Imperator_Clydus wrote: »ishilpatelb14_ESO wrote: »Dude, they need to give more alliance points to players, the only way to defend keeps and outposts is by spawning as many Mage Mercenaries as you can, so we need more AP points otherwise we won't be able to defend keeps anymore.
This appears to be a sarcastic remark, but I'll entertain it anyways.
Mercenaries are broken and it's only a matter of time before ZOS hopefully address the issue. A lot of players are abusing this feature extensively, much like many did with vampire, and I have a feeling it will likely be nerfed or revamped so that Cyrodiil doesn't become the next PvE experience.
Halrloprillalar wrote: »Imperator_Clydus wrote: »ishilpatelb14_ESO wrote: »Dude, they need to give more alliance points to players, the only way to defend keeps and outposts is by spawning as many Mage Mercenaries as you can, so we need more AP points otherwise we won't be able to defend keeps anymore.
This appears to be a sarcastic remark, but I'll entertain it anyways.
Mercenaries are broken and it's only a matter of time before ZOS hopefully address the issue. A lot of players are abusing this feature extensively, much like many did with vampire, and I have a feeling it will likely be nerfed or revamped so that Cyrodiil doesn't become the next PvE experience.
I can only hope this is true.
In fact, I would be fine if they limited one active merc / person at any given time and gave them shorter leashes.
The current PVP is fine, ZoS surely had think about this many times before releasing the game. PVP can be considered one ofthe things to do in endgame for PVErs. So if they can only get small AP for killing if they arent in a group then whats the enjoyment of killing? They dont need to be in a large group if they want to be an emperor, all they need to do is help in the AvA, and killing a lot of enemies is one of the right way. A solo player who killed more enemies than players in a group deserves to be the emperor. Look at this, u command groups of hundreds, your group killed 10k enemies for example. And here I am, solo or with a healer buddy and I killed 1k enemies, who do u think is more deserving to become the emperor, its me right? Again, in Zos they think about this already, many brains down there, and they came up with a nice PVP setup, fair for everyone aiming to be the emperor, the greatest title for all tamriel heroes. ^^
Imperator_Clydus wrote: »ZOS could take some cues from DICE with their Commander Mode system. It's about providing support and organization to your forces. The emperor should be a component that provides group-wide buffs, rather than individual ones, and is purely there to further improve overall alliance efficiency. That is how an emperor should function.
The current setup has led to the vast amount of abuses and exploiting we have seen. A majority of the players crowned emperor are not legitimate, most of their alliance doesn't know them, and they do not contribute to help their alliance succeed in the Alliance War. All ZOS has done is turn an incredibly original idea and make it into something meaningless and counterproductive to the experience.
cjmarsh725b14_ESO wrote: »I agree that the emperor title shouldn't give individual bonuses but I don't think they should be limited only to the emperor's group either. There are already far too many exclusive pvp groups, and having group buffs would just have those groups become even more exclusive. Instead, an area buff to every ally in a large radius who is fighting near you. That way, people know when their emperor is fighting nearby and can join him or her. Also, I definitely think that it should be removed entirely for former emperors (since the title has been farmed to oblivion already unfortunately).
Didn't pour through all seven pages here, just commenting on OP: I don't think you need to reward zergs more. They already get rewarded by having the ability to win more often than lose, be more successful at taking keeps, resources, help each other out, etc. And you still earn plenty of AP.
Imperator_Clydus wrote: »Didn't pour through all seven pages here, just commenting on OP: I don't think you need to reward zergs more. They already get rewarded by having the ability to win more often than lose, be more successful at taking keeps, resources, help each other out, etc. And you still earn plenty of AP.
This thread is really less about just rewarding zergs. It's more to do with encouraging objectives and not giving solo or small groups a ridiculous amount of AP in comparison. If AP was just built more around objectives and less around mindless killing, this wouldn't be as much of a concern.
Imperator_Clydus wrote: »Didn't pour through all seven pages here, just commenting on OP: I don't think you need to reward zergs more. They already get rewarded by having the ability to win more often than lose, be more successful at taking keeps, resources, help each other out, etc. And you still earn plenty of AP.
This thread is really less about just rewarding zergs. It's more to do with encouraging objectives and not giving solo or small groups a ridiculous amount of AP in comparison. If AP was just built more around objectives and less around mindless killing, this wouldn't be as much of a concern.
Ah, I would definitely agree that more objective based AP would be a better thing. Taking keeps and doing the like should be more important than just farming a random zerg with no purpose.
It's a little sad that things have not changed AP wise since the start of ESO.
It appears that this next campaign reset will be full of the same unsightly tactics again.
Ah well.
@Imperator_Clydus
The average player does not use tactics like you do and will join the largest group they find for the largest return on points, which would lead this game into a deeper decline.
The rewards are fine the way they are, and if you want any chance at catching Sunrest, then I suggest you figure out how to be successful in a small scale group, which takes far more skill.
Ironic that your other posts are against arenas in this game when it would help your argument here. You can have your large-scale rewarding AvA if I can have my small scale pvp.
If you plan to reply to me please keep it to 2-3 sentences, your walls of text are exhausting and I won't read them.
Risk and reward. Being solo increases your risks exponentially, so why not your rewards?
Risk and reward. Being solo increases your risks exponentially, so why not your rewards?
xsorusb14_ESO wrote: »Imperator_Clydus wrote: »galiumb16_ESO wrote: »Imperator_Clydus wrote: »
Where in that quote did I say cutting off reinforcements and occupying choke points is not a part of AvA? Please do not make assumptions. Clearly these tactics are very advantageous towards taking or defending keeps/resources and further pushing your alliance's goals.
Farming kills is ganking lowbies questing or camping elder scrolls gates waiting for prey to come by. My explanation is purely based on activities that do not actually benefit your alliance in the Alliance War. The system encourages and endorses these activities more so than actually participating in AvA.
Too large a group? ZOS has built ESO and their engine to sustain up to 200 players on the screen. They openly want and encourage huge battles. That is really the crux of the AvA system and while I'm not arguing that small groups or solo should be irrelevant, they shouldn't be significantly better AP-wise than large groups. Just because you happen to be in a small group doesn't necessarily mean the battle is harder or requires more skill. That is a fallacy.
Everybody should definitely gain more AP for playing objectively, large and small groups (especially for offense). AP for kills should be reduced significantly, especially for small groups or solo players. This isn't an arena or a death match. Killing players is not what will win the Alliance War. Taking keeps/resources, maintaining them, stealing elder scrolls, and crowning an emperor is what will win the war. These are all objectives. The entire AP system should be based around these principles.
There is no way to differentiate the kills unrelated to AvA and related to AvA was my point and honestly ganking lowbies does not net you lots of points in the first place. Punishing all of the highly valuable to AvA activities because there is a handful of folks fighting off in some corner earning points seems entirely counter productive for the long term diversity of AvA.
Because we can support 200 people on a screen does not mean every fight needs to be 200 people on a screen. If you are in a group of 24 fighting only groups of 10 then obviously you can make less AP or you can split up so you get more rewarding and challenging fights. That is obviously your decision, and I understand why zergs prefer to have the advantage, but asking the system to be changed so that you can earn lots of points while dominating, seems counter productive to AvA being anything but a blob fest.
Killing people needs to be the focus of AP system, because it will be exploited in any other fashion. Early days of WAR and GW2 shows clearly what happens when you tie your point gains to objectives.
What I want is quality play and that means folks need to be willing to spread out across the map. Flanks, ambushes, ninja grabs, hindering reinforcements, finding and destroying camps, all stuff that happens away from the blob of players. The moment you start hindering the AP gains of small groups you will end up with nothing but blobs of folks running around pretending they are doing something more than a big game of follow the leader.
In short, if you want to have low risk zerg play great, have it, you just wont be rewarded for it and you shouldnt be.
Not true at all. Would it be difficult? Yes. Is it impossible? No.
Diversity of would happen regardless of incentive. Cyrodiil is a large sandbox. If people want to hunt other and kill them while they are questing, they would do it regardless of AP gains. What you don't want to do is give more benefits to those not actually contributing in AvA than the players who do. That completely contradicts the entire system and is a large turn-off.
I will say this one final time. A large group is not a zerg. You do not understand what a zerg is. To say smaller groups require more skill is just as ignorant as saying large groups are easy. This is completely dependent on the context of the situation and what these groups are doing. It doesn't require a lot of skill for a solo VR10 vamp to kill a lowbie questing. That isn't challenging. One single large group successfully holding off many large groups attacking a keep requires a lot of skill and coordination.
You are using your previous experiences to limit and confine AvA. Just because Warhammer and Guild Wars 2 failed, largely because they were bad games, does not mean ESO would fail as well. AvA is about objectives. It is objectives that win the campaign for your alliance. The AP system completely contradicts AvA and rewards those who do not contribute over those who do. This applies to large and small groups who focus on objectives.
The big blobs of players already happens because of how AP works. If you are in a large group, the only way of obtaining decent AP is either defending against a large mass of players or farming large masses of players. My point is what you fear is already happening in the game. You just are too blind to see it.
You don't know what a zerg is. To assume that AvA will be harder for a smaller group is silly and a lack of understanding the system. I want to discourage the zerg. I want people to actually play AvA and not farm kills. The game currently contradicts its own philosophies.
Ok...at this point..I have to wonder..do you even know what a Zerg is?
Because a Large Group is a zerg.
I decided to bold the second part..
One 6man Group doing the same thing requires a lot more skill and coordination then 24 people circle jerking one another...
xsorusb14_ESO wrote: »Imperator_Clydus wrote: »galiumb16_ESO wrote: »Imperator_Clydus wrote: »
Where in that quote did I say cutting off reinforcements and occupying choke points is not a part of AvA? Please do not make assumptions. Clearly these tactics are very advantageous towards taking or defending keeps/resources and further pushing your alliance's goals.
Farming kills is ganking lowbies questing or camping elder scrolls gates waiting for prey to come by. My explanation is purely based on activities that do not actually benefit your alliance in the Alliance War. The system encourages and endorses these activities more so than actually participating in AvA.
Too large a group? ZOS has built ESO and their engine to sustain up to 200 players on the screen. They openly want and encourage huge battles. That is really the crux of the AvA system and while I'm not arguing that small groups or solo should be irrelevant, they shouldn't be significantly better AP-wise than large groups. Just because you happen to be in a small group doesn't necessarily mean the battle is harder or requires more skill. That is a fallacy.
Everybody should definitely gain more AP for playing objectively, large and small groups (especially for offense). AP for kills should be reduced significantly, especially for small groups or solo players. This isn't an arena or a death match. Killing players is not what will win the Alliance War. Taking keeps/resources, maintaining them, stealing elder scrolls, and crowning an emperor is what will win the war. These are all objectives. The entire AP system should be based around these principles.
There is no way to differentiate the kills unrelated to AvA and related to AvA was my point and honestly ganking lowbies does not net you lots of points in the first place. Punishing all of the highly valuable to AvA activities because there is a handful of folks fighting off in some corner earning points seems entirely counter productive for the long term diversity of AvA.
Because we can support 200 people on a screen does not mean every fight needs to be 200 people on a screen. If you are in a group of 24 fighting only groups of 10 then obviously you can make less AP or you can split up so you get more rewarding and challenging fights. That is obviously your decision, and I understand why zergs prefer to have the advantage, but asking the system to be changed so that you can earn lots of points while dominating, seems counter productive to AvA being anything but a blob fest.
Killing people needs to be the focus of AP system, because it will be exploited in any other fashion. Early days of WAR and GW2 shows clearly what happens when you tie your point gains to objectives.
What I want is quality play and that means folks need to be willing to spread out across the map. Flanks, ambushes, ninja grabs, hindering reinforcements, finding and destroying camps, all stuff that happens away from the blob of players. The moment you start hindering the AP gains of small groups you will end up with nothing but blobs of folks running around pretending they are doing something more than a big game of follow the leader.
In short, if you want to have low risk zerg play great, have it, you just wont be rewarded for it and you shouldnt be.
Not true at all. Would it be difficult? Yes. Is it impossible? No.
Diversity of would happen regardless of incentive. Cyrodiil is a large sandbox. If people want to hunt other and kill them while they are questing, they would do it regardless of AP gains. What you don't want to do is give more benefits to those not actually contributing in AvA than the players who do. That completely contradicts the entire system and is a large turn-off.
I will say this one final time. A large group is not a zerg. You do not understand what a zerg is. To say smaller groups require more skill is just as ignorant as saying large groups are easy. This is completely dependent on the context of the situation and what these groups are doing. It doesn't require a lot of skill for a solo VR10 vamp to kill a lowbie questing. That isn't challenging. One single large group successfully holding off many large groups attacking a keep requires a lot of skill and coordination.
You are using your previous experiences to limit and confine AvA. Just because Warhammer and Guild Wars 2 failed, largely because they were bad games, does not mean ESO would fail as well. AvA is about objectives. It is objectives that win the campaign for your alliance. The AP system completely contradicts AvA and rewards those who do not contribute over those who do. This applies to large and small groups who focus on objectives.
The big blobs of players already happens because of how AP works. If you are in a large group, the only way of obtaining decent AP is either defending against a large mass of players or farming large masses of players. My point is what you fear is already happening in the game. You just are too blind to see it.
You don't know what a zerg is. To assume that AvA will be harder for a smaller group is silly and a lack of understanding the system. I want to discourage the zerg. I want people to actually play AvA and not farm kills. The game currently contradicts its own philosophies.
Ok...at this point..I have to wonder..do you even know what a Zerg is?
Because a Large Group is a zerg.
I decided to bold the second part..
One 6man Group doing the same thing requires a lot more skill and coordination then 24 people circle jerking one another...
OMFG, this guy is a bit pompous, but he ain't wrong about this. A large group is not by default, a zerg. You are the one who is butchering the term and you should stop.
kelly.medleyb14_ESO wrote: »Risk and reward. Being solo increases your risks exponentially, so why not your rewards?
^ this, risk vs reward is what MMORPG's are about, not teaming with other people. An MMORPG should let you play the way you want and be rewarded appropriately, a full raid will kill much more than 10x the enemy than a single player will, the rewards are appropriate as it.
Some tweeking should be done but the concept is appropriate, for example, small gank groups don't take keeps so they need more AP from kills to offset the loss.
xsorusb14_ESO wrote: »Yes... a 24 man group is a zerg...If you're running in a 24 man group, You are in fact zerging..You trying to pretend you aren't, still doesn't change that fact.
I swear..The WoW generation has made players collectively stupid.
timidobserver wrote: »Zergs win battles. Zergs have an advantage in winning. To that end, there should be some benefit to smaller groups/solo players. Said benefit is the ability to keep up in alliance points even though zergs have the clear advantage as far as winning goes. That should remain the same
bruceb14_ESO5 wrote: »@Imperator_Clydus, Dude, too much writing. Agreed though that groups small or large should have equal rewards and work together for their Alliance, not just work for points. Flipping objectives for points, farming kills for points...sucks. The community stuff I also agree with.
Imperator_Clydus wrote: »xsorusb14_ESO wrote: »Yes... a 24 man group is a zerg...If you're running in a 24 man group, You are in fact zerging..You trying to pretend you aren't, still doesn't change that fact.
I swear..The WoW generation has made players collectively stupid.
If we are actually going to be historically accurate and use the term properly, "zerg" came from Starcraft referring to a race with a specific type of strategy using organized forces to overwhelm enemies quickly. A "zerg," for all intents and purposes, is really just another term for a blitzkrieg.
Now that I have educated you, no, a 24-man group is not a zerg. What 24-man groups usually are typically is PuGs joining together trying to capture objectives. PuGs generally aren't organized and they certainly aren't as efficient as a zerg actually would be.
There are very few "zergs" in this game. The closest "zerg" you would find would be the all-guild groups who run around impulse spamming with a group of 15+. I digress as you seem to miss the entire point of Cyrodiil. AvA (siege battles, crowning an emperor, taking elder scrolls) is massive, open world PvP that requires hundreds of players to participate on all sides.
The fact you do not prefer large scale PvP merely suggests you probably picked the wrong MMO and you should perhaps organize small-scale PvP, as many others do. To criticize the game for having large groups, of which the engine was built to handle 200 players on screen without performance drop, is quite hilarious.
Perhaps you should play WoW to engage in their small-scale arena? I am being serious, by the way, because you certainly will not be satisfied for AvA, since you apparently never understood the point of it to begin with.