JoseDelgadoCub17_ESO wrote: »Difficulty toggles basically means " make my character weaker, not make the enemy stronger"
I'll pass
Nothing is really elite or hardcore about mobs with a lot more health. It's just a pain . It's just there to get you to VR10 so that you can participate in endgame content.
Trials do not require anything overly skillful. Just cloth armor, staves, and a very large amount of banners.
LonePirate wrote: »Prior to Monday's changes, the upper Veteran zones were practically devoid of players. ZOS had to do something to encourage people to experience and play the content. While I would have preferred the implementation of a hired mercenary to join players on their journeys, the slight reduction in mob health and the larger reduction in damage inflicted by mobs was probably the best short term fix that could be made. There are several ways for elite players to make the game more difficult. There were no ways for casual players to make the game easier without ZOS making changes.
My VR8-10 zones were livelier and more populated the last two days than I have ever seen them. This is a step in the right direction.
Absolutely in difficulty toggles for dungeons. LotRO has a tier system where you can select the dungeon and difficulty before entering, however in most cases the rewards don't reflect the increased difficulty. If ESO implemented this for all instanced dungeons (and possibly future adventure zones) people could find people of similar interests and content desires.
I however don't wish to be told that I should gimp myself to find the difficulty I want, as some have ' suggested '. Progressing as a player means me at my best vs the game at it's best. I also don't wish to be told to just go solo group objectives. I would like content that is designed to be completed solo, with a difficulty that gives me a sense of accomplishment.
I understand fully that there are players who don't wish to be pushed, who don't like dying, who don't want to feel like they can't/will have to work at doing something. I hope they receive solo content from ZOS that satisfies their desires. I hope they have the courtesy to hopethat ZOS provides solo content I can feel accomplishment from as well.
Lets face it.... there are not enough "Elite" players to maintain a sub base for this game.
90% of my guild has left TESO or has pretty much stopped playing due to one thing. And it wasn't the difficulty.... it was the fact that with the crappy phased storylines preventing people from teaming unless you all were at EXACTLY the same progress in the story. Horrible idea that I spammed Zenimax about during beta...and horrible idea now.
The hard, pre-nerf, vet areas were made to "encourage" teamplay. Great...I get it (and liked the harder content when I could find a person to play with ...which is getting rare). I spent 2 hours in Grahtwood at the first boss in the fighters guild at the fort looking for someone to team with (on Sunday). Spammed zone chat and finally one person responded. Sorry..that sucks...I shouldn't have to spam zone chat for hours to get someone to complete a PvE storyline mission.
Hence the calls for solo'able content.
The only part that was biased was your disclaimer, apologising if you sounded biased, lol.
Difficulty toggles are definitely a good idea. Currently there are no normal difficulty dungeons for people at level cap, only heroic. That needs fixing, it would also stop people calling for nerfs when they reach them.
I think it would be cool if delves could have a difficulty toggle too, if you chose hard, they would become solo only and have the mobs stats boosted about 30%.
If they ever balance the classes, there's another option for finding hard solo challenges. One thing I frequently enjoyed in WoW was soloing old raids and 5 man dungeons. It could take many hours, but boy was it satisfying.
Soloing some of the 4 man dungeons can be quite a challenge in this game, but only if you don't cheese it. Maybe award titles for completing instances solo.
LariahHunding wrote: »I think that fixing the grouping/phasing problem would have solved most (but not all) problems with VR.
It's very simple.
If u have faith in the amount of your so called"hardcore" players. Then, petition for all anomaly and such easy grinds, to come back.
SURELY all the millions of hardcore will AVOID these fast grinds cos they "LOVE IT HARD AND LONG" amirite?^__^
So there, u will appease both sides right? The casuals or "easymoders" will do the fast grind, and the hardcores will do it the HARD WAY right?
......Oh wait. Easy grinds are constantly getting nerfed and blasted cos ppls chief complain is "hey! the zones are empty i can't enjoy the content cos theres noone to group with"
Correct me if i'm wrong. BUT if you have trouble finding groups for hard stuff....wouldn't that mean THE MAJORITY enjoy the easy fast grind?
Let me voice out what most of u already know. You are vocal in the forum, with your polls and stuff...simply because. CONTENT PPL don't complain. So it seems that you(the hardcore) are the majority. This is an illusion...cos the REAL MAJORITY. got what they wanted already. ***No need to talk (post) on the subject more.***
Pre content nerf....go back and see how many ppl were complaining about the vr difficulty as opposed to now.
I get it. I got 1 vr12 and now 1 vr10. My vr12 was all HARD MODE. Nightblade to boot.
Now my second charcater is a sorc vr10. loving that i don't have to go through the eternity of doing every single quest, cos the first time i was clueless and spent 1month+ doing every single quest and thinking that THIS was the only way...-___-
TLDR: Let ppl play how they want. If u want a hard mode. Then ask the devs for a HARD MODE for YOURSELF and others like you only.
One man's meat is another man's poison.
Yep, that they did. Ought not to be very many pro-nerf V+1 - 10 content folks necessarily needing to post now I suppose since they got what they wanted as you put it.
No reason to see any posts upcoming with demands to nerf endgame groupage, make Craglorn solo, or as new content is published - to lessen the difficulty there either, right?
I vote FOR solo folks to get MORE fun, interesting content for them to enjoy. I just didn't want nerfs to be brought to group-encouraged content. But, it did. It is good to see more people discussing this in a reasonable manner though!
I thought the idea that the pro-nerf V+ 1-10 content players were treated sorta second-class by giving them some nerfage in a few zones instead of receiving cool, new solo content was well, less. Providing them with the respect they should receive as an important part of the population in TESO may be coming in Phases II, III or IV though, cause ZOS is busy at work on it. *Remain hopeful!
The puzzle where u had to figure out the right sequence of things to press based on the clues scattered around the room.
NOT fun for me, is having to shout "lfg for xxx" endlessly untill someone comes along so i can progress.
Laugh if you like, but I am just making sure about one thing.
We all want ESO to be here in a year, somewhat similar with lots of new ideas, but still ESO?
Not talking in details this and that.
ESO, not Eve, Not wow, not Wildstar, but ESO, right?
We discussing features, improvements, ideas, but all of us wants ESO to be here, for years to come, as ESO?
Just checking. Cause this thread seams.....GOOD!