Because a lock has a level and what you see is different based on who is trying to open it.
If I transport my level 3 characters to Cold Harbor, every chest is going to be IMPOSSIBLE.
Since I tend to be the kind of player that is over-leveled for any given area I am questing in, I will always find simple locks, because the lock levels are always going to be below me.
Yep. It's always the same number of tumblers, regardless, and you just get less time to do the tumbers the harder the lock is.I think only real difference is how fast the timer goes. I wish they'd put the skyrim/fallout 3 style lock over this oblivion/morrowind one.
Because a lock has a level and what you see is different based on who is trying to open it.
If I transport my level 3 characters to Cold Harbor, every chest is going to be IMPOSSIBLE.
Since I tend to be the kind of player that is over-leveled for any given area I am questing in, I will always find simple locks, because the lock levels are always going to be below me.
emeraldbay wrote: »Seriously. I've seen MAYBE two Master locks, and only a handful of Intermediate/Advanced locks, and I've been playing steadily since release.
I'm thinking the difficulty of the locks should be more evenly spread out. I expected to see harder locks when I got into higher leveled zones, but that's unfortunately not the case.
Obviously this isn't as important as the current FPS or phasing issues, but I'd like to see this tinkered with.
NookyZooky wrote: »I have found ONE master level chest. It was in a dungeon, first month or so of release. took me several tries, but got it. forgot what was inside. have not seen a master since, and never have seen an "impossible" chest. I have seen a few advanced and intermediates the past few weeks, though I don't know which one is higher:/
Is your character several levels above the zone level? If so, that's why.
The chest difficulty is based on the difference between your characters level and the chest base level, which depends on the zone the chest is in.
If you're in a level 20 zone and your character is level 25, pretty much all of the chests will be easy.
Conversely, if your character is level 20 and you're in a level 30 zone, you will see a lot of hard and even impossible chests.
Impossible means you're too low compared to the zone. This is to prevent you from getting loot that is much higher in level than your character.
;-)
I gave up opening up chests.
Reason: Tired of getting the same old (worthless) GREEN frost staff that I've out leveled 3 zones ago. Simple, Intermediate, Advanced, Master; it don't matter it's the same ole, same ole staff
emeraldbay wrote: »Seriously. I've seen MAYBE two Master locks, and only a handful of Intermediate/Advanced locks, and I've been playing steadily since release.
I'm thinking the difficulty of the locks should be more evenly spread out. I expected to see harder locks when I got into higher leveled zones, but that's unfortunately not the case.
Obviously this isn't as important as the current FPS or phasing issues, but I'd like to see this tinkered with.
Is your character several levels above the zone level? If so, that's why.
The chest difficulty is based on the difference between your characters level and the chest base level, which depends on the zone the chest is in.
If you're in a level 20 zone and your character is level 25, pretty much all of the chests will be easy.
Conversely, if your character is level 20 and you're in a level 30 zone, you will see a lot of hard and even impossible chests.
Impossible means you're too low compared to the zone. This is to prevent you from getting loot that is much higher in level than your character.
;-)
I gave up opening up chests.
Reason: Tired of getting the same old (worthless) GREEN frost staff that I've out leveled 3 zones ago. Simple, Intermediate, Advanced, Master; it don't matter it's the same ole, same ole staff