I actually do agree that the leader in the OP's example is not the worst kind of offender, because they actually bothered to explain their incomplete understanding of why their raid was wiping. A lot of raid leaders would have just kicked them without an explanation...
xMovingTarget wrote: »Well. How is it then, that we can clear AA out easily when having a med dualwield NB, a med 2H DK and another med/HA dualwield DK in the Raid.
That nightblade pulls out 850-1.1k dps while dualwielding lol. Its not so much about medium + dualwield. It´s more about the playstyle, build and Skillrotation.
Would they do more Damage with LA/Staff?
Probably, but its not necessary. You wont reach Time Records, but that doesnt really matter that much anyways anymore.
I actually do agree that the leader in the OP's example is not the worst kind of offender, because they actually bothered to explain their incomplete understanding of why their raid was wiping. A lot of raid leaders would have just kicked them without an explanation...
Please with your eliteness explain to use the correct way of doing the needed dps using 2-Hand and Heavy Armor so the OP can be educated.
xMovingTarget wrote: »Well. How is it then, that we can clear AA out easily when having a med dualwield NB, a med 2H DK and another med/HA dualwield DK in the Raid.
That nightblade pulls out 850-1.1k dps while dualwielding lol. Its not so much about medium + dualwield. It´s more about the playstyle, build and Skillrotation.
Would they do more Damage with LA/Staff?
Probably, but its not necessary. You wont reach Time Records, but that doesnt really matter that much anyways anymore.
I actually do agree that the leader in the OP's example is not the worst kind of offender, because they actually bothered to explain their incomplete understanding of why their raid was wiping. A lot of raid leaders would have just kicked them without an explanation...
Please with your eliteness explain to use the correct way of doing the needed dps using 2-Hand and Heavy Armor so the OP can be educated.
There is a difference between 'needed' and 'wanted', and even when dps checks are involved with an encounter, the world does not end when the timer is reached in most cases. It just gets harder the longer it takes...and if your tank(s), healer(s) and other dps are barely cutting it, they are part of the problem too. Don't blame the one guy with the lowest dps just because you can point out something wrong with his build.
And I don't consider myself elite...above average maybe...only a very few can ever be elite, and there are a lot of players better at this game than me...
The problem is ZOS, apparently, is completely lost in the weeds as to how to design and balance an MMO.
It's as if none of these people have ever even played an MMO before or even have a fundamental grasp on basic game theory.
Topic for a different thread, but the root of the issue is trying to balance PvP with PvE. Every change they make to balance something in PvP completely screws with the rest of the game.
xMovingTarget wrote: »Well. How is it then, that we can clear AA out easily when having a med dualwield NB, a med 2H DK and another med/HA dualwield DK in the Raid.
That nightblade pulls out 850-1.1k dps while dualwielding lol. Its not so much about medium + dualwield. It´s more about the playstyle, build and Skillrotation.
Would they do more Damage with LA/Staff?
Probably, but its not necessary. You wont reach Time Records, but that doesnt really matter that much anyways anymore.
This scenario is only going to become more common since the VR nerf. You're going to have people getting through VR content without really learning how to play an optimal build or how to adjust their builds for group content.
Don't blame other people because they don't want to carry you. Unfortunately, wearing heavy armor and wielding a 2h in trials would most likely mean they'd have to carry you. You might be the exception, but many won't be.
This comes down to the mechanics of the trials and not really the group leaders. These trials require very specific tactics and certain classes/builds just don't fit. This is a development issue.
************"This is a development issue.*************
Yep, its on Zeni's plate.
How many of you defenders have actually been able to complete a trial with DPS using 2-Hander and Heavy Armor? Or are you just talking out your rear?
That's not the question.
The question is, why is there content in a "play your way" game that can't be completed with a group member specced in 2 hand and heavy armor?
It's not like the guy is using some off the wall obscure experimental build. It's an archetypical fantasy game build, like any other number of non dress and stick builds that can't hold up on the high end because HALF of this game continues to be BROKEN a quarter of a freaking year after release.
Meanwhile they continue to focus on all manner of trivial CRAP than fix HALF of the game.
I'm sure if you are an epeen ***, just speccing fotm optimal no matter what it is acceptable to you in pursuit of your stroke job. To a lot of people playing certain classes, builds in this game's terms, building the toon of their choice is more important than putting up numbers on a meaningless leaderboard as if we are in a fps. And some people have zero interest in playing a robed caster.
Again, it's not like the guy is playing some obscure unreasonable build. It's zenimax's fault this ever got this way to begin with. It's inexcusable that they added content to the game that encourages this behavior before fixing the balance of HALF the game.
Agreed. But then, one might wonder if the answer lies akin to the same reasoning ZOS used to figure out "why is there content in a "play your way" game that can't be completed as a solo build specced however they want to play?" Because that is the very same question that has been bantered about recently. Curious.
Well, shrugs. It is apparent from yesterdays patch that ZOS 'fixed that problem real good', so I'm sure they are giving this one consideration as well, *nods. Phases II, III and IV or more are on the way remember. o-0
xMovingTarget wrote: »Well. How is it then, that we can clear AA out easily when having a med dualwield NB, a med 2H DK and another med/HA dualwield DK in the Raid.
That nightblade pulls out 850-1.1k dps while dualwielding lol. Its not so much about medium + dualwield. It´s more about the playstyle, build and Skillrotation.
Would they do more Damage with LA/Staff?
Probably, but its not necessary. You wont reach Time Records, but that doesnt really matter that much anyways anymore.
Burnemdown wrote: »LOL Presumptions and assumptions. How do any of you know who was the weak link in this trial, without a shared dps meter? The forums? LoL.
They should have finished this as a team or disbanded completely.
I can also assume that the 2hand heavy was the only one not in the same guild as the op.
LOL
infraction2008b16_ESO wrote: »This scenario is only going to become more common since the VR nerf. You're going to have people getting through VR content without really learning how to play an optimal build or how to adjust their builds for group content.
Don't blame other people because they don't want to carry you. Unfortunately, wearing heavy armor and wielding a 2h in trials would most likely mean they'd have to carry you. You might be the exception, but many won't be.
This comes down to the mechanics of the trials and not really the group leaders. These trials require very specific tactics and certain classes/builds just don't fit. This is a development issue.
************"This is a development issue.*************
Yep, its on Zeni's plate.
Sorry but it is a player base issue also, people have become far too reliant on these builds to the point it's pretty much a requirement to use them. Yes Zenimax are the ones who need to fix the sustained and overall DPS of non LA/staff builds but why is there no experienced people out there willing to break the mould in order to highlight the issue?
I personally don't think the top guilds out there whom seem to have the attention of the developers are doing enough to put this issue on the devs plate. It's almost like they are happy the way things are and they don't want every man and his uncle with odd builds clearing trials with high enough DPS without investing heavily into a particular cookie cutter build in order to do so.
I bet if we had a patch right now that fixed these balance issues and made more builds especially non magicka builds viable, the elitists would probably complain about it.
steveb16_ESO46 wrote: »[But, they devs never said "you can play any playstyles you want!". This quote has been going around and used in every argument that people have.
From the horses mouthOne of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.
However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
This is the philosophy behind the core systems of ESO—play the way you want to play—and it extends to our veteran content.
no matter how many times certain posters pretend they don't know this the developers were absolutely explicit that the very basis of the game was 'play as you want'. Thee flexible build system was a very big selling point.
There was no 'but you will fail if you don't play the build i'm thinking about in my head' caveats.
No mention of rotation or standing in stupid? Come on I know you are more eleiteBurnemdown wrote: »LOL Presumptions and assumptions. How do any of you know who was the weak link in this trial, without a shared dps meter? The forums? LoL.
They should have finished this as a team or disbanded completely.
I can also assume that the 2hand heavy was the only one not in the same guild as the op.
LOL
Just as a guess I don't think it was the 2 hand as much as the combination of 2 hand and Heavy Armor. Neither set does jack for class abilities so that is neutral. The synergies between medium and a stamina build are far better for a non-tank than Heavy.
Lets look at the passives assuming 7 pieces of each
Medium
5% attack speed
14% decreased dodge roll increased sprint speed
14% more stamina recovery
7% crit with physical attacks
7% reduction of cost of stamina abilities
reduction in sneak costs and detection (probably not relevant)
Heavy
7% armor and base spell resist
10% decreased cost of blocking
14% health recovery
3.5% Weapon Damage with melee attacks
3.5% Increased healing recieved
Burnemdown wrote: »LOL Presumptions and assumptions. How do any of you know who was the weak link in this trial, without a shared dps meter? The forums? LoL.
They should have finished this as a team or disbanded completely.
I can also assume that the 2hand heavy was the only one not in the same guild as the op.
LOL
Just as a guess I don't think it was the 2 hand as much as the combination of 2 hand and Heavy Armor. Neither set does jack for class abilities so that is neutral. The synergies between medium and a stamina build are far better for a non-tank than Heavy.
Lets look at the passives assuming 7 pieces of each
Medium
5% attack speed
14% decreased dodge roll increased sprint speed
14% more stamina recovery
7% crit with physical attacks
7% reduction of cost of stamina abilities
reduction in sneak costs and detection (probably not relevant)
Heavy
7% armor and base spell resist
10% decreased cost of blocking
14% health recovery
3.5% Weapon Damage with melee attacks
3.5% Increased healing recieved
Burnemdown wrote: »No mention of rotation or standing in stupid? Come on I know you are more eleiteBurnemdown wrote: »LOL Presumptions and assumptions. How do any of you know who was the weak link in this trial, without a shared dps meter? The forums? LoL.
They should have finished this as a team or disbanded completely.
I can also assume that the 2hand heavy was the only one not in the same guild as the op.
LOL
Just as a guess I don't think it was the 2 hand as much as the combination of 2 hand and Heavy Armor. Neither set does jack for class abilities so that is neutral. The synergies between medium and a stamina build are far better for a non-tank than Heavy.
Lets look at the passives assuming 7 pieces of each
Medium
5% attack speed
14% decreased dodge roll increased sprint speed
14% more stamina recovery
7% crit with physical attacks
7% reduction of cost of stamina abilities
reduction in sneak costs and detection (probably not relevant)
Heavy
7% armor and base spell resist
10% decreased cost of blocking
14% health recovery
3.5% Weapon Damage with melee attacks
3.5% Increased healing recievedBurnemdown wrote: »LOL Presumptions and assumptions. How do any of you know who was the weak link in this trial, without a shared dps meter? The forums? LoL.
They should have finished this as a team or disbanded completely.
I can also assume that the 2hand heavy was the only one not in the same guild as the op.
LOL
Just as a guess I don't think it was the 2 hand as much as the combination of 2 hand and Heavy Armor. Neither set does jack for class abilities so that is neutral. The synergies between medium and a stamina build are far better for a non-tank than Heavy.
Lets look at the passives assuming 7 pieces of each
Medium
5% attack speed
14% decreased dodge roll increased sprint speed
14% more stamina recovery
7% crit with physical attacks
7% reduction of cost of stamina abilities
reduction in sneak costs and detection (probably not relevant)
Heavy
7% armor and base spell resist
10% decreased cost of blocking
14% health recovery
3.5% Weapon Damage with melee attacks
3.5% Increased healing recieved
No mention of rotation or standing in stupid? Come on I know you are more elite then that.
Burnemdown wrote: »No mention of rotation or standing in stupid? Come on I know you are more eleiteBurnemdown wrote: »LOL Presumptions and assumptions. How do any of you know who was the weak link in this trial, without a shared dps meter? The forums? LoL.
They should have finished this as a team or disbanded completely.
I can also assume that the 2hand heavy was the only one not in the same guild as the op.
LOL
Just as a guess I don't think it was the 2 hand as much as the combination of 2 hand and Heavy Armor. Neither set does jack for class abilities so that is neutral. The synergies between medium and a stamina build are far better for a non-tank than Heavy.
Lets look at the passives assuming 7 pieces of each
Medium
5% attack speed
14% decreased dodge roll increased sprint speed
14% more stamina recovery
7% crit with physical attacks
7% reduction of cost of stamina abilities
reduction in sneak costs and detection (probably not relevant)
Heavy
7% armor and base spell resist
10% decreased cost of blocking
14% health recovery
3.5% Weapon Damage with melee attacks
3.5% Increased healing recievedBurnemdown wrote: »LOL Presumptions and assumptions. How do any of you know who was the weak link in this trial, without a shared dps meter? The forums? LoL.
They should have finished this as a team or disbanded completely.
I can also assume that the 2hand heavy was the only one not in the same guild as the op.
LOL
Just as a guess I don't think it was the 2 hand as much as the combination of 2 hand and Heavy Armor. Neither set does jack for class abilities so that is neutral. The synergies between medium and a stamina build are far better for a non-tank than Heavy.
Lets look at the passives assuming 7 pieces of each
Medium
5% attack speed
14% decreased dodge roll increased sprint speed
14% more stamina recovery
7% crit with physical attacks
7% reduction of cost of stamina abilities
reduction in sneak costs and detection (probably not relevant)
Heavy
7% armor and base spell resist
10% decreased cost of blocking
14% health recovery
3.5% Weapon Damage with melee attacks
3.5% Increased healing recieved
No mention of rotation or standing in stupid? Come on I know you are more elite then that.
Well this is disappointing, I've only attempted trials a few times, and I say attempted because people kept going offline etc, but today was more annoying because I found a good group, but they kicked me for wearing heavy armor + 2h (dps) after we wiped on the 3rd boss.
This was a pug group. The leader was asking for people in zone chat. This wasn't a guild run or world ranking world first or whatever. This was a casual pug group.
I'm not blaming the group leader, he wanted to complete the trial. But now I'm forced to choose a certain playstyle.
Nice one Zenimax, for being excluded because i'm not allowed to play the way I want.
edit: saw this come up and chuckled
Well this is disappointing, I've only attempted trials a few times, and I say attempted because people kept going offline etc, but today was more annoying because I found a good group, but they kicked me for wearing heavy armor + 2h (dps) after we wiped on the 3rd boss.
This was a pug group. The leader was asking for people in zone chat. This wasn't a guild run or world ranking world first or whatever. This was a casual pug group.
I'm not blaming the group leader, he wanted to complete the trial. But now I'm forced to choose a certain playstyle.
Nice one Zenimax, for being excluded because i'm not allowed to play the way I want.
edit: saw this come up and chuckled