I think to increase viability thus increasing "choice" the following changes should be considered. Let me know if I'm just off my rocker here... Its early afternoon and I'm slightly tipsy....
First off, my major goal with this is to improve the usage of Heavy armor... which currently isn't all that useful, and is usually worn because it looks cool.
My first suggestion is to redo Juggernaut. Make it work similarly to the Resto Staff Cycle of Life. +0.7%/1.5% universal dmg increase per piece of heavy armor worn.
The next suggestion would be an all around for each armor set, but add a 7/7 skill for each armor line.
Heavy Armor 7/7 Unstoppable Force = -40% Damage Reduction (All dmg)
Medium Armor 7/7 = Follow-Through = All Melee attacks (Light, Heavy, and Stamina based weapon attacks, including AoE) have a 25% of causing a 2 s stun to their target and 100% chance that 30% of the damage caused is repeated as bleeding damage over the next 4 seconds.
Light Armor 7/7 = Unstable Fields - Doubles thes area effect range of all magcika based area of effect abilities under 10m
These might seem OP, but remember this is 7/7 were talking here. You'd be giving up all benefits of the other armor lines, no mix and matching.
Am I crazy, or does this sound like it might help?
Edited by LordEcks on July 8, 2014 5:04AM