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Nightblade Update

  • FifthofNovember
    FifthofNovember
    Soul Shriven
    I am having a problem with impale becoming stuck. I can come out of stealth, which mind you only works half the time, veil strike goes off for the full 100% crit only about half the time even though it is supposed to every single time, Use impale on a low health target then i am stuck with my blade down for the next ten seconds. It makes me unable to spam Impale, i have to use a different move to "reset" it i guess. With mobs for me, i have to stealth five or six times to get away from them. They will not stop chasing me till i am five or six stealth's away. Also i have no idea which of our abilitys run off wep crit or spell crit, in my opinion if it cost mana it should be spell crit, and stamina should be wep crit. I have to use leeching strike just or the swallow soul move thing, to get any kind of sustain. Even then the sustain is low or sometime in effective.
    Edited by FifthofNovember on July 6, 2014 5:00PM
  • rich_nicholsonb16_ESO
    Braddass wrote: »
    If they are not going to make NB on par with the other classes, they need to just acknowledge it so everyone will quit hoping for something good every patch (and having their hopes dashed by seeing things get worse). Then, let us switch our NB for one of the other classes and be done with it.

    Already re rolled, had a vet 12 NB with a stamina build, it's ok 1v1 but useless when out numbered. Till they realise that stamina builds are broken compared to magika builds and that the NB skills are still not performing as they should it's best the shelf the NB and roll something else.
    Patch 1.2.3 nerfed the game....
    Zergballing wrecked pvp......

    Now waiting for Camelot Unchained!!
  • Sangeet
    Sangeet
    ✭✭✭
    Just compare the passives between DK /Sorc an Nightblade, If you do the math, its easy to see, that this is not balanced in any way.

    DK gets 10% less damage all the time, NB can skill 10% extra damage out of sneak.

    As everyone can Tank /DPS /DD /CC, something needs to be there so that a Nightblade could be viable in comparison to other classes.

    The balancing takes far to long, i quit my NB.



  • Lyall84
    Lyall84
    ✭✭✭✭
    Only way it works is light armor, resto staff, inner light, Siphoning Attacks, sap essence spam for aoe, veil of blades when up, swallow soul spam for single target, veil of blades when up, repeat. Use light/heavy attacks as you see fit.

    Any other way of playing a NB seems sub par. Don't agree with it, but as of right now, only way it seems to work.
  • KarlosTheGrouch
    KarlosTheGrouch
    ✭✭✭
    I dont rly know how you guys can have problems with night blade.. its rly strong class... when im in pvp with my vet 12 night blade i dont rly have any problems to fight 3 people...

    You just have to try new things and see how they work..
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Biggest problem I'm having is this...

    Approach a pack of three, choose my target:

    1.) Surprise Attack (75% of targets health, gone)
    2.) Killers Blade (mobs dies)
    3.)Shadowy disguise (reposition behind second target)
    4.) Surprise attack... for 0 damage.

    What the crap is that? And it's pretty consistent. My second Surprise Attack, the majority of the time, hits for Zero damage. Mob still gets stunned and I typically live through the encounter, but that's a sizable chunk of Magicka I'd rather not *** away on zero damage.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    All this talk of stealth play totally ignores the other main NB playstyle: RANGED WITH A BOW, because God knows it's crass to play a Wood Elf with a bloody staff!

    Nothing seems to be being talked about to fix that.
    Edited by fromtesonlineb16_ESO on July 8, 2014 9:02AM
  • Reremnu
    Reremnu
    ✭✭✭
    Increased critical damage from passive still broken, shadow cloak broken. They increased damage of Path of Darkness but it is still useless, deals less damage than wall off fire from destro staff.

    Even OP DKs are getting buffs over the time, with 33% bonus from Obsidian Shield to healing done they are in the same position as Sorcs with healing, better than Templar (his passive increase in healing works only with class skills).

    NB has almost nothing good to offer as a healer. Funnel Health like a rapid regen. ... During AMA just before game release you've said that you'll look into NB's support skills... well I feel like I've been lied to...

    If you want to have a working class, enjoy having powerful, working abilities play as either Sorc or DK. (It feels like DK is favoured by developers, NB is like an unwanted child)
  • Pantherin
    Pantherin
    ✭✭✭
    I am glad they have acknowledged that there are problems and they have a COA to fix them.

    I enjoy playing my NB and that is why I play games to have fun and escape reality for awhile.

    I will be patient and wait for the changes according to the published timeline.

    All I ask in return is to make my wait worthwhile.

    I think that is a fair request.
    Legends of Tamriel

    US Army Retired - (1990-2017)
    Combat Veteran
    Martial Artist - (1990-Present)
  • Taiminator
    Taiminator
    ✭✭✭
    Since ZOS is a little slow with acknowledging known issues, I wonder if anyone else is currently tracking all broken abilities/passives. I know for sure Funnel Health, Dark Cloak and Impale still bug out on me regularly. It would be nice to have an overview of what's still broken aside from this difficult to navigate 55 page thread.
    Pact Bosmer Nightblade DPS, Tank or healer
  • Selodaoc
    Selodaoc
    ✭✭✭
    I yesterday gave in and crafted a light armor/staff set..

    I made a yellow set for DW but the dmg is just so crap, and the hassle to animation cancel to get any kind of dmg is pathetic.

    Also, theres no good AoE build for Stamina. You have to mix in magicka skills which is not good. (steel tornado, power drain)

    Its also MUCH easier to get high crit on spells. I get around 60-65% spell crit without potions with my light armor/spell setup, but only 40-45% weapon crit with my stamina build.

    Using staff is also so much safer. I dont have to worry as much for AoEs, telegraphs or positioning.

    I do enjoy using staff much more then DW tbh, just becouse its something that works and arent so tedious to use, and you actually see some dmg numbers.
  • Jaxom
    Jaxom
    ✭✭✭✭
    After pulling Crippling Grasp off my bar, my Dark Cloak has been working a bit better. Actually escaped last night. GASP*

    Veil of Blades still seems to pull you out of stealth while it's active.
  • Jarnhand
    Jarnhand
    ✭✭✭
    Well people, that looks to be it, the big grand Nightblade update...sigh...
    (based on yesterdays letter...)
  • Lyall84
    Lyall84
    ✭✭✭✭
    Jaxom wrote: »
    After pulling Crippling Grasp off my bar, my Dark Cloak has been working a bit better. Actually escaped last night. GASP*

    Veil of Blades still seems to pull you out of stealth while it's active.

    It is sad, but true. Veil was fixed as far as breaking stealth for about 2 days. Then during their hotfix frenzy, some how it broke again.

    Someone suggested it either here or on a different thread, that maybe person A is working on issue X and person B is working on issue Y. Person A fixes issue X, puts it into the patch or hot fix, it loads to server and goes live. Then person B fixes issue Y and puts it along with old issue X data into the next patch or hot fix, it uploads to server and goes live.

    Don't know. Not a programmer, so don't know if this is possible or not but makes sense to me. It just kills me that for a day or so, Cloak seemed fixed, then they hot fixed for FPS issue, and it broke again.
  • Sangeet
    Sangeet
    ✭✭✭
    I think there is no open communication from ZÓS. We need some proposals how this should act out, what their vision is. I went Destro /Staff /Light armor on my nightblade aswell, which is a lot easier than the dual wield /bow /1-h shield build i used before, but its not compareable to the destrostaff build i currently level with my newly created DK.

    I went as woodelf for my nightblade, suspected that bow and stamina regeneration its a good combination.

    I find that my darkelf with more max magica, improved fire damage, suits so perfectly with the fire ability of the DK. Including build in fire resistance.
    The poison resistance on the wood elf does not help in any way, because most damage from NPC or players tend to be fire.

  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    I have been noticing as well that im being pulled out of Shadowy disguise and/or dark cloak a lot more now. To the point i feel this ability is useless now. Was a staple to most of my builds but if i cant invis and attack whats the point.

    Road ahead states they are still looking at nightblades. This class has had the most problems then any other class since launch. Some small changes have been made, but none of it to help make the class something. Nightblades are turned away from trials less they are running light armor with destro staves, etc etc and not everyone is a min/max type player and wants to play what they are comfortable with. ZOS wants to encourage grouping but we can not group when everyone sees this class as under-performing. Nightblades do not have a role to play in a group that makes us viable.

    We need purpose. I want to know what that purpose is or what the vision was for this class and how is ZOS going to fufill that vision.
  • Selodaoc
    Selodaoc
    ✭✭✭
    Sangeet wrote: »
    I think there is no open communication from ZÓS. We need some proposals how this should act out, what their vision is. I went Destro /Staff /Light armor on my nightblade aswell, which is a lot easier than the dual wield /bow /1-h shield build i used before, but its not compareable to the destrostaff build i currently level with my newly created DK.

    I went as woodelf for my nightblade, suspected that bow and stamina regeneration its a good combination.

    I find that my darkelf with more max magica, improved fire damage, suits so perfectly with the fire ability of the DK. Including build in fire resistance.
    The poison resistance on the wood elf does not help in any way, because most damage from NPC or players tend to be fire.

    Yea i went woodelf aswell since, you know, rogues usually are stamina based. But alas, all my rogueish class skills are magicka based.
    Neither do i get any benefit when i now switched to light armor dest/resto :/

    I hate racial passives...

    DKs and Sorcs on top of that have extra elemental dmg. DKs have shitloads of Fire passives.
    Nightblades have no elemental dmg passive (maybe we should have cold, since we are "night" blades)

    Our magica regen also is the suck, and we have no magicka cost lowering passive. Maybe Refreshing shadow should be stamina and magicka.
    (Quite strange our class skills are magicka, but our passives are stamina...)
    Edited by Selodaoc on July 9, 2014 3:42PM
  • Taiminator
    Taiminator
    ✭✭✭
    I have been noticing as well that im being pulled out of Shadowy disguise and/or dark cloak a lot more now. To the point i feel this ability is useless now. Was a staple to most of my builds but if i cant invis and attack whats the point.

    Road ahead states they are still looking at nightblades. This class has had the most problems then any other class since launch. Some small changes have been made, but none of it to help make the class something. Nightblades are turned away from trials less they are running light armor with destro staves, etc etc and not everyone is a min/max type player and wants to play what they are comfortable with. ZOS wants to encourage grouping but we can not group when everyone sees this class as under-performing. Nightblades do not have a role to play in a group that makes us viable.

    We need purpose. I want to know what that purpose is or what the vision was for this class and how is ZOS going to fufill that vision.

    "We’re continuing to make adjustments to the Nightblade. We believe that what we’ve done so far has helped, but there may be more on the way"

    By the sound of the Road Ahead letter it seems they are satisfied with their "fixes" so far, even though at least half of the known issues still persist 2 months after this thread was started. And many more issues have popped up since that aren't even listed as known issues.

    Regarding Nightblades not being wanted for trials, it's simply not true. The best AA time on EU server, 9m45s, included 5 Nightblades. NBs have the strongest execute spell: Impale. What you are describing is a general problem of stamina DD builds. Those aren't wanted in full trial runs because it's known that they underperform, regardless of class.

    NBs also make damn fine tanks or healers. I play all 3 roles and am enjoying the NB class but I still have to battle with many abilities/passives that don't function properly quite often. Funnel Health's health return bugs out consistently, Dark Cloak rarely actually makes you invisible and is finicky as f***. Impale's animation bugs out and makes me unable to use any ability for a few seconds, keeping one arm up in the air for a while. There are many more but I'm growing tired of repeating myself as I've written countless bug reports on these issues and haven't gotten anyone from ZOS to even acknowledge those problems anywhere let alone an indication that fixes are on the way. It seems the focus has shifted to dyes instead.
    Pact Bosmer Nightblade DPS, Tank or healer
  • Lyall84
    Lyall84
    ✭✭✭✭
    Taiminator wrote: »
    I have been noticing as well that im being pulled out of Shadowy disguise and/or dark cloak a lot more now. To the point i feel this ability is useless now. Was a staple to most of my builds but if i cant invis and attack whats the point.

    Road ahead states they are still looking at nightblades. This class has had the most problems then any other class since launch. Some small changes have been made, but none of it to help make the class something. Nightblades are turned away from trials less they are running light armor with destro staves, etc etc and not everyone is a min/max type player and wants to play what they are comfortable with. ZOS wants to encourage grouping but we can not group when everyone sees this class as under-performing. Nightblades do not have a role to play in a group that makes us viable.

    We need purpose. I want to know what that purpose is or what the vision was for this class and how is ZOS going to fufill that vision.

    "We’re continuing to make adjustments to the Nightblade. We believe that what we’ve done so far has helped, but there may be more on the way"

    By the sound of the Road Ahead letter it seems they are satisfied with their "fixes" so far, even though at least half of the known issues still persist 2 months after this thread was started. And many more issues have popped up since that aren't even listed as known issues.

    Regarding Nightblades not being wanted for trials, it's simply not true. The best AA time on EU server, 9m45s, included 5 Nightblades. NBs have the strongest execute spell: Impale. What you are describing is a general problem of stamina DD builds. Those aren't wanted in full trial runs because it's known that they underperform, regardless of class.

    NBs also make damn fine tanks or healers. I play all 3 roles and am enjoying the NB class but I still have to battle with many abilities/passives that don't function properly quite often. Funnel Health's health return bugs out consistently, Dark Cloak rarely actually makes you invisible and is finicky as f***. Impale's animation bugs out and makes me unable to use any ability for a few seconds, keeping one arm up in the air for a while. There are many more but I'm growing tired of repeating myself as I've written countless bug reports on these issues and haven't gotten anyone from ZOS to even acknowledge those problems anywhere let alone an indication that fixes are on the way. It seems the focus has shifted to dyes instead.

    Veil of Blades... the only reason we at wanted for Trials.
  • Jaxom
    Jaxom
    ✭✭✭✭
    Lyall84 wrote: »
    Taiminator wrote: »
    I have been noticing as well that im being pulled out of Shadowy disguise and/or dark cloak a lot more now. To the point i feel this ability is useless now. Was a staple to most of my builds but if i cant invis and attack whats the point.

    Road ahead states they are still looking at nightblades. This class has had the most problems then any other class since launch. Some small changes have been made, but none of it to help make the class something. Nightblades are turned away from trials less they are running light armor with destro staves, etc etc and not everyone is a min/max type player and wants to play what they are comfortable with. ZOS wants to encourage grouping but we can not group when everyone sees this class as under-performing. Nightblades do not have a role to play in a group that makes us viable.

    We need purpose. I want to know what that purpose is or what the vision was for this class and how is ZOS going to fufill that vision.

    "We’re continuing to make adjustments to the Nightblade. We believe that what we’ve done so far has helped, but there may be more on the way"

    By the sound of the Road Ahead letter it seems they are satisfied with their "fixes" so far, even though at least half of the known issues still persist 2 months after this thread was started. And many more issues have popped up since that aren't even listed as known issues.

    Regarding Nightblades not being wanted for trials, it's simply not true. The best AA time on EU server, 9m45s, included 5 Nightblades. NBs have the strongest execute spell: Impale. What you are describing is a general problem of stamina DD builds. Those aren't wanted in full trial runs because it's known that they underperform, regardless of class.

    NBs also make damn fine tanks or healers. I play all 3 roles and am enjoying the NB class but I still have to battle with many abilities/passives that don't function properly quite often. Funnel Health's health return bugs out consistently, Dark Cloak rarely actually makes you invisible and is finicky as f***. Impale's animation bugs out and makes me unable to use any ability for a few seconds, keeping one arm up in the air for a while. There are many more but I'm growing tired of repeating myself as I've written countless bug reports on these issues and haven't gotten anyone from ZOS to even acknowledge those problems anywhere let alone an indication that fixes are on the way. It seems the focus has shifted to dyes instead.

    Veil of Blades... the only reason we at wanted for Trials.

    There is a very specific build where you can get 850-950 single target DPS over long periods of time in Trials but it's litterally just 1 build. I'd like to start using Medium Armor and my Bow again, but at the current time, it's still not viable.
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    PvP as a nb for me. Stealth - ambush -Heavy attack - dark cloak - concealed weapon. If I'm fighting a vr 12 I will often get stunned, unable to break and die.

    Its actually getting boring dying this way.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Jarnhand
    Jarnhand
    ✭✭✭
    For me is plain demotivating to read the 'letter'. NBs have many buged skills, and they need to be fixed. No fixes in first part of 1.3 either. I am loosing motivation to play the game, and are looking into 'that other new RvR MMO' going into alpha next month...
  • Lyall84
    Lyall84
    ✭✭✭✭
    Jarnhand wrote: »
    For me is plain demotivating to read the 'letter'. NBs have many buged skills, and they need to be fixed. No fixes in first part of 1.3 either. I am loosing motivation to play the game, and are looking into 'that other new RvR MMO' going into alpha next month...

    I have been keeping my eye on one went into alpha this month, going beta next month.
  • Selodaoc
    Selodaoc
    ✭✭✭
    That game is so outdated though. THeres no AAA mmorpg in the horizon except EQ really, and im not to interested in that.

    We keep waiting and waiting for Nightblade buffs but nothing happens.

    I have been forced to go light/destro becouse melee is just to weak and you die so damn much.

    (NO its NOT stamina vs magicka. Our CLASS skills does weak ass dmg aswell)
  • Ilterendi
    Ilterendi
    ✭✭✭
    I'm in the process of recovering my WoW account. Haven't played it in years...

    I can understand bugs take time, but this game should have never been released in this condition. The imbalances were heavily documented during beta. Nightblades complained then, justifiably, but received a nerf prior to launch. Stealth still doesn't work. Large imbalance between melee (bow aswell) and magicka, persistent through beta. There is either a huge disconnect between the developers and the players or they're just incompetent. Their PR department is excellent while trying to spin articles and whatnot via social media but the truth is this ship has some significant holes, and if they aren't repaired it's going to bring this ship down. I've loved this game. Every MMO has bugs, but time is coming that I can no longer ignore the ocean of red flags this company continuously raises.

    I would argue with coworkers about this game going f2p within six months. Now I almost expect it, most likely within the year.

    I'll let my sub expire and level a DK in the mean time, since they're obviously worried they nerfed them too hard. According to the recent state of the game...lol.
  • Jarnhand
    Jarnhand
    ✭✭✭
    Lyall84 wrote: »
    Jarnhand wrote: »
    For me is plain demotivating to read the 'letter'. NBs have many buged skills, and they need to be fixed. No fixes in first part of 1.3 either. I am loosing motivation to play the game, and are looking into 'that other new RvR MMO' going into alpha next month...

    I have been keeping my eye on one went into alpha this month, going beta next month.

    Do not think its the same one. I am refering to CU, alpha most likely August, beta sometime next year. BSC days next week with big news...
  • Selodaoc
    Selodaoc
    ✭✭✭
    Im starting to think the game mechanics and engine makes them unable to fix nightblades without completly changing the game. So they keep stalling and draining us of the sub fee
  • Farkaz
    Farkaz
    ✭✭
    Nightblade is broken I know it, you know it and they know it, this is a fact so just accept it.


    ASSASSINATION
    • Deth Stroke – nice ulti for burst builds
    • Assassin's Blade – I think that is the best finisher in the game, but Impale is bit buggy.
    • Teleport Strike – nice gap closer, but 0.8 cast time is killing pace of combat.
    • Blur – this is the only defensive skill that we have and it is bad.
    • Mark Target – I hate this skill but it's ok.
    • Haste – useless skill because of ability weaving / animation cancelling.

    SHADOW
    • Consuming Darkness – cool ulti.
    • Shadow Cloak – I love the idea behind this skill, but it is buggy as hell.
    • Veild Strike – nice skill bit buggy.
    • Path of Darknes – it was useless, and it is useless.
    • Aspect of Terror – it's ok but Manifestation of Terror morph doesn’t trigger all the time.
    • Summon Shade – this skill is a buggy joke.

    SIPHONING
    • Soul Shred – another ulti.
    • Strife – nice skill, love the HoT.
    • Agony – it's ok but 1,5 sec cast time is killing me.
    • Cripple – its ok.
    • Siphoning Strikes – love this one, but the Siphoning Attacks morph visual effect is just awful, please change it so it looks similar to other two.
    • Drain Power – it's nice aoe.

    I'd love to see some fixes and changes in patch 1.3 but sadly there is none.


    Edited by Farkaz on July 11, 2014 9:44PM
  • Lyall84
    Lyall84
    ✭✭✭✭
    Jarnhand wrote: »
    Lyall84 wrote: »
    Jarnhand wrote: »
    For me is plain demotivating to read the 'letter'. NBs have many buged skills, and they need to be fixed. No fixes in first part of 1.3 either. I am loosing motivation to play the game, and are looking into 'that other new RvR MMO' going into alpha next month...

    I have been keeping my eye on one went into alpha this month, going beta next month.

    Do not think its the same one. I am refering to CU, alpha most likely August, beta sometime next year. BSC days next week with big news...

    Archage is what has caught me eye.
  • Xnemesis
    Xnemesis
    ✭✭✭✭
    Lyall84 wrote: »
    Jarnhand wrote: »
    Lyall84 wrote: »
    Jarnhand wrote: »
    For me is plain demotivating to read the 'letter'. NBs have many buged skills, and they need to be fixed. No fixes in first part of 1.3 either. I am loosing motivation to play the game, and are looking into 'that other new RvR MMO' going into alpha next month...

    I have been keeping my eye on one went into alpha this month, going beta next month.

    Do not think its the same one. I am refering to CU, alpha most likely August, beta sometime next year. BSC days next week with big news...

    Archage is what has caught me eye.

    I played the beta and its horrible. If you like Korean games with subtitles and grind fests then its for you. If not steer clear!
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