on a diff server and every single server accessed the exact same AH. It destroys the economy.

    On the surface sure a global AH is just more convenient and easier to access, however it's not worth the ruination of the economy as a whole.

    Now does the trade guild system work? No, it doesn't. Not sure who expected it to but many of us from very early on knew it would just end up with zone chat being over run with WTS/WTB.

    Could guild kiosks work? Yes, but there are a few problems.
    1. Guild stores themselves cost money to use making them yet another money sink.
    2. Guild kiosks are slated to be yet another money sink since they have to be bid on.
    3. Limiting the number of guilds able to use those kiosks does mean the rest of the population will still result to chat channel selling, with the new ability to buy up resources from those kiosks relatively cheap then reselling high or simply undercut the kiosks.

    What I propose instead is simply a return to an older system. Create a zone be a pocket of oblivion or w/e that allows each guild to have a merchant representative for a flat rate. No need for bidding. If you want to shop you go to this mall and browse the merchants. It allows the zone to be a one stop shop for the alliance it is aligned to, with out the overly used and abused single AH UI. People will still complain that it is not instant gratification but I think it is a decent compromise.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    tuckerpb2 wrote: »
    Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.

    Traders: The Gold Coast Trading Company will establish kiosks throughout the cities of Tamriel. The merchants running the kiosks can be hired by guilds on a weekly basis (via auction) to act as a portal to their guild’s store, which can be browsed by any player in the guild’s alliance. Auctions use a blind bidding process and are held once a week per merchant.

    ok the first one means that 1. the buyer and sellers will have to goto the pvp zone. and hope that you goto the right pvp instance (a 1 out of 9 chance) and then go to one store your clan has control of (and x out of x chance) for someone to buy what you are selling. and hope out of that work the price is right.

    the second one means that the clan has to bid on the right to sell in the city. which mean that i can see what they are sell at and then sell mine in zone chat for cheeper and that clan get screwed twice.

    so these coming changes mean that it is still more efficient to pick 1 zone per faction and spam zone chat with WTS and WTB.

    One - Cyrodil isnt instanced, just servers. Maybe your wording is just off. I think your whole post is off try again.
  • Kraven
    Kraven
    ✭✭✭✭✭
    duplicate deleted.
    Edited by Kraven on July 9, 2014 8:01PM
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    Erock25 wrote: »
    Omnevolus wrote: »
    Reading comprehension is something that should have a higher priority in schools everywhere in the world...

    Why would I say such a thing? Because so few people seem to have an acceptable level of it.

    Here's what I mean (From July 8 The Road Ahead, what the comments above were motivated and inspired by........):

    "•Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
    Traders: The Gold Coast Trading Company will establish kiosks throughout the cities of Tamriel. The merchants running the kiosks can be hired by guilds on a weekly basis (via auction) to act as a portal to their guild’s store, which can be browsed by any player in the guild’s alliance. Auctions use a blind bidding process and are held once a week per merchant."

    I propose that comments should be more thoroughly thought-out before posting (that goes for the entire forums). Or at least reflect a higher level of attention to detail and nuances of meaning.


    P.S. ZOS's official response to this: "And why for f**k sake wont they just admit they were wrong and put normal auction houses ingame like everyone has asked for[?]" has either gone unnoticed, or comprehension is to blame again. Or maybe the pervasively pesky penchant of people to instinctively abhor that with which they are unfamiliar is the ignoble culprit.

    So here's another chance to turn the light-bulb on:

    ZOS has said (paraphrased): they do not want a "normal" global auction house system because it allows players to avoid challenging or unique or even important content, or otherwise legitimately earning hard-to-achieve, rare, or special items, simply by waiting for them to show up on the global auction house.

    "But who cares?!!" you surely cry.

    Well, a global auction house greatly increases the chances of these types of items showing up, in bulk, at increasingly low prices. Since they would also be readily accessible to virtually any- and everyone, the AH would effectively render the content, intended challenge, unique experience, careful design, and/or special nature of acquiring such desirable items moot, much faster and to a much greater degree, while also promoting the exponential acceleration of adopting lazy and exploitive play-styles, which cheapens the experience for players who actually earn these types of items and equipment.

    In other words, it is done on principle, something regrettably and increasingly neglected these days; the tragic victim of the seemingly inexorable smothering visited upon it by the disreputable pursuit of immediate gratification.

    And despite the way many of you clearly feel, it's also done for your benefit: to promote and support the enjoyment, sense of accomplishment, and right-to-pride that legitimately earning prized items should provide to you, the honored player.

    The pros of no auction house clearly out weigh the negatives

    It would depend on what exactly qualifies as a "pro" for some people.

    For example, you likely think that easy accessibility is pro, while another person calls it a con because he puts more value in the thought of taking the time to search for his desired item(s).

    The precise reason anyone is against an AH at all is because they think that the cons of an AH do outweigh the pros. Or at the very least, the guild stores have more pros than the AH.
  • radiostar
    radiostar
    ✭✭✭✭✭
    Well, I'm thinking this might be a way to make a few coin for the right guilds. IF they can win a bid on one of the kiosks.

    If all the provisioners have stacks of purple food to sell, that could be extra gold for the guild. If the enchanters have purple or gold glyphs to post, again should sell well.

    Same with the clothiers, blacksmiths, woodworkers. All level of players would be browsing and looking for the things that possibly aren't in chat selling. So every kind and level of improved goods will be selling, if the prices are right.

    This might not be such bad idea after all. I can see alot of strategizing going on about which city's kiosk would make the best storefront for whatever you plan to have for sale. Then a lot of hard work collecting the bid fees, making the unique inventory, and hoping for a profit.

    Dang. Maybe Z got a point.
    "Billions upon Billions of Stars"
  • stewie_801
    stewie_801
    ✭✭✭
    It may just be me, but the way I read the Road Ahead letter and understand how the bank is already in the safe zone of Cyrodiil, I would think that this is where you will be able to access another guild's store that owns a keep. ZOS really didn't say whether you would have to go to that keep to get access or not, but my feeling is it'll be back at the safe zone for each faction. Probably will still be based on which campaign you are in, for which guild stores you will get access to.

    Also, I saw some comments asking about if they bid on an item, then the guild lost the keep, what would happen. This is still just access to a guild store so there won't be an auction, unless I misread the letter. The only auction part will be the blind bidding to get your guild's store in the PVE merchants.
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

  • NetViperX
    NetViperX
    ✭✭✭✭
    I didn't read the entire thread so forgive me if this has already been brought up.

    The problem I see with bidding for a kiosk in the towns is how much is that bidding going to cost, and how much will it raise the items being sold to make up that cost?

    I can see a group of very rich guilds bidding against each other and driving the kiosk cost into the astronomical range. This then translates to everything they sell being double or triple the price it should be, just to make back the money they spent bidding on the kiosk in the first place.
  • Akiainavas
    Akiainavas
    ✭✭✭
    Emperor wrote: »
    I actually like that Zenimax is being creative with how players sell and buy stuff. It adds to the RPG feel of this game. Having an auction house where you can unrealistically buy and sell everything to everyone is just lazy.

    Set up a store in Cyrodiil and sell stuff to players running through. Hire merchants to sell your stuff for you. Meet players along the way that have that rare item you have been looking for. These are all great compared to just instantly having whatever you want and instantly selling anything you don't.

    But then again... look who I'm talking to. Everyone wants everything instantly. They don't want to work for anything... sigh, bring on the flame war that I will get for this post :\

    I'm with you on this one. It's actually a very nice and interesting way of dealing with things...

    I honestly don't understand people. When they wanted to put a real auction house - people moaned because "it's like WoW!".

    When they came up with a different solution etc. Guild Stores, they still moaned because it's "not wide enough".

    When they want to widen it, people still moan, because god knows why...

  • jamesowenbrowncub18_ESO
    I am surprised at how naïve and shortsighted a lot of people are. While I'm not a huge fan of the current systems and these future updates, a global auction house would be a terrible idea. A good, recent example of why is a game called Diablo 3. For those who don't know, this game launched with a global auction house, which basically ruined the whole Diablo loot system and made the game not very fun. It was so bad that they recently removed their auction house entirely, and the game got much better. While I know it wasn't an mmo, it stands out to me as a prime example to me as to why a global auction house can be, and would be in this case, bad.
  • tuckerpb2
    tuckerpb2
    ✭✭✭
    tuckerpb2 wrote: »
    Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.

    Traders: The Gold Coast Trading Company will establish kiosks throughout the cities of Tamriel. The merchants running the kiosks can be hired by guilds on a weekly basis (via auction) to act as a portal to their guild’s store, which can be browsed by any player in the guild’s alliance. Auctions use a blind bidding process and are held once a week per merchant.

    ok the first one means that 1. the buyer and sellers will have to goto the pvp zone. and hope that you goto the right pvp instance (a 1 out of 9 chance) and then go to one store your clan has control of (and x out of x chance) for someone to buy what you are selling. and hope out of that work the price is right.

    the second one means that the clan has to bid on the right to sell in the city. which mean that i can see what they are sell at and then sell mine in zone chat for cheeper and that clan get screwed twice.

    so these coming changes mean that it is still more efficient to pick 1 zone per faction and spam zone chat with WTS and WTB.

    One - Cyrodil isnt instanced, just servers. Maybe your wording is just off. I think your whole post is off try again.

    so you are saying that if my clan claim a fort in one pvp zone. the same one is claimed in all 9?

  • tuckerpb2
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    the problem with the d3 ah was that it was set up to use real money to buy the items. if a global ah is bad then why does almost every mmo do it?
  • Gilvoth
    Gilvoth
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    does zenimax realize how fast keeps change hands and how long it takes to get to a keep thats owned by a large guild that has alot of items to sell?
    what if we could just have access to the guilds auction house from the pve area for those who dont want to pvp and those who just want to buy and sell. think about all the lower level people who arent even at level 25 yet. :(
    sales and auction house is a mini game on it's own and was a huge part of game play for me in morrowind oblivion and skyrim. i love that in mmo's we can just go up to an auctionhouse and browse for hours at the sales available, but this just isnt the case in eso. infact, if i were to actually go for just sales purposes to a keep in cryodiil and actually get lucky enough to find a decent large size auctionhouse within that keep the chances of me being able to spend time browsing is not very high because within 10 minutes on the wabbajack campaign that keep im at and browsing the auctionhouse in will be under attack and i will probably be killed if i continue to search :(
  • Shaun98ca2
    Shaun98ca2
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    NetViperX wrote: »
    I didn't read the entire thread so forgive me if this has already been brought up.

    The problem I see with bidding for a kiosk in the towns is how much is that bidding going to cost, and how much will it raise the items being sold to make up that cost?

    I can see a group of very rich guilds bidding against each other and driving the kiosk cost into the astronomical range. This then translates to everything they sell being double or triple the price it should be, just to make back the money they spent bidding on the kiosk in the first place.

    So think about it as a guild leader. You pay out a LOT of money for this Kiosk. You now NEED to make that money back. Astronomical prices means nobody is going to by your stuff whether its worth it or not.

    ON TOP OF you can STILL sell in chat so you still have competition. Word of mouth can actually be beneficial to your guild as being known for providing the products people want.

    Theres LOTS of things a Traders guild can do but nobody has taken the initiative.

    How about setting up a location that's easy to find you to take requests and then fulfill that request whether on the spot or a day later whatever the case may be.

    Theres things guilds can do to help stand out and get their wares sold other than spamming trade chat. Make it well know to look for your guild in the Start islands in such and such area.

    ________________________________________________________________________
    does zenimax realize how fast keeps change hands and how long it takes to get to a keep thats owned by a large guild that has alot of items to sell?
    what if we could just have access to the guilds auction house from the pve area for those who dont want to pvp and those who just want to buy and sell. think about all the lower level people who arent even at level 25 yet. :(
    sales and auction house is a mini game on it's own and was a huge part of game play for me in morrowind oblivion and skyrim. i love that in mmo's we can just go up to an auctionhouse and browse for hours at the sales available, but this just isnt the case in eso. infact, if i were to actually go for just sales purposes to a keep in cryodiil and actually get lucky enough to find a decent large size auctionhouse within that keep the chances of me being able to spend time browsing is not very high because within 10 minutes on the wabbajack campaign that keep im at and browsing the auctionhouse in will be under attack and i will probably be killed if i continue to search :(

    I see this as a brilliant idea. Now you HAVE a reason to defend a keep. There was always a reason to defend a keep but now its even MORE beneficial for a guild to do so.

    Your guild is a traders guild and lacks the "fighters" they need well give a discount to well known PVP guild to protect your keep.

    Why let the other faction get more opportunities to sell their wares take their keeps from them and hold onto them for dear life.
  • wrlifeboil
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    I am surprised at how naïve and shortsighted a lot of people are. While I'm not a huge fan of the current systems and these future updates, a global auction house would be a terrible idea. A good, recent example of why is a game called Diablo 3. For those who don't know, this game launched with a global auction house, which basically ruined the whole Diablo loot system and made the game not very fun. It was so bad that they recently removed their auction house entirely, and the game got much better. While I know it wasn't an mmo, it stands out to me as a prime example to me as to why a global auction house can be, and would be in this case, bad.

    The AH in D3 wasn't why the game was hosed. The RMAH in D3 was the reason why the game was hosed. In concept, it was a good idea. In practice, it meant that real money, profit motive driven players were playing against the devs' itemization in the game. The devs might be smart guys but when it's The World vs. devs, The World has a lot more people who are just as smart or smarter. Those players skewed the perception of drop rates which led to many unhappy players who couldn't keep up with the profit driven players farming the game 24/7. It would have been interesting to see how D3 did if it only had a gold AH.

    In eso, I think they didn't implement a global AH for technical reasons due to limitations of the megaserver and likely also due to the cost.
  • wrlifeboil
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    Hi,

    I've heard that before. It is actually the opposite with an AH no one player will be able to monopolize the market.

    Do they do that in other MMOs, monopolise and AH, can you give some examples? What are they monopolising? resources, crafted goods, dungeon drops? all of that is freely available.

    People will only ever pay what they see as being the value of something and with an AH the market is more transparent. There are more buyers and sellers, therefore a monopoly is extremely unlikely. Someone will always come along and charge less.

    People argue that if we have an AH prices will be too low, prices will be too high, there will be monopolies etc. No what you have with an AH is an open market that will operate with the rules of supply and demand.

    What we have with guild stores is closed economies and with the new systems being based on bidding for a place to sell and on pvp achievement, guess what you may get - monopolies. Not on goods but on where it is sold.

    With the system we have at the moment it is far easier for someone to charge extortionate prices because the market is not transparent.


    WoW is based on realms or servers so the player base is spread out over more than 150 realms or 'servers'. Many items are difficult to farm or to craft because the mats or recipes might be found only in high level dungeons. On the smaller realms, there might only be a few suppliers who might be in the same guild and they can set the price on those mats. If you are on that realm, you have no other choice. You can't buy items cross-realm. However, Blizzard has implemented connected realms where it merges smaller realms so many of those suppliers have more competition now in theory.
  • Shunravi
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    Shunravi wrote: »
    Sindala wrote: »
    I'll just wait for the numerous 'I got ganked while viewing the AH' posts that will be numerous once this goes live.
    Do you really think the PvP gimp squad is gonna let us browse at our own pace these stores in a PvP area without getting the 'easy kill' points??

    It is very hard, if not impossible, to gank someone inside a keep. Any pvp force worth their salt will have a few guys sweep the area for a stealthed up group, which is the only (legitamate) way to get in without the keep being under attack(in which case you can't safe travel threre anyways). There are also many npc guards in the area that will likely keep you safe even if an enemy stayed hidden. Note: if you hear pounding, leave soon. The keep is under siege and may soon be under attack, which means no safe travel. So browse at your own pace may be restricted.

    If the guild that claimed the keep wants to keep customers, they will take steps to ensure security. Which guilds do this and which ones don't will be determined fast, and you can see which ones hold which keeps by looking at the keeps on your map.

    I don't know if this will work with resourses (if they will even have stores), because you can get ganked there. Even then it may not be worth it for the gankers. but a business of escorts may appear if it becomes a problem.

    Sorry but this idea is crazy. Stand around all day protecting your keep so that you can keep a store going that people may just come and use?

    I dont want to hop around cyro to buy stuff, or stand around protecting a keep to keep a store going.

    Cyro combat is fluid.

    Yup

    I'm not saying it's the best or even a good system, I'm just interpreting how I think it will work. I really hope that it is going to be incentive vs 'standing around' but we will see.

    I'm going to remain on the fence about an AH untill we have seen their planned economy in action for a while. I like seeing alternative ideas, but if it flops, we do have potential AH options.
    Edited by Shunravi on July 10, 2014 2:52PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Galen
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    I don't really have any experience with other MMOs, or their auction houses, or AHs in general, but...

    How about zone-specific auction houses? There could be one for just Stonefalls and another for just Deshaan and etc. No cross-zone buying, etc. Anyone that can access the zone and its AH can buy/sell from it, no guild requirement or bidding for the ability to list items.
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