Reading comprehension is something that should have a higher priority in schools everywhere in the world...
Why would I say such a thing? Because so few people seem to have an acceptable level of it.
Here's what I mean (From July 8 The Road Ahead, what the comments above were motivated and inspired by........):
"•Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
I propose that comments should be more thoroughly thought-out before posting (that goes for the entire forums). Or at least reflect a higher level of attention to detail and nuances of meaning.
Or maybe the pervasively pesky penchant of people to instinctively abhor that with which they are unfamiliar is the ignoble culprit.
So here's another chance to turn the light-bulb on:
ZOS has said (paraphrased): they do not want a "normal" global auction house system because it allows players to avoid challenging or unique or even important content, or otherwise legitimately earning hard-to-achieve, rare, or special items, simply by waiting for them to show up on the global auction house.
Well, a global auction house greatly increases the chances of these types of items showing up, in bulk, at increasingly low prices. Since they would also be readily accessible to virtually any- and everyone, the AH would effectively render the content, intended challenge, unique experience, careful design, and/or special nature of acquiring such desirable items moot, much faster and to a much greater degree, while also promoting the exponential acceleration of adopting lazy and exploitative play-styles, which cheapens the experience for players who actually earn these types of items and equipment.
In other words, it is done on principle, something regrettably and increasingly neglected these days; the tragic victim of the seemingly inexorable smothering forced upon it by the disreputably mindless pursuit of immediate gratification.
And despite the way many of you clearly feel, it's also done for your benefit: to promote and support the enjoyment, sense of accomplishment, and right-to-pride that legitimately earning prized items should provide to you, the honored player.
martinhpb16_ESO wrote: »Reading comprehension is something that should have a higher priority in schools everywhere in the world...
Why would I say such a thing? Because so few people seem to have an acceptable level of it.
Here's what I mean (From July 8 The Road Ahead, what the comments above were motivated and inspired by........):
"•Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
Ok here are some scenarios for your Lady/Lordship.
X is in a smallish guild with 60 people, who don't use their store for big profits.
Y is in a crafter's guild that posts things low cost purely for crafting trading.
Z is in four trading guilds, which one is chosen?
I propose that comments should be more thoroughly thought-out before posting (that goes for the entire forums). Or at least reflect a higher level of attention to detail and nuances of meaning.
Thank you for this thoroughly thought-out comment that reflects a higher level of attention to detail and nuances of meaning than the rest of the forums.
Or maybe the pervasively pesky penchant of people to instinctively abhor that with which they are unfamiliar is the ignoble culprit.
Sorry did you use Google translate to arrive at this sentence?
So here's another chance to turn the light-bulb on:
ZOS has said (paraphrased): they do not want a "normal" global auction house system because it allows players to avoid challenging or unique or even important content, or otherwise legitimately earning hard-to-achieve, rare, or special items, simply by waiting for them to show up on the global auction house.
So such items can never turn up in guild stores or in zone trade now? This is a completely flawed argument. Also what happened to play how you want to?Well, a global auction house greatly increases the chances of these types of items showing up, in bulk, at increasingly low prices. Since they would also be readily accessible to virtually any- and everyone, the AH would effectively render the content, intended challenge, unique experience, careful design, and/or special nature of acquiring such desirable items moot, much faster and to a much greater degree, while also promoting the exponential acceleration of adopting lazy and exploitative play-styles, which cheapens the experience for players who actually earn these types of items and equipment.
This certainly was not the case in LOTRO. If items were as rare as you mention then they certainly did not show up in bulk and certainly not at low cost. The only things that turn up in bulk and at low cost are common items.
There is absolutely nothing stopping anyone from selling or buying rare or hard to achieve items now and this does not lessen or cheapen the game experience.
In other words, it is done on principle, something regrettably and increasingly neglected these days; the tragic victim of the seemingly inexorable smothering forced upon it by the disreputably mindless pursuit of immediate gratification.
And despite the way many of you clearly feel, it's also done for your benefit: to promote and support the enjoyment, sense of accomplishment, and right-to-pride that legitimately earning prized items should provide to you, the honored player.
In other words this hyperbolic vociferation is another example of the vacuous assumptions that imply that the world will fall on our heads if we have a user-friendly, inclusive AH.
Meanwhile the trading sham we have is exasperated with yet more complicated and disparate trading systems.
I'll just wait for the numerous 'I got ganked while viewing the AH' posts that will be numerous once this goes live.
Do you really think the PvP gimp squad is gonna let us browse at our own pace these stores in a PvP area without getting the 'easy kill' points??
I actually like that Zenimax is being creative with how players sell and buy stuff. It adds to the RPG feel of this game. Having an auction house where you can unrealistically buy and sell everything to everyone is just lazy.
Set up a store in Cyrodiil and sell stuff to players running through. Hire merchants to sell your stuff for you. Meet players along the way that have that rare item you have been looking for. These are all great compared to just instantly having whatever you want and instantly selling anything you don't.
But then again... look who I'm talking to. Everyone wants everything instantly. They don't want to work for anything... sigh, bring on the flame war that I will get for this post
wrlifeboil wrote: »martinhpb16_ESO wrote: »Reading comprehension is something that should have a higher priority in schools everywhere in the world...
Why would I say such a thing? Because so few people seem to have an acceptable level of it.
Here's what I mean (From July 8 The Road Ahead, what the comments above were motivated and inspired by........):
"•Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
Ok here are some scenarios for your Lady/Lordship.
X is in a smallish guild with 60 people, who don't use their store for big profits.
Y is in a crafter's guild that posts things low cost purely for crafting trading.
Z is in four trading guilds, which one is chosen?
I propose that comments should be more thoroughly thought-out before posting (that goes for the entire forums). Or at least reflect a higher level of attention to detail and nuances of meaning.
Thank you for this thoroughly thought-out comment that reflects a higher level of attention to detail and nuances of meaning than the rest of the forums.
Or maybe the pervasively pesky penchant of people to instinctively abhor that with which they are unfamiliar is the ignoble culprit.
Sorry did you use Google translate to arrive at this sentence?
So here's another chance to turn the light-bulb on:
ZOS has said (paraphrased): they do not want a "normal" global auction house system because it allows players to avoid challenging or unique or even important content, or otherwise legitimately earning hard-to-achieve, rare, or special items, simply by waiting for them to show up on the global auction house.
So such items can never turn up in guild stores or in zone trade now? This is a completely flawed argument. Also what happened to play how you want to?Well, a global auction house greatly increases the chances of these types of items showing up, in bulk, at increasingly low prices. Since they would also be readily accessible to virtually any- and everyone, the AH would effectively render the content, intended challenge, unique experience, careful design, and/or special nature of acquiring such desirable items moot, much faster and to a much greater degree, while also promoting the exponential acceleration of adopting lazy and exploitative play-styles, which cheapens the experience for players who actually earn these types of items and equipment.
This certainly was not the case in LOTRO. If items were as rare as you mention then they certainly did not show up in bulk and certainly not at low cost. The only things that turn up in bulk and at low cost are common items.
There is absolutely nothing stopping anyone from selling or buying rare or hard to achieve items now and this does not lessen or cheapen the game experience.
In other words, it is done on principle, something regrettably and increasingly neglected these days; the tragic victim of the seemingly inexorable smothering forced upon it by the disreputably mindless pursuit of immediate gratification.
And despite the way many of you clearly feel, it's also done for your benefit: to promote and support the enjoyment, sense of accomplishment, and right-to-pride that legitimately earning prized items should provide to you, the honored player.
In other words this hyperbolic vociferation is another example of the vacuous assumptions that imply that the world will fall on our heads if we have a user-friendly, inclusive AH.
Meanwhile the trading sham we have is exasperated with yet more complicated and disparate trading systems.
Would a global AH have made buying and selling more convenient? Yes.
But the guild store system does work with a little effort. If you can master a global AH, you should be able to make gold through guild stores nearly as easily given that you can join five different guilds.
One big plus about the guild store system is that no one player can monopolize the market in any one item or groups of items like it is possible to do in other mmos.
I'll just wait for the numerous 'I got ganked while viewing the AH' posts that will be numerous once this goes live.
Do you really think the PvP gimp squad is gonna let us browse at our own pace these stores in a PvP area without getting the 'easy kill' points??
It is very hard, if not impossible, to gank someone inside a keep. Any pvp force worth their salt will have a few guys sweep the area for a stealthed up group, which is the only (legitamate) way to get in without the keep being under attack(in which case you can't safe travel threre anyways). There are also many npc guards in the area that will likely keep you safe even if an enemy stayed hidden. Note: if you hear pounding, leave soon. The keep is under siege and may soon be under attack, which means no safe travel. So browse at your own pace may be restricted.
If the guild that claimed the keep wants to keep customers, they will take steps to ensure security. Which guilds do this and which ones don't will be determined fast, and you can see which ones hold which keeps by looking at the keeps on your map.
I don't know if this will work with resourses (if they will even have stores), because you can get ganked there. Even then it may not be worth it for the gankers. but a business of escorts may appear if it becomes a problem.
There needs to be a one stop place to shop. Not this stupid Guild Auction setups.
Please for the love of all that is good in MMO's work towards a single place to for buying/selling!!!
Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
Traders: The Gold Coast Trading Company will establish kiosks throughout the cities of Tamriel. The merchants running the kiosks can be hired by guilds on a weekly basis (via auction) to act as a portal to their guild’s store, which can be browsed by any player in the guild’s alliance. Auctions use a blind bidding process and are held once a week per merchant.
ok the first one means that 1. the buyer and sellers will have to goto the pvp zone. and hope that you goto the right pvp instance (a 1 out of 9 chance) and then go to one store your clan has control of (and x out of x chance) for someone to buy what you are selling. and hope out of that work the price is right.
the second one means that the clan has to bid on the right to sell in the city. which mean that i can see what they are sell at and then sell mine in zone chat for cheeper and that clan get screwed twice.
so these coming changes mean that it is still more efficient to pick 1 zone per faction and spam zone chat with WTS and WTB.
Reading comprehension is something that should have a higher priority in schools everywhere in the world...
Why would I say such a thing? Because so few people seem to have an acceptable level of it.
Here's what I mean (From July 8 The Road Ahead, what the comments above were motivated and inspired by........):
"•Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
•Traders: The Gold Coast Trading Company will establish kiosks throughout the cities of Tamriel. The merchants running the kiosks can be hired by guilds on a weekly basis (via auction) to act as a portal to their guild’s store, which can be browsed by any player in the guild’s alliance. Auctions use a blind bidding process and are held once a week per merchant."
I propose that comments should be more thoroughly thought-out before posting (that goes for the entire forums). Or at least reflect a higher level of attention to detail and nuances of meaning.
P.S. ZOS's official response to this: "And why for f**k sake wont they just admit they were wrong and put normal auction houses ingame like everyone has asked for[?]" has either gone unnoticed, or comprehension is to blame again. Or maybe the pervasively pesky penchant of people to instinctively abhor that with which they are unfamiliar is the ignoble culprit.
So here's another chance to turn the light-bulb on:
ZOS has said (paraphrased): they do not want a "normal" global auction house system because it allows players to avoid challenging or unique or even important content, or otherwise legitimately earning hard-to-achieve, rare, or special items, simply by waiting for them to show up on the global auction house.
"But who cares?!!" you surely cry.
Well, a global auction house greatly increases the chances of these types of items showing up, in bulk, at increasingly low prices. Since they would also be readily accessible to virtually any- and everyone, the AH would effectively render the content, intended challenge, unique experience, careful design, and/or special nature of acquiring such desirable items moot, much faster and to a much greater degree, while also promoting the exponential acceleration of adopting lazy and exploitive play-styles, which cheapens the experience for players who actually earn these types of items and equipment.
In other words, it is done on principle, something regrettably and increasingly neglected these days; the tragic victim of the seemingly inexorable smothering visited upon it by the disreputable pursuit of immediate gratification.
And despite the way many of you clearly feel, it's also done for your benefit: to promote and support the enjoyment, sense of accomplishment, and right-to-pride that legitimately earning prized items should provide to you, the honored player.
The pros of no auction house clearly out weigh the negatives
I actually like that Zenimax is being creative with how players sell and buy stuff. It adds to the RPG feel of this game. Having an auction house where you can unrealistically buy and sell everything to everyone is just lazy.
Set up a store in Cyrodiil and sell stuff to players running through. Hire merchants to sell your stuff for you. Meet players along the way that have that rare item you have been looking for. These are all great compared to just instantly having whatever you want and instantly selling anything you don't.
But then again... look who I'm talking to. Everyone wants everything instantly. They don't want to work for anything... sigh, bring on the flame war that I will get for this post
frwinters_ESO wrote: »Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
Traders: The Gold Coast Trading Company will establish kiosks throughout the cities of Tamriel. The merchants running the kiosks can be hired by guilds on a weekly basis (via auction) to act as a portal to their guild’s store, which can be browsed by any player in the guild’s alliance. Auctions use a blind bidding process and are held once a week per merchant.
ok the first one means that 1. the buyer and sellers will have to goto the pvp zone. and hope that you goto the right pvp instance (a 1 out of 9 chance) and then go to one store your clan has control of (and x out of x chance) for someone to buy what you are selling. and hope out of that work the price is right.
the second one means that the clan has to bid on the right to sell in the city. which mean that i can see what they are sell at and then sell mine in zone chat for cheeper and that clan get screwed twice.
so these coming changes mean that it is still more efficient to pick 1 zone per faction and spam zone chat with WTS and WTB.
One - Cyrodil isnt instanced, just servers. Maybe your wording is just off. I think your whole post is off try again.
I didn't read the entire thread so forgive me if this has already been brought up.
The problem I see with bidding for a kiosk in the towns is how much is that bidding going to cost, and how much will it raise the items being sold to make up that cost?
I can see a group of very rich guilds bidding against each other and driving the kiosk cost into the astronomical range. This then translates to everything they sell being double or triple the price it should be, just to make back the money they spent bidding on the kiosk in the first place.
Hlaren_shortsheath wrote: »does zenimax realize how fast keeps change hands and how long it takes to get to a keep thats owned by a large guild that has alot of items to sell?
what if we could just have access to the guilds auction house from the pve area for those who dont want to pvp and those who just want to buy and sell. think about all the lower level people who arent even at level 25 yet.
sales and auction house is a mini game on it's own and was a huge part of game play for me in morrowind oblivion and skyrim. i love that in mmo's we can just go up to an auctionhouse and browse for hours at the sales available, but this just isnt the case in eso. infact, if i were to actually go for just sales purposes to a keep in cryodiil and actually get lucky enough to find a decent large size auctionhouse within that keep the chances of me being able to spend time browsing is not very high because within 10 minutes on the wabbajack campaign that keep im at and browsing the auctionhouse in will be under attack and i will probably be killed if i continue to search
jamesowenbrowncub18_ESO wrote: »I am surprised at how naïve and shortsighted a lot of people are. While I'm not a huge fan of the current systems and these future updates, a global auction house would be a terrible idea. A good, recent example of why is a game called Diablo 3. For those who don't know, this game launched with a global auction house, which basically ruined the whole Diablo loot system and made the game not very fun. It was so bad that they recently removed their auction house entirely, and the game got much better. While I know it wasn't an mmo, it stands out to me as a prime example to me as to why a global auction house can be, and would be in this case, bad.
martinhpb16_ESO wrote: »Hi,
I've heard that before. It is actually the opposite with an AH no one player will be able to monopolize the market.
Do they do that in other MMOs, monopolise and AH, can you give some examples? What are they monopolising? resources, crafted goods, dungeon drops? all of that is freely available.
People will only ever pay what they see as being the value of something and with an AH the market is more transparent. There are more buyers and sellers, therefore a monopoly is extremely unlikely. Someone will always come along and charge less.
People argue that if we have an AH prices will be too low, prices will be too high, there will be monopolies etc. No what you have with an AH is an open market that will operate with the rules of supply and demand.
What we have with guild stores is closed economies and with the new systems being based on bidding for a place to sell and on pvp achievement, guess what you may get - monopolies. Not on goods but on where it is sold.
With the system we have at the moment it is far easier for someone to charge extortionate prices because the market is not transparent.
martinhpb16_ESO wrote: »I'll just wait for the numerous 'I got ganked while viewing the AH' posts that will be numerous once this goes live.
Do you really think the PvP gimp squad is gonna let us browse at our own pace these stores in a PvP area without getting the 'easy kill' points??
It is very hard, if not impossible, to gank someone inside a keep. Any pvp force worth their salt will have a few guys sweep the area for a stealthed up group, which is the only (legitamate) way to get in without the keep being under attack(in which case you can't safe travel threre anyways). There are also many npc guards in the area that will likely keep you safe even if an enemy stayed hidden. Note: if you hear pounding, leave soon. The keep is under siege and may soon be under attack, which means no safe travel. So browse at your own pace may be restricted.
If the guild that claimed the keep wants to keep customers, they will take steps to ensure security. Which guilds do this and which ones don't will be determined fast, and you can see which ones hold which keeps by looking at the keeps on your map.
I don't know if this will work with resourses (if they will even have stores), because you can get ganked there. Even then it may not be worth it for the gankers. but a business of escorts may appear if it becomes a problem.
Sorry but this idea is crazy. Stand around all day protecting your keep so that you can keep a store going that people may just come and use?
I dont want to hop around cyro to buy stuff, or stand around protecting a keep to keep a store going.
Cyro combat is fluid.